Commit Graph

136 Commits

Author SHA1 Message Date
ejcoumans
4050da0e2f One of the last parts of the refactoring (hopefully), made most members of btCollisionObject protected.
Also did some work on improving the constraint solver.
2006-11-02 03:42:53 +00:00
ejcoumans
82ba30caa6 fixed 2 issues, one related to wrong 'safety' catch for large objects
and COLLADA constaints didn't recognize rigid body names
2006-10-31 02:11:29 +00:00
ejcoumans
b14ccdaa57 rename treshold into thresold (spelling mistake)
added cr/linefeed at end of btDefaultMotionState.h
2006-10-30 05:06:46 +00:00
ejcoumans
6232763f9e fixed debugDraw colors (thanks pcOde http://continuousphysics.com/Bullet/phpBB2/viewtopic.php?t=642 ) 2006-10-29 18:54:09 +00:00
ejcoumans
733e135753 made the BulletDino a c-demo, to demonstrate future Bullet C-API 2006-10-29 16:26:19 +00:00
ejcoumans
507a06bc06 fixed Dino demo for Mac OS X 2006-10-29 14:48:55 +00:00
ejcoumans
82b310c9cd prepared to add BulletDino, and made ForkLiftDemo compile (no functionality yet) 2006-10-29 06:34:58 +00:00
ejcoumans
d6c6cbaee6 enabled the vehicle demo again (still needs lots of tuning before it drives well)
fixed some warnings
2006-10-29 03:36:16 +00:00
ejcoumans
caca3a1ca2 commented out some unused headerfile in the demo 2006-10-28 02:17:54 +00:00
ejcoumans
3fe3b11924 use Dispatcher in ConcaveConvexCollisionAlgorithm (so it uses the registered collision algorithm, not hardcoded convexconcave)
improved performance of constraint solver by precalculating the cross product/impulse arm
added collision comparison code: ODE box-box, also sphere-triangle
added safety check into GJK, and an assert for AABB's that are very large
write partid/triangle index outside of GJK
2006-10-28 02:06:19 +00:00
ejcoumans
7987be45c5 added Pierre's PenetrationTestBullet.cpp
See http://continuousphysics.com/Bullet/phpBB2/viewtopic.php?t=638
2006-10-27 21:22:29 +00:00
ejcoumans
289c5ca7fe improvements/bugfixes related to kinematic(animated) objects, synchronizeMotionStates 2006-10-19 15:20:38 +00:00
ejcoumans
d11572a4d7 case-issue, QuickProf->Quickprof 2006-10-19 05:33:36 +00:00
ejcoumans
940e753086 made demos working for realtime 2006-10-18 04:32:00 +00:00
ejcoumans
33b3ec94f1 more fixes, related to introduction of btMotionState, and using realtime timestep 2006-10-18 04:01:07 +00:00
ejcoumans
3a6942fb91 processed a lot of feedback: added 'realtime' simulation with fixed substeps (and clamping maximum number of substeps), this means that when stepSimulation is called with smaller timesteps then 'fixed substep' the motionstate is interpolated.
renamed m_ccdSweptSphereRadius,
enabled wireframe debugDrawObject (using debugDrawer)
2006-10-18 03:28:42 +00:00
sjbaker
ef993557fe Fixed elevation wrap-around problem in Demo's. 2006-10-15 19:10:30 +00:00
ejcoumans
b476223c45 added/documented some options 2006-10-14 00:16:55 +00:00
ejcoumans
3db4afa4ec disable comparison by default 2006-10-14 00:06:46 +00:00
ejcoumans
d878885db4 updated quickstep solver (for comparison), enabled GPU physics again (but WIN32 doesn't have the VertexTextureSupport enabled) 2006-10-13 23:58:52 +00:00
ejcoumans
2c66be25fc added cleanup memory for BasicDemo, and another pragma warning ignore 2006-10-13 23:24:09 +00:00
ejcoumans
f3b9dcd714 modified triangle mesh generation, to use btTriangleMesh, which is easier to build then the striding index/vertex arrays alternative. 2006-10-11 20:45:11 +00:00
ejcoumans
a337372905 added first draft of C-API, btConvexHullShape takes float* instead of btPoint*, added getGravity to btRigidBody 2006-10-11 06:07:14 +00:00
ejcoumans
f3eb3cfa37 Added a very basic dynamics demo, only using spheres (and optionally boxes) 2006-10-09 20:41:18 +00:00
ejcoumans
bf847b839a another large series of changes, related to the refactoring.
