Commit Graph

14 Commits

Author SHA1 Message Date
erwincoumans
ac23dbc4be contact normal should point from B to A (to be consistent with Bullet 2.x)
stringify: pre-allocate bigger buffer (10MB, workaround)
2013-08-10 12:08:15 -07:00
erwincoumans
d158507c03 remove m_localPosA for now (it breaks NVIDIA OpenCL, copy of structs > 128 bytes) 2013-08-08 13:28:23 -07:00
erwincoumans
3bf003ace1 change lcpp Lua preprocessor, to keep #defines and comments, remove empty lines
remove duplicate data in b3Contact4 (now in btContact4Data shared between CPU/C++ and OpenCL)
OpenCL kernels use #include "Bullet3Collision/NarrowPhaseCollision/shared/b3Contact4Data.h"
Increase number of batches back to 250 (from 50), need to fix this hard coded number (see https://github.com/erwincoumans/bullet3/issues/12)
Work towards GJK/EPA, in addition to SAT/clipping (early on)
2013-08-08 12:24:09 -07:00
erwincoumans
46a08e3282 add missing header file, test case for sharing code between C++ / OpenCL
The headers are recursively embedded, only the necessary parts (skipping parts behind undeclared ifdefs)
2013-08-03 11:12:51 -07:00
erwincoumans
18eed5b067 further work towards sharing structures/code between C++ and OpenCL
(could break the build in C++/OpenCL)
2013-08-03 10:13:13 -07:00
erwincoumans
34de49d8a4 add gjk/epa (host only), possibly improve convex-convex with many edge-edge tests
more preparation towards persistent/incremental contact cache
2013-07-31 23:22:43 -07:00
erwincoumans
7992ff816b use int4 for broadphase pair, it allows to store persistent information in the future
(contact cache, applied impulse/warm starting info etc)
2013-07-31 09:58:15 -07:00
erwincoumans
733f9027fb Deterministic simulation for concave and compound collision shapes: added childShapeA/B to b3Contact4 + sort on them
Use tetrahedra instead of barrel for convex demo (until performance for edge-edge is improved)
Increased #overlapping pair capacity from 12 to 16 / objec
2013-07-17 22:42:50 -07:00
erwin coumans
a69ba48de4 Move b3Quickprof.* from Bullet 3.x src folder to btgui/Timing
The Bullet 3.x B3_PROFILE can be customized using b3SetCustomEnterProfileZoneFunc/b3SetCustomLeaveProfileZoneFunc defined in Bullet3Common/b3Logging,
so you can hook Bullet 3.x up to your profiler of choice.
The Demos3/BasicGpuDemo will show the Bullet 3.x timings inside the Bullet 2.x btQuickprof profiler.
2013-06-19 22:08:03 -07:00
erwin coumans
70b4ead641 remove some warnings 2013-06-03 10:16:50 -07:00
erwincoumans
55b69201a9 rename to b3 convention, to avoid naming conflicts when using in combination with Bullet 2.x 2013-04-29 15:19:36 -07:00
erwin coumans
7366e262fd bt -> b3 and BT -> B3 rename for content and filenames 2013-04-28 23:11:10 -07:00
erwin coumans
dc1984713a add option for btDbvtBroadphase (comparison) 2013-04-20 23:59:00 -07:00
erwin coumans
9ecd898c34 re-introduce Bullet 2.x solver, in Bullet3Dynamics/ConstraintSolver/b3PgsJacobiSolver.*
move b3Contact and b3RigidBody
2013-04-18 23:28:13 -07:00