erwin.coumans
cc43193b25
Fixes to allow compilation of BulletMultiThreaded under 64bit linux
2008-11-14 23:51:49 +00:00
erwin.coumans
9516e505a7
fix broken build
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Add btCompoundShape export support for BulletColladaConverter.
Thanks to JamesH for the report/request:
http://www.bulletphysics.com/Bullet/phpBB3/viewtopic.php?f=12&t=2840
2008-11-12 22:25:23 +00:00
erwin.coumans
5feea39803
Fix compilation for MSVC 6.0 for Bullet and COLLADA DOM.
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Fix issues with btDbvt: use ATTRIBUTE_ALIGNED16
Removed several places where variable was declared within for statement: for (int i=0; should be int i; for (i=0
2008-11-12 18:37:05 +00:00
erwin.coumans
444fbfeb40
add obsolete 'getPoints' to be backwards compatible (breaks MayaPlugin)
2008-11-12 16:53:06 +00:00
erwin.coumans
1381394dd8
reverted 'getActiveObjects', island management will be improved for Bullet 2.74 release.
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The implementation was error-prone and could lead to crashes.
See http://code.google.com/p/bullet/issues/detail?id=128
2008-11-11 16:19:20 +00:00
erwin.coumans
8865e38e5b
bugfix: for btCompoundShape::getChildTransform: return (const) reference to btTransform, not a copy.
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added btCompoundShape::updateChildTransform
Thanks to ejtttje, see http://bulletphysics.com/Bullet/phpBB3/viewtopic.php?f=9&t=2831
2008-11-10 09:04:04 +00:00
erwin.coumans
5dac27e694
fix in GIMPACT, reported here: http://code.google.com/p/bullet/issues/detail?id=118
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tweak character margin for smoother sliding (needs to be fixed properly)
2008-11-08 21:33:37 +00:00
erwin.coumans
075ba0b9d9
Enabling USE_SEPDISTANCE_UTIL2 requires 100% reliable distance computation, but there are issues with large size rations. todo: fix this
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Make synchronizeMotionStates() pure virtual in btDynamicsWorld and public in btDiscreteDynamicsWorld. Thanks Chunky.
2008-11-08 19:27:53 +00:00
erwin.coumans
3e9af21cec
disable btActivatingCollisionAlgorithm
2008-11-08 17:14:13 +00:00
erwin.coumans
f6dcf94f25
Reduce default memory pool sizes (will use heap on overflow anyway), fits better with iPhone and consoles
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Debug drawer needs to iterate over all objects, not just active
2008-11-08 06:37:48 +00:00
erwin.coumans
cef40e5cce
no 'const int' but inline for a few methods
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remove redundant/unreachable 'breaks'
2008-11-08 05:27:26 +00:00
erwin.coumans
88ac9e8bfe
added btActivatingCollisionAlgorithm.* to build systems
2008-11-07 04:27:59 +00:00
erwin.coumans
345da029b9
minor issues, don't inline a out-of-line method, reorder members
2008-11-07 04:02:32 +00:00
erwin.coumans
86353f0ad8
add btActivationCollisionAlgoritm to fix deactivation problems, reported here:
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http://bulletphysics.com/Bullet/phpBB3/viewtopic.php?f=9&t=2616
provide access to active objects, requested here:
http://code.google.com/p/bullet/issues/detail?id=128
2008-11-07 03:37:14 +00:00
erwin.coumans
9aadc53322
Add VERSION to CMake build.
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http://code.google.com/p/bullet/issues/detail?id=137
Removed TerrainDemo from AllBulletDemos, it isn't properly tested (has grinds to a halt after running it for a while, shooting some objects on it).
2008-11-07 00:10:29 +00:00
erwin.coumans
a4c205afc0
enable convex separation util, potentially improves performance. set threshold to zero (docs follow)
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fix scaling issue with btConvexHullShape
use virtual getSupportingVertex on non-SPU platform
2008-11-06 23:38:18 +00:00
john.mccutchan
9b5df088de
Committing height field terrain work from tomva1@yahoo.com
2008-11-06 19:41:31 +00:00
erwin.coumans
2daf428386
updated CMake support: remove Lib prefix, to facilitate Apple Framework support, add App prefix for demos
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See discussion here: http://code.google.com/p/bullet/issues/detail?id=129
2008-11-06 06:54:35 +00:00
erwin.coumans
108c88af41
Applied Cmakelist patch, adding Apple Framework support
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Disable libxml LIBXML_MODULE_EXTENSION
Fixed include path in btConeTwistConstraint (it should be relative to src folder, not using ../../ )
Thanks to ejtttje, http://code.google.com/p/bullet/issues/detail?id=129
2008-11-06 06:02:38 +00:00
erwin.coumans
d25d264e77
Improved CharacterDemo/KinematicCharacterController, dynamic objects will bounce off.
