Commit Graph
1596 Commits
Author SHA1 Message Date
ejcoumans 42fc5b37cc fixed drawing issue with new AllInOne demos, glClear/glutSwapBuffers was called twice each frame. 2007-10-31 04:39:45 +00:00
ejcoumans c36133cbd5 - removed obsolete/unused method in btTransform.h
- enable pause mode in AllBulletDemos.
- allow verbose output of time stepping in CcdPhysicsDemo
2007-10-27 00:17:20 +00:00
ejcoumans 1b7e5ad638 updated Raytracer demo, to enable non-world ray test
disable USE_WORLD_RAYCAST to see low level method to do ray testing, using one of the convex casting methods (tracing a point against a convex)
2007-10-26 21:40:57 +00:00
ejcoumans fd1e672fcb updated demos to show debug display with new AllBulletDemos (AllInOne),
added btDynamicsWorld::getWorldType
2007-10-25 07:07:12 +00:00
ejcoumans 2a75e186ec updated CMake buildfiles 2007-10-25 05:31:34 +00:00
ejcoumans d17a8dae0e updated autogenerated msvc projectfiles, moved destructor in CPP file, it was causing some random crash under msvc 6.0 (todo find out why) 2007-10-25 05:11:19 +00:00
ejcoumans 5f5dfcf6b8 added btGetVersion(), return integer without the fraction: for example 2.64 returns 264.
moved more demos into AllBulletDemos
2007-10-25 04:37:48 +00:00
ejcoumans 7c5fbb9fbd added main.cpp 2007-10-24 02:00:42 +00:00
ejcoumans 5e343b54b2 updated GimpactTestDemo into AllBulletDemos 2007-10-24 02:00:27 +00:00
ejcoumans d10eac87c6 updated autogenerated msvc projectfiles, for AllBulletDemos 2007-10-23 06:33:06 +00:00
ejcoumans 9ffadec490 updated CMake file 2007-10-23 05:50:45 +00:00
ejcoumans ce0ce3b135 updated AllBulletDemo 2007-10-23 05:46:16 +00:00
ejcoumans aa28f8c223 Updated allbulletdemos glui framework, to work better with DemoApplication. 2007-10-23 02:22:18 +00:00
ejcoumans 550c500ca7 Set debug drawer for demo
Fixed issue with toggle of activation in the DemoApplication
added hint/todo for Win32ThreadSupport
2007-10-23 01:16:31 +00:00
ejcoumans ec76f2e0a3 - keep track of all memory allocations (gNumAllignedAllocs/gNumAllignedFree)
All memory allocations in Bullet go through btAlignedAlloc/btAlignedFree
Fix in hinge constraint constructors, thanks Marcus Hennix!
2007-10-22 22:23:10 +00:00
ejcoumans 1b70c4e5c9 added preliminary broadphase/collision C-API 2007-10-21 22:52:11 +00:00
ejcoumans c80d1532f6 made access to mesh interface more consistent, so btConvexTriangleMeshShape uses also 'getMeshInterface', similar to btTriangleMeshShape.
Thanks Et3D for pointing this out here: http://www.bulletphysics.com/Bullet/phpBB3/viewtopic.php?f=9&t=1590
2007-10-21 21:04:04 +00:00
ejcoumans b888f2d994 updated autogenerated msvc projectfiles 2007-10-21 06:08:13 +00:00
ejcoumans c30a26e990 moved demo files 2007-10-21 06:05:42 +00:00
ejcoumans ed342ede3b moved FrameWork into Demos folder 2007-10-21 05:59:16 +00:00
ejcoumans 554d2c7e15 update Jamfile.in to add Examples folder 2007-10-21 05:36:33 +00:00
ejcoumans c890560063 upgrade version 2007-10-21 05:22:12 +00:00
ejcoumans 53b77629b8 updated cmake build 2007-10-21 05:17:28 +00:00
ejcoumans a6d1b74568 renamed FrameWork to AllBulletDemos 2007-10-21 05:07:30 +00:00
ejcoumans e56ac06fe2 added support for FrameWork demo running CcdPhysicsDemo,BasicDemo,BspDemo 2007-10-21 04:59:55 +00:00
ejcoumans 095f5f42a9 allow some existing demos to run in the TestFrameWork 2007-10-21 04:22:43 +00:00
ejcoumans 85b4b149b7 missed one dynamicCast 2007-10-21 03:15:14 +00:00
ejcoumans 11a0589732 removed the need for RTTI/runtime type checking/dynamic_cast in glui. It is unnecessary to overhaul the build systems just for this feature. Replaced by upcasting virtual methods
if ( !dynamic_cast<GLUI_Rollout*>(this) &&
becomes
if ( !this->dynamicCastGLUI_Rollout() &&
etc.
