erwin.coumans
3c8f8f55d7
add vsync for Mac OSX to avoid tearing artifacts
2010-03-06 19:37:38 +00:00
erwin.coumans
7b41af1765
Don't use GLUT by default under Windows, but a Win32 App instead. All demos have to be fixed (only basic demo works now). Also on Mac OSX, we plan to use cocoa instead of Glut.
2010-01-19 22:59:49 +00:00
erwin.coumans
2f4f468f4d
Created basic physics-based OpenGL menu dialog system, with toggle/text and slider control.
2009-09-26 01:44:09 +00:00
erwin.coumans
e89fe1cbfa
Make BenchmarkDemo a console application, without OpenGL/Glut dependency.
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Fix potential division by zero when enabling convex distance utility.
Thanks to linzner http://code.google.com/p/bullet/issues/detail?id=264
2009-08-12 08:18:57 +00:00
erwin.coumans
0c097bd45a
Added keyboardUpCallback,
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Thanks to Erik Weitnauer
http://code.google.com/p/bullet/issues/detail?id=215#c1
Fixed ccdMotionThreshold (wrongly squared input value)
Thanks to Mark Carlson for the report/fix.
http://code.google.com/p/bullet/issues/detail?id=216#c1
2009-05-23 02:48:16 +00:00
erwin.coumans
33029ad996
updated demos -> ALT + mouse uses Maya-style controls, replaced BMF_Fonts by GLDebugFont
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fix debug drawing of btMultiSphereShape
added box2d demo
added experimental gpu 2d demo
2009-05-09 19:27:14 +00:00
erwin.coumans
3ca977e39f
Patch by Nathanael Presson: (needs some more work, some of the demos don't show properly (RayCaster, CollisionInterfaceDemo,'g' key is already occupied in ConcaveDemo etc)
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btDbvtBroadphase:
- Fixed a performance issues reported by 'reltham'
- Added btDbvtBroadphase::optimize() for people who want good performances right away or don't do dynamics.
- fixed compilation issues when DBVT_BP_PROFILE was set.
btSoftBody:
- Fixed singular matrix issues related to polar decomposition (flat meshes).
DemoApplication:
- Shadows (enable/disable through 'g' or DemoApplication::setShadows(bool)).
- Texture can be enable/disable through 'u'
CDFramework:
- fixed compilation issues.
2008-07-28 04:33:55 +00:00
ejcoumans
6dff743d68
Cleanup some #defines in parallel collision detector, add conditional freeglut support to return from glutMainLoop.
2007-12-15 00:40:34 +00:00
ejcoumans
9e25108b06
use freeglut by default under Windows
2007-12-14 02:48:53 +00:00
ejcoumans
2db8bfa3d6
Fix (needs more testing) in btRigidBody::setCenterOfMassTransform, assign m_interpolationWorldTransform = xform; instead of m_worldTransform;
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Thanks Jay for reporting
Added braking capability to btRaycastVehicle, see Bullet/Demos/VehicleDemo/VehicleDemo.cpp
Added glutKeyboardUpFunc, for vehicle demo (keep accelerating/breaking, until key released/UP). Hope this is compatible with most GLUT implementations.
2007-04-22 15:23:20 +00:00
ejcoumans
43370aaa4f
first step in refactoring/cleaning up demos
2006-09-11 05:31:22 +00:00
ejcoumans
fa4fd1369c
Added support for SHORT/WORD indices
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Removed references to m_userPointer (in CollisionObject), called it m_userObjectPointer
increased view distance in glut demo file
2006-09-06 22:21:12 +00:00
ejcoumans
fa96109cd9
Exposed another glut method (the demos really require cleanup soon!)
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First steps for a raycast-vehicle demo (far from finished)
2006-09-05 07:36:55 +00:00
ejcoumans
ccad7b2f22
'Think Different': enabled some demos to compile for OS X -i386
2006-07-10 05:25:06 +00:00
ejcoumans
e82e31e692
removed some obsolete files (appBasicSample), FCollada lib, external-libs folder
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start physics by default (not pressing 'i')
2006-06-19 23:21:10 +00:00
ejcoumans
c4cd297f22
step the simulation 1 frame, so the initial starting position is ok.
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added comment how to use FCollada instead of COLLADA_DOM
2006-06-19 22:03:07 +00:00
ejcoumans
ac11a0c06b
Did a bit more Collada physics importing work.
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Also did a quick workaround to allow different camera UP. This demo stuff really needs to be cleaned up now!
2006-06-03 02:13:59 +00:00
ejcoumans
b5d0520c58
added initial Collada 1.4 Physics support
2006-06-01 03:27:01 +00:00
ejcoumans
e061ec1ebf
moved files around
2006-05-25 19:18:29 +00:00