Commit Graph

868 Commits

Author SHA1 Message Date
ejcoumans
c5e6044e53 added MultiThreadedDemo 2007-12-14 07:17:35 +00:00
ejcoumans
d7354e5387 get SequentialThreadSupport to compile on the Mac 2007-12-14 06:21:51 +00:00
ejcoumans
9e25108b06 use freeglut by default under Windows 2007-12-14 02:48:53 +00:00
ejcoumans
38349b5af4 add freeglut (work in progress) 2007-12-14 01:46:49 +00:00
ejcoumans
961c38269b Added address to debug memory allocator
Renamed 'free' in 'freeMemory' to avoid name clashes with some Microsoft debugging tools.
2007-12-14 01:45:13 +00:00
ejcoumans
051efde77a Added HelloWorld application: minimal demo showing construction, stepping and deletion of a dynamics world. 2007-12-14 01:21:02 +00:00
ejcoumans
599579803e Added portable non-parallel implementation for btThreadSupportInterface: SequentialThreadSupport, Thanks John McCutchan (JMC)
Added CMake support for BulletMultiThreaded.
2007-12-13 03:47:47 +00:00
ejcoumans
8d10a6ba1d Fix friction and restitution in BulletMultiThreaded (collision detection and parallel solver)
Thanks to lsgmasa for reporting, see http://www.bulletphysics.com/Bullet/phpBB3/viewtopic.php?f=9&t=1758
2007-12-12 03:41:35 +00:00
ejcoumans
947dc8d33d Moved the 'btRigidBody::clearForce' to the end of the stepSimulation, instead of in each substep.
Should help with this issue, reported here: http://www.bulletphysics.com/Bullet/phpBB3/viewtopic.php?f=9&t=1601
We can optionally leave out the 'clearForces'.
Thanks everyone for the discussion.
2007-12-12 02:53:51 +00:00
ejcoumans
210a913110 autogenerated msvc projectfiles (after adding btConvexPlaneCollisionAlgorithm to jam files) 2007-12-12 00:55:40 +00:00
ejcoumans
d963a41a6b added new btConvexPlaneCollisionAlgorithm to cmake build files 2007-12-11 23:48:30 +00:00
ejcoumans
4c69ee93e2 small improvement in btConvexPlaneCollisionAlgorithm 2007-12-11 23:35:37 +00:00
ejcoumans
a7e04dbdc2 Added faster and more robust support for btStaticPlaneShape 2007-12-11 23:13:29 +00:00
johnmccutchan
66cdbb9659 Fixes for IBM Cell SDK 3.0 by Jochen Roth 2007-12-11 19:49:09 +00:00
ejcoumans
0bf152cabe fixes in btCollisionWorld and Raytracer, to allow 'all hits' (work in progress) 2007-12-11 03:02:47 +00:00
ejcoumans
a537fb68b6 fixes in btCollisionWorld and Raytracer, to allow 'all hits' (work in progress) 2007-12-11 03:00:53 +00:00
ejcoumans
c1c01ff1a0 Use btContinuousConvexCollision instead of btGjkConvexCast (has issues in btCollisionWorld::objectQuerySingle)
Fixes in btHeightfieldTerrainShape, thanks Jay Lee.
2007-12-11 00:38:13 +00:00
ejcoumans
a45912e39c move updateAabbs from dynamics world to collision world 2007-12-10 02:59:04 +00:00
ejcoumans
f1be4ab221 only update aabb of active objects, thanks Peter Tchernev for reporting (http://bulletphysics.com/Bullet/phpBB3/viewtopic.php?f=9&t=1764 )
move debug aabb rendering from updateAabb to debugDrawWorld
2007-12-10 02:18:38 +00:00
ejcoumans
bf5a4a7d39 added workaround to compile libxml under Visual Studio 2008 Beta 2 2007-12-10 00:44:18 +00:00
ejcoumans
a34f229ad3 make glui compile under MSVC 9.0 beta (vsnprintf is already defined) 2007-12-10 00:33:19 +00:00
johnmccutchan
513a055035 Use proper rotation for computing local aabb for convex cast shape.
Propagate hit point from convex caster to world callback [work in progress].
2007-12-07 21:22:38 +00:00
ejcoumans
68af58c09d demo cleanup part 6, basic demo more self contained 2007-12-07 19:56:42 +00:00
ejcoumans
a4bc26544c add support for generic concave shapes for convex cast.
minor improvement in ray cast demo.