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Don't create a todo list for doxygen by default (the chaotic todo's would confuse most developers)
Improve support for small objects, by having dynamic contact breaking thresholds. Still needs small internal timestep and some GJK improvements.
2008-11-05 03:28:10 +00:00
erwin.coumans
f964c2f644
fix Cmake build files (CMakeList.txt) so it works with Cmake 2.4 again (only INSTALL feature requires Cmake 2.6)
2008-11-05 02:34:01 +00:00
erwin.coumans
ff29cb5008
reduce the number of dynamic memory allocations again (using a persistentStack version in btDbvt)
2008-11-04 18:02:41 +00:00
erwin.coumans
807e979597
missed a local stack in btDbvt
2008-11-04 17:54:41 +00:00
erwin.coumans
ef7d5e462d
added TARGET_LINK_LIBRARIES, although commented-out (it might help others who want to enable shared libraries)
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http://code.google.com/p/bullet/issues/detail?id=97&can=1
2008-11-04 10:49:02 +00:00
erwin.coumans
325fc0bab0
Improve CMake support:
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Add CMake install support for libbulletmath,libbulletcollision,libbulletdynamics,libbulletsoftbody,and toplevel include files
Options to enable/disable BUILD_DEMOS and BUILD_ETRAS
Fixed compile issue in BulletMultiThreaded
Fixed double-precision issues with btMatrix3x3::getEulerZYX
2008-11-04 10:36:27 +00:00
erwin.coumans
ee380bcd09
Added CUSTOM_POLYHEDRAL_SHAPE_TYPE,CUSTOM_CONVEX_SHAPE_TYPE and CUSTOM_CONCAVE_SHAPE_TYPE to be used to extend Bullet by custom shapes without modifying source code.
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Thanks to Ole K. for the suggestion:
http://code.google.com/p/bullet/issues/detail?id=125
2008-11-04 09:43:34 +00:00
erwin.coumans
8e51049359
Added btAxisSweep3::resetPool, to avoid non-determinism due to unsorted linked-list, thanks to Ole K., See http://code.google.com/p/bullet/issues/detail?id=126
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Fixed recently introduced issue: can't re-use stack as member variable (to reduce memory allocs) in btDbvt, due to recursion.
remove btGjkEpa.* from Makefile.am, Makefile and CMakeLists.txt
avoid division-by-zero in ODE boxbox contact reduction
2008-11-04 09:37:31 +00:00
erwin.coumans
bcd0f48c28
some doxygen updates, added some comments to classes, fix broken links, rename some prefix some internal GIMPACT collision structures using (for example use GIM_AABB instead of BT_AAABB),
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removed obsolete btGjkEpa (it was replaced by btGjkEpa2 ages ago)
2008-11-04 04:01:31 +00:00
erwin.coumans
8f181b5604
more work on IBM Cell SDK 3.1 build
2008-11-02 10:34:24 +00:00
erwin.coumans
a637a8c231
test10
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http://groups.google.com/group/tortoisesvn/browse_thread/thread/8f6c2c999cce861f
2008-10-31 21:17:39 +00:00
erwin.coumans
6449438ef2
test9
2008-10-31 21:02:48 +00:00
erwin.coumans
632c3ca11f
test3
2008-10-31 20:56:07 +00:00
erwin.coumans
da35b69e6d
test2
2008-10-31 20:54:57 +00:00
erwin.coumans
ed8f568721
test commit following this discussion
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http://groups.google.com/group/tortoisesvn/browse_thread/thread/8f6c2c999cce861f
2008-10-31 20:21:55 +00:00
erwin.coumans
f49e44b13c
Don't search for duplicate vertices by default in btTriangleMesh, it is just too slow.
