Commit Graph
1943 Commits
Author SHA1 Message Date
erwin.coumans 2b21eb5605 EmptyGL is an empty implementation to allow to compile and run the Bullet demos on platforms that lack OpenGL and Glut. 2008-11-04 03:31:21 +00:00
erwin.coumans 8f181b5604 more work on IBM Cell SDK 3.1 build 2008-11-02 10:34:24 +00:00
erwin.coumans c34a4a0f71 some fixes for IBM Cell SDK 3.1 build
to build, go to Bullet/src/ibm_sdk and run make
then, go to Bullet/src/BulletMultiThreaded/ibm_sdk
make -f Makefile.original spu
make -f Makefile.original ppu
2008-11-02 09:46:35 +00:00
erwin.coumans 461602a5f2 minor issue with btAssert under Cell 2008-11-01 02:22:02 +00:00
erwin.coumans a637a8c231 test10
http://groups.google.com/group/tortoisesvn/browse_thread/thread/8f6c2c999cce861f
2008-10-31 21:17:39 +00:00
erwin.coumans 6449438ef2 test9 2008-10-31 21:02:48 +00:00
erwin.coumans 632c3ca11f test3 2008-10-31 20:56:07 +00:00
erwin.coumans da35b69e6d test2 2008-10-31 20:54:57 +00:00
erwin.coumans ed8f568721 test commit following this discussion
http://groups.google.com/group/tortoisesvn/browse_thread/thread/8f6c2c999cce861f
2008-10-31 20:21:55 +00:00
erwin.coumans 4a9d60853f test 2008-10-31 02:01:39 +00:00
erwin.coumans 434ea22868 added src folder, due to btAlignedObjectArray dependency (removed STL)
Thanks to slackydeb for the report here:
http://bulletphysics.com/Bullet/phpBB3/viewtopic.php?f=9&t=2787
2008-10-31 01:28:13 +00:00
erwin.coumans 3b5d21ab50 added src folder, due to btAlignedObjectArray dependency (removed STL)
Thanks to slackydeb for the report here:
http://bulletphysics.com/Bullet/phpBB3/viewtopic.php?f=9&t=2787
2008-10-31 01:23:53 +00:00
erwin.coumans f49e44b13c Don't search for duplicate vertices by default in btTriangleMesh, it is just too slow.
See http://code.google.com/p/bullet/issues/detail?id=122
2008-10-30 22:09:04 +00:00
erwin.coumans badd638901 added directory to Makefile.am, bumbed up version to 273 2008-10-29 18:39:58 +00:00
erwin.coumans 2a871176d4 fix broken OS X build 2008-10-29 07:01:56 +00:00
erwin.coumans 487cc1cdf1 avoid a lot of dynamic allocations in btDbvt/btSoftBody (re-use stack)
add Maya 2009 to Dynamica msvc projectfiles
2008-10-29 06:27:40 +00:00
erwin.coumans 50930cec5c Some performance improvements and fixes related to btVector3 being aligned on SPU.
btQuantizedBvh has a version number, memory layout might be different now (due to aligned btVector3)
reorganized some data members of some classes, to reduce memory footprint
2008-10-29 02:45:43 +00:00
erwin.coumans aeb48644ee Some performance improvements and fixes related to btVector3 being aligned on SPU.
btQuantizedBvh has a version number, memory layout might be different now (due to aligned btVector3)
reorganized some data members of some classes, to reduce memory footprint
2008-10-29 02:45:16 +00:00
erwin.coumans b18aa2b375 Some performance improvements and fixes related to btVector3 being aligned on SPU.
btQuantizedBvh has a version number, memory layout might be different now (due to aligned btVector3)
reorganized some data members of some classes, to reduce memory footprint
2008-10-29 02:45:07 +00:00
erwin.coumans 55b29e2355 Some performance improvements and fixes related to btVector3 being aligned on SPU.
btQuantizedBvh has a version number, memory layout might be different now (due to aligned btVector3)
reorganized some data members of some classes, to reduce memory footprint
2008-10-29 02:44:50 +00:00
erwin.coumans ce5df7cf47 pass vectors by reference 2008-10-29 02:41:08 +00:00
rponom 7837e653c1 Particle index comparison bug fixed 2008-10-29 00:43:27 +00:00
rponom 309a12836d more CUDA work 2008-10-28 23:25:59 +00:00
erwin.coumans f5e16847df added btMatrix3x3::getEulerYPR, which is consistent with updated setEulerYPR.
removed unused getEuler.
Thanks to Georg Wuensch, see http://code.google.com/p/bullet/issues/detail?id=104
2008-10-28 19:26:49 +00:00
erwin.coumans 28e580c203 removed STL usage of Extras/ConvexBuilder and replaced by btAlignedObjectArray
fixed several warnings, thanks to sparkprime
added comments patch for linear math, thanks to Tully Foote
2008-10-28 18:52:46 +00:00
erwin.coumans c5112e68e5 make sure the btDbvtBroadphase doesn't add/remove any pairs, use the btNullPairCache 2008-10-28 05:51:32 +00:00
erwin.coumans 1ff6420ffb Use the add support for double and float triangle vertices. If it has a bad impact on performance, we can hide it behind an #ifdef for double precision vertex support.
Fix btConvexTriangleMeshShape::calculatePrincipalAxisTransform
Both thanks to Ole.

