Commit Graph

2076 Commits

Author SHA1 Message Date
erwin.coumans
88b19eb023 fixes in PosixThreadSupport to enable ThreadingDemo and MultiThreadingDemo to run properly.
fix autotools build (added missing files)
2011-03-30 19:01:29 +00:00
erwin.coumans
2a856f8c32 add support for clipFaceAgainstHull, so we can clip convex polyhedra against triangles (without connectivity information)
in addition to the existing clipHullAgainstHull
Fix for debug drawing of contact points
comment-out some debug drawing code for triangle meshes
2011-03-29 21:58:15 +00:00
erwin.coumans
8847b21eb7 fix for gcc/ubuntu 2011-03-29 09:12:35 +00:00
erwin.coumans
784e7fdb39 Added support for separating axis test for polyhedral shapes
Added initial support for polyhedral contact clipping. 
This clipping takes a separating normal, that can be computed using either SAT or GJK/EPA.
To enable clipping, use btPolyhedralConvexShape::initializePolyhedralFeatures(); (needs to be enabled for both convex shapes)
No concave trimesh support for SAT/clipping yet. To enable SAT, see the toggle in btConvexConvexAlgorithm.
Fixes in contact normal in btGjkPairDetector. Hopefully this doesn't cause any regression (we need unit tests!)
2011-03-29 08:52:18 +00:00
erwin.coumans
1f5af32203 make sure Bullet compiles with LLVM/CLANG
See also Issue 496
2011-03-24 21:37:42 +00:00
erwin.coumans
bd88a0c4b8 include stdio.h for printf 2011-03-22 21:44:13 +00:00
erwin.coumans
ee5c10fd9b include stdio.h for sprintf 2011-03-22 21:41:47 +00:00
erwin.coumans
231a6ac718 remove default constructors, they cause compile errors under Fedora (in Blender) 2011-03-22 16:29:55 +00:00
erwin.coumans
f44cb95b2a Added improved convex hull computation utility based on Preparata and Hong
Thanks to Ole Kniemeyer, MAXON, See also http://code.google.com/p/bullet/issues/detail?id=275
The ConvexHullDistanceDemo uses it to visualize the convex hull of a point cloud.
2011-03-22 00:53:17 +00:00
erwin.coumans
5454652e44 fix bug in btBulletWorldImpoter, thanks to Dirk Gregorius for sharing a .bullet file that reproduces the bug 2011-03-19 20:23:38 +00:00
erwin.coumans
72f88856cd only use VBO's and USE_GPU_COPY -> OpenCL/OpenGL interop under Windows, so that stuff compiles/runs on Mac OSX and Linux
See Issue 495
2011-03-19 19:45:24 +00:00
erwin.coumans
f17fa297d5 wrapped up first version of the FractureDemo
move 'split impulse' / position solver before velocity solver, so that applied impulse is available for fracture
add btSliderConstraint::getAngularPos see http://code.google.com/p/bullet/issues/detail?id=489
2011-03-18 00:20:52 +00:00
erwin.coumans
74a65a6207 cleaned up FractureDemo, still need to apply the velocity/impulses after the fracture took place 2011-03-17 00:41:39 +00:00
erwin.coumans
8995ad440c fix a few more warnings 2011-03-15 22:51:00 +00:00
erwin.coumans
334cc85a1f fix some warnings 2011-03-15 22:48:36 +00:00
erwin.coumans
1a222f642a Stop using wavefront/warp synchronization inside OpenCL/DirectCompute, it is not future proof.
Similar to this commit for DX11: http://code.google.com/p/bullet/source/detail?spec=svn2343&r=2330
See also http://forum.beyond3d.com/archive/index.php/t-55751.html
2011-03-15 22:41:55 +00:00
erwin.coumans
21162f77e3 fixes to make the OpenCL cloth demo run on Apple/GPU 2011-03-15 22:24:27 +00:00
erwin.coumans
3615f6d415 fix for vehicle rollInfluence, see also discussion here:
http://code.google.com/p/bullet/issues/detail?id=468
2011-03-15 20:56:29 +00:00
erwin.coumans
6a2a72d987 Fix Apple Snow Leopard build
remove 'ComputeBounds', it isn't used and OpenCL compilation breaks Apple build
2011-03-15 20:30:23 +00:00
erwin.coumans
25b4d8da0b fix path to PE include file 2011-03-15 17:38:03 +00:00
erwin.coumans
830796ddce apply changes from Blender/extern/bullet2 2011-03-13 16:21:42 +00:00
erwin.coumans
7c3db274c2 add support for btScaledBvhTriangleMeshShape serialization (export and import through btBulletWorldImporter) 2011-03-12 20:25:03 +00:00
erwin.coumans
0c11538a28 Make a copy of btStridingMeshInterfaceData during import, so that the in-place data can be removed.
See http://code.google.com/p/dynamica/issues/detail?id=17
2011-03-12 06:17:54 +00:00
erwin.coumans
ed76ad98c2 update serialization structures 2011-03-12 04:43:31 +00:00
erwin.coumans
bcb08a93f8 update serialization structures 2011-03-12 04:39:24 +00:00
erwin.coumans
10580c94bd remove constraints/rigid bodies from dynamics world in btBulletWorldImporter
Thanks to vicariousentertainment, see http://code.google.com/p/dynamica/issues/detail?id=16
Enable SIMD OpenCL cloth solver by default
enable keyboard 'up' for Windows (non-Glut) version
2011-03-11 23:27:04 +00:00
erwin.coumans
2b5e16de4d rename solveCollisionsAndUpdateVelocities.cl to SolveCollisionsAndUpdateVelocities
solveCollisionsAndUpdateVelocitiesSIMDBatched to SolveCollisionsAndUpdateVelocitiesSIMDBatched
2011-03-11 20:26:59 +00:00
erwin.coumans
f2f20da204 rename solveCollisionsAndUpdateVelocities.cl to SolveCollisionsAndUpdateVelocities
solveCollisionsAndUpdateVelocitiesSIMDBatched to SolveCollisionsAndUpdateVelocitiesSIMDBatched
2011-03-11 20:26:05 +00:00
erwin.coumans
4f562399c2 Fix in the hlsl file, to allow other wavefront sizes to work correctly, thanks Ronen for the fix.
Fix in btDX11SIMDAwareSoftBodySolver::optimize, the interface changed
2011-03-11 01:30:46 +00:00
erwin.coumans
bf90952c12 Fix in aabb computation for a btUniformScalingShape
Thanks to Flix, see http://bulletphysics.org/Bullet/phpBB3/viewtopic.php?f=9&t=6439
2011-03-11 00:05:07 +00:00
erwin.coumans
5a4d65f2fe update Mac OSX xcode project 2011-03-07 23:48:40 +00:00
erwin.coumans
b67da9e50a made BasicDemo/Speculative Contacts demo a bit prettier 2011-03-05 21:13:49 +00:00
erwin.coumans
7a9c349a8c enable predictive contact constraints, see BasicDemo 2011-03-05 03:01:44 +00:00
erwin.coumans
a99d2679bd removed broken msvc projectfiles 2011-03-05 02:00:59 +00:00
erwin.coumans
a2112b11f0 added missing file capsule.h for DX11ClothDemo
Thanks to Cameron, see Issue 486.
2011-03-04 20:31:57 +00:00
erwin.coumans
fd4ae96697 Performance optimization for btCompoundShape::setLocalScaling
Thanks to Mirza, See Issue 487

