erwin.coumans aef97d6015 Share btGjkPairDetector, btGjkEpa2, btVoronoiSimplexSolver with SPU/Multithreaded implementation (remove duplicate code)
Make btTypedConstraint and btPersistentManifold both derive from btTypedObject to make SPU-side generic constraint solver easier.

Note: all build systems need to be updated: remove SpuVoronoiSimplexSolver.cpp, SpuGjkPairDetector.cpp, SpuEpaPenetrationDepthSolver.cpp, SpuGjkEpa2.cpp
2009-08-07 08:57:56 +00:00
2009-07-16 06:23:04 +00:00
2008-11-07 05:17:13 +00:00
2006-05-25 19:18:29 +00:00
2009-05-23 01:51:02 +00:00
2008-10-03 21:00:57 +00:00
2007-06-13 05:00:42 +00:00
2006-08-11 23:01:25 +00:00
2006-05-25 19:18:29 +00:00
2006-05-25 19:18:29 +00:00
2008-12-03 06:20:23 +00:00
2009-07-16 06:23:04 +00:00
2006-05-26 17:56:14 +00:00
2008-10-02 22:48:03 +00:00
2007-10-21 05:59:16 +00:00
2006-05-25 19:18:29 +00:00
2007-02-26 05:18:52 +00:00
2006-12-15 19:14:36 +00:00
2006-12-15 19:14:21 +00:00

Bullet is a 3D Collision Detection and Rigid Body Dynamics Library for games and animation.
Free for commercial use, including Playstation 3, open source under the ZLib License.
Discrete and continuous collision detection, integrated into Blender 3D, and COLLADA 1.4 Physics import. 

See the Bullet_User_Manual.pdf for more info and visit the Bullet Physics Forum at
http://bulletphysics.com
Description
No description provided
Readme 258 MiB
Languages
Wavefront Object 70.5%
C++ 13%
Mathematica 8.2%
COLLADA 5.8%
C 2%
Other 0.4%