ejcoumans
a98ccc839e
enable double precision for triangle indices in BT_USE_DOUBLE_PRECISION mode (need to review this)
2007-09-30 02:28:04 +00:00
ejcoumans
7dbc60d931
need 10 iterations for now, accidently committed with 4 (for some benchmarking)
2007-09-25 07:07:41 +00:00
ejcoumans
811c105c24
align btQuadWord on 16byte boundary
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slightly improved friction model
2007-09-25 06:58:53 +00:00
ejcoumans
a38de566c6
make sure aligned structures/classes use the btAlignedAlloc/btAlignedFree, by overriding the operator new/delete for that struct/class.
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integrated some contributions from IBM Germany for libspe2
2007-09-25 06:41:57 +00:00
ejcoumans
08d036afc7
multi-threading improvements: optionally use software caching (IBM/PS3), move some code from cpp to header to inline.
2007-09-20 22:42:56 +00:00
ejcoumans
f50f3ad722
fix for restitution
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added preliminary continuous dynamics world (under construction, not ready yet)
fix crash on when restarting simplex demo using spacebar, Thanks Jorrit Tyberghein for reporting!
2007-09-20 05:24:03 +00:00
ejcoumans
a0e92efebb
more fixes in serialization/BVH/endianness
2007-09-19 23:04:37 +00:00
ejcoumans
287f11de01
more endianness swapping fun for BVH serialization.
2007-09-19 22:37:22 +00:00
ejcoumans
1d556b9a6c
fixed serialization/alignment issue
2007-09-19 22:02:49 +00:00
ejcoumans
9fb6f0af09
added fix for heightfield (division by floating point scalar, instead of integer),
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added default aligned alloc/free
2007-09-19 03:19:13 +00:00
ejcoumans
323eed2885
fix in endianness of serialization of BVHs
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Thanks Phil Knight!
2007-09-16 05:37:11 +00:00
ejcoumans
ab6accefda
add getPivotInA/getPivotInB
2007-09-13 07:45:49 +00:00
ejcoumans
0300e8fa12
Applied patch/contribution to improve btGeneric6DofConstraint. See also GenericJointDemo/Ragdoll.cpp
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Thanks Francisco Leon/projectileman.
2007-09-13 07:22:40 +00:00
ejcoumans
2dd54dbfd0
only delete the BVH during re-scaling when we 'own' it.
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Thanks Phil Knight for reporting!
2007-09-11 21:18:45 +00:00
ejcoumans
a7841c7775
rewrote vector/quadword storage, it was incompatible with gcc compiler (causing some run-time problems)
2007-09-11 20:40:55 +00:00
ejcoumans
072ee697fd
added missing files for Cmake buildsystem
2007-09-11 07:49:08 +00:00
ejcoumans
bd2c83e535
updated version to 2.59, fixed 16 byte alignment for BVH serialization
2007-09-11 06:37:27 +00:00
ejcoumans
a71e9c3e5a
fixed issue with de-normalized quaternion, causing acosf to fail
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See http://www.bulletphysics.com/Bullet/phpBB3/viewtopic.php?f=9&t=1440
Thanks Proctoid for reporting.
2007-09-11 02:49:39 +00:00
ejcoumans
15df0a7d7a
revert to previous version of constraint solver, until the memory allocation issues are sorted properly.
2007-09-10 19:19:52 +00:00
ejcoumans
cfde010808
fixed memory leaks caused by pool allocator, thanks Dev0
2007-09-10 19:18:50 +00:00
ejcoumans
ab33083a9c
make visual studio 6 compile/run (doesn't support 'long long int', so replace by char* pointers...
2007-09-10 01:53:07 +00:00
ejcoumans
11cfbc489d
upgraded version, fixed compiling issues
2007-09-10 01:25:09 +00:00
ejcoumans
b054f375bc
- Added serialization to btBvhTriangleMeshShape/btOptimizedBvh. See ConcaveDemo for example usage.
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- added bt32BitAxisSweep3, which co-exists without recompilation, using template class. This broadphase is recommended for large worlds with many objects (> 16384), until btMultiSwap is finished.
- Fixed some recent issues in Bullet 2.57 related to compound (thanks Proctoid) and memory allocations
2007-09-10 01:14:42 +00:00
ejcoumans
7f1bf0b78f
register sphere-triangle dedicated collision algo by default.
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updated projectfiles and ChangeLog.txt
2007-09-08 06:46:01 +00:00
ejcoumans
be8cc0bc24
added simple poolallocator, increased version to 2.57
2007-09-08 06:02:55 +00:00
ejcoumans
87df3d0f32
Based on feedback from another professional game company, there are several improvements, including some API change...
