Commit Graph

382 Commits

Author SHA1 Message Date
john.mccutchan
f3b417df6c Modification to SPU collision detection and ray cast code to share implementation of GJK, EPA, Minkowski penetration depth solver, voronoi simplex solver across multi-threaded and non-multi-threaded versions. 2008-09-29 22:48:44 +00:00
nicola.candussi
e0d1c1d057 fixed the bug were the first object created was translated back to the
origin
2008-09-24 12:40:15 +00:00
nicola.candussi
965ef932e9 fixed rotation and translation issues for mesh and hull collision shapes 2008-09-22 18:07:39 +00:00
erwin.coumans
a5da7347db changed order in link libraries, math should go last 2008-09-22 14:33:39 +00:00
nicola.candussi
106b18813e copying the initial* to position and rotation for rigid body arrays in the
first frame
2008-09-22 10:41:56 +00:00
erwin.coumans
255de503e0 renamed OBJ to COLLADA 2008-09-22 02:12:35 +00:00
erwin.coumans
3d64413ec2 Add Dynamica Bullet installer script for NSIS Nullscript scriptable install system 2.39 for Windows.
Assumes Microsoft Visual Studio 2005 installed in the default location, and BulletMayaPlugin.mll compiled.
2008-09-22 02:01:09 +00:00
nicola.candussi
90cb458129 2008-09-20 10:25:30 +00:00
erwin.coumans
a7c83d01b9 Added ReleaseDll and DebugDll configurations for MSVC projectfiles.
Fixed the MayaPlugin projectfile, using those ReleaseDll/DebugDll projects.
2008-09-20 00:47:04 +00:00
erwin.coumans
97766f45e6 updated MSVC projectfiles: added colladaExport.*, drawUtils.* and BulletColladaConverter, COLLADA_DOM and libxml.
Note: Bullet libs need to be switched to Multithreaded DLL run-time: we should add additional configurations for plugins!
2008-09-19 08:05:55 +00:00
erwin.coumans
c30a8bf154 added COLLADA Physics export. import will follow soon.
Note that the exporter/importer doesn't handle GIMPACT and btStaticPlaneShape yet.
2008-09-19 07:14:48 +00:00
erwin.coumans
ff46ceb519 make MayaPlugin work under Mac OSX (intel/x86), build/install:
make -f Makefile.mac
make install -f Makefile.mac

