Commit Graph

753 Commits

Author SHA1 Message Date
erwin.coumans
d9ad88aa7a Fix in some degenerate GJK configuration: once a degenerate GJK case is detected, without valid EPA penetration, use a second GJK run without margin.
Thanks to Jacob Langford for the report:http://code.google.com/p/bullet/issues/detail?id=250
2009-07-09 22:10:27 +00:00
erwin.coumans
dc4180f1ce + fix bug in SoftDemo: use removeRigidBody for rigid bodies, instead of removeCollisionObject
+ use default convex drawing instead of special cylinder drawing (caps are wrongly drawn)
+ allow camera translation using middle-mouse button in SoftDemo
+ add/removeCollisionObject virtual 
Thanks Ola for this suggestion
2009-07-06 04:15:02 +00:00
rponom
99f6ff7cf3 Some fixes to work with constraint angle limits close to -PI or PI 2009-06-12 01:23:47 +00:00
erwin.coumans
f552a1dbbf Remove first argument from btMultiSphereShape, calculate local inertia approximation from aabb.
If user wants more accurate inertia tensor for multi-sphere shape, use btCompoundShape instead 
(amd btCompoundShape::calculatePrincipalAxisTransform)

Thanks rcharlton for bringing this up.
Erwin
2009-06-11 13:51:48 +00:00
erwin.coumans
6c80353556 Minor fix in friction: calculate second friction direction based on un-scaling first friction direction (issue if it was scaled to zero)
Force activation state of static objects to be ISLAND_SLEEPING, once they are added to the world
Add backwards compatibility option btDiscreteDynamicsWorld::setSynchronizeAllMotionStates, just in case only updating active objects broke someones code
Don't disable 3D box-box in box2ddemo
2009-06-11 12:22:41 +00:00
erwin.coumans
3e5fc86a6c Iterate only over non-static rigid bodies, instead of all collision objects
http://bulletphysics.com/Bullet/phpBB3/viewtopic.php?f=18&t=3625
http://code.google.com/p/bullet/issues/detail?id=128

Attempt to fix issue in mesh striding, multiple-mesh-parts were broken.
2009-06-11 01:25:10 +00:00
erwin.coumans
659272685b Applied patch to fix scaling on btCapsuleShape:
http://code.google.com/p/bullet/issues/detail?id=230
Thanks Chuck Spencer for report/fix!

Applied patch to fix triangle mesh embedded in a btCompoundShape:
http://code.google.com/p/bullet/issues/detail?id=229
Thanks Ola for reporting/fixing!
2009-06-11 00:23:49 +00:00
erwin.coumans
acf8ed3de5 Re-enabled split impulse: avoids adding linear/angular momentum due to penetration recovery.
Both SIMD and scalar version is supported.
2009-06-10 22:04:06 +00:00
erwin.coumans
b0d5fbcc6c remove Blender-hack for older compilers (just apply the hack only in the Blender copy of Bullet) 2009-06-09 05:10:06 +00:00
erwin.coumans
a9141d5daf Fix in generic 6dof constraint, when springs/limits/motors are combined
Added btGeneric6DofConstraint::getRelativePivotPosition to read relative linear position of the constraint frame (pivot)
2009-06-06 01:09:06 +00:00
rponom
ee664e7750 Damping for spring motors added
see btGeneric6DofSpringConstraint::setDamping()
2009-06-02 01:10:43 +00:00
erwin.coumans
d58a14b4cd include <string.h> instead of <memory.h> 2009-05-29 02:08:03 +00:00
rponom
dfa1f033da Bug fix : Instability of spring motor for the 6DOF constraint 2009-05-27 20:20:38 +00:00
erwin.coumans
d198d18721 added SVN $revision$ and $date$ for btScalar.h, to make it easier to see Bullet version 2009-05-27 01:38:43 +00:00
erwin.coumans
258ef6e25a + Added joint feedback for constraints, needs testing/demo before 2.75 release.
See also http://www.bulletphysics.com/Bullet/phpBB3/viewtopic.php?f=9&t=2677
and http://code.google.com/p/bullet/issues/detail?id=227

To enable, use constraint->enableFeedback(true);
And then either use
constraint->getAppliedImpulse() for an estimated applied impulse,
or constraint-> getAppliedLinearImpulse(), or constraint->getAppliedAngularImpulseA() or constraint->getAppliedAngularImpulseB().

