ejcoumans
3d3d24afa9
refit tree needs an aabbMin/aabbMax
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improved unquantization for quantized trees
reverted heightfield quantize
2008-02-28 02:55:25 +00:00
johnmccutchan
94586390b6
IBM CELL SDK 3.0 fixes
2008-02-28 00:07:00 +00:00
ejcoumans
f51ac89dbe
add support for 16bit indices and 3-float vertices (instead of btVector3 which is 4float) in
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in btTriangleMesh container and ColladaConverter.
btTriangleMesh now derives from btTriangleIndexVertexArray, so it can be used for meshes on SPU
2008-02-18 04:23:50 +00:00
ejcoumans
9aec3255ef
add support for 16bit indices and 3-float vertices (instead of btVector3 which is 4float) in
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in btTriangleMesh container and ColladaConverter.
compile issue with PlatformDefinitions in GDC demo.
2008-02-18 01:37:30 +00:00
ejcoumans
fc333d2e18
updated Jam and CMake build files for new Extras/ConvexHull library
2008-02-13 08:15:58 +00:00
ejcoumans
eeb78b8d45
free memory for btShapeHulls, keep track of it in GL_ShapeDrawer.
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move btShapeHull and btConvexHull into its own library in Extras/ConvexHull (it allocates memory using mem/delete and refactoring into using btAlignedAlloc/Free takes too much time)
fix heightfield / btOptimizedBvh for quantization, so that raycast can use quantized aabb (clamp up for maxima and down for minima)
work-in-progress (update projectfiles etc)
2008-02-13 07:14:19 +00:00
johnmccutchan
65ce92885b
Don't fallback to getAabbSlow in btCapsuleShape
2008-02-13 03:07:25 +00:00
johnmccutchan
1ac223ca2a
Properly set normalInWorldSpace and don't doubly rotate normal for convex vs. convex cast.
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Fixes this issue: http://www.bulletphysics.com/Bullet/phpBB3/viewtopic.php?f=9&t=1784
2008-02-11 19:16:04 +00:00
ejcoumans
fe4e81ebff
- support both 32bit and 16bit indices in ColladaConverter
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- added triangle part/index into btManifoldPoint
2008-02-09 03:34:53 +00:00
ejcoumans
7ca3020133
removed some dependencies
2008-02-08 23:22:31 +00:00
johnmccutchan
d70a25ff6d
Apply lsgmasa's fix for convex cast against collision world.
2008-02-08 19:56:46 +00:00
ejcoumans
618263163c
add support for X,Z axis aligned capsules
2008-02-08 01:11:05 +00:00
ejcoumans
ff3b7f0c0f
set applied impulse to zero, when replacing an existing contact point
2008-02-07 08:18:26 +00:00
ejcoumans
a4e63aed00
- DemoApplication, debug text rendering was broken, glLoadIdentity() missing
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- copy user data over to child shape
- added applied impulse to btManifoldPoint
- add ContactProcessedCallback (needs test/demo)
- didn't copy over m_additionalDampingFactor into btRigidBody.
2008-02-07 08:00:16 +00:00
ejcoumans
f22d338959
added btCapsuleShapeX and btCapsuleShapeZ, for X and Z upaxis capsules. The default btCapsuleShape stays Y-axis, for backwards compatibility.
2008-02-07 00:34:06 +00:00
ejcoumans
d88ba6063e
replaced malloc/free by btAlignedAlloc and btAlignedFree
2008-02-06 00:10:18 +00:00
johnmccutchan
023f25c539
Add a btTypedUserInfo field to btTypedConstraint
2008-02-05 18:57:06 +00:00
johnmccutchan
cb79016591
Make btTypedUserInfo::~btTypedUserInfo() virtual
2008-02-05 18:56:30 +00:00
johnmccutchan
d368ef3d71
Remove name field and replace it with btTypedUserInfo field
2008-02-05 18:55:05 +00:00
johnmccutchan
7be6c98c60
Minor changes to btTypedUserInfo
2008-02-05 18:53:50 +00:00
ejcoumans
39ecc2ab7e
error C2374: 'i' : redefinition; multiple initialization
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make MSVC 6.0 build again.
This code breaks:
for (int i=0;....
for (int i=0;....
use
int i;
for (i=0;...
for (i=0;...
instead ;-)
2008-02-05 05:55:25 +00:00
johnmccutchan
bc3b099034
Added btTypedUserInfo.h. This will be used
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to store extra information in the btCollisionShape
and btCollisionObject classes.
2008-02-01 20:19:25 +00:00
ejcoumans
5399a9ae8c
fixes to compile/share more code between SPU and PPU
2008-02-01 03:35:54 +00:00
johnmccutchan
8fff5c54e9
Added name fields to Collision Object and Shape.
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Added name field to Typed Constraint.
Added accessor for gravity in dynamics world.
2008-01-30 01:52:07 +00:00
ejcoumans
d3e4d87521
added a paper name for info in exponential map, part of the Bullet motion equation
2008-01-28 02:09:17 +00:00
ejcoumans
923f1411d7
Disable a recent new optimization for ray-aabb in btOptimizedBvh, it has some issues.
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///thanks Joerg/hiker for the reproduction case!
///http://www.bulletphysics.com/Bullet/phpBB3/viewtopic.php?f=9&t=1858
2008-01-28 01:34:48 +00:00
johnmccutchan
2addd46f4b
Further refactoring of btConvexHull.
