Commit Graph

59 Commits

Author SHA1 Message Date
erwin.coumans
86353f0ad8 add btActivationCollisionAlgoritm to fix deactivation problems, reported here:
http://bulletphysics.com/Bullet/phpBB3/viewtopic.php?f=9&t=2616

provide access to active objects, requested here:
http://code.google.com/p/bullet/issues/detail?id=128
2008-11-07 03:37:14 +00:00
erwin.coumans
bcd0f48c28 some doxygen updates, added some comments to classes, fix broken links, rename some prefix some internal GIMPACT collision structures using (for example use GIM_AABB instead of BT_AAABB),
removed obsolete btGjkEpa (it was replaced by btGjkEpa2 ages ago)
2008-11-04 04:01:31 +00:00
erwin.coumans
6f28170422 Removed obsolete btPoint3: use btVector3 instead 2008-10-27 19:56:48 +00:00
erwin.coumans
947a44452d Removed ray-AABB slopes code again, we are not using it and it is archived in Subversion repo now. 2008-10-16 20:18:41 +00:00
erwin.coumans
675c45f42d some rayTest improvements in btDbvt::rayTestInternal, it avoids/reduces memory allocations during stack allocation (by sharing a persistent m_stack)
and rayTestInternal re-uses precomputed invRayDirection/signs.
also did some performance comparison with different ray-AABB test, from 
http://jgt.akpeters.com/papers/EisemannEtAl07/

In short: it is faster, but it is not clear how to cull ray segments using ray slopes: when rays starts inside the AABB, we get a negative t value, but negatives also get false t-values...
2008-10-16 20:00:47 +00:00
erwin.coumans
e6c850f13b Fix/improve raycast performance for btBvhTriangleMeshShape (btQuantizedBvh, btOptimizedBvh)
Add raycast acceleration for btAxisSweep3, using btDbvtBroadphase, providing large speedup. Can be disabled in constructor to safe memory.
2008-10-14 20:24:28 +00:00
erwin.coumans
fffca75e9f Make raycast benchmark default, to show improved raycasting performance.
Add rayTest to btBroadphaseInterface, and implement efficient version for btDbvtBroadphase to accelerate raycasting.
btAxisSweep3, btSimpleBroadphase and btMultiSapBroadphase implement brute-force method (as before). For now, it is recommended to use btDbvtBroadphase for fastest world raycast.
2008-10-14 06:23:45 +00:00
erwin.coumans
9ad17dda22 Add aabbMin/aabbMax to broadphase proxy, and improve rayTest performance.
Todo: use broadphase acceleration structure (btDbvtBroadphase etc) for ray test
2008-10-10 17:32:52 +00:00
erwin.coumans
3d2ce530d4 applied patch to make child shape of a compound shape available during ray testing.
Thanks to Benoit Bolsee for the patch: http://code.google.com/p/bullet/issues/detail?id=91
2008-09-13 06:46:53 +00:00
erwin.coumans
d8a5bf2c9c Calculation of bounding box: margins should be added before basis transform.
Disable btSphereBoxCollisionAlgorithm, it is broken.
More fixes for btSimpleBroadphase
Moved quickstep to Extras/quickstep folder, so developers don't get confused which constraint solver is default.
2008-09-04 22:53:24 +00:00
erwin.coumans
9cd83c004b + add dummy getcwd/getenv for PS3 compatibility
+ disable HAVE_SIGNAL_H 0 for LibXML
+ removed unused variable in btCollisionWorld
+ removed unused variable in btSequentialImpulseConstraintSolver
2008-07-28 23:15:43 +00:00
john.mccutchan
31dfbf55e1 Compile fixes
Added getOwnsBvh to btBvhTriangleMeshShape
2008-07-10 23:22:29 +00:00
erwin.coumans
b66e5350d0 rename HasHit method to hasHit
rename AddSingleResult to addSingleResult
moved collision filtering for btCollisionWorld::rayTest and btCollisionWorld::convexSweepTest from argument to the callback needsCollision
2008-07-09 23:30:21 +00:00
erwin.coumans
dcd57f333b + improved KinematicCharacterController
+ improved btSubsimplexConvexCast, btContinuousConvexCollision and btGjkConvexCast to support configuration that start in touching/penetration, required for 'sliding'.
+ added files to CMakeLists.txt for CharacterController
+ bump up version to 2.70 (preparation for beta)
2008-07-09 00:08:49 +00:00
erwin.coumans
52de9fee03 add profiling for 'calculateOverlappingPairs' 2008-06-25 01:26:02 +00:00
erwin.coumans
3d32cf7ddf add penetration depth solver for btCollisionWorld::convexSweepTest, to handle touching/penetrating contact (useful for character controller) 2008-05-24 05:22:41 +00:00
erwin.coumans
6a69fe7f3b use collision margin of btBvhTriangleMeshShape for convexTest.