+removed a few warnings.
2009-05-27 01:34:46 +00:00
rponom
056659d2af "Motor at limit" jitter fixed for btGeneric6Dof constraint
This also _should_ fix situation when 6DOF constraint with motor get stuck at limit 
(see forum topic at  http://bulletphysics.com/Bullet/phpBB3/viewtopic.php?f=9&t=3598&p=13603&hilit=ode*#p13603 )
2009-05-27 00:36:02 +00:00
erwin.coumans
c9f3d3f8b6 patch to fix autotools/automake make build system.
Thanks to William Knight, http://code.google.com/p/bullet/issues/detail?id=226
2009-05-26 04:52:23 +00:00
erwin.coumans
0c097bd45a Added keyboardUpCallback,
Thanks to Erik Weitnauer
http://code.google.com/p/bullet/issues/detail?id=215#c1

Fixed ccdMotionThreshold (wrongly squared input value)
Thanks to Mark Carlson for the report/fix.
http://code.google.com/p/bullet/issues/detail?id=216#c1
2009-05-23 02:48:16 +00:00
erwin.coumans
0ada7cbb1e Fix in btGjkPairDetector, possibly causing a floating point overflow
Thanks Ole for the report and suggested fix:
http://code.google.com/p/bullet/issues/detail?id=220&can=1&start=200

Applied Character/btKinematicCharacterController.cpp patch:
Thanks Thomas for the patch!
http://code.google.com/p/bullet/issues/detail?id=196#makechanges

 - added a normalizedDirection member variable.  This is
     slightly more efficient than recalculating the normalized
     direction every simulation step.

 - I overloaded the m_walkDirection member variable to hold
     either the walkDirection or the Velocity, and used a boolean
     flag to determine which behavior was required.

 - The normalization behavior seemed custom, and I needed it
     twice, so I moved it to a static helper method.

 - I added the setVelocityForTimeInterval() method to the
     base interface class.  This to me is the scariest change
     since people inheriting from it will need to make changes
     (if only to add an empty function).
2009-05-23 02:28:58 +00:00
erwin.coumans
badf723257 Replace all hardcoded 1e30(f) by BT_LARGE_FLOAT, defined in btScalar.h as 1e18(f) so that its square still fits in FLT_MAX
Thanks to Ole K. for reporting! http://code.google.com/p/bullet/issues/detail?id=206
2009-05-23 02:15:54 +00:00
erwin.coumans
31d3bf7700 compile fixes for trunk on OSX 2009-05-23 01:40:27 +00:00
erwin.coumans
4ad21d36f9 some fixes in build systems 2009-05-22 19:24:20 +00:00
erwin.coumans
fb6146f0be Added MiniCL, a limited subset of OpenCL, the open standard for parallel programming of heterogeneous systems.
MiniCL includes a cross-platform run-time frontend based on pthreads, Win32 Threads, or libspe2 for Cell SPU.
It is there, to bridge the gap until OpenCL is more widely available.

See Bullet/Demos/VectorAdd, influenced by NVidia OpenCL Jumpstart Guide:
http://developer.download.nvidia.com/OpenCL/NVIDIA_OpenCL_JumpStart_Guide.pdf
2009-05-22 01:43:37 +00:00
erwin.coumans
2f1014268b + Internal improvements for collision shapes
1) add AabbCaching versions of btPolyhedralConvexShape and btMultiSphereShape (this speeds up btMultiSphereShape 'getAabb', and reduces size of btBoxShape)
2) btCylinderShape doesn't derive from btBoxShape anymore
+ Minor fixes in drawing for btMultiSphereShape, btBoxShape.
+ Don't re-generate btDebugFont every frame
+ Disabled velocity prediction for btDbvtBroadphase. Previous default can be restored using btDbvtBroadphase->setVelocityPrediction(1./2.);
2009-05-22 01:03:45 +00:00
rponom
c680791ce9 3 new constraints added : btGeneric6DofSpringConstraint, btUniversalConstraint, btHinge2Constraint
Motors for btConeTwistConstraint added (for obsolete solver only)
appConstraintDemo changed to test new constraints
Several coding-style fixes
2009-05-21 22:10:13 +00:00
erwin.coumans
8d9c445b73 Fix btGpu2dDemo build -> remove btGpuUtils.cpp and re-enable 3 include files for CPU implementation
(btGpuUtils.cpp requires several build system fixes first)
2009-05-16 14:44:28 +00:00
rponom
a95b2a33bd Added a possibility to build appGpu2dDemo with CUDA solver.
It is disabled by default, see Demos/Gpu2dDemo/btGpuDemoDynamicsWorld.h for instructions how to enable it

