Commit Graph

434 Commits

Author SHA1 Message Date
erwincoumans
a8d1c121fd allow Z as up-axis for raycast acceleration in btHeightfieldTerrainShape 2019-04-16 10:34:59 -07:00
erwincoumans
f28fd91e4f add raycast accelerator for btHeightfieldTerrainShape, thanks to Marc Zylann, see https://github.com/bulletphysics/bullet3/pull/2062
it can be disabled by setting the flag cb.m_flags |= btTriangleRaycastCallback::kF_DisableHeightfieldAccelerator;
acceleration is disabled for z axis up.
add btHeightfieldTerrainShape example to example browser
2019-04-15 21:55:29 -07:00
erwincoumans
ae8e83988b Add preliminary PhysX 4.0 backend for PyBullet
Add inverse dynamics / mass matrix code from DeepMimic, thanks to Xue Bin (Jason) Peng
Add example how to use stable PD control for humanoid with spherical joints (see humanoidMotionCapture.py)
Fix related to TinyRenderer object transforms not updating when using collision filtering
2019-01-22 21:08:37 -08:00
Erwin Coumans
e5fb1aa1d5 apply improvement, to allow btCompoundShape per-shape collision filtering
Fixes old issue 67
2018-12-22 17:02:58 -08:00
erwincoumans
49c8e738a4 propagate resultOut->m_closestPointDistanceThreshold properly for convex-convex (capsule, sphere) and convex vs plane 2018-11-27 17:31:18 -08:00
Jelle
f9ff09a6b5 Added extern declaration
The extern declaration  was missing from this file.
2018-10-24 17:20:25 +02:00
Erwin Coumans
42ae4e81a8 apply clang-format (on Mac, slightly different than running it on Windows) 2018-09-30 11:43:57 -07:00
erwincoumans
5bcd43711a PyBullet OpenGL/EGL hardware getCameraImage: use glViewport to reduce the glReadPixels calling cost dramatically for small images
PyBullet Allow OpenGL/EGL hardware to render segmentation mask. Use pybullet.ER_SEGMENTATION_MASK_OBJECT_AND_LINKINDEX or pybullet.ER_SEGMENTATION_MASK
PyBullet.removeBody fix indexing bug (use foundIndex, not i)
PyBullet bump up version to 2.2.3
2018-09-30 07:10:40 -07:00
erwincoumans
ab8f16961e Code-style consistency improvement:
Apply clang-format-all.sh using the _clang-format file through all the cpp/.h files.
make sure not to apply it to certain serialization structures, since some parser expects the * as part of the name, instead of type.
This commit contains no other changes aside from adding and applying clang-format-all.sh
2018-09-23 14:17:31 -07:00
erwincoumans
9553892770 PyBullet / BulletRobotics:
Implement collisionFilterPlugin, use setCollisionFilterPair to enable or disable collision detection between specific pairs of objects.
Also, expose setCollisionFilterGroupMask as PyBullet API and in urdf using the tag <collision group="1" mask="2"/>.
See examples/pybullet/examples/collisionFilter.py for an example.
PyBullet default: Lower the warmstarting factor, for maximal coordinates rigid bodies for more stable simulation.
Add btCollisionWorld::refreshBroadphaseProxy to easier recreate the broadphase proxy without adding/removing objects to the world.
2018-09-12 19:30:49 -07:00
Erwin Coumans
9a26d4aaaf fix type 2018-08-31 09:59:18 -07:00
Erwin Coumans
f1cb4fe29c fix crash in btInternalEdgeUtility when a mesh is not the expected type
(don't wrap a mesh in a btCompoundShape if you want to use the edge utility)
2018-08-31 09:25:49 -07:00
Erwin Coumans
d7c68dd822 fix leak 2018-07-27 10:13:09 +02:00
Erwin Coumans
a696bd6a46 fix memory leak reported in Issue #1800
avoid access to array elements outside of range
2018-07-25 19:59:29 +02:00
Jeffrey Bingham
f2afb4af35 remove some debug globals from third_party/bullet
There are some debug global variables that prevent using bullet safely on multi-threaded environments (tsan failures).

