Commit Graph

706 Commits

Author SHA1 Message Date
ejcoumans
b2b2ea71c6 Added libspe2 support contribution by IBM Germany 'Extreme Blue' project:
Thanks to Benjamin Hoeferlin, Minh Cuong Tran,Martina Huellmann,Frederick Roth.
2007-09-26 23:33:56 +00:00
ejcoumans
7dbc60d931 need 10 iterations for now, accidently committed with 4 (for some benchmarking) 2007-09-25 07:07:41 +00:00
ejcoumans
811c105c24 align btQuadWord on 16byte boundary
slightly improved friction model
2007-09-25 06:58:53 +00:00
ejcoumans
a38de566c6 make sure aligned structures/classes use the btAlignedAlloc/btAlignedFree, by overriding the operator new/delete for that struct/class.
integrated some contributions from IBM Germany for libspe2
2007-09-25 06:41:57 +00:00
ejcoumans
12e2a5c57c BoxBoxCollisionAlgorithm needs to use dispatcher for memory allocation 2007-09-22 00:04:37 +00:00
ejcoumans
08d036afc7 multi-threading improvements: optionally use software caching (IBM/PS3), move some code from cpp to header to inline. 2007-09-20 22:42:56 +00:00
ejcoumans
40ac902c5f update version 2007-09-20 06:16:39 +00:00
ejcoumans
876ddcfd76 fixes for demo, jamfile 2007-09-20 06:16:14 +00:00
ejcoumans
bbb88e67fb i duplicate (msvc6) 2007-09-20 06:00:08 +00:00
ejcoumans
b031df20c9 autogenerated new projectfiles + gimpacttestdemo 2007-09-20 05:53:06 +00:00
ejcoumans
63cd9618be added Dev0's GIMPACT test/demo 2007-09-20 05:30:21 +00:00
ejcoumans
f50f3ad722 fix for restitution
added preliminary continuous dynamics world (under construction, not ready yet)
fix crash on when restarting simplex demo using spacebar, Thanks Jorrit Tyberghein for reporting!
2007-09-20 05:24:03 +00:00
ejcoumans
a0e92efebb more fixes in serialization/BVH/endianness 2007-09-19 23:04:37 +00:00
ejcoumans
287f11de01 more endianness swapping fun for BVH serialization. 2007-09-19 22:37:22 +00:00
ejcoumans
1d556b9a6c fixed serialization/alignment issue 2007-09-19 22:02:49 +00:00
ejcoumans
9fb6f0af09 added fix for heightfield (division by floating point scalar, instead of integer),
added default aligned alloc/free
2007-09-19 03:19:13 +00:00
ejcoumans
339917a9eb added Jamfile for GenericJointDemo 2007-09-19 02:03:56 +00:00
ejcoumans
f7117466a2 add support for the <interpenetrate>, which disables collisions between two bodies linked by a constraint. 2007-09-18 04:51:26 +00:00
ejcoumans
323eed2885 fix in endianness of serialization of BVHs
Thanks Phil Knight!
2007-09-16 05:37:11 +00:00
ejcoumans
76aad96e42 Updated ChangeLog.txt:
2007 Sept 13
	- Improved btGenericD6Constraint. It can be used to create ragdolls (similar to the new btConeTwistConstraint). See GenericJointDemo
	- Added support for Bullet constraints in the optional Extras/quickstep ODE solver. See CcdPhysicsDemo, enable #COMPARE_WITH_QUICKSTEP and add libquickstep to the dependencies.
	For both patches/improvements thanks Francisco Leon/projectileman
2007-09-13 08:20:08 +00:00
ejcoumans
95da04bea9 use SIMD_HALF_PI instead of M_PI_2 2007-09-13 08:07:45 +00:00
ejcoumans
91b44448b0 updated version, added appGenericJointDemo 2007-09-13 07:58:07 +00:00
ejcoumans
42cda1692d update version, cmake, ColladaDemo 2007-09-13 07:54:57 +00:00
ejcoumans
ab6accefda add getPivotInA/getPivotInB 2007-09-13 07:45:49 +00:00
ejcoumans
0bf8124668 added quickstep improvements, to allow for constraints (point to point etc).
Thanks Francisco Leon/projectileman
2007-09-13 07:44:05 +00:00
ejcoumans
7f5823ee16 updated ragdoll demo/Jamfile 2007-09-13 07:26:54 +00:00
ejcoumans
0300e8fa12 Applied patch/contribution to improve btGeneric6DofConstraint. See also GenericJointDemo/Ragdoll.cpp
Thanks Francisco Leon/projectileman.
