Commit Graph
2048 Commits
Author SHA1 Message Date
ejcoumans 08f86712b7 update buildsystem files 2006-12-09 01:33:49 +00:00
ejcoumans e4fcc157d4 updated buildsystem file 2006-12-09 01:29:00 +00:00
ejcoumans 9022f8cc70 fixes for buildsystem 2006-12-09 01:19:15 +00:00
ejcoumans f9832f6b88 updated build systems/GPU_physics for Mac OS X 2006-12-08 22:04:02 +00:00
ejcoumans 1aa4e010f0 updated jamfile, updated optional ODE quickstep/box-box 2006-12-08 16:28:02 +00:00
ejcoumans 55d6b5b8e1 added constructor to btPlaneSHape 2006-12-07 07:46:25 +00:00
ejcoumans 2db98be0f7 added sourcefile to cmake 2006-12-06 04:56:26 +00:00
ejcoumans 5a5ba572a7 multi-platform issues with allocator 2006-12-06 04:51:13 +00:00
ejcoumans bf591b44ec Replaced most STL std::vector with btAlignedObjectArray.
Same interface but less features (push_back, pop_back, clear, size, [] etc).
To prepare for SIMD/SSE code: Added 		#define ATTRIBUTE_ALIGNED16(a) __declspec(align(16)) a
2006-12-06 04:22:36 +00:00
ejcoumans 2f21514f3d 2006-12-04 15:43:40 +00:00
ejcoumans b6d1b4c94e Added btNearCallback. This is similar to Open Dynamics Engine (ODE) dNearCallback, but important differences:
- contact points are persistent (lifetime more then one frame, for warmstarting/incremental contact point management)
- continuous collision detection, time of impact
Added btRigidBody::isInWorld(), returns true if btRigidBody is inside a btCollisionWorld/btDynamicsWorld derived class
Added angularFactor to btRigidbody, this helps some character control (no angular impulse applied)
2006-12-04 15:42:03 +00:00
ejcoumans 2f557b2a4d Added btStackAlloc to Bullet (right now only used by btGjkEpa) 2006-11-29 02:27:27 +00:00
ejcoumans bdd2e481f0 documented some changes 2006-11-29 02:23:39 +00:00
ejcoumans 71145de242 renamed ConcaveShape to btConcaveShape
added btHeightfieldTerrainShape (not done yet)
2006-11-29 02:11:25 +00:00
ejcoumans 6738ed329d ASSERT -> btAssert
Added btStackAlloc to Bullet (right now only used by btGjkEpa)
removed default constructors of btCollisionWorld/btDiscreteDynamicsWorld, to reduce link-time dependencies
2006-11-29 01:52:09 +00:00
ejcoumans 43ab3c67c4 compiler issue with GCC 3.3.5 2006-11-23 06:27:32 +00:00
ejcoumans 7dc6aa215a some more fixes to get msvc6 happy, and constraint solver: make non-randomizing solver default 2006-11-23 02:57:38 +00:00
ejcoumans 94abde9287 Added Genscher's triangle-triangle case (it was not a but) 2006-11-22 19:42:15 +00:00
ejcoumans 633bb02daa fix to get msvc 6 to compile, related to 'Allocate' template 2006-11-22 19:41:25 +00:00
ejcoumans 0757f1fe9e add 'force activate', for static/kinematic objects that get moved.