Thanks to reltham for the contribution.
http://www.bulletphysics.com/Bullet/phpBB3/viewtopic.php?f=9&t=2121&p=8454#p8454
2008-05-18 01:15:00 +00:00
erwin.coumans
65bb612598 - added quickSort to btAlignedObjectArray (has generally better performance then heapSort)
- replaced all usage of heapSort by quickSort
- finished btMultiSapBroadphase. Still some work to be done to increase performance (faster add/remove from child broadphases. 
  uses currently AABB tree to locate child broadphase (should use grid), and sorted array takes too much time.
2008-03-16 04:30:43 +00:00
johnmccutchan
1ac223ca2a Properly set normalInWorldSpace and don't doubly rotate normal for convex vs. convex cast.
Fixes this issue: http://www.bulletphysics.com/Bullet/phpBB3/viewtopic.php?f=9&t=1784
2008-02-11 19:16:04 +00:00
johnmccutchan
d70a25ff6d Apply lsgmasa's fix for convex cast against collision world. 2008-02-08 19:56:46 +00:00
johnmccutchan
15cdd9de8e Rename btCollisionWorld::convexTest to btCollisionWorld::convexSweepTest. The new test sweeps the convex shape against all objects in the world taking into account the orientation specified in the from and to transformations. 2008-01-11 20:18:29 +00:00
ejcoumans
17a214a2b3 - Added btRigidBodyConstructionInfo, to make it easier to set individual setting (and leave other untouched) during rigid body construction.
This was harder using default arguments. Thanks Vangelis Kokkevis for pointing this out.
- Fixed memoryleak in the ConstraintDemo and Raytracer demo.
- fixed issue with clearing forces/gravity at the end of the stepSimulation, instead of during internalSingleStepSimulation.
Thanks chunky for pointing this out: http://www.bulletphysics.com/Bullet/phpBB3/viewtopic.php?f=9&t=1780
- Disabled additional damping in rigid body by default, but enable it in most demos. Set btRigidBodyConstructionInfo m_additionalDamping to true to enable this.
- Removed obsolete QUICKPROF BEGIN/END_PROFILE, and enabled BT_PROFILE. Profiling is enabled by default (see Bullet/Demos/OpenGL/DemoApplication.cpp how to use this).
User can switch off profiling by enabling define BT_NO_PROFILE in Bullet/src/btQuickprof.h.
2007-12-17 04:26:36 +00:00
ejcoumans
a537fb68b6 fixes in btCollisionWorld and Raytracer, to allow 'all hits' (work in progress) 2007-12-11 03:00:53 +00:00
ejcoumans
c1c01ff1a0 Use btContinuousConvexCollision instead of btGjkConvexCast (has issues in btCollisionWorld::objectQuerySingle)
Fixes in btHeightfieldTerrainShape, thanks Jay Lee.
2007-12-11 00:38:13 +00:00
ejcoumans
a45912e39c move updateAabbs from dynamics world to collision world 2007-12-10 02:59:04 +00:00
johnmccutchan
513a055035 Use proper rotation for computing local aabb for convex cast shape.
Propagate hit point from convex caster to world callback [work in progress].
2007-12-07 21:22:38 +00:00
ejcoumans
a4bc26544c add support for generic concave shapes for convex cast.
minor improvement in ray cast demo.
Thanks John McCutchan (JMC)
2007-12-07 19:21:16 +00:00
ejcoumans
6f80b98a67 - fix issue with convex cast: results further away (larger hitfraction) could overwrite closer results
- minor naming convention thing (variables start with lower case)
- renamed MotorDemo
- added ConcaveConvexcastDemo, Thanks John McCutchan (JMC)
2007-12-06 02:54:29 +00:00
ejcoumans
1245995c84 Added convex cast query to collision world.
Thanks to John McCutchan (JMC)
2007-12-06 00:51:24 +00:00
ejcoumans
f2c9588969 Added raycast against trianglemesh. Will be extended to object cast soon.
Thanks John Rowe (JMC)
2007-11-29 21:24:51 +00:00
ejcoumans
cab75b53ec added hierarchical profiling (needs more cleanup)
avoid dynamic allocations in btRaycastVehicle
2007-11-21 03:00:40 +00:00
ejcoumans
ec76f2e0a3 - keep track of all memory allocations (gNumAllignedAllocs/gNumAllignedFree)
All memory allocations in Bullet go through btAlignedAlloc/btAlignedFree
Fix in hinge constraint constructors, thanks Marcus Hennix!
