1a2c3c0ee99ed23a6a14891e5b78d773ec554b5c
with permission of the original author. The Lemke implementation is not fully working yet: 1) we need to convert the lo-high LCP problem into a problem without the lo/high 2) we need to sort out the remaining instabilities, and report a failure if the max loopcount is reached etc. We replaced the fmatvec library with our own LinearMath/btMatrixX.h, and STL std::vector with btAlignedObjectArray Removed some warnings/potential issues: use fuzzyZero instead of isZero, and some warnings, related to this issue 756
Bullet is a 3D Collision Detection and Rigid Body Dynamics Library for games and animation. Free for commercial use, including Playstation 3, open source under the ZLib License. See the Bullet_User_Manual.pdf for more info and visit the Bullet Physics Forum at http://bulletphysics.org
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