erwin coumans
2e55d03fd9
more fixes towards working convex-convex, in case of (too) many edge-edge cases:
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1) sample directions over a unit sphere and
2) add a contact, using mpr
add missing bullet.pc.cmake file (for old Bullet 2.x)
2014-01-09 16:22:34 -08:00
Erwin Coumans
080d22d6ec
rename files, fix Linux build
2014-01-07 16:21:31 -08:00
Erwin Coumans
84f3b804f1
add missing file
2014-01-07 16:11:04 -08:00
Erwin Coumans
e1a412454f
fixes to improve demos a bit
2014-01-07 16:06:13 -08:00
Erwin Coumans
75b8f7230d
fix Mac OSX build
2014-01-05 22:06:12 -08:00
erwincoumans
ed73bce9da
Move Bullet 2.x demos in a single demo 'AllBullet2Demos', for now only BasicDemo and FeatherstoneDemo is implemented.
2014-01-05 21:58:30 -08:00
erwincoumans
271f458837
Ported Minkowski Portal Refinement mpr.c from libccd to OpenCL, for bettwe edge-edge performance (and additional contact point for degenerate/high detailed convex shapes)
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Removed b3RigidBodyCL, replace by b3RigidBodyData and b3RigidBodyData_t shared between C++ host and OpenCL,
Same for b3InertiaCL -> b3InertiaData
2014-01-04 20:54:27 -08:00
Erwin Coumans
999c5ff766
fix Mac OSX version of preparation of AllBullet2Demo collection
2013-12-19 22:23:50 -08:00
erwin coumans
12dd0daebc
prepare for Bullet 2 demo collection
2013-12-19 22:14:37 -08:00
erwin coumans
69e5454d18
Add the old Bullet 2.x obsolete demos, and CMake buildsystem files, and gradually move them to newer Bullet 3.x structure
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Use statically linked freeglut, instead of dynamic glut for the obsolete Bullet 2.x demos
Add the 'reset' method to b3GpuDynamicsWorld, and use it in the BasicGpuDemo (pretty slow in debug mode, use release mode)
Don't crash in btCollisionWorld, if there is no collision dispatcher
2013-12-19 12:40:59 -08:00
erwin coumans
9ebef9552b
implement 'new contact reduction' kernel on CPU , for debugging
2013-12-14 10:54:25 -08:00
Erwin Coumans
33889a3dc9
Merge branch 'master' of https://github.com/erwincoumans/bullet3
2013-12-13 08:40:18 -08:00
Erwin Coumans
f9c22b61af
fix Mac OSX build
2013-12-13 08:40:05 -08:00
erwin coumans
3fe969c4ee
b3Solver -> pass pointer to source instead of 0 (was left over from a debugging session), thanks to David for the report
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Break up clipHullHullConcaveConvexKernel into multiple stages, so it might 'fit' in Apple's OpenCL implementation
Implemented bvhTraversalKernel and findConcaveSeparatingAxis on CPU (debugging, possible future CPU version)
2013-12-13 07:52:41 -08:00
erwin coumans
c155e126d0
move parts of collision pipeline to shared header files (work-in-progress)
2013-12-12 11:03:55 -08:00
erwin coumans
ba2ba28a89
add Bullet 2.x CPU FeatherstoneMultiBodyDemo
2013-12-09 14:16:51 -08:00
erwin coumans
9379c7fb8c
enable mouse picking for BasicDemo (will move it to a shared code part soon)
2013-12-07 11:19:57 -08:00
erwincoumans
30a6fe705f
remove obsolete executables, prettify Bullet 2.x CPU BasicDemo a little bit.
2013-12-06 18:11:04 -08:00
erwincoumans
fca6d11381
created new Bullet 2 CPU BasicDemo, using the OpenGL 3 rendering. I will add picking soon. Hold ctrl/alt + mouse to move/zoom camera
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remove reference to btGImpact (it is removed now)
2013-12-06 17:48:58 -08:00
erwin coumans
beb9e98cd3
expose the gUseLargeBatches as command-line argument --use_large_batches
2013-11-21 09:15:52 -08:00
erwincoumans
1d5c651753
Use more shared data structures in src\Bullet3OpenCL\NarrowphaseCollision\kernels\satClipHullContacts.cl
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Revert default error func (was broken)
2013-11-19 17:52:59 -08:00
erwin coumans
26dfaa441e
add some command-line options
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--use_jacobi
--allow_opencl_cpu
b3LauncherCL constructor takes string, to make it easier to determine failing OpenCL kernel
b3SetCustomErrorMessageFunc, printf error and exit(0)
2013-11-19 13:42:53 -08:00
erwincoumans
472614772f
expose some more settings as command-line parameters:
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[--disable_shadowmap] [--shadowmap_size=int] [--shadowmap_resolution=<int>] [--use_jacobi] [--use_uniform_grid]
2013-11-11 22:20:21 -08:00
erwincoumans
5ce0b3938f
Re-introduce GPU parallel Jacobi solver, called btGpuJacobiContactSolver. There are still some issues, but for basic scene's it works.