It assumes Maya is installed in the default location, and plugin will install in default /Users/Shared/Autodesk/maya folder.
2008-09-19 00:47:56 +00:00
nicola.candussi
a45ef86d92 2008-09-17 11:54:59 +00:00
erwin.coumans
1346c95205 reverted back to newer btDbvtBroadphase, and applied Nathanael's fixes. 2008-09-13 08:06:39 +00:00
erwin.coumans
50daff0848 added install.bat used for the Windows release, and updated docs to add instruction videos and link to the forums for support. 2008-09-12 21:22:30 +00:00
id0x1234
147b6c8975 -Divide speed by 10 for more useful results as recommended by Pierre Terdiman.
-Using shared speed value.
2008-09-11 11:32:38 +00:00
erwin.coumans
32ab5d3691 fix crash in Maya plugin, trying to access elements in a zero-length positions/rotations array. 2008-09-11 00:57:53 +00:00
erwin.coumans
62f6c16fe3 Added documentation and sample scenes for MayaPlugin
Thanks to Walt Disney Studios.
2008-09-06 00:41:46 +00:00
erwin.coumans
82b64b0565 exclude BulletMultiThreaded from 64-bit builds 2008-09-05 20:56:50 +00:00
erwin.coumans
bfe4c2da55 updated projectfiles for OSX demo 2008-09-05 01:43:25 +00:00
erwin.coumans
359c84d3b3 Fix previous commit, accidently removed some aabbMin/aabbMax assignments.
move margin calculation for aabb before basis transform.
2008-09-05 00:26:02 +00:00
erwin.coumans
4f1a015b41 Added CUDA link + usage info for btCudaBroadphase demo. 2008-09-04 23:28:49 +00:00
erwin.coumans
aef74321d7 Added btCudaBroadphase, some early research & development work to accelerate Bullet using CUDA
Re-uses the NVidia particle demo.
2008-09-04 23:24:11 +00:00
erwin.coumans
d8a5bf2c9c Calculation of bounding box: margins should be added before basis transform.
Disable btSphereBoxCollisionAlgorithm, it is broken.
More fixes for btSimpleBroadphase
Moved quickstep to Extras/quickstep folder, so developers don't get confused which constraint solver is default.
2008-09-04 22:53:24 +00:00
erwin.coumans
5334611f48 Added MSVC 2005 project and solution. Removed glutInit/GLUT dependency. Fixed minor bug (return of non-existing variable c) 2008-09-04 22:35:08 +00:00
nicola.candussi
5d2720d267 Added "real" unique ids to the nodes 2008-09-04 12:39:11 +00:00
nicola.candussi
21b0ccfcc2 2008-09-02 09:44:59 +00:00
erwin.coumans
932de57d4c Updated CDTestFramework with the OPCODE Array SAP test.
Thanks Pierre Terdiman for the latest update.
2008-09-01 18:46:57 +00:00
erwin.coumans
1fbeedc7b9 added a #define around unaligned DMA in SpuFakeDma.cpp 2008-08-29 00:49:31 +00:00
john.mccutchan
32bf51aa47 Fixed memory leaks in ConvexDecomposition and ColladaConverter libraries
Added ConvexDecompositionDemo to CMake build
2008-08-28 17:36:50 +00:00
nicola.candussi
d78a46fea2 First MayaPlugin, still need to fix the makefiles and get unique ids for
the Maya nodes.
Got rid of boost dependencies.
Cleaned up mvl library
2008-08-25 15:11:33 +00:00
erwin.coumans
c66b5531a3 Fix memory leak, see http://www.bulletphysics.com/Bullet/phpBB3/viewtopic.php?f=9&t=2500&p=9848 2008-08-19 15:40:21 +00:00
id0x1234
2db430ca4f +Changed process/thread priority for more accurate benchmarking.
+btDbvt benchmarking can be enable/run in main()
2008-08-14 23:44:39 +00:00
erwin.coumans
7bf65e95f4 add patch for Havok 5.5 to add COLLADA Physics conversion 2008-08-01 05:15:50 +00:00
erwin.coumans
bc73c91a39 Converter from Havok .hkx to COLLADA Physics .dae files. Patch for SimpleLoadDemo.cpp. Requires Havok 5.5 SDK, free for download from Intel website. 2008-08-01 04:57:26 +00:00
erwin.coumans
af4520801b + Fix btSubsimplexConvexCast
Thanks to Nacho, http://www.bulletphysics.com/Bullet/phpBB3/viewtopic.php?f=9&t=2422)
Fix in rendering, GL_STENCIL
+ btTriangleIndexVertexArray indices should be unsigned int/unsigned short int,
+ Made InternalProcessAllTriangles virtual, thanks to 
Both thank to Fullmetalcoder, http://www.bulletphysics.com/Bullet/phpBB3/viewtopic.php?f=9&t=2401
+clamp impulse for btPoint2PointConstraint
Thanks to Martijn Reuvers, http://www.bulletphysics.com/Bullet/phpBB3/viewtopic.php?f=9&t=2418
+ Free memory of bvh, pass in scaling factor (optional)
Thanks to Roy Eltham, http://www.bulletphysics.com/Bullet/phpBB3/viewtopic.php?f=9&t=2375
2008-07-31 19:44:28 +00:00
erwin.coumans
9cd83c004b + add dummy getcwd/getenv for PS3 compatibility
+ disable HAVE_SIGNAL_H 0 for LibXML
+ removed unused variable in btCollisionWorld
+ removed unused variable in btSequentialImpulseConstraintSolver
2008-07-28 23:15:43 +00:00
erwin.coumans
3ca977e39f Patch by Nathanael Presson: (needs some more work, some of the demos don't show properly (RayCaster, CollisionInterfaceDemo,'g' key is already occupied in ConcaveDemo etc)
btDbvtBroadphase:
- Fixed a performance issues reported by 'reltham'
- Added btDbvtBroadphase::optimize() for people who want good performances right away or don't do dynamics.
- fixed compilation issues when DBVT_BP_PROFILE was set.

