65cdd7146fcccf71433594f298e2152f5baeef08
http://bulletphysics.com/Bullet/phpBB3/viewforum.php?f=9 Generally, however, it is best to avoid copying entire arrays, but use a reference. typedef btAlignedObjectArray<btSomeClass> Array; Array a; Array b = a;//avoid this whenever possible This is much better: Array& b = a;//use a reference const Array& b = a; //or const reference
Bullet is a 3D Collision Detection and Rigid Body Dynamics Library for games and animation. Free for commercial use, including Playstation 3, open source under the ZLib License. Discrete and continuous collision detection, integrated into Blender 3D, and COLLADA 1.4 Physics import. See the Bullet_User_Manual.pdf for more info and visit the Bullet Physics Forum at http://bulletphysics.com
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