CompoundShapes are tricky to manage with respect to persistent contact points and swapped order of btCollisionObjects,
During dispatch, finding an algorith etc. order can be swapped.
fixed several other issues, related to SimpleBroadphase (removing a proxy was not working)
2006-10-06 05:22:13 +00:00
ejcoumans
97b287a6bc updated Jam buildsystem to link properly under systems that rely on strict ordering of the link libraries 2006-10-05 14:05:09 +00:00
ejcoumans
71393bac40 updated buildstuff, collada-dom is now colladadom (should make VisualStudio 6 users happy) 2006-10-04 23:54:22 +00:00
ejcoumans
323a1046fd Cleaned up/simplified construction of a btRigidBody
Fixed memoryleak in btOptimizedBvh (delete []m_contiguousNodes;)
Changed DemoApplication::localCreateRigidBody, so it adds the rigidbody to the btDynamicsWorld.
Added check for duplicate objects in world when adding.
Added assert to prevent setLinearVelocity on static rigidbodies
Added btCollisionFilterGroups to btBroadphaseProxy
removed duplicate 'btBroadphaseProxy*	m_broadphaseProxy;' in btRigidBody
2006-10-04 23:46:27 +00:00
ejcoumans
d85ecfe5c2 removed more duplicate iterators 2006-10-03 18:01:24 +00:00
sjbaker
2aaab1ab1a Assorted cleanup of compilation warnings. Also fixed some actual errors:
#include "renderTexture.h"...when the file is actually called 'RenderTexture.h'.
2006-10-01 00:08:09 +00:00
ejcoumans
62bdd2bde2 don't crash when no debugdrawer is available, added some damping for the constraint demo 2006-09-30 03:16:02 +00:00
ejcoumans
dcf007ca38 more refactoring for CMake buildsystem 2006-09-30 02:51:35 +00:00
ejcoumans
c9e468b127 update buildsystem for recent refactoring 2006-09-30 02:40:55 +00:00
ejcoumans
01a6290cf7 more refactoring, restored some profiling and some debugging 2006-09-30 02:26:51 +00:00
ejcoumans
d38549aa54 more refactoring, removed PhysicsInterface, cleaned up demos to make use of btDynamicsWorld derived classes.
removed two cached optimizations, type in btTransform and cached inverse transform (todo: test performance impact)
committed fixes that make the code adhere to 'who creates it, also destroys it'
2006-09-30 01:36:39 +00:00
ejcoumans
fc9319ee43 refactoring: added basic text in DemoApplication (not all keys are hooked up yet) 2006-09-28 01:56:34 +00:00
ejcoumans
c473bd69ce refactoring 2006-09-28 01:28:16 +00:00
ejcoumans
5b2d6af1ef refactoring: re-ordered libs 2006-09-28 01:27:48 +00:00
ejcoumans
2b1657b1dd Refactoring: another huge number of changes, renamed methods to start with lower-case. 2006-09-28 01:11:16 +00:00
ejcoumans
d0f09040e9 fixed some merging conflicts 2006-09-27 20:58:49 +00:00
ejcoumans
eb23bb5c0c merged most of the changes from the branch into trunk, except for COLLADA, libxml and glut glitches.
Still need to verify to make sure no unwanted renaming is introduced.
2006-09-27 20:43:51 +00:00
ejcoumans
37a53ee7d9 small cleanup in the DemoApplication, removed references to obsolete PHY_ShapeProps/PHY_MaterialProps
removed deletion of motionstate in CcdPhysics/CcdPhysicsController destructor
disabled m_type optimization in SimdTransform (making the memory size 64 byte, potentially more cache friendly)
fixed a bug in island generation, causing the activation not propagating in one frame, but one 'layer' of rigidbodies at a time
2006-09-26 18:59:29 +00:00
ejcoumans
0e04cfc806 First stage in refactoring Bullet: moved Bullet Collision and Dynamics and LinearMath into src folder, and all files in Collision Detection and Dynamics have bt prefix.
Made all buildsystems to work again (jam, msvc, cmake)
2006-09-25 08:58:57 +00:00
sjbaker
86f5b09623 Added newline at the ends of these files in order to prevent g++ warnings. 2006-09-24 17:25:13 +00:00
sjbaker
f1627677df Fixed over 500 compile warnings. Mostly:
* Unused variables.
* Missing newlines at ends of #included files.
* signed int loop variables where the termination condition is an unsigned 'get number of' function.
* 'NULL' used inappropriately for an integer or character constant (NULL is a pointer)
* abstract base classes with no virtual destructor.
* Floating point constants used to initialise integer variables.
2006-09-23 14:51:54 +00:00
ejcoumans
7dea1a911c filename fixes 2006-09-20 03:48:58 +00:00
ejcoumans
aaed6cc26b fixed some redundant arguments, and updated change list 2006-09-20 01:17:42 +00:00
ejcoumans
5ed0cf5b7f improved performance, and allowed custom friction and contact solver models. See CcdPhysicsDemo #define USER_DEFINED_FRICTION_MODEL 2006-09-20 00:49:33 +00:00
ejcoumans
d375a474b3 fixed broadphases after performance optimizations 2006-09-19 06:08:54 +00:00
ejcoumans
84afe40064 changed version number, moved SphereSphere algorithm and decreased default number of rigidbodies from 3250 back to 250. 2006-09-19 04:58:11 +00:00