ejcoumans
1d539aa662
XNA physics testbed, just 2 cubes for now, move with a/d keys
2006-09-19 19:03:41 +00:00
ejcoumans
7faf84d784
accidental typo
2006-09-19 18:07:27 +00:00
ejcoumans
4970e86100
latest 0.5 changes from Steven Baker, and fixed Windows MSVC compiling issues
2006-09-19 17:10:30 +00:00
ejcoumans
eb6664f7c2
issue with OS X and std::set, erase doesn't return an iterator. todo: check this
2006-09-19 07:06:23 +00:00
ejcoumans
d375a474b3
fixed broadphases after performance optimizations
2006-09-19 06:08:54 +00:00
ejcoumans
d78d0b3055
re-autogenerated projectfiles, moved some new file
2006-09-19 05:20:45 +00:00
ejcoumans
163948e351
strange, stl::set<>::iterator is a const iterator under Apple...
2006-09-19 05:14:11 +00:00
ejcoumans
84afe40064
changed version number, moved SphereSphere algorithm and decreased default number of rigidbodies from 3250 back to 250.
2006-09-19 04:58:11 +00:00
ejcoumans
96046852b2
moved SphereSphereCollisionAlgorithm to main library
2006-09-19 04:55:02 +00:00
ejcoumans
8c023e764c
started working on some serious performance improvements. now the union find is optimized, the broadphase add/remove overlapping pair was too slow. added a stl::set to keep track of overlapping pairs. this speeds up the set find/remove. work in progress.the SimpleBroadphase is broken. will be fixed tomorrow.
...
Did some tests with 3000 rigidbodies, works much smoother now :)
2006-09-19 02:59:30 +00:00
ejcoumans
d47d23ea74
added glew, useful the GPU physics, see Extras/GPUphysics
2006-09-18 20:40:32 +00:00
ejcoumans
b548455ae9
added Steven Baker's GPU physics code (work in progress)
2006-09-18 20:16:43 +00:00
ejcoumans
d87a85ae97
re-autogenerated msvc projectfiles
2006-09-17 06:46:58 +00:00
ejcoumans
eefb3e6c23
2006-09-17 06:44:22 +00:00
ejcoumans
f83677deed
added buildsystem files
2006-09-17 06:34:40 +00:00
ejcoumans
28404fe477
2006-09-17 06:32:57 +00:00
ejcoumans
e854a2f55b
updated Bullet User Manual
2006-09-17 02:23:36 +00:00
ejcoumans
a98b7f1a95
example that shows how to register your own collision algorithms.
2006-09-17 01:39:54 +00:00
ejcoumans
be91e38bcc
added an updated version of the Bullet user manual. described main features, demos etc.
2006-09-17 01:16:44 +00:00
ejcoumans
60fe5affd7
island management bug
2006-09-15 00:01:19 +00:00
ejcoumans
0607bfe9de
optimized the island management. It was unoptimized, and becomes a bottleneck for large amounts of objects.
2006-09-14 23:43:50 +00:00
ejcoumans
db2265ce03
check for valid debugdrawer before using it
2006-09-11 16:47:12 +00:00
ejcoumans
badbb56898
updated projectfiles
2006-09-11 06:25:34 +00:00
ejcoumans
c114703156
updated demos includes
2006-09-11 06:10:40 +00:00
ejcoumans
1a6333e709
2006-09-11 05:31:56 +00:00
ejcoumans
43370aaa4f
first step in refactoring/cleaning up demos
2006-09-11 05:31:22 +00:00
ejcoumans
a27c35ecaa
2006-09-11 05:30:55 +00:00
ejcoumans
7b5da11662
dispatcher was missing actual implementation for user-registration function
2006-09-08 02:41:47 +00:00
ejcoumans
3a9c5dcc35
2006-09-08 02:28:26 +00:00
ejcoumans
37c920db63
Alternative sphere-sphere collision algorithm
2006-09-08 00:53:29 +00:00
ejcoumans
10aed12f42
more assert issues fixed in Epa
2006-09-07 23:28:30 +00:00
ejcoumans
543ad0ed4c
check for valid pointer of CcdPhysicsEnvironment before removal
...
also added additional assignment to motionstate, when 'setposition'/'setorientation' is called.
2006-09-07 23:01:53 +00:00
ejcoumans
b8961f0308
added __cdecl to memory definition, should allow compilation of code with non-cdecl default calling convention
2006-09-07 22:59:57 +00:00
ejcoumans
4365199a47
added optional striding to ConvexHullShape
2006-09-07 22:58:29 +00:00
ejcoumans
6a0296d437
tested Epa, and added some debug printf stuff
...
Still has some issues, but so does the sampling MinkowskisumPenetrationDepth solver (its an approximation)
2006-09-07 22:55:17 +00:00
ejcoumans
1bbd779aa3
added ColladaConverter.cpp to cmakelist
2006-09-07 00:44:34 +00:00
ejcoumans
fa4fd1369c
Added support for SHORT/WORD indices
...