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To avoid confusion, rename GPU contact solver to btGpuContactSolver, and constraint (non-contact) solver to btPgsConstraintSolver.
2013-11-11 21:15:06 -08:00
erwincoumans
ef6be5370d
more work towards hybrid of GPU grid and sap broadphase, separating small, large (moving) and static objects
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re-enable 'useNewBatchingKernel', it is slower but more robust
2013-11-11 02:19:04 -08:00
erwin coumans
d13de109a5
work towards re-enabling GPU grid broadphase (in addition to GPU sap bp)
2013-11-10 23:19:51 -08:00
erwincoumans
b0c43520e3
more work towards re-enabling grid broadphase.
2013-11-10 22:00:35 -08:00
erwincoumans
ad8585f184
prepare for btGpuGridBroadphase
2013-11-10 14:15:23 -08:00
erwincoumans
6b5921b1b3
added a basic test for SimpleOpenGL3
2013-11-09 13:09:11 -08:00
erwincoumans
8f3051fdf1
add ImplicitCloth demo, by Stan Melax
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add SimpleOpenGL3App, used in ImplicitCloth demo. The Bullet 3.x demos should use this as a template, it will clean up some of the mess.
2013-11-09 12:12:33 -08:00
erwincoumans
a6bc61ad1a
tweaked the particle demo a little bit
2013-11-08 23:21:01 -08:00
erwincoumans
768ea211a6
add a waiting message, during startup of a demo.
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fix an OpenCL kernel, broken in previous commit.
2013-11-07 16:47:18 -08:00
erwin coumans
e85bae5fe3
share more data structures and code between OpenCL kernels and C/C++ code on CPU (non-OpenCL)
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integrateSingleTransform
fix bug in registerRigidBody (could lead to random crashes, especially when performing picking/adding rigid bodies afterwards)
2013-11-07 15:49:57 -08:00
erwin coumans
9d96c24bee
fix a compile error in the debug/testing particles kernel
2013-11-04 23:46:03 -08:00
erwin coumans
fcd5541b04
fix BasicGpuDemo compilation
2013-09-17 14:46:11 -07:00
erwincoumans
01d62b12bb
adjust velocity after solving PBD springs/links
2013-09-06 23:18:14 -07:00
erwincoumans
40acf922e3
add Thomas Jacobsen / position based dynamics cloth constraint solver
2013-09-06 19:50:58 -07:00
erwincoumans
8faac34801
move ExplititEuler cloth solver to its own file, so it can be replaced by PDB, implicit euler etc
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add wireframe toggle ('w' key)
add --paused command-line option to start simulation in paused mode
render cloth using drawPoints method
2013-09-06 18:09:35 -07:00
erwin coumans
b79146c7fa
add simple place holder for cloth simulation
2013-09-03 15:09:12 -07:00
erwincoumans
b1bab032b1
add CpuSoftBodyDemo (empty placeholder)
2013-09-03 08:48:27 -07:00
erwincoumans
181a323631
move b3RaycastInfo.h so it can be used without OpenCL dependency
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add b3Assert to make sure m_maxShapeCapacityInBytes is not exceeded in GLInstancingRenderer
prepare for CpuSoftClothDemo
2013-09-02 22:31:48 -07:00
erwin coumans
a6d9cf382f
more work towards cpu pipeline, sharing OpenCL kernel code
2013-08-30 16:30:22 -07:00
erwincoumans
0ccb6922a8
more work towards CPU version
2013-08-30 08:06:46 -07:00
erwin coumans
f3c764102f
add new files
2013-08-28 08:53:54 -07:00
erwin coumans
c901767b77
add RenderDemo to CpuDemo.
2013-08-28 08:51:20 -07:00
erwincoumans
412ddacee6
prepare towards CPU version of rigid body pipeline
2013-08-27 20:16:51 -07:00
erwincoumans
ad8d0e32f4
expose 2 new command-line options [--disable_cached_cl_kernels] [--load_cl_kernels_from_disk]
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on Windows (_WIN32) debug output goes to BOTH console and Visual Studio output log window.
2013-08-26 21:58:55 -07:00
erwincoumans
d32629dbe2
add the option to load a set of AABB's from a file, see PairBench
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You can use the following command-line arguments:
App_Bullet*.exe --selected_demo=10 --cl_platform=1 --pair_benchmark_file=64006GPUAABBs.txt --benchmark
2013-08-23 17:55:28 -07:00
erwin coumans
f12fe0237b
Merge branch 'master' of https://github.com/erwincoumans/bullet3
2013-08-22 23:16:02 -07:00
erwin coumans
2c019d579f
reduce memory allocation, lack of GPU memory totally destroys performance on my GTX 650M on the Macbook retina
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add some keys to toggle gui drawing and shadows
2013-08-22 23:15:37 -07:00