Use our own union to extract a scalar value from an SSE intrinsic (instead of relying on MSVC-only m128_u32
Thanks to BlindSide
2008-10-27 21:36:36 +00:00
erwin.coumans 876009b053 fix two memory leaks, thanks to Benoit and Ole. 2008-10-27 20:24:01 +00:00
erwin.coumans 003b6fa669 removed some warnings, as reported here:
http://code.google.com/p/bullet/issues/detail?id=123
Thanks sparkprime
2008-10-27 20:20:28 +00:00
erwin.coumans 6ed11057e0 add empty 'processAllTriangles' for btEmptyShape, thanks to Ole K.
http://code.google.com/p/bullet/issues/detail?id=120
2008-10-27 20:08:21 +00:00
erwin.coumans 6f28170422 Removed obsolete btPoint3: use btVector3 instead 2008-10-27 19:56:48 +00:00
erwin.coumans 52a151f5e4 new auto-generated projectfiles for proper dependencies for appIffCheck -> iffLib 2008-10-27 01:57:34 +00:00
erwin.coumans 44b44429fa fixed minor build issues for IFF lib 2008-10-27 01:56:10 +00:00
erwin.coumans 94fc0ff063 added autogenerated MSVC projectfiles for libiff and appiffCheck 2008-10-27 00:27:52 +00:00
erwin.coumans ffcfd84fc8 added build files for iff library (binary Interchange File Format) 2008-10-27 00:22:35 +00:00
erwin.coumans 82448a3942 minor IFF.h changes to migrate from .c to .cpp 2008-10-27 00:05:32 +00:00
erwin.coumans 14ba3eaff7 rename from .c to .cpp, and updated 23 year old IFF source code (1985) 2008-10-26 23:47:35 +00:00
erwin.coumans 2a721c7489 Updated original EA-IFF-85 files to read and write Interchange File Format files.
Plan is to convert COLLADA XML into IFF, for faster, more compact and easier to read and parse files.
Reading/writing code is a few hundred lines of code, instead of COLLADA-DOM and libxml combo.
So it would be suitable as a run-time format for platforms ranging from iPhone to PlayStation 3.
Relevant physics data (and perhaps other data) will be converted from COLLADA -> IFF. 
We could call the resulting files COLLADA binary IFF -> CLIFF.
2008-10-26 23:04:43 +00:00
erwin.coumans 92c69ddefa added missing files to build systems for CMake and Automake (Makefile.am still needs to add additional include directory for BulletMultiThreaded, for vectormath) 2008-10-21 19:06:29 +00:00
erwin.coumans a05ae6e715 added src/BulletMultiThreaded/vectormath/scalar/cpp to include path for BulletMultiThreaded module 2008-10-21 19:05:50 +00:00
erwin.coumans 0d911a6c06 added missing vectormath <-> Bullet conversion file 2008-10-21 18:32:21 +00:00
nicola.candussi 557ff39996 added image for the Nail constraint 2008-10-21 10:37:43 +00:00
erwin.coumans c508711108 remove GIMPACT and added new dNailConstraint files to Dynamica Maya plugin projectfile 2008-10-21 04:35:30 +00:00
erwin.coumans e6202f58ad 1)Added SCE Physics Effects boxBoxDistance
BulletMultiThreaded/NarrowPhaseCollision makes use of this boxBoxDistance.
Cache some values in src/BulletMultiThreaded/SpuContactManifoldCollisionAlgorithm.cpp, to avoid DMA transfers

2) Added btConvexSeparatingDistanceUtil: this allows caching of separating distance/vector as early-out to avoid convex-convex collision detection.
btConvexSeparatingDistanceUtil is used in src/BulletCollision/CollisionDispatch/btConvexConvexAlgorithm.cpp and can be controlled by btDispatcherInfo.m_useConvexConservativeDistanceUtil/m_convexConservativeDistanceThreshold

3) Use BulletMultiThreaded/vectormath/scalar/cpp/vectormath/scalar/cpp/vectormath_aos.h as fallback for non-PlayStation 3 Cell SPU/PPU platforms (used by boxBoxDistance).
Note there are other implementations in Extras/vectormath folder, that are potentially faster for IBM Cell SDK 3.0 SPU (libspe2)
2008-10-20 20:12:39 +00:00
nicola.candussi b95810245f Added constraint framework, and the nail contraint 2008-10-20 10:43:18 +00:00
erwin.coumans c986721fb6 Added btGhostObject to projectfiles
btGhostObject can be used for character control, fast short-ray tests, explosions, collision trigger zones etc
See Demos/CharacterDemo/KinematicCharacterController.* for example use. We add some explosion demo before next release.
2008-10-18 05:29:31 +00:00
erwin.coumans 4cbb3f2e7b Added btGhostObject and btPairCachingGhostObject functionality.
It is a fast way to keep track of overlapping objects in an area, and doing rayTest and convexSweepTest for overlapping objects, instead of btCollisionWorld::rayTest/convexSweepTest.

Updated KinematicCharacterController to use btPairCachingGhostObject.
2008-10-18 01:33:23 +00:00
id0x1234 7f52613c45 Fixed Cluster::m_ndamping issue. 2008-10-17 12:44:19 +00:00
erwin.coumans b48d05d52a Preliminary adding btGhostObject.
It can be useful for collision sensors, explosion objects, character controller etc.

Similar to Havok phantom object.
2008-10-16 22:29:38 +00:00
erwin.coumans b32a0e3491 Removed ray-AABB slopes code again, we are not using it and it is archived in Subversion repo now. 2008-10-16 20:19:01 +00:00