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Some dynamic memory allocations have been replace by pool allocation or stack allocations.
quantized aabb versus quantized aabb overlap check is made branch-free (helps a lot on consoles PS3/XBox 360)
Collision algorithms are now created through a new btDefaultCollisionConfiguration, to decouple dependency (this is the API change):
Example:
btDefaultCollisionConfiguration* collisionConfiguration = new btDefaultCollisionConfiguration();
m_dispatcher = new btCollisionDispatcher(collisionConfiguration);
2007-09-08 05:40:01 +00:00
ejcoumans
30b1887f40
added configuration files for collision detection.
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this allows to use different collision algorithms by default, and avoid linkage issues.
2007-09-08 03:10:30 +00:00
ejcoumans
1763c8f806
make traversal mode public, so user can change it
2007-09-06 06:49:45 +00:00
ejcoumans
0f7193c0f8
fixed MSVC 6 build, thanks Proctoid, http://www.continuousphysics.com/Bullet/phpBB2/viewtopic.php?t=1375
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fixed double precision build issues, thanks Alex Silverman, http://www.continuousphysics.com/Bullet/phpBB2/viewtopic.php?t=1434
2007-08-31 23:32:51 +00:00
ejcoumans
43d367d232
Fixed issue with transposeTimes. Luckily this method wasn't used in the SDK, except for some optional parts.
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Thanks Jay Lee for pointing this out!
2007-08-24 18:30:49 +00:00
ejcoumans
375e428910
updated IBM Cell SDK makefiles
2007-08-18 16:45:06 +00:00
ejcoumans
cdbc95c105
updated IBM Cell SDK makefiles, to use CELL_TOP
2007-08-18 16:36:21 +00:00
ejcoumans
c29b961cde
updated work-in-progress PS3 Linux makefiles, clarified license for optional external libraries
2007-08-18 16:15:09 +00:00
ejcoumans
635632acf9
initialize m_islandTag1/m_companionId, thanks Marten
2007-08-13 20:53:02 +00:00
ejcoumans
e7304e6cec
added Makefiles for IBM Cell SDK 2.1, thanks to Bruce D'Amora, IBM Watson
2007-08-13 04:18:25 +00:00
ejcoumans
ec22825e65
added parallel solver (work in progress) and made modifications to demo/constraints to allow for getting the type without using virtual functions (needed on CELL SPU processors)
2007-08-12 17:27:33 +00:00
ejcoumans
e597eef059
updated version, cmake build, changelog
2007-08-03 05:41:23 +00:00
ejcoumans
7c0abad041
added aabb overlap check for multi SAP broadphase
2007-08-03 01:48:34 +00:00
ejcoumans
b6cd61a5e1
preparation for multi SAP broadphase
2007-08-03 01:39:36 +00:00
ejcoumans
1f7646f72a
Refactoring to enable multi SAP broadphase.
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This was already planned, and Pierre Terdiman recent thread motivated me to decouple the paircache from the sweep and prune.
http://continuousphysics.com/Bullet/phpBB2/viewtopic.php?t=1329
2007-08-02 23:48:46 +00:00
ejcoumans
5279f9e129
BulletMultiThreaded (SPU/multi-core): added compound shape support and concave-convex (swapped case). Thanks to Marten Svanfeldt
2007-08-02 20:16:58 +00:00
ejcoumans
8a1d556e93
moved Bullet-C-Api.h to src, rather then include.
2007-08-02 06:41:24 +00:00
ejcoumans
574aad98bc
Updated BulletDino.c demo, to test C-API.
2007-08-02 06:09:35 +00:00
ejcoumans
83395ccc9f
updated CMake build files
2007-07-28 21:38:14 +00:00
ejcoumans
871521dd6a
updated CMake build for btUniformScalingShape/btConvexInternalShape
2007-07-28 21:31:32 +00:00
ejcoumans
38b7f474c3
Added better support for btUniformScalingShape, by moving some data that is not shared from btConvexShape to btConvexInternalShape. This reduces the sizeof btUniformScalingShape to 16 bytes (from 64).
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This is good when having lots of re-used shapes with different sizes.
Convex shapes will need to derive from btConvexInternalShape (which is a subclass of btConvexShape). We could have renamed btConvexShape to 'btConvexShapeInterface' (can still do that later)
2007-07-28 21:10:21 +00:00
ejcoumans
177b6f5ce2
Added btUniformScalingShape (including support for debug rendering etc)
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This allows to re-use a convex shape, while each instance can re-scale it (with a uniform scalar factor)
2007-07-28 19:20:45 +00:00
ejcoumans
0df4cedc3e
added 'getConstraintSolver' and ability to 'reset' (set randseeds back to zero, and clear internal caches)
2007-07-27 23:54:22 +00:00
ejcoumans
a1fabc4b91
ray hitnormal is already in worldspace for convex objects, but not for trianglemeshes (ray is transformed in local space)
2007-07-27 23:52:33 +00:00
ejcoumans
91caea166b
axis is column(2)
2007-07-27 22:38:05 +00:00