Removed references to m_userPointer (in CollisionObject), called it m_userObjectPointer
increased view distance in glut demo file
2006-09-06 22:21:12 +00:00
ejcoumans
400376289c
2006-09-06 00:38:12 +00:00
ejcoumans
fa96109cd9
Exposed another glut method (the demos really require cleanup soon!)
...
First steps for a raycast-vehicle demo (far from finished)
2006-09-05 07:36:55 +00:00
ejcoumans
e84716482d
autogenerated and added VehicleDemo to MSVC projectfiles
2006-09-04 21:58:32 +00:00
ejcoumans
61374e7777
updated recent changes
2006-09-04 21:52:37 +00:00
ejcoumans
a0c157ed85
fixed memoryleak,
...
added RayTestSingle to CollisionWorld
prepared to add VehicleDemo
2006-09-04 21:28:32 +00:00
ejcoumans
1048793061
fixed collision bug involving meshes/compounds: always keep point with deepest penetration
...
increased default number of objects/overlaps in broadphase to 20k/60k
2006-09-04 18:54:36 +00:00
ejcoumans
b76e642506
fixed one performance problem with sleeping objects
2006-09-02 01:50:16 +00:00
ejcoumans
815ec6178e
Collada Converter minor fix in load
2006-09-02 00:34:03 +00:00
ejcoumans
d36abec2a9
updated projectfiles for ColladaConverter, and added Cmake mention in doxygen frontpage
2006-09-02 00:01:26 +00:00
ejcoumans
59b6f509ff
improved COLLADA physics support, with respect to instancing.
...
Can read Ageia 'CreateDynamics' exported files again.
See http://codesuppository.blogspot.com/
2006-09-01 23:42:14 +00:00
ejcoumans
5c7653fa82
re-autogenerated projectfiles to include Vehicle files
2006-08-30 00:39:59 +00:00
ejcoumans
334ce42650
added basic RaycastVehicle support, and CcdPhysicsEnvironment::getAppliedImpulse(int constraintId), this value is useful as treshold to break constraints.
2006-08-29 23:55:32 +00:00
ejcoumans
e1b85d1969
Got a license from Intel for vtune. The first performance analysis showed an unexpected bottleneck:
...
apparently the UnionFind / island management had unexpected overhead. Added path compression to the UnionFind::find operation, and iterative over the actual islands, rather then over all number of objects.
2006-08-29 23:37:32 +00:00
ejcoumans
4cdcee8871
updated CMakeLists.txt to include LibXML and LibColladaDom, and use better naming for libs. This should allow autogeneration of visual studio projectfiles, and Apple XCode projectfiles for COLLADA_DOM demo.
2006-08-28 01:26:31 +00:00
ejcoumans
ee3ca06b20
added additional quickprof timer for rendering
2006-08-17 09:41:56 +00:00
ejcoumans
8cd999a189
changed filename for msvc
2006-08-16 14:03:39 +00:00
ejcoumans
9a8e8d5639
upgraded version, and projectfiles
2006-08-16 13:34:10 +00:00
ejcoumans
bc18e8cff0
added Bspdemo resources
2006-08-16 13:15:29 +00:00
ejcoumans
c2f3f16549
updated version to 1.9
2006-08-12 00:59:22 +00:00
ejcoumans
05a6658271
added Quake BSP physics demo
2006-08-12 00:08:02 +00:00
ejcoumans
e11b86cf4c
endian-check bug?
2006-08-11 23:38:38 +00:00
ejcoumans
d5c7b742ad
updated buildfiles for new BspDemo
2006-08-11 23:28:37 +00:00
ejcoumans
f43911f9d0
added CMake file
2006-08-11 23:27:19 +00:00
ejcoumans
e2b6d4ee65
some changes related to BspDemo
2006-08-11 23:01:25 +00:00
ejcoumans
22c416dc0c
quake bsp test file. This file was made by Jan-Paul van Waveren (idsoftware) and he gave me permission to use this file.
2006-08-11 21:25:46 +00:00
ejcoumans
955858a48b
Added Quake BSP loading to the ColladaDemo example. This can become utility to transform bsp2dae
2006-08-11 21:24:35 +00:00
ejcoumans
ac9c70cbbf
Added Quake BSP loading to the ColladaDemo example. This can become utility to transform bsp2dae
2006-08-11 21:24:14 +00:00
ejcoumans
cccd18c08e
added CMakeLists.txt for opengl support
2006-08-11 07:13:23 +00:00
ejcoumans
d931aae32f
added basic CCD calculations for Compounds and non-convex (convex-versus-concave).
2006-08-11 04:10:37 +00:00
ejcoumans
369fabd300
added initial support for per-triangle material properties in a non-convex mesh. needs testing.
2006-08-10 08:20:15 +00:00
ejcoumans
16781831dc
added initial support for per-triangle material properties in a non-convex mesh. needs testing.
