option is disabled by default. When using cmake, use
cmake -DBUILD_PYBULLET=ON -DBUILD_PYBULLET_NUMPY=ON
then both testrender.py and testrender_np.py will work
without numpy only testrender.py works.
The numpy.reshape is likely a no-op when using numpy array,
so we could remove testrender_np.py...
See https://github.com/bulletphysics/bullet3/pull/774
causing serialization issue in URDF/SDF loading in double-precision mode on Windows 32bit.
(it was fine on Mac/Linux 64bit)
bump serialization version to 2.85, as we change the file format
fix in name clash in makesdna.cpp -> intptr_t is already defined.
Disable a few Visual Studio warnings:
C4244: conversion from 'type1' to 'type2', possible loss of data
C4267: conversion from 'size_t' to 'type', possible loss of data
Considering the GCC/Clang counterpart '-Wconversion'
(https://gcc.gnu.org/wiki/NewWconversion) is not covered by '-Wall', it
seems to make more sense to disable these two warnings in Visual Studio,
rather than fixing these warnings with hundreds of static_cast<> in the
source code.
Improve CMake Windows support to build PyBullet (BUILD_PYBULLET)
Implement b3LoadSdfCommandInit in shared memory API
Implement pybullet SDF loading binding, in loadSDF API
TODO for SDF support is provide way to query object/link/joint information.
Use this recent cmake version (http://cmakems.codeplex.com/) or future cmake that has the Windows Phone/Store App support
Use the following defines in CMake:
-DCMAKE_SYSTEM_NAME=WindowsPhone or -DCMAKE_SYSTEM_NAME=WindowsStore
-DCMAKE_SYSTEM_VERSION=8.0 or -DCMAKE_SYSTEM_VERSION=8.1
Thanks to Microsoft OSS group for the patch!
It is tested in Aero2 demo (13) of AppSoftBodyDemo. Note that the cloth in Areo2 is not expensive enough to see benefits. Increase segments to see benefits.
Thanks a lot for the contribution.
Use statically linked freeglut, instead of dynamic glut for the obsolete Bullet 2.x demos
Add the 'reset' method to b3GpuDynamicsWorld, and use it in the BasicGpuDemo (pretty slow in debug mode, use release mode)
Don't crash in btCollisionWorld, if there is no collision dispatcher