Thanks John McCutchan (JMC)
2007-12-07 19:21:16 +00:00
ejcoumans
9447dfdcfb demo cleanup part 5, fixed memory leaks in ConstraintDemo 2007-12-07 06:24:19 +00:00
ejcoumans
c1a2debd3b demo cleanup part 4 (fixed leaks in vehicle demo) 2007-12-07 02:12:00 +00:00
ejcoumans
8a28c7940a demo cleanup part 3 (fixed memory leaks in raytracer demo and linear convex cast demo) 2007-12-07 01:33:40 +00:00
ejcoumans
e5720170f0 demo cleanup part 2 (gimpact memory leaks) 2007-12-07 01:21:37 +00:00
ejcoumans
2e4912b67a demo cleanup part 1 2007-12-07 00:27:30 +00:00
ejcoumans
71fb40b775 some demo cleanup, part 0 2007-12-06 23:58:50 +00:00
ejcoumans
c09923dc20 fixed issue with fixed rigid bodies: need to create with mass == 0 2007-12-06 04:44:04 +00:00
ejcoumans
8f6bffe1f6 updated autogenerated projectfiles for new demos 2007-12-06 03:07:24 +00:00
ejcoumans
4d260bb736 added new demos to build system, fixed timing report (is in milliseconds -> ms) 2007-12-06 03:05:57 +00:00
ejcoumans
6f80b98a67 - fix issue with convex cast: results further away (larger hitfraction) could overwrite closer results
- minor naming convention thing (variables start with lower case)
- renamed MotorDemo
- added ConcaveConvexcastDemo, Thanks John McCutchan (JMC)
2007-12-06 02:54:29 +00:00
ejcoumans
35d2ae870c added MotorControl demo, thanks to eddybox 2007-12-06 02:17:15 +00:00
ejcoumans
d53f2875e5 minor fixes, only btBvhTriangleMeshShape should provide getShapeType(), add get methods for motor limits in btHingeConstraint. 2007-12-06 01:41:07 +00:00
ejcoumans
1245995c84 Added convex cast query to collision world.
Thanks to John McCutchan (JMC)
2007-12-06 00:51:24 +00:00
ejcoumans
d2973ed48a added workaround for OpenGL bug in Mac OS X 10.5.0 (Leopard)
added concave raycast demo
Thanks to John Rowe (JMC)
2007-12-05 20:34:32 +00:00
ejcoumans
a64cc39faf Fixed issues that prevent Linux version to compile. Thanks to Enrico for reporting and patch, see
http://www.bulletphysics.com/Bullet/phpBB3/viewtopic.php?f=9&t=1747
2007-12-04 02:22:05 +00:00
ejcoumans
1c82712b72 added newline at end, to avoid warning.
Thanks verizon for reporting!
2007-12-01 19:56:18 +00:00
ejcoumans
638c6f42e1 Added ConcaveRaycastDemo, thanks to John Rowe (JMC) for the contribution! 2007-11-30 20:38:47 +00:00
ejcoumans
86f0575291 fixed misleading name 'numTriangleIndices' into 'numTriangles', thanks Sean Tasker for reporting:
http://www.bulletphysics.com/Bullet/phpBB3/viewtopic.php?f=9&t=1733
2007-11-30 06:59:12 +00:00
ejcoumans
f2c9588969 Added raycast against trianglemesh. Will be extended to object cast soon.
Thanks John Rowe (JMC)
2007-11-29 21:24:51 +00:00
ejcoumans
174f6009bb make getNumPoints const correct, add const getPoints(). Thanks Dirk
http://www.bulletphysics.com/Bullet/phpBB3/viewtopic.php?f=9&t=1725
2007-11-28 20:14:01 +00:00
ejcoumans
eb9429ad31 need to include btQuickprof.h, instead of btQuickProf.h (breaks case sensitive systems)
Thanks ola for reporting this!
2007-11-28 18:55:28 +00:00
ejcoumans
e252f5cadd Bugfix: allow btCollisionObjects (non-btRigidBody) to interact properly with btRigidBody for cache-friendly btSequentialImpulseConstraintSolver.
Thanks Andy O'Neil for pointing this out.
2007-11-28 03:17:09 +00:00
ejcoumans
5c1609fb23 don't fail if spheres have identical center, use arbitrary separating normal (1,0,0)
Thanks Sean Tasker for reporting!
http://www.bulletphysics.com/Bullet/phpBB3/viewtopic.php?f=9&t=1681
2007-11-21 04:17:00 +00:00
ejcoumans
58014b9848 2007-11-21 04:01:12 +00:00
ejcoumans
0da5790e5c small update on hierarchical timing integration 2007-11-21 03:49:23 +00:00
ejcoumans
cab75b53ec added hierarchical profiling (needs more cleanup)
avoid dynamic allocations in btRaycastVehicle
2007-11-21 03:00:40 +00:00