2006-08-10 08:18:05 +00:00
ejcoumans
3a27e8b1bf
Added preliminary CMake buildsystem support, it can autogenerate projectfiles/makefiles etc. Including Mac OS X Xcode.
...
This provides a better maintainable alternative to jam/msvcgen
2006-08-09 19:38:21 +00:00
ejcoumans
04e57189c8
added compound support in COLLADA physics import
2006-08-01 05:37:54 +00:00
ejcoumans
235b49d748
COLLADA import, avoided some crashes, improved <convex_mesh> support
2006-07-29 00:54:31 +00:00
ejcoumans
b8cbfe5f72
Basic support for COLLADA physics constraints (each DOF can be completely locked or free, no limits yet)
2006-07-28 21:49:26 +00:00
ejcoumans
63594284c3
- quick workaround in the COLLADA-DOM to handle INF/-INF
...
- started few lines into COLLADA constraint importing
2006-07-28 02:47:26 +00:00
ejcoumans
bb4b099583
2006-07-27 01:45:06 +00:00
ejcoumans
2e64928d96
Improved conformance, added Auto-Camera UP support (from asset <up_axis>Y_UP</up_axis>)
...
Added the Bullet signature for export (comment/author/authoring_tool)
2006-07-26 21:54:08 +00:00
ejcoumans
3407c4c3e5
updated changes, upgraded COLLADA-DOM version 1.4.1, and .dae snapshot export support
2006-07-26 20:12:44 +00:00
ejcoumans
4a3551c48d
autogenerated new projectfiles for COLLADA-DOM latest SVN
2006-07-26 19:36:40 +00:00
ejcoumans
7038e5c736
updated COLLADA-DOM to the latest bleeding-edge (1.4.1) SVN version of today
2006-07-26 18:58:09 +00:00
ejcoumans
750af5c197
updated COLLADA 'physics snapshot' export
2006-07-26 07:25:07 +00:00
ejcoumans
44ff483ad6
allow to export simulation to COLLADA
2006-07-26 03:03:22 +00:00
ejcoumans
8bf47140fe
prepare for AABB tree traversal for compound objects
2006-07-25 00:30:15 +00:00
ejcoumans
9da13d7628
updated changes file
2006-07-24 23:21:39 +00:00
ejcoumans
50a2694c5b
more compounds work, the basics work. now some stackless tree-tree traversal is needed to speedup compound versus compound.
2006-07-24 23:06:59 +00:00
ejcoumans
fdaa3a7abc
some work on compound collision shapes (not finished yet)
2006-07-24 05:22:56 +00:00
ejcoumans
60ce7413fe
added COLLADA <plane> support (uses StaticPlaneShape )
2006-07-18 19:38:56 +00:00
ejcoumans
1567e5a0d2
added <gravity> to jenga.dae (Blender doesn't export this by default)
2006-07-18 19:00:11 +00:00
ejcoumans
9aa6de54cc
re-exported jenga.dae COLLADA file, new position
2006-07-18 17:34:16 +00:00
ejcoumans
913a42b4b3
re-exported ground in jenga.dae COLLADA sample as static triangle mesh, instead of box.
2006-07-18 17:31:20 +00:00
ejcoumans
08464b1964
Added COLLADA-DOM import for concave triangle <mesh>
2006-07-18 04:42:27 +00:00
ejcoumans
f2743251f7
recent changes didn't import convex_mesh
2006-07-17 05:14:16 +00:00
ejcoumans
9f9f35f847
working towards better COLLADA 1.4i physics conformance for the DOM
2006-07-16 22:26:11 +00:00
ejcoumans
4d596a6e7e
jenga.dae closer to COLLADA 1.4 conformance
2006-07-16 21:31:52 +00:00
ejcoumans
3f1319586c
fixed libxml for MacOS X
2006-07-10 07:15:40 +00:00
ejcoumans
ccad7b2f22
'Think Different': enabled some demos to compile for OS X -i386
2006-07-10 05:25:06 +00:00
ejcoumans
faa1dc90be
debug drawing for ParallelPhysicsEnvironment
2006-07-05 05:22:09 +00:00
ejcoumans
d2570694a9
added debug drawing for concave objects (draws overlapping triangles)
2006-07-05 05:03:09 +00:00
ejcoumans
6163b42e8c
updated projectfiles
2006-07-04 17:32:48 +00:00
ejcoumans
62593f8b99
refactoring of TriangleMeshShape, introduced ConcaveShape, which allows for StaticPlaneShape and future landscape/heightfield shape
2006-07-03 22:41:19 +00:00
ejcoumans
e190b3cb79
Added basic gather/scatter to simulation island (for ParallelIslandDispatcher/ParallelPhysicsEnvironment.
2006-07-02 05:33:35 +00:00
ejcoumans
a359212fb3
more work on parallel dispatching of simulation islands
2006-07-01 03:33:05 +00:00