fixed some activation issues with kinematic objects
2006-11-21 13:00:18 +00:00
ejcoumans f4e8bf70c5 updated rotational-only hinge 2006-11-21 01:41:21 +00:00
ejcoumans c801569644 updated rotational-only hinge 2006-11-21 01:38:18 +00:00
ejcoumans 4a23f4f438 added get methods for constraints 2006-11-21 00:29:11 +00:00
sjbaker 15bb51d780 Fixed compilation problem with GCC 3.3.5 - which appears at first glance to be due to a compiler error. 2006-11-20 23:21:05 +00:00
ejcoumans 460a09c5a5 fixed some issue, to make GCC happy 2006-11-20 19:21:59 +00:00
sjbaker 6bb806d26b More cleanup. 2006-11-20 06:48:45 +00:00
sjbaker 04d41b7a0a Cleanup compilation warnings. 2008-02-12 04:22:31 +00:00
ejcoumans 05877799af type in CMakeLists.txt 2006-11-18 03:35:26 +00:00
ejcoumans 083b86fbeb updated CMakeLists.txt for new files 2006-11-18 03:33:34 +00:00
ejcoumans 62104ba082 updated constraint demo, jamfile 2006-11-18 03:33:09 +00:00
ejcoumans 3adf09f7e3 updated EPA,
updated user manual (work in progress)
2006-11-18 03:27:01 +00:00
ejcoumans 509ed8f634 added GIMPACT update from Francisco. Thanks! 2006-11-17 02:20:37 +00:00
ejcoumans b07bb88a2d Added new EPA penetration depth solver
improved gjk/minkowski sampling pd method
added original solver variant, use btSequentialImpulseConstraintSolver2
Added Pierre Terdimans PD testbed
2006-11-16 06:14:12 +00:00
ejcoumans 25f3d00f01 updated EPA penetration depth demo, projectfiles for new EPA 2006-11-16 04:25:41 +00:00
ejcoumans 5a28e96a38 Added a more reliable EPA penetration depth solver, contributed by Nathanael Presson. 2006-11-15 15:40:24 +00:00
ejcoumans dcdfbe1680 more tweaking to get GJK more reliable 2006-11-15 02:23:45 +00:00
ejcoumans b5afb11282 Work on some improvements for GJK/PenetrationTestBullet.cpp. if this introduces issue, will need to revert. 2006-11-14 21:53:59 +00:00
ejcoumans 6bc090fd28 2006-11-14 05:36:30 +00:00
ejcoumans be175e888e 2006-11-14 05:09:11 +00:00
ejcoumans 133a7dda99 updated CMakefiles and stuff 2006-11-12 07:56:16 +00:00
ejcoumans 711b737293 Added GIMPACT integration for moving concave meshes (interaction with all other Bullet collision shapes)
Thanks a lot to Francisco León Nájera for the contribution!
2006-11-12 07:54:27 +00:00
ejcoumans 125a9c673d Added GIMPACT integration for moving concave meshes (interaction with all other Bullet collision shapes)
Thanks a lot to Francisco León Nájera for the contribution!
2006-11-12 07:46:30 +00:00
ejcoumans 5f91cc237d updated demo, can't stepFront 2006-11-12 07:30:09 +00:00
ejcoumans 06a1de2574 updated build files for GIMPACT 2006-11-12 07:05:37 +00:00
ejcoumans d1f6cdd150 Added GIMPACT integration for moving concave meshes (interaction with all other Bullet collision shapes)
Thanks a lot to Francisco León Nájera for the contribution!
2006-11-12 07:02:21 +00:00
ejcoumans f227b476d7 Added GIMPACT integration for moving concave meshes (interaction with all other Bullet collision shapes)
Thanks a lot to Francisco León Nájera for the contribution!
2006-11-12 06:20:34 +00:00
ejcoumans d4307428c4 Added GIMPACT integration for moving concave meshes (interaction with all other Bullet collision shapes)
Thanks a lot to Francisco León Nájera for the contribution!
2006-11-12 06:19:52 +00:00
ejcoumans a9172d8684 Added GIMPACT integration for moving concave meshes (interaction with all other Bullet collision shapes)
Thanks a lot to Francisco León Nájera for the contribution!
2006-11-12 06:15:19 +00:00
ejcoumans 86c27a7c9d Work on fixing some GJK issues reported by Pierre Terdiman (thanks Pierre for the testbed!)
Improved this penetration test with more verbose output
retrieve worldtransform from motionstate when rigidbody gets motionstate assigned
2006-11-11 23:59:51 +00:00
ejcoumans 82132b7b5f 2006-11-11 19:54:06 +00:00