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See http://code.google.com/p/bullet/issues/detail?id=122
2008-10-30 22:09:04 +00:00
erwin.coumans
2a871176d4
fix broken OS X build
2008-10-29 07:01:56 +00:00
erwin.coumans
487cc1cdf1
avoid a lot of dynamic allocations in btDbvt/btSoftBody (re-use stack)
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add Maya 2009 to Dynamica msvc projectfiles
2008-10-29 06:27:40 +00:00
erwin.coumans
50930cec5c
Some performance improvements and fixes related to btVector3 being aligned on SPU.
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btQuantizedBvh has a version number, memory layout might be different now (due to aligned btVector3)
reorganized some data members of some classes, to reduce memory footprint
2008-10-29 02:45:43 +00:00
erwin.coumans
28e580c203
removed STL usage of Extras/ConvexBuilder and replaced by btAlignedObjectArray
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fixed several warnings, thanks to sparkprime
added comments patch for linear math, thanks to Tully Foote
2008-10-28 18:52:46 +00:00
erwin.coumans
c5112e68e5
make sure the btDbvtBroadphase doesn't add/remove any pairs, use the btNullPairCache
2008-10-28 05:51:32 +00:00
erwin.coumans
1ff6420ffb
Use the add support for double and float triangle vertices. If it has a bad impact on performance, we can hide it behind an #ifdef for double precision vertex support.
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Fix btConvexTriangleMeshShape::calculatePrincipalAxisTransform
Both thanks to Ole.
Use our own union to extract a scalar value from an SSE intrinsic (instead of relying on MSVC-only m128_u32
Thanks to BlindSide
2008-10-27 21:36:36 +00:00
erwin.coumans
876009b053
fix two memory leaks, thanks to Benoit and Ole.
2008-10-27 20:24:01 +00:00
erwin.coumans
003b6fa669
removed some warnings, as reported here:
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http://code.google.com/p/bullet/issues/detail?id=123
Thanks sparkprime
2008-10-27 20:20:28 +00:00
erwin.coumans
6ed11057e0
add empty 'processAllTriangles' for btEmptyShape, thanks to Ole K.
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http://code.google.com/p/bullet/issues/detail?id=120
2008-10-27 20:08:21 +00:00
erwin.coumans
6f28170422
Removed obsolete btPoint3: use btVector3 instead
2008-10-27 19:56:48 +00:00
erwin.coumans
92c69ddefa
added missing files to build systems for CMake and Automake (Makefile.am still needs to add additional include directory for BulletMultiThreaded, for vectormath)
2008-10-21 19:06:29 +00:00
erwin.coumans
e6202f58ad
1)Added SCE Physics Effects boxBoxDistance
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BulletMultiThreaded/NarrowPhaseCollision makes use of this boxBoxDistance.
Cache some values in src/BulletMultiThreaded/SpuContactManifoldCollisionAlgorithm.cpp, to avoid DMA transfers
2) Added btConvexSeparatingDistanceUtil: this allows caching of separating distance/vector as early-out to avoid convex-convex collision detection.
btConvexSeparatingDistanceUtil is used in src/BulletCollision/CollisionDispatch/btConvexConvexAlgorithm.cpp and can be controlled by btDispatcherInfo.m_useConvexConservativeDistanceUtil/m_convexConservativeDistanceThreshold
3) Use BulletMultiThreaded/vectormath/scalar/cpp/vectormath/scalar/cpp/vectormath_aos.h as fallback for non-PlayStation 3 Cell SPU/PPU platforms (used by boxBoxDistance).
Note there are other implementations in Extras/vectormath folder, that are potentially faster for IBM Cell SDK 3.0 SPU (libspe2)
2008-10-20 20:12:39 +00:00
erwin.coumans
4cbb3f2e7b
Added btGhostObject and btPairCachingGhostObject functionality.
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It is a fast way to keep track of overlapping objects in an area, and doing rayTest and convexSweepTest for overlapping objects, instead of btCollisionWorld::rayTest/convexSweepTest.
Updated KinematicCharacterController to use btPairCachingGhostObject.
2008-10-18 01:33:23 +00:00
erwin.coumans
b48d05d52a
Preliminary adding btGhostObject.
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It can be useful for collision sensors, explosion objects, character controller etc.
Similar to Havok phantom object.
2008-10-16 22:29:38 +00:00
erwin.coumans
947a44452d
Removed ray-AABB slopes code again, we are not using it and it is archived in Subversion repo now.
2008-10-16 20:18:41 +00:00