btSoftBody:
- Fixed singular matrix issues related to polar decomposition (flat meshes).

DemoApplication:
- Shadows (enable/disable through 'g' or DemoApplication::setShadows(bool)).
- Texture can be enable/disable through 'u'

CDFramework:
- fixed compilation issues.
2008-07-28 04:33:55 +00:00
erwin.coumans
016db0b3c5 Bind the SplitImpulse button to SimulationParameters and use the Objective-C SplitImpulse variable
Thanks to Shamyl Zakariya for the OSX Interface Builder help!
2008-07-16 23:58:23 +00:00
erwin.coumans
6f8b396575 use different namespace for SPU version of btGjkEpa2 to avoid name clashes. 2008-07-14 17:19:50 +00:00
erwin.coumans
8f3e9603f3 + fixed issue related to temporary/root collision shape in btCollisionObject
+ normalize plane normal input for btStaticPlaneShape
+ fixed issue related to swapped collision detectors (SphereTriangleDetector in particular)
Thanks a lot to Andrey Tuganov for reporting the issue and his reproduction case ( http://www.bulletphysics.com/Bullet/phpBB3/viewtopic.php?f=9&t=2143 )
2008-07-11 05:39:31 +00:00
erwin.coumans
b66e5350d0 rename HasHit method to hasHit
rename AddSingleResult to addSingleResult
moved collision filtering for btCollisionWorld::rayTest and btCollisionWorld::convexSweepTest from argument to the callback needsCollision
2008-07-09 23:30:21 +00:00
erwin.coumans
2c224b41c5 bump up the version to 2.70, and add (non-working) button for OSX template 2008-07-09 05:13:18 +00:00
erwin.coumans
dcd57f333b + improved KinematicCharacterController
+ improved btSubsimplexConvexCast, btContinuousConvexCollision and btGjkConvexCast to support configuration that start in touching/penetration, required for 'sliding'.
+ added files to CMakeLists.txt for CharacterController
+ bump up version to 2.70 (preparation for beta)
2008-07-09 00:08:49 +00:00
erwin.coumans
b6af86bd98 need to include <windows.h> before glut.h (issue with glui.h) 2008-07-03 23:24:56 +00:00
erwin.coumans
dbc464f831 Applied patch from Alex Silverman, to swap the partId/triangleId correctly.
http://code.google.com/p/bullet/issues/detail?id=54
Thanks for the patch!
2008-06-26 23:52:39 +00:00
erwin.coumans
e854a5133b add support for non-power-of-2 dma sizes (for small dma transfers)
add setBroadphase
2008-06-24 02:15:06 +00:00
erwin.coumans
d16c1b615f pass in reference to actual contact point in cache, rather then temporary value, should fix issue 53
http://code.google.com/p/bullet/issues/detail?id=53
Thanks Alex Silverman for reporting and suggested fix
Changed addContactPoint to lowercase
2008-06-22 03:30:55 +00:00
erwin.coumans
8634b6ba14 fixed a few issues with BulletColladaConverter/ColladaConverter.cpp, related to constraints. 2008-06-05 05:09:47 +00:00
erwin.coumans
35083aae4a moved predictUnconstraintMotion to SPU 2008-06-04 02:39:37 +00:00