2008-01-24 22:22:36 +00:00
ejcoumans
a267152945
fix doubleprecision build
2008-01-24 02:41:45 +00:00
ejcoumans
30e1c56520
fix doubleprecision build
2008-01-24 02:40:15 +00:00
ejcoumans
7d4b879c4b
bumped up version to 2.67
2008-01-24 02:12:09 +00:00
ejcoumans
03a05c25af
removing a lot of unwanted code from btConvexHull (more refactoring will follow)
2008-01-24 01:08:15 +00:00
ejcoumans
af85183a48
fixed to get MacOSX to compile, added new files to CMakeLists.txt
2008-01-23 23:13:31 +00:00
ejcoumans
127d911c9d
Added Stan Melax Convex Hull utility under Zlib license, Thanks Stan!
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Use this Convex Hull to create a renderable shape, using btHullShape, Thanks to John McCutchan
2008-01-23 22:24:45 +00:00
ejcoumans
6eb97cd966
added debug rendering for planeshape
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added void* userpointer (+getUserPointer/setUserPointer) to each btCollisionShape
2008-01-23 03:06:15 +00:00
ejcoumans
63dc666bf6
fix for static planeshape and spheres, need to use the getSupportingVertex with margin for proper contact point location.
2008-01-23 02:42:14 +00:00
ejcoumans
f12f04fb97
optimization: only call solveGroup if there is some work: avoid virtual function call, its overhead can be excessive
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based on 3000 body benchmark
2008-01-18 07:10:08 +00:00
ejcoumans
c0055bdb4a
removed some profiling in the innerloop, it hurts performance
2008-01-18 06:48:55 +00:00
johnmccutchan
41e9491402
Move unquantize from btOptimizedBvh.cpp to btOptimizedBvh.h
2008-01-14 23:47:05 +00:00
johnmccutchan
15cdd9de8e
Rename btCollisionWorld::convexTest to btCollisionWorld::convexSweepTest. The new test sweeps the convex shape against all objects in the world taking into account the orientation specified in the from and to transformations.
2008-01-11 20:18:29 +00:00
ejcoumans
2c00af5dc9
removed duplicate .cpp entries in CMakeLists.txt
2008-01-03 04:55:34 +00:00
ejcoumans
d051e2eacb
First commit of 2008, Happy New Year!
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Add option to compile without btClock and without profiling: comment out USE_BT_CLOCK, and #define BT_NO_PROFILE
Fixed typo/case in #include "LinearMath/btQuickProf.h", in SpuParallelSolver.cpp
Removed unnecessary files from libxml CMakeLists.txt
2008-01-03 04:42:00 +00:00
ejcoumans
7897368754
updated version to 2.66
2007-12-17 05:08:53 +00:00
ejcoumans
17a214a2b3
- Added btRigidBodyConstructionInfo, to make it easier to set individual setting (and leave other untouched) during rigid body construction.
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This was harder using default arguments. Thanks Vangelis Kokkevis for pointing this out.
- Fixed memoryleak in the ConstraintDemo and Raytracer demo.
- fixed issue with clearing forces/gravity at the end of the stepSimulation, instead of during internalSingleStepSimulation.
Thanks chunky for pointing this out: http://www.bulletphysics.com/Bullet/phpBB3/viewtopic.php?f=9&t=1780
- Disabled additional damping in rigid body by default, but enable it in most demos. Set btRigidBodyConstructionInfo m_additionalDamping to true to enable this.
- Removed obsolete QUICKPROF BEGIN/END_PROFILE, and enabled BT_PROFILE. Profiling is enabled by default (see Bullet/Demos/OpenGL/DemoApplication.cpp how to use this).
User can switch off profiling by enabling define BT_NO_PROFILE in Bullet/src/btQuickprof.h.
2007-12-17 04:26:36 +00:00
ejcoumans
8feabf889b
fix in CMakeLists.txt
2007-12-15 03:33:23 +00:00
ejcoumans
61ffa6a1b5
Updated cmake files, added header files, Thanks John McCutchan
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re-autogenerated msvc projectfiles with new HelloWorld/BulletMultiThreaded Demo
Minor fixes
2007-12-15 02:48:24 +00:00
ejcoumans
d7354e5387
get SequentialThreadSupport to compile on the Mac
2007-12-14 06:21:51 +00:00
ejcoumans
9e25108b06
use freeglut by default under Windows
2007-12-14 02:48:53 +00:00
ejcoumans
961c38269b
Added address to debug memory allocator
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Renamed 'free' in 'freeMemory' to avoid name clashes with some Microsoft debugging tools.
2007-12-14 01:45:13 +00:00
ejcoumans
599579803e
Added portable non-parallel implementation for btThreadSupportInterface: SequentialThreadSupport, Thanks John McCutchan (JMC)
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Added CMake support for BulletMultiThreaded.
2007-12-13 03:47:47 +00:00
ejcoumans
947dc8d33d
Moved the 'btRigidBody::clearForce' to the end of the stepSimulation, instead of in each substep.
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Should help with this issue, reported here: http://www.bulletphysics.com/Bullet/phpBB3/viewtopic.php?f=9&t=1601
We can optionally leave out the 'clearForces'.
Thanks everyone for the discussion.
2007-12-12 02:53:51 +00:00