PATCH from marioprats@
2018-06-23 22:01:41 -07:00
erwincoumans
5f203df65a Update btConvexConvexAlgorithm.cpp 2018-06-13 07:47:14 -07:00
erwincoumans
97c6937388 Simplify GJK. Still needs double precision for large differences of feature scales.
Extract faces directly from btConvexHullComputer (in initializePolyhedralFeatures), instead of reconstructing them, thanks to Josh Klint in #1654
PyBullet: use initializePolyhedralFeatures for convex hulls and boxes (to allow SAT)
PyBullet: expose setPhysicsEngineParameter(enableSAT=0 or 1) to enable Separating Axis Test based collision detection for convex vs convex/box and convex versus concave triangles (in a triangle mesh).
2018-06-12 16:08:46 -07:00
Erwin Coumans
ad0c7ecaa2 different way of sorting pairs (using indexing), don't 'clear' all pairs. 2018-06-11 14:42:26 -07:00
erwincoumans
0cec85626f enable more unit tests in PyBullet.
return Py_None if no user data found, to pass the test.
enable m_deterministicOverlappingPairs by default.
if m_deterministicOverlappingPairs, sort the collision pairs.
2018-06-09 12:19:29 -07:00
erwincoumans
11d8f069f0 Disable overlapping pair debug variables behind the BT_DEBUG_COLLISION_PAIRS preprocessor definition. 2018-05-29 17:06:35 -07:00
Erwin Coumans
d133c33d73 Use a very large default m_contactStiffness (so that if one object is a bit soft, the stiffness is properly combined) 2018-05-26 08:50:45 +10:00
Erwin Coumans
62d58259bc Fix Issue #1623, SphereTriangleDetector for cases with positive contactBreakingThreshold and where sphere was intersecting with multiple edges
(need to take the closest edge)

Thanks to Andrea Catania for the report and reproduction case!
2018-05-22 08:36:00 +10:00
Erwin Coumans
552cb5852a PyBullet: add signed distance field support, with example/signedDistanceField.py
See also data\toys\concave_box.urdf and data\toys\concave_box.cdf