2007-09-13 07:22:40 +00:00
ejcoumans
7a117ca7ac updated version/changelog 2007-09-11 21:19:06 +00:00
ejcoumans
2dd54dbfd0 only delete the BVH during re-scaling when we 'own' it.
Thanks Phil Knight for reporting!
2007-09-11 21:18:45 +00:00
ejcoumans
a7841c7775 rewrote vector/quadword storage, it was incompatible with gcc compiler (causing some run-time problems) 2007-09-11 20:40:55 +00:00
ejcoumans
cf3da19ee4 refreshed autogeneratec projectfiles 2007-09-11 07:51:02 +00:00
ejcoumans
072ee697fd added missing files for Cmake buildsystem 2007-09-11 07:49:08 +00:00
ejcoumans
e81d084e3c updated changelog 2007-09-11 07:43:45 +00:00
ejcoumans
edbc5a932c minor fixes for Mac OS X compilation 2007-09-11 07:40:18 +00:00
ejcoumans
ca5b68e9b8 added generic joint demo, by Francisco Leon 2007-09-11 07:05:13 +00:00
ejcoumans
bd2c83e535 updated version to 2.59, fixed 16 byte alignment for BVH serialization 2007-09-11 06:37:27 +00:00
ejcoumans
a71e9c3e5a fixed issue with de-normalized quaternion, causing acosf to fail
See http://www.bulletphysics.com/Bullet/phpBB3/viewtopic.php?f=9&t=1440
Thanks Proctoid for reporting.
2007-09-11 02:49:39 +00:00
ejcoumans
15df0a7d7a revert to previous version of constraint solver, until the memory allocation issues are sorted properly. 2007-09-10 19:19:52 +00:00
ejcoumans
cfde010808 fixed memory leaks caused by pool allocator, thanks Dev0 2007-09-10 19:18:50 +00:00
ejcoumans
ab33083a9c make visual studio 6 compile/run (doesn't support 'long long int', so replace by char* pointers... 2007-09-10 01:53:07 +00:00
ejcoumans
f7adab78f1 updated version in projectfiles 2007-09-10 01:29:33 +00:00
ejcoumans
11cfbc489d upgraded version, fixed compiling issues 2007-09-10 01:25:09 +00:00
ejcoumans
b054f375bc - Added serialization to btBvhTriangleMeshShape/btOptimizedBvh. See ConcaveDemo for example usage.
- added bt32BitAxisSweep3, which co-exists without recompilation, using template class. This broadphase is recommended for large worlds with many objects (> 16384), until btMultiSwap is finished.
- Fixed some recent issues in Bullet 2.57 related to compound (thanks Proctoid) and memory allocations
2007-09-10 01:14:42 +00:00
ejcoumans
e1c037b4c2 2007-09-08 06:50:53 +00:00
ejcoumans
7f1bf0b78f register sphere-triangle dedicated collision algo by default.
updated projectfiles and ChangeLog.txt
2007-09-08 06:46:01 +00:00
ejcoumans
be8cc0bc24 added simple poolallocator, increased version to 2.57 2007-09-08 06:02:55 +00:00
ejcoumans
87df3d0f32 Based on feedback from another professional game company, there are several improvements, including some API change...
Some dynamic memory allocations have been replace by pool allocation or stack allocations.
quantized aabb versus quantized aabb overlap check is made branch-free (helps a lot on consoles PS3/XBox 360)
Collision algorithms are now created through a new btDefaultCollisionConfiguration, to decouple dependency (this is the API change):
Example:
	btDefaultCollisionConfiguration* collisionConfiguration = new btDefaultCollisionConfiguration();
	m_dispatcher = new	btCollisionDispatcher(collisionConfiguration);
2007-09-08 05:40:01 +00:00
ejcoumans
30b1887f40 added configuration files for collision detection.
this allows to use different collision algorithms by default, and avoid linkage issues.
2007-09-08 03:10:30 +00:00
ejcoumans
1763c8f806 make traversal mode public, so user can change it 2007-09-06 06:49:45 +00:00
ejcoumans
0f7193c0f8 fixed MSVC 6 build, thanks Proctoid, http://www.continuousphysics.com/Bullet/phpBB2/viewtopic.php?t=1375
fixed double precision build issues, thanks Alex Silverman, http://www.continuousphysics.com/Bullet/phpBB2/viewtopic.php?t=1434
2007-08-31 23:32:51 +00:00