ejcoumans
375e428910
updated IBM Cell SDK makefiles
2007-08-18 16:45:06 +00:00
ejcoumans
cdbc95c105
updated IBM Cell SDK makefiles, to use CELL_TOP
2007-08-18 16:36:21 +00:00
ejcoumans
e7304e6cec
added Makefiles for IBM Cell SDK 2.1, thanks to Bruce D'Amora, IBM Watson
2007-08-13 04:18:25 +00:00
ejcoumans
ec22825e65
added parallel solver (work in progress) and made modifications to demo/constraints to allow for getting the type without using virtual functions (needed on CELL SPU processors)
2007-08-12 17:27:33 +00:00
ejcoumans
e597eef059
updated version, cmake build, changelog
2007-08-03 05:41:23 +00:00
ejcoumans
1f7646f72a
Refactoring to enable multi SAP broadphase.
...
This was already planned, and Pierre Terdiman recent thread motivated me to decouple the paircache from the sweep and prune.
http://continuousphysics.com/Bullet/phpBB2/viewtopic.php?t=1329
2007-08-02 23:48:46 +00:00
ejcoumans
574aad98bc
Updated BulletDino.c demo, to test C-API.
2007-08-02 06:09:35 +00:00
ejcoumans
83395ccc9f
updated CMake build files
2007-07-28 21:38:14 +00:00
ejcoumans
0df4cedc3e
added 'getConstraintSolver' and ability to 'reset' (set randseeds back to zero, and clear internal caches)
2007-07-27 23:54:22 +00:00
ejcoumans
91caea166b
axis is column(2)
2007-07-27 22:38:05 +00:00
ejcoumans
fddd6c5721
remove accidental 'return'
2007-07-26 05:22:48 +00:00
ejcoumans
49aa535be9
updated to make projects compiler under double precision. GIMPACT compiles/links, but doesn't work properly.
2007-07-26 03:44:21 +00:00
ejcoumans
bf967a458a
applied patches from Marten (Starbreeze) for per-rigidbody sleeping thresholds, access to constraint references.
...
Also added assert, to make sure users don't delete rigidbodies while constraints point to them.
2007-07-26 00:16:06 +00:00
ejcoumans
685138d033
include paths should not be relative starting with "../
...
It leads to problems with certain compilers, when Bullet/src is located in a long pathname.
Keep include path starting with "LinearMath/, "BulletCollision/, or "BulletDynamics/
2007-07-14 05:08:57 +00:00
ejcoumans
2508cef2cf
removed prefix "btHingeConstraint::" in headerfile. Doesn't compile under all platforms. Thanks to Blender community for spotting this.
2007-07-06 20:30:55 +00:00
ejcoumans
cb101274a1
fixed issue with kinematic objects
2007-07-06 04:32:01 +00:00
ejcoumans
e4363b6e2b
added ConstraintSolver/btConeTwistConstraint.cpp to allow for ragdolls
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improved hinge constraint: adds limits
added btAtan2Fast
quaternion helper functions
All thanks to Starbreeze Studios / Marcus Hennix, Marten Svanfeldt
2007-07-05 23:17:13 +00:00
ejcoumans
5f8873c339
support diamondsubdivision (thanks Jay for contribution)
...
support user-defined broadphase collision filtering (thanks Marten)
make sure btSimpeDynamicsWorld doesn't use cache friendly optimization in the solver (added an assert, and updated BasicDemo)
2007-06-29 22:13:15 +00:00
ejcoumans
e33f5390dd
added patch from Marten Svanfeld to pass collision filter group/mask in addRigidbody.
2007-06-29 19:37:30 +00:00
ejcoumans
e34083551c
make sure 'addConstraint' has the optional argument too
2007-06-28 19:20:17 +00:00
ejcoumans
ced94d63bf
Thanks to Mårten Svanfeldt for the contribution:
...
