erwin.coumans
f7092c0767
version update to 2.74
2009-02-06 05:02:33 +00:00
erwin.coumans
2162f6663d
disable help text by default in AllBulletDemos (text slows down many graphics cards)
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improve CollisionDemo.cpp, show multi-contact generation using perturbation
improve ColladaConverter: add hinge/point 2 point constraint conversion support, add btScaledTriangleMeshShape support
Fix Dynamica MayaPlygin: remove 'active' flag, it has to be replaced by mass=0 for active, mass<>0 for passive
Added missing projectfiles
Fixed single-shot contact generation. it is disabled by default to improve performance
Bugfixes for character controller, thanks to John McCutchan for reporting
Constraint solver: better default settings
btDefaultAllocator: aligned allocator uses non-aligned allocator (instead of directly malloc/free)
disable memalign by default, use Bullet's aligned allocator
2009-02-06 03:20:43 +00:00
rponom
2766d19d65
Bug in 6DOF constraint fixed
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Twist is now locked when twistSpan == 0 for btConeTwistConstraint
Hinge axis for rigidBodyB is no longer flipped
2009-02-06 00:04:32 +00:00
erwin.coumans
f4ad4b9d00
add generic btConeTwistConstraint::setLimit, and change defaults for limit drawing
2009-02-04 02:41:16 +00:00
rponom
2f23237185
Improved and more stable btConeTwistConstraint (thanks to Edy Boxerman)
2009-02-04 02:11:45 +00:00
erwin.coumans
0754876d77
Calculate multiple contact points (for convex-convex and convex-plane) when less then 3 points exist in the persistent manifold.
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Uses the normal pertubation method, described by Gino van den Bergen: http://www.bulletphysics.com/Bullet/phpBB3/viewtopic.php?f=4&t=288&p=888#p888
Made btRigidBody::getInvInertiaDiagLocal const, thanks to abhikp (http://code.google.com/p/bullet/issues/detail?id=183 )
2009-02-03 00:54:01 +00:00
erwin.coumans
57fb21879b
Expose various advanced friction options to the developer, and use a higher-quality friction model by default, to match ODE quickstep constraint solver.
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Thanks to Martijn Reuvers for bringing this up, and reproduction case.
See issue here: http://code.google.com/p/bullet/issues/detail?id=177
2009-01-20 01:21:48 +00:00
erwin.coumans
d1263be23f
Fix compile error: invalid initialization of non-const reference of type ‘btVector3&’ from a temporary of type ‘btVector3’
2009-01-16 05:21:54 +00:00
rponom
e7ca0e6a9c
Bug in Generic 6DOF joint fixed
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Debug visualization of joint constraints was added
2009-01-16 03:04:07 +00:00
rponom
33fe793bcd
a bug in the btHingeConstraint motor for SIMD solver fixed
2009-01-13 20:23:29 +00:00
john.mccutchan
ff274a2e77
Allow setting up axis on kinematic character controller
2009-01-12 17:11:35 +00:00
rponom
682dd3262b
Bug in the sign of linear motor force for btSliderConstraint fixed
2009-01-09 00:32:06 +00:00
john.mccutchan
a8ec916af0
Added Height Field Fluid Demo to Bullet. All code stored in the Demos/HeightFieldFluidDemo directory for now.
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Please see HfFluidDemo.cpp for examples of how to use the height field fluid along with buoyant collision shapes.
The implementation is still lacking in my ways:
1) Need to complete more collision algorithms for buoyant collision shapes
2) Support compound buoyant shapes
3) The buoyancy model isn't that great
4) Fluid volume can be lost over time
2009-01-08 22:53:23 +00:00
rponom
1991bf3013
Added getInfo1()/ getInfo2() code for joints to support the new SIMD constraint solver
2008-12-25 02:13:46 +00:00
erwin.coumans
8ed2db9b42
finally applied this 'getGravity' patch, so getGravity matches setGravity.
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Thanks to Evgeny for the report/patch:
http://www.bulletphysics.com/Bullet/phpBB3/viewtopic.php?f=9&t=1852
http://code.google.com/p/bullet/issues/detail?id=23
2008-12-09 02:16:05 +00:00
erwin.coumans
b89b71b38d
improving the SSE constraint solver performance: avoid a FPU/minus operation, by replacing a _mm_add_ps(-normal,X) by _mm_sub_ps(X,normal)
2008-12-03 17:40:01 +00:00
erwin.coumans
452fd24501
use 0.2 for erp, 0.4 makes stacks very spungy
2008-12-03 06:09:25 +00:00
erwin.coumans
a064fd2052
Use the opposite constraint axis inside the constraint solver for the second object (-normal).
