f919baf03d404aaf088cbeb1a94098f7c045721b
Turned on by default, use m_useOffsetForConstraintFrame = false to use old setup Use "O" (capital 'o') button to toggle it in SliderConstraintDemo and ConstraintDemo Total applied impulse copied back from btSolverConstraint to btTypedConstraint
Bullet is a 3D Collision Detection and Rigid Body Dynamics Library for games and animation. Free for commercial use, including Playstation 3, open source under the ZLib License. Discrete and continuous collision detection, integrated into Blender 3D, and COLLADA 1.4 Physics import. See the Bullet_User_Manual.pdf for more info and visit the Bullet Physics Forum at http://bulletphysics.com
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