- optionally disable collisions between bodies that are linked with constraints
- improved debug rendering with support for compounds, spheres, capsules
2007-06-28 19:14:30 +00:00
ejcoumans
bba61c834c
applied some reported bugfixes, angular limit issue, limit scaled from -2.0 -> -1.0
2007-06-23 00:54:08 +00:00
ejcoumans
cf2337ed7b
- Fixed a bug in btAxisSweep3 (sweep and prune) related to object removal. Only showed up when at least one btStaticPlaneShape was inserted.
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Thanks tbp for more details on reproducing case.
- Fixed issue with full 32bit integers in btAxisSweep3 (define BP_USE_FIXEDPOINT_INT_32), it used only 65536 for quantization, it should use full integer space (0xffffffff)
- Added 'getForwardVector' and getCurrentSpeedKmHour utility functions to btRaycastVehicle
- Fixed local scaling issues (btConvexTriangleMeshShape, btBvhTriangleMeshShape, removed scaling from btMatrix3x3). Thanks Volker for reporting!
- Added second filename search, so that starting BspDemo and ConvexDecompositionDemo from within Visual Studio (without setting the starting path) still works
2007-05-20 16:21:14 +00:00
ejcoumans
82c8687881
- initialize m_unusedW to avoid some warnings.
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- added angularFactor to 'cachefriendly' constraint solver
2007-04-23 10:52:38 +00:00
ejcoumans
2db8bfa3d6
Fix (needs more testing) in btRigidBody::setCenterOfMassTransform, assign m_interpolationWorldTransform = xform; instead of m_worldTransform;
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Thanks Jay for reporting
Added braking capability to btRaycastVehicle, see Bullet/Demos/VehicleDemo/VehicleDemo.cpp
Added glutKeyboardUpFunc, for vehicle demo (keep accelerating/breaking, until key released/UP). Hope this is compatible with most GLUT implementations.
2007-04-22 15:23:20 +00:00
ejcoumans
bc3f9535ad
cleaned up, removed warning under MSVC2005 (Level 4)
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Mostly related to alignment and unused variables
2007-04-13 01:37:21 +00:00
ejcoumans
853bafb7ae
Get the open source Bullet library more in sync with Playstation SPU version
2007-04-10 01:02:58 +00:00
ejcoumans
9546633ade
Added 'cache friendly' tree traversal format, and traversal. Array of subtrees with specified maximum size. This is useful to fit tree traversals on SPU.
2007-03-27 21:02:45 +00:00
ejcoumans
4c637bf19e
added btSolverConstraint.h with proper case (for case sensitive systems)
2007-03-21 15:29:50 +00:00
ejcoumans
6590f4faa4
2007-03-21 15:28:57 +00:00
ejcoumans
c1a54d9edc
Attempts to improve performance. Not much gain yet, but good to experiment what has effect and what hasn't.
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Added 'DO_BENCHMARK_PYRAMID' to CcdPhysicsDemo.
2007-03-20 20:12:23 +00:00
ejcoumans
f8fe7e8f2d
renamed solverbody, more work will be committed soon, please stay tuned.
2007-03-20 06:15:12 +00:00
ejcoumans
3835e5296b
2007-03-20 06:14:43 +00:00
ejcoumans
f199cd1347
make visual studio 6 compile again
2007-03-20 05:06:01 +00:00
sjbaker
6b102c65b3
Cleanup some trivial compilation warnings.
2007-03-19 04:27:59 +00:00
ejcoumans
b8ce13adb1
bugfix, also convert rigidbody into solverbodies for constraints (without contact manifolds), and do additional check for validity
2007-03-17 08:29:05 +00:00
ejcoumans
2b87104184
more solver optimizations, can be disabled using solver->setSolverMode(SOLVER_RANDMIZE_ORDER)
2007-03-17 07:59:27 +00:00
ejcoumans
151cd4b9da
prepare and added constraint solver optimizations, not activated yet.