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This makes it easier to port existing constraints and makes it 100% compatible with ODE quickstep constraint layout (getInfo2)
2008-12-03 04:52:23 +00:00
erwin.coumans
76b3e44117
Enable contact constraint in the obsolete/experimental SpuParallellSolverTask. It will be replaced by a better parallel constraint solver.
2008-12-02 07:39:13 +00:00
erwin.coumans
5383ed4930
+ need to reset rigid body using 'setCenterOfMassTransform' to reset world inertia tensor
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+ fixes in compound algorithm -> recompute contact points
+ add debug drawing to some demos.
+ revert btJacobianEntry change
+ replace dCROSSMAT by btVector3::getSkewSymmetricMatrix
2008-12-02 04:01:56 +00:00
erwin.coumans
bfa8ebfbd8
fixes to keep compiler and unix/libspe developers happy
2008-12-01 16:22:43 +00:00
erwin.coumans
dd21959709
Minor fixes to keep trunk compiling, while doing the refactoring.
2008-12-01 07:24:39 +00:00
erwin.coumans
7341c6ee7e
Minor fixes to keep trunk compiling, while doing the refactoring.
2008-12-01 06:55:27 +00:00
erwin.coumans
e80feca36b
Big work-in-progress refactoring of the constraint solver:
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1) Add fast branchless SIMD support for constraint solver (Windows only until we get other contributions).
See resolveSingleConstraintRowGenericSIMD in Bullet/src/BulletDynamics/ConstraintSolver/btSequentialImpulseConstraintSolver.cpp
resolveSingleConstraintRowGenericSIMD can be used for all constraints, including contact, point 2 point, hinge, generic etc.
2) During this refactoring, all constraints support the obsolete 'solveConstraintObsolete' while we add 'getInfo1' and 'getInfo2' support.
This interface is almost identical interface to Open Dynamics Engine, to make it easier to port Dantzig LCP solver.
3) Some minor refactoring to reduce huge constructor overhead in math classes.
2008-12-01 06:41:25 +00:00
erwin.coumans
82047e601e
updated Bullet sequential impulse constraint solver, so it matches 100% ODE PGS quickstep solver innerloop, mainly by renaming variables...
2008-11-26 00:27:35 +00:00
erwin.coumans
7dda192bfc
duplicate class name causes crashes, thanks to Nado and mickey for the report
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http://bulletphysics.com/Bullet/phpBB3/viewtopic.php?t=2884
2008-11-20 19:18:48 +00:00
erwin.coumans
decf91a34d
Made btCollisionWorld::convexSweepTest and btGhostObject::convexSweepTest consistent. Both have an optional last argument for allowedCcdPenetration.
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Bugfix due to recent change in friction in constraint solver.
2008-11-19 19:55:14 +00:00
erwin.coumans
686accab16
+ repaired SpuParallellSolverTask: support for warmstarting and added btAssert for constraint sizes that exceed CONSTRAINT_MAX_SIZE
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+ Share some more code between SpuParallelSolver and btSequentialImpulseConstraintSolver (both use btSolverBody now)
Lack of warmstarting reported here: http://bulletphysics.com/Bullet/phpBB3/viewtopic.php?f=9&t=2858
+ allow btBoxBoxDetector to execute on SPU.
2008-11-16 05:48:42 +00:00
erwin.coumans
29bfd06af7
Disable friction warmstarting by default, removing second friction direction. This gives a large performance increase.
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friction warmstarting can be turned on using:
dynamicsWorld ->getSolverInfo().m_solverMode |= SOLVER_USE_FRICTION_WARMSTARTING;
2008-11-15 22:20:55 +00:00
erwin.coumans
a5c18db854
fix CMake install for CMAke 2.6 -> version GREATER then 2.5
2008-11-15 03:48:24 +00:00
erwin.coumans
5feea39803
Fix compilation for MSVC 6.0 for Bullet and COLLADA DOM.
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Fix issues with btDbvt: use ATTRIBUTE_ALIGNED16
Removed several places where variable was declared within for statement: for (int i=0; should be int i; for (i=0
2008-11-12 18:37:05 +00:00
erwin.coumans
1381394dd8
reverted 'getActiveObjects', island management will be improved for Bullet 2.74 release.
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The implementation was error-prone and could lead to crashes.