2007-10-22 22:23:10 +00:00
ejcoumans
e7caaa28d3 re-organized memory (stack and pool) allocators. this lets the user pass in their own memory allocators. 2007-10-20 02:23:39 +00:00
ejcoumans
0405ce278a use size_t instead of int, for allocator
added hashtable based PairManager, thanks Pierre Terdiman and Erin Catto
improved friction in 'cachefriendly' solver
moved 'refreshcontactpoints' into collision detection, instead of solver
avoid linear search for contact manifolds, by storing an index
ignore margin for sphere shape (its entire radius is already margin)
avoid alignment checks in BVH serialization, they don't compile on 64-bit architectures
made 'bomb' box more heavy
2007-10-11 03:17:54 +00:00
ejcoumans
f50f3ad722 fix for restitution
added preliminary continuous dynamics world (under construction, not ready yet)
fix crash on when restarting simplex demo using spacebar, Thanks Jorrit Tyberghein for reporting!
2007-09-20 05:24:03 +00:00
ejcoumans
87df3d0f32 Based on feedback from another professional game company, there are several improvements, including some API change...
Some dynamic memory allocations have been replace by pool allocation or stack allocations.
quantized aabb versus quantized aabb overlap check is made branch-free (helps a lot on consoles PS3/XBox 360)
Collision algorithms are now created through a new btDefaultCollisionConfiguration, to decouple dependency (this is the API change):
Example:
	btDefaultCollisionConfiguration* collisionConfiguration = new btDefaultCollisionConfiguration();
	m_dispatcher = new	btCollisionDispatcher(collisionConfiguration);
2007-09-08 05:40:01 +00:00
ejcoumans
1f7646f72a Refactoring to enable multi SAP broadphase.
This was already planned, and Pierre Terdiman recent thread motivated me to decouple the paircache from the sweep and prune.
http://continuousphysics.com/Bullet/phpBB2/viewtopic.php?t=1329
2007-08-02 23:48:46 +00:00
ejcoumans
a1fabc4b91 ray hitnormal is already in worldspace for convex objects, but not for trianglemeshes (ray is transformed in local space) 2007-07-27 23:52:33 +00:00
ejcoumans
7cd651c266 pass collision shapes as const. fixed some issues with continuous convex cast (resulting hitnormal was not initialized properly, results not proper) 2007-07-11 02:16:39 +00:00
ejcoumans
cdc8485db9 updated version, added 'singleObjectQuery' preliminary collision query (convex cast etc)
added filtering for raycast, thanks Jacky_J
const propagated through a few files
added btHeightfieldTerrainShape.cpp to cmake buildsystem
2007-07-03 05:10:20 +00:00
ejcoumans
2b87104184 more solver optimizations, can be disabled using solver->setSolverMode(SOLVER_RANDMIZE_ORDER) 2007-03-17 07:59:27 +00:00
ejcoumans
054d672592 - removed STL from the Bullet library: replace std::vector by btAlignedObjectArray. Also removed the std::set for overlapping pair set, and turned it into an overlapping pair array. The SAP only adds objects, never removed. Removal is postponed for during traversal of overlapping pairs (duplicates and non-overlapping pairs are removed during that traversal).
- added heap sort and binary search/linear search to btAlignedObjectArray
- fixed wrong cast, thanks Hamstray, http://www.continuousphysics.com/Bullet/phpBB2/viewtopic.php?t=1015
2007-03-06 09:59:17 +00:00
ejcoumans
9b94416d61 allow single raycast to be performed on objects 2007-02-14 04:09:17 +00:00
ejcoumans
df9230327c Contribution to add optional double precision floating point support. Define BT_USE_DOUBLE_PRECISION for all involved libraries/apps. 2006-12-16 05:51:30 +00:00
ejcoumans
bf591b44ec Replaced most STL std::vector with btAlignedObjectArray.
Same interface but less features (push_back, pop_back, clear, size, [] etc).
To prepare for SIMD/SSE code: Added 		#define ATTRIBUTE_ALIGNED16(a) __declspec(align(16)) a
2006-12-06 04:22:36 +00:00
ejcoumans
6738ed329d ASSERT -> btAssert
Added btStackAlloc to Bullet (right now only used by btGjkEpa)
removed default constructors of btCollisionWorld/btDiscreteDynamicsWorld, to reduce link-time dependencies
2006-11-29 01:52:09 +00:00
ejcoumans
be175e888e 2006-11-14 05:09:11 +00:00
ejcoumans
5102b7ac60 added very basic debug drawing for vehicle wheels, and updated raycast in world to do ray-aabb instead of aabb-aabb 2006-11-09 04:43:18 +00:00
ejcoumans
6d47d9492e added non-uniform scaling to btMultiSphereShape
added ray-aabb check
modified Raycast demo to be more useful for debugging collision shapes
2006-11-09 01:58:33 +00:00
ejcoumans
23c64fb0db more solver experiments, randomize the order of contact points, not just manifolds
use #defines for constants, rather then const btScalar
2006-11-04 05:22:36 +00:00