erwin.coumans a216ce4bf6 apply patch for convex decomposition performance improvements, thanks to Tuan Kuranes:
http://code.google.com/p/bullet/issues/detail?id=199
Fix in soft body collision, adding collision margin twice (was visible when rigid body spheres rested on cloth)
2009-02-28 00:21:30 +00:00
2008-11-07 05:17:13 +00:00
2006-05-25 19:18:29 +00:00
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2008-12-03 06:20:23 +00:00
2009-02-06 05:02:33 +00:00
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2006-05-26 17:56:14 +00:00
2008-10-02 22:48:03 +00:00
2007-10-21 05:59:16 +00:00
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2007-02-26 05:18:52 +00:00
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2009-02-06 05:02:33 +00:00

Bullet is a 3D Collision Detection and Rigid Body Dynamics Library for games and animation.
Free for commercial use, including Playstation 3, open source under the ZLib License.
Discrete and continuous collision detection, integrated into Blender 3D, and COLLADA 1.4 Physics import. 

See the Bullet_User_Manual.pdf for more info and visit the Bullet Physics Forum at
http://bulletphysics.com
Description
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Readme 258 MiB
Languages
Wavefront Object 70.5%
C++ 13%
Mathematica 8.2%
COLLADA 5.8%
C 2%
Other 0.4%