Cleaned up Extras/CUDA folder and libbulletcuda project
2009-05-14 20:20:56 +00:00
erwin.coumans
1526691f89 fixed memory leaks in ForkLiftDemo/VehicleDemo
Thanks to mi076 for report+fix: http://bulletphysics.com/Bullet/phpBB3/viewtopic.php?f=9&t=2652
Minor syntax error fix in a Jamfile
2009-05-14 17:03:42 +00:00
erwin.coumans
22fe8935c3 updated test1.oec with a few static objects
fix Maya plugin hinge constraint support
update copyright year in BulletCollision/CollisionShapes.
2009-05-12 22:28:45 +00:00
erwin.coumans
34685cb631 Fixes for Linux compilation,
Thanks to Ole: http://bulletphysics.com/Bullet/phpBB3/viewtopic.php?f=9&t=3590
Add option to select EPA or Minkowski sampling method in btDefaultCollisionConfiguration
2009-05-11 20:35:26 +00:00
erwin.coumans
0a360904b6 fixes in Jam msvcgen -> use SSE instead of SSE2 to stay compatible with older AMD Athlon XP processors, updated build files, minor compile fixes for GPU experimental code 2009-05-09 21:25:42 +00:00
erwin.coumans
33029ad996 updated demos -> ALT + mouse uses Maya-style controls, replaced BMF_Fonts by GLDebugFont
fix debug drawing of btMultiSphereShape
added box2d demo
added experimental gpu 2d demo
2009-05-09 19:27:14 +00:00
erwin.coumans
7a210546cf added existing demos to CMake build system
thanks to http://code.google.com/p/bullet/issues/detail?id=209
Added helper method 'getAxis' to btQuaternion,
thanks to Tully.Foote, http://code.google.com/p/bullet/issues/detail?id=205
2009-05-06 22:03:22 +00:00
erwin.coumans
d9c4529a26 + bugfix in btAlignedObjectArray, not calling destructors on resize to smaller array.
Thanks Benoit for pointing this out, and bugfix: http://code.google.com/p/bullet/issues/detail?id=218