2007-10-21 03:02:11 +00:00
ejcoumans fb1a4bd37e for now use default GLUT, we check out freeglut later 2007-10-20 16:28:16 +00:00
ejcoumans 49d9b14b14 fixed optional lib dependency in Jam build system for Extras/boxbox and Extras/quickstep 2007-10-20 15:35:36 +00:00
ejcoumans e7caaa28d3 re-organized memory (stack and pool) allocators. this lets the user pass in their own memory allocators. 2007-10-20 02:23:39 +00:00
ejcoumans 1e4e52306f don't crash when running out of pool memory, just use btAlignedAlloc/btAlignedFree instead 2007-10-19 21:25:58 +00:00
ejcoumans c625e756fe replaced btSimdMinMax.h by btMinMax.h in a few remaining places 2007-10-19 20:48:06 +00:00
ejcoumans dbe502c5a8 prepare for Box2D style gui demo 2007-10-18 06:37:36 +00:00
ejcoumans 8f7b132d23 add glui library 2007-10-18 04:59:58 +00:00
ejcoumans 830c096e10 added a cellDmaLargeGetReadOnly/cellDmaGetReadOnly, which avoid memcpy on non-SPU platforms.
enabled it for triangle mesh aabb DMA transfers. Todo: check if it is worth also modifying other parts of the code to avoid the memcpy into the 256kb Task memory.
2007-10-16 23:58:26 +00:00
ejcoumans 239d88985f fix for heightfield, thanks SMJ/Spangle and Jay Lee for testing.
http://www.bulletphysics.com/Bullet/phpBB3/viewtopic.php?f=9&t=1482
2007-10-16 21:57:05 +00:00
ejcoumans b5a498e8bf add get method for persistent manifold 2007-10-16 20:00:34 +00:00
ejcoumans 6303d98844 - use mfc directly, instead of cellDmaSmallGet (allow sizes under 32 bytes, instead of 16)
- align btBroadphaseProxy to 16 bytes
2007-10-16 00:52:23 +00:00
ejcoumans 1d8a2539dc updated fact that 2.63 contains working Libspe2 version 2007-10-15 06:25:08 +00:00
ejcoumans 057d09eef4 added build instructions for BulletSpuLibspe2 2007-10-15 06:16:13 +00:00
ejcoumans 6797ee41cb updated BulletMultiThreaded Libspe2 version, it now runs parallel collision detection properly on IBM Cell SDK 2.1, with Playstation 3 Linux on SPUs. 2007-10-15 05:45:12 +00:00
ejcoumans 23921729ea adding padding to broadphase proxy, to make it 16 bytes (helps some platforms to run) 2007-10-15 02:35:55 +00:00
ejcoumans e13cbe06ba removed unnecessary files from Libspe2 Makefile 2007-10-15 01:18:32 +00:00
ejcoumans 31f1ba8e47 Added support for IBM CELL SDK (Playstation 3 Linux, CellBlade) SPU Libspe2 compilation/linking. It runs but gives a bus-error, so some DMA alignment issue is still there.
This is interesting, because the same code runs fine on Playstation 3 with the Game SDK.
2007-10-15 01:07:49 +00:00
ejcoumans ffcdb0f93d BulletMultiThreaded needs to refreshContactPoint for contact manifold (this has been moved to the collision detector, instead of constraint solver)
BulletMultiThreaded support function for box shouldn't compensate for the collision margin anymore
2007-10-14 01:51:07 +00:00
ejcoumans 43b0ecd71a 2007-10-14 00:39:01 +00:00
ejcoumans 71abe4aeca reduced number of sphere in Basic demo, some system have slow rendering of spheres.
removed another warning.
2007-10-14 00:18:49 +00:00
ejcoumans 913b141c23 fix some warning, need virtual destructor 2007-10-14 00:12:22 +00:00
ejcoumans 1a926dac9c removed obsolete GIMPACT 0.2 docs 2007-10-14 00:05:04 +00:00