2007-03-17 00:09:12 +00:00
ejcoumans
02e5f2dd8e
void btDiscreteDynamicsWorld::solveConstraints(btContactSolverInfo& solverInfo)
...
sortedConstraints.heapSort(btAlignedObjectArray<btTypedConstraint*>::less());
should be
sortedConstraints.heapSort(btSortConstraintOnIslandPredicate);
Thanks Clemens Unterkofler for pointing this out!
2007-03-08 01:59:04 +00:00
ejcoumans
adfdea5ca6
replaced #include "new.h" to #include <new>
2007-03-06 23:40:06 +00:00
ejcoumans
054d672592
- removed STL from the Bullet library: replace std::vector by btAlignedObjectArray. Also removed the std::set for overlapping pair set, and turned it into an overlapping pair array. The SAP only adds objects, never removed. Removal is postponed for during traversal of overlapping pairs (duplicates and non-overlapping pairs are removed during that traversal).
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- added heap sort and binary search/linear search to btAlignedObjectArray
- fixed wrong cast, thanks Hamstray, http://www.continuousphysics.com/Bullet/phpBB2/viewtopic.php?t=1015
2007-03-06 09:59:17 +00:00
ejcoumans
b73900bc60
Improved performance of convex collision shapes, cache local AABB instead of recomputation. This fixes issue with very slow performance in larger .bsp levels.
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Moved some asserts into 'btFullAssert', which is disabled by default (see btScalar.h to enable them). This is to speed-up debugging.
2007-02-26 04:59:05 +00:00
ejcoumans
4d6ec84630
always update position, even for sleeping objects (is workaround, because sleeping objects never get their motionstate update), needs fixing for optimization
2007-02-14 04:02:14 +00:00
ejcoumans
bf68a742cc
by default, disable warmstarting, enable random ordering,
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user can override this using solver->setSolverMode(...)
2007-02-13 16:14:55 +00:00
sjbaker
b924cb57d3
Fixed wheels so they rotate in the correct direction.
2007-01-07 05:41:50 +00:00
ejcoumans
5929b2b79d
fixed jam 'install' to properly copy right headerfiles in the destination directory
2006-12-26 17:16:40 +00:00
sjbaker
e9b21e21a6
Pathnames between #include files that are intended to be used within application code should not depend on the paths to the subdirectories being known to the compiler because this will not always be the case when an end-user includes your headers.
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Includes of files in the local hierarchy must not use <...> please stick with "..."
2006-12-26 15:33:28 +00:00
sjbaker
208bbe7594
Added a set of empty, classless 'extern "C"' probe functions to allow '.so' loaders and application domain 'autotools' to easily and unambiguously check for the correct installation of the various bullet libraries.
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eg:
bulletmath_suffix="-lbulletmath"
bulletcollision_suffix="-lbulletcollision"
bulletdynamics_suffix="-lbulletdynamics"
dnl Check bulletmath library
AC_CHECK_LIB(bulletmath, btBulletMathProbe, true,
AC_MSG_ERROR([there seems to be a problem with the bulletmath library]))
LIBS="$bulletmath_suffix $LIBS"
dnl Check bulletcollision library
AC_CHECK_LIB(bulletcollision, btBulletCollisionProbe, true,
AC_MSG_ERROR([there seems to be a problem with the bulletcollision library]))
LIBS="$bulletcollision_suffix $LIBS"
dnl Check bulletdynamics library
AC_CHECK_LIB(bulletdynamics, btBulletDynamicsProbe, true,
AC_MSG_ERROR([there seems to be a problem with the bulletdynamics library]))
LIBS="$bulletdynamics_suffix $LIBS"
2006-12-26 00:39:32 +00:00
sjbaker
db573e4a59
Clean up about a bazillion compilation warnings.
2006-12-22 02:33:42 +00:00
ejcoumans
48c6917387
don't assert on bad input, just export the warning (todo add proper user-feedback for asserts/warning!)
2006-12-20 21:23:26 +00:00