+ Added point to point, hinge, slider and generic 6dof constraints to Maya Dynamica plugin
Thanks to Herbert Law for the constribution: http://code.google.com/p/bullet/issues/detail?id=221
2009-05-06 19:55:05 +00:00
erwin.coumans
f3c3d2f156 + disable perturbation for btConvexPlaneCollisionAlgorithm, it introduces artifacts (additional points cause spheres/cylinders and other curved objects to move)
+ applied patch to mix double/single precision meshes independent from double/single precision Bullet build
Thanks to Ole for the patch, http://code.google.com/p/bullet/issues/detail?id=213
+ re-enable warming starting in constraint solver, it was disabled by accident
+ fix btConvexHullShape constructor, so accept vertices with non-16-byte striding
Thanks Shawn Baird for report and fix: http://code.google.com/p/bullet/issues/detail?id=204
2009-05-06 19:13:11 +00:00
erwin.coumans
7ae29bd13e add plSetOpenGLMatrix to Bullet-C-API 2009-03-10 00:13:18 +00:00
erwin.coumans
0cd0529c4a the component of the up axis needs to be scaled, to reduce roll. 2009-03-09 03:53:16 +00:00
erwin.coumans
700db838b1 Add 1D and 2D support for Bullet: using rigidbody->angularFactor(const btVector3& factor) and body->setLinearFactor(const btVector3& linearFactor);
For example, to only allow linear motion in the X-Z plane, and only rotation around Y axis use:
	body->setLinearFactor(btVector3(1,0,1));
	body->setAngularFactor(btVector3(0,1,0));
Fix build issues with CodeBlocks, when generating projectfiles using CMake 2.6:
${OPENGL_glU_LIBRARY} should be ${OPENGL_glu_LIBRARY}
Fix build issue with CodeBlocks, comment out xmlfree in Extras/COLLADA_DOM/src/modules/LIBXMLPlugin/daeLIBXMLPlugin.cpp (will leak memory)
2009-03-08 04:14:17 +00:00
erwin.coumans
0905002e3f make sure to be backwards compatible with spubullet 2.73 sp1 (PLAYSTATION 3 version) 2009-03-03 20:30:31 +00:00
erwin.coumans
fab02c0104 sinf -> btSin
cosf -> btCos
Thanks to Hawkins22 for the report,
http://code.google.com/p/bullet/issues/detail?id=200
2009-03-03 18:43:01 +00:00
erwin.coumans
90f96aec27 Introduced btActionInterface. This makes it easier to extend user-defined actions, such as vehicles and characters.
btRaycastVehicle and btKinematicCharacterController are derived from btActionInterface now.
Some cosmetic cleanup: changed sourceforce/sf.net url to bulletphysics.com.
2009-03-03 16:18:23 +00:00
erwin.coumans
459c22e7cb Synchronized changes of Bullet, from Blender.
Added optional flag btSoftBody::appendAnchor(	int node,btRigidBody* body, bool disableCollisionBetweenLinkedBodies=false), to disable collision between soft body and rigid body, when pinned
Added btCollisionObject::setAnisotropicFriction, to scale friction in x,y,z direction.
Added btCollisionObject::setContactProcessingThreshold(float threshold), to avoid collision resolution of contact above a certain distance.
Avoid collisions between static objects (causes the CharacterDemo to assert, when a dynamic object hits character)
2009-03-03 06:47:52 +00:00
erwin.coumans
5be9f8f301 basic implementation of self-collision for btSoftBody with collision clusters: perform regular soft body versus soft body, but disable collision detection between clusters that are connected/share any node (vertex).
currently self-collision is always enabled for soft bodies that use clusters collision detectoin. to disable, call 'softbody.m_clusterConnectivity.clear' after 'generateClusters(...) call.
2009-03-02 05:13:26 +00:00
erwin.coumans
210fe36106 Add backface culling and option to keep unflipped hit normal in case a ray hits a back-facing triangle.
Usage: set RayResultCallback.m_flags to kF_FilterBackfaces, optionally combined with kF_KeepUnflippedNormal.
Thanks Andy O'Neil for the patch!

Remove the force_inline for some internal constraint solver methods, it makes re-use easier.
Workaround/avoid MSVC 2005 compiler error in LibXML/trionan.c
2009-02-28 01:25:23 +00:00
erwin.coumans
a216ce4bf6 apply patch for convex decomposition performance improvements, thanks to Tuan Kuranes:
http://code.google.com/p/bullet/issues/detail?id=199
Fix in soft body collision, adding collision margin twice (was visible when rigid body spheres rested on cloth)
2009-02-28 00:21:30 +00:00
erwin.coumans
3548c01985 add btCollisionWorld::updateSingleAabb see http://bulletphysics.com/Bullet/phpBB3/viewtopic.php?f=9&t=3262
Fix memory leak, see http://bulletphysics.com/Bullet/phpBB3/viewtopic.php?f=9&t=3266
Change contact breaking threshold
Add 'needsResponse' test for CcdMotionClamping, see http://code.google.com/p/bullet/issues/detail?id=179
Updated user manual (needs lots more work)
Added autoexp.dat, enabled Microsoft Visual Studio debug visualization for btAlignedObjectArray and btVector3.
2009-02-27 02:33:48 +00:00
erwin.coumans
a95d0e638e fixes in btConeTwistConstraint, check for btFuzzyZero instead of zero to avoid instability. 2009-02-20 00:53:24 +00:00
erwin.coumans
8acadeb711 minor tweaks to demos: enable constraint debug drawing in AllBulletDemos, default constraint debugging size set to 0.3,
set svn:eol-style native for folder files
http://code.google.com/p/bullet/issues/detail?id=191
2009-02-18 22:52:03 +00:00
rponom
8295114c68 Some improvements for the btConeTwistConstraint:
- member m_fixThresh was added;
- one of two swing rotations become fixed if the corresponding limit is less than m_fixThresh value;
2009-02-18 19:46:42 +00:00
erwin.coumans
4236764cfb enable 'getAngularFactor' again
add getAppliedImpulse accessor to btManifoldPoint
2009-02-17 20:38:54 +00:00