backward compatibility fix for recent improvement in btRaycastVehicle 'rollinfluence'
Thanks to Mihail, See Issue 468
2011-03-04 20:16:50 +00:00
erwin.coumans
b167f69ca2 add debug text/info for Demos/InternalEdgeDemo 2011-03-01 00:49:36 +00:00
erwin.coumans
c2badf3b4a don't use MSVC DLL linkage by default for CMake 2011-03-01 00:21:18 +00:00
erwin.coumans
58af9d7569 void->int patch (64bit issue)
THanks to core13/Nan, See Issue 25
2011-02-28 17:24:19 +00:00
erwin.coumans
b7211240fc more compatibility fixes for Physics Effects 2.x/vectormath. 2011-02-28 07:27:39 +00:00
erwin.coumans
e621c880d6 avoid naming conflicts with vectormath/sse version 2011-02-28 06:54:08 +00:00
erwin.coumans
40c4536843 added a few missing methods in vectormath/sse/vec_aos.h 2011-02-28 06:20:44 +00:00
erwin.coumans
b58c3e1f2a update msvc project file, added missing file
(might need proper auto-generation)
2011-02-28 05:45:48 +00:00
erwin.coumans
1e62d5eadf DX11ClothDemo: fix texture load and initial camera position 2011-02-28 05:41:56 +00:00
erwin.coumans
8cb14e178e added missing GPU cloth simulation files and DX11/OpenCL kernels
Thanks to Cameron Hart for the report, see Issue 486
2011-02-28 05:29:54 +00:00
erwin.coumans
a522cb98d9 Added a first version of FractureDemo, showing basic fracture and glue of rigid bodies.
It assumes a btCompoundShaps (where the childshapes are the pre-fractured pieces)
The btFractureBody is a class derived from btRigidBody, dealing with the collision impacts and connectivity/propagating the fracture.
Press the F key to toggle between fracture and glue mode
This is preliminary work, can be used as a starting point to implement your own fracture.
2011-02-27 09:46:46 +00:00
erwin.coumans
d52f58edd8 Synchronize changes from branches/GpuClothAMD to trunk
Main improvements are: GPU cloth collision detection against a capsule shape
,OpenCL-OpenGL interoperability (keeping data buffers on GPU), and bug fixes
Thanks to Lee Howes
2011-02-27 09:07:07 +00:00
erwin.coumans
ec1bd45f4f move some of the debug drawing from btCollisionWorld into btIDebugDraw.h,
this allows the developer to create better looking debug primitives (sphere, capsule, cylinder, cone and plane)
2011-02-27 06:33:30 +00:00
erwin.coumans
d2502f80e3 always use USE_SSE3_LDDQU on Windows+MSVC, and also on GCC when __SSE3__ is defined 2011-02-27 06:20:35 +00:00
erwin.coumans
cb7f4a9728 vectormath requires SSE2, but a single instruction required SSE3, added an #ifdef
so it compiles on gcc, using both -msse2 and -msse3
2011-02-27 06:13:11 +00:00