data\toys\concave_box.cdf was generated from concave_box.obj using
//GenerateSDF.exe -r "32 32 32" -d "-1.6 -1.6 -.6 1.6 1.6 .6" concave_box.obj
//SDF is based on code from DiscreGrid, https://github.com/InteractiveComputerGraphics/Discregrid
2018-04-16 22:57:43 +02:00
erwincoumans
698836d54e Preparation to add signed distance field collision detection.
btMiniSDF is based on https://github.com/InteractiveComputerGraphics/Discregrid
2018-04-08 21:10:03 -07:00
Daniele Bartolini
e4e82b05b9 Fix warning with -Wmisleading-indentation 2018-03-14 23:19:23 +01:00
Stephen Sinclair
58310bd21d Fix calculation of startPt for perturbed object A.
Fixes #1563.
2018-02-16 11:57:16 -03:00
CuriousRubick
c41d575907 early break if single object sleeping 2018-01-26 10:29:46 -06:00
erwincoumans
e138e85bca allow to enable/disable implicit cylinder conversion through an API
p.loadURDF("r2d2.urdf", flags=p.URDF_USE_IMPLICIT_CYLINDER)
allow to enable/disable deterministicOverlappingPairs through an API
p.setPhysicsEngineParameter(deterministicOverlappingPairs = False)
2018-01-09 10:10:36 -08:00
Erwin Coumans
4c6df650d4 skip serialization of empty contact manifolds. 2017-12-31 11:28:22 -08:00
Erwin Coumans
20e00d11d8 further work on saveRestoreState.py 2017-12-30 21:57:42 -08:00
Erwin Coumans
0326fa93a8 made some progress in saving and restoring the state during the simulation, with identical results.
Option to de/serialize btPersistentContactManifolds and fix lossy conversion during btMultiBody de/serialization of base world transform
(serialize the quaternion, not the converted 3x3 matrix)
There are still several caches not taken into account, and btMultiBody links/constraints are not deserialized yet etc.
See examples\pybullet\examples\saveRestoreState.py for an example.
2017-12-30 14:19:13 -08:00
erwincoumans
29aa9cb789 Bullet bump up to version 2.88
add preliminary support to import btMultiBody from a .bullet file (will help save/restore state)
fix some Windows char/widechar issues
2017-11-22 18:12:02 -08:00
d3x0r
88b49947b5 Composite of fixed code for mingw64(on windows) and general fixes for msvc.
1) (win32window) don't convert char to wide, use char direct to window.
2) (CMakeLists) Don't link one library as static CPPLIB and no others (mismatched allocations)
3) (macros) Fix Gwen macros for mingw64 on windows build.  (changes are by compiler(msc_ver) not platform)
4) (FileUtils) sprintf_s reference by platform, not compiler (mingw64 support)
5) (b3OpenCLUtils) fix bad define name _MSVC_VER->_MSC_VER
6) (compoundCollision) remove unused variables, simplify operation.
7) (impulseconstraint) remove duplicated code block
2017-10-28 14:42:38 -07:00
erwincoumans
d05ad4b821 Merge pull request #1394 from davilovick/master
Optimize rayTest with btScaledBvhTriangleMeshShape
2017-10-24 00:33:07 +00:00
David Ávila
88758e44cb Add comments to btCollisionWorld 2017-10-23 08:50:24 +02:00
David Ávila Membrives
2cc9ff2176 Optimize rayTest with btScaledBvhTriangleMeshShape 2017-10-19 22:55:18 +02:00
AndreaCatania
45558fc25a Implemented callbacks to customize combining algorithm of Friction, Restitution, etc.. 2017-10-15 11:42:02 +02:00
erwincoumans
eb97e06280 fix minitaur.urdf: move lower-leg inertia to center, add missing collision for one of the motors, add contact parameters for friction_anchor, spinning friction, compliance (stiffness/damping)
fix in indexing for maximal coordinates (unused by default, still experimental, requires many iterations for Minitaur due to extreme mass-ratio, hence use of reduces/generalized coordinates)
modify quadruped.py to test maximal coordinates
wrap angular servo (positional) target within [-PI,PI] in btGeneric6DofSpring2Constraint
add 'j' key to show body frames in wireframe/debug mode
2017-09-02 01:05:42 -07:00
yunfeibai
708a430e30 comment out btThreadsAreRunning which does not build. 2017-06-02 18:32:39 -07:00
Lunkhound
dfe184e8d3 Bullet 2 threading refactor: moved parallel-for calls into core libs 2017-05-23 01:01:20 -07:00
Erwin Coumans
433d11d8cf Add a btIDEbugDraw::clearLines, helps multi-threaded rendering of lines (while updating those lines in a dynamics world in a different thread)
Expose COV_ENABLE_VR_RENDER_CONTROLLERS, to enable/disable rendering of controllers (and some frames) in VR
Expose COV_ENABLE_RENDERING to enable/disable rendering.
Fix some multi-threading issues (potential crashes), related to debug drawing/rendering in one thread, while changing the dynamics world/removing/resetSimulation in a different thread.
2017-05-16 12:19:03 -07:00
Erwin Coumans
fc6fb7b14c initialize values (padding etc) help asan/msan tests 2017-05-09 18:00:28 -07:00
Erwin Coumans
0d3940b8bd fix signed-integer-overflow issue:
Hash functions rely on 2's complement behaviour. Use unsigned integers to get that.
2017-05-09 16:36:11 -07:00
Erwin Coumans
af6bf8ddc8 plumb URDF/SDF audio_source into PhysicsServerCommandProcessor, allow to play sounds on collision !
See also https://youtu.be/eppOjTfx5Jg for a first test, and this modified URDF how to add sounds:
https://github.com/bulletphysics/bullet3/blob/master/data/plane_with_collision_audio.urdf
Add the --audio flag to enable sound in pybullet/Bullet-C-API
2017-05-01 11:14:09 -07:00
nicolaichuk
5527e36139 Merge remote-tracking branch 'remotes/bulletphysics/master'
# Conflicts:
#	src/BulletCollision/CollisionDispatch/btCollisionWorldImporter.h
2017-03-23 14:28:49 +03:00
nicolaichuk
d26952acac add additional callback 2017-03-23 14:18:50 +03:00
nicolaichuk
1897939ec7 remove unimplemented method 2017-03-23 14:17:57 +03:00
nicolaichuk
74b1044a05 move constructor for abstract class in protected 2017-03-23 14:14:14 +03:00
Erwin Coumans
0b017b0f53 fix issue with btMultiBody friction in combination with soft contacts (friction should not re-use normal contact cfm/erp)
implement friction anchors, position friction correction, disabled by default. Use colObj->setCollisionFlag(flag | CF_HAS_FRICTION_ANCHOR); See test/RobotClientAPI/SlopeFrictionMain.cpp. In URDF or SDF, add <friction_anchor/> in <contact> section of <link> to enable.
PhysicsServer: properly restore old activation state after releasing picked object
btMultiBodyConstraintSolver: disable flip/flop of contact/friction constraint solving by default (it breaks some internal flaky unit tests)
2017-03-20 10:58:07 -07:00
erwincoumans
644e510c83 Fix Issue 997 2017-03-08 12:38:27 -08:00