6db1b932fd6e2d04d2ed5f409d7c6a0e95d89c04
The btAxisSweep3 didn't suffer from this issue, because proxies were always allocated in-order, as part of an array.
Bullet is a 3D Collision Detection and Rigid Body Dynamics Library for games and animation. Free for commercial use, including Playstation 3, open source under the ZLib License. Discrete and continuous collision detection, integrated into Blender 3D, and COLLADA 1.4 Physics import. See the Bullet_User_Manual.pdf for more info and visit the Bullet Physics Forum at http://bulletphysics.com
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