See http://code.google.com/p/bullet/issues/detail?id=128
2008-11-11 16:19:20 +00:00
erwin.coumans
85341fee2a
fix more places in btSoftBody that assume btRigidBody (it wasn't designed to support btCollisionObject/btGhostObject).
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Add another 'findActiveObject'
2008-11-10 21:33:11 +00:00
erwin.coumans
049270bb29
add Character to Jamfile
2008-11-08 22:49:16 +00:00
erwin.coumans
556241c92f
updated build system for BulletDynamics/Character files
2008-11-08 21:46:21 +00:00
erwin.coumans
5dac27e694
fix in GIMPACT, reported here: http://code.google.com/p/bullet/issues/detail?id=118
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tweak character margin for smoother sliding (needs to be fixed properly)
2008-11-08 21:33:37 +00:00
erwin.coumans
f9aa7f3b53
Add Character control to btDiscreteDynamicsWorld (moved btCharacterControllerInterface/btKinematicCharacterController functionality from demo)
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Remove ibmsdk from CcdPhysicsDemo and CollisionDemo
2008-11-08 21:01:20 +00:00
erwin.coumans
ce0bdd891d
added synchronizeSingleMotionState, thanks Chunky.
2008-11-08 19:34:05 +00:00
erwin.coumans
075ba0b9d9
Enabling USE_SEPDISTANCE_UTIL2 requires 100% reliable distance computation, but there are issues with large size rations. todo: fix this
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Make synchronizeMotionStates() pure virtual in btDynamicsWorld and public in btDiscreteDynamicsWorld. Thanks Chunky.
2008-11-08 19:27:53 +00:00
erwin.coumans
f6dcf94f25
Reduce default memory pool sizes (will use heap on overflow anyway), fits better with iPhone and consoles
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Debug drawer needs to iterate over all objects, not just active
2008-11-08 06:37:48 +00:00
erwin.coumans
1996004b01
removed a few unused variables
2008-11-08 05:29:19 +00:00
erwin.coumans
86353f0ad8
add btActivationCollisionAlgoritm to fix deactivation problems, reported here:
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http://bulletphysics.com/Bullet/phpBB3/viewtopic.php?f=9&t=2616
provide access to active objects, requested here:
http://code.google.com/p/bullet/issues/detail?id=128
2008-11-07 03:37:14 +00:00
erwin.coumans
9aadc53322
Add VERSION to CMake build.
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http://code.google.com/p/bullet/issues/detail?id=137
Removed TerrainDemo from AllBulletDemos, it isn't properly tested (has grinds to a halt after running it for a while, shooting some objects on it).
2008-11-07 00:10:29 +00:00
erwin.coumans
e9df33a6c5
fix issue, related to hard-coded rollaxis index, should use m_indexForwardAxis
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Thanks Joerg, luding.org
2008-11-06 07:07:56 +00:00
erwin.coumans
2daf428386
updated CMake support: remove Lib prefix, to facilitate Apple Framework support, add App prefix for demos
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See discussion here: http://code.google.com/p/bullet/issues/detail?id=129
2008-11-06 06:54:35 +00:00
erwin.coumans
108c88af41
Applied Cmakelist patch, adding Apple Framework support
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Disable libxml LIBXML_MODULE_EXTENSION
Fixed include path in btConeTwistConstraint (it should be relative to src folder, not using ../../ )
Thanks to ejtttje, http://code.google.com/p/bullet/issues/detail?id=129
2008-11-06 06:02:38 +00:00
erwin.coumans
f964c2f644
fix Cmake build files (CMakeList.txt) so it works with Cmake 2.4 again (only INSTALL feature requires Cmake 2.6)
2008-11-05 02:34:01 +00:00
erwin.coumans
8e0ee0ad74
Removed assert from rigidbody::setLinearVelocity/rigidbody::setAngularVelocity -> it can be useful for special effects.
2008-11-04 21:18:43 +00:00
erwin.coumans
ef7d5e462d
added TARGET_LINK_LIBRARIES, although commented-out (it might help others who want to enable shared libraries)
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http://code.google.com/p/bullet/issues/detail?id=97&can=1
2008-11-04 10:49:02 +00:00
erwin.coumans
325fc0bab0
Improve CMake support:
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Add CMake install support for libbulletmath,libbulletcollision,libbulletdynamics,libbulletsoftbody,and toplevel include files
Options to enable/disable BUILD_DEMOS and BUILD_ETRAS
Fixed compile issue in BulletMultiThreaded
Fixed double-precision issues with btMatrix3x3::getEulerZYX
2008-11-04 10:36:27 +00:00