Commit Graph

39 Commits

Author SHA1 Message Date
erwincoumans
55b69201a9 rename to b3 convention, to avoid naming conflicts when using in combination with Bullet 2.x 2013-04-29 15:19:36 -07:00
erwin coumans
7366e262fd bt -> b3 and BT -> B3 rename for content and filenames 2013-04-28 23:11:10 -07:00
erwin coumans
6bcb5b9d5f tweaks in camera position in demo 2013-04-23 16:30:35 -07:00
erwin coumans
f943204aa2 add .bullet loader for GPU demo 2013-04-23 16:07:17 -07:00
erwin coumans
66e5dcf65a add joint/constraint solver support (using CPU, Bullet 2.x solver), in combination with GPU contact solver 2013-04-23 12:03:55 -07:00
erwin coumans
dc1984713a add option for btDbvtBroadphase (comparison) 2013-04-20 23:59:00 -07:00
erwin coumans
fbd192f360 allow multiple concave meshes, each with their own bvh 2013-04-19 23:30:29 -07:00
erwin coumans
dd315d164d Merge branch 'master' of https://bitbucket.org/erwincoumans/bullet3_experiments 2013-04-19 18:30:24 -07:00
erwin coumans
d086090c77 only do gl2cl once
add contact stats option
re-enable a few more demos
2013-04-19 18:30:05 -07:00
erwin coumans
9ecd898c34 re-introduce Bullet 2.x solver, in Bullet3Dynamics/ConstraintSolver/b3PgsJacobiSolver.*
move b3Contact and b3RigidBody
2013-04-18 23:28:13 -07:00
erwin coumans
626f0cf1e3 bt->b3 2013-04-17 17:52:51 -07:00
erwin coumans
3cb80ad1a3 more bt->b3* 2013-04-16 17:13:38 -07:00
erwin coumans
e646754228 more bt* to b3* 2013-04-16 17:08:59 -07:00
erwin coumans
faabffc23d bt -> b3 rename
add docs
2013-04-15 18:26:09 -07:00
erwin coumans
76e74523f6 rename gpu_sat -> gpu_narrowphase 2013-04-15 12:43:46 -07:00
erwin coumans
ce5652c26a add convex versus plane contact generation 2013-04-08 15:14:39 -07:00
erwin coumans
c8fcf779bb add support for compound hulls against concave triangle mesh 2013-04-05 18:29:58 -07:00
erwin coumans
358f4f97a2 add re-usable createGraphicsSphere method in GpuDemo.
introduce and use maxContactCapacity (needs to be fixed in various other contact kernels)
implement sphere versus trimesh
disable new/sequential GPU batching (only uses 1 thread in a warp, slow but works on NVIDIA/Apple OpenCL)
2013-04-04 17:54:45 -07:00
erwin coumans
4a93c2e704 x() -> x or getX() or [0]
y() -> y or getY() or [1]
z() -> z or getZ() or [2]
w() -> w or getW() or [3]

make sphere-convex and sphere-compound collision work (still issues remaining)
2013-04-03 18:27:36 -07:00
erwin coumans
e38c032280 fix GPU solver (need to clear .w component because "m_linear" contains friction coefficient
added a mixed solver to find bugs like that
2013-04-02 14:53:30 -07:00
erwincoumans
1ebcc78280 added GpuSphereDemo (broken on NVIDIA GPU) 2013-04-02 13:21:45 -07:00
erwin coumans
8797524bd6 add RtMini test/library (works under Windows)
minor cleanups
2013-03-30 00:14:46 -07:00
erwin coumans
a1aa281622 more work towards GPU Jacobi solver.
Not fully working yet, GPU version shows explosion at high iteration count.
2013-03-27 21:40:26 -07:00
erwin coumans
2133712207 work-in-progress jacobi gpu (still broken :( 2013-03-27 19:09:23 -07:00
erwin coumans
b8c32a99cb more work towards gpu split jacobi solver 2013-03-26 13:38:04 -07:00
erwin coumans
9c0ca25cf6 add preparation for btGpuJacobiSolver 2013-03-25 17:13:53 -07:00
erwin coumans
68062bdfbd added Samurai Monastry wavefront .obj
added alternative batching kernel (slow)
tweaked controls a bit
added command-line options --selected_demo=<int> and --new_batching
started looking into parallel 3d sap
2013-03-23 23:00:50 -07:00
erwin coumans
8a6d71ad42 added Leo wavefront file 2013-03-22 16:24:09 -07:00
erwin coumans
47344ec500 expose gravity to host
prettify convex demo
2013-03-22 14:14:54 -07:00
Erwin Coumans
e698b1e22b working version on Mac OSX (no compound, but concave/convex) 2013-03-21 17:54:14 -07:00
erwin coumans
12700a7cd4 added CompoundDemo 2013-03-21 17:36:52 -07:00
erwin coumans
b4f9416cdf add support for BVH acceleration for concave trianglemesh collision against convex hulls
bugfix/improvement in batching
2013-03-20 23:37:34 -07:00
erwin coumans
8bfbaf3ed1 step closer to GPU bvh traversal 2013-03-19 20:06:24 -07:00
erwin coumans
0fa8eccac0 add wavefront loader
start adding various scenes to test gpu rigid body pipeline
reserve more memory for shapes (concave triangle mesh can be huge) in GLInstancingRenderer
fix a few crashes when 0 objects
2013-03-18 20:38:40 -07:00
erwin coumans
fc5e2ad5ba remove dependency on Adl math stuff 2013-03-17 01:37:25 -07:00
erwin coumans
d3c80fe160 add Takahiro's batching pgs solver 2013-03-17 01:19:27 -07:00
Erwin Coumans
74a422dfa9 add missing files, and make some functions virtual to allow compilation 2013-03-16 10:14:07 -07:00
erwin coumans
d91d18b5f5 added pgs/jacobi cpu solver making the gpu rigid body pipeline work again (aside from running the solver on CPU) 2013-03-15 18:44:55 -07:00
erwin coumans
9a7414f4e9 cleanup of gpu rigid body (removed all Adl stuff) 2013-03-15 16:27:23 -07:00