john.mccutchan
dcf9f8d857
Don't define __int64 type in btQuickprof.h
2008-07-10 23:26:17 +00:00
john.mccutchan
31dfbf55e1
Compile fixes
...
Added getOwnsBvh to btBvhTriangleMeshShape
2008-07-10 23:22:29 +00:00
erwin.coumans
1c0fa00bc7
+ provide access to 'root' collision shape, in case the original collision shape is temporarily replaced by a child collision shape.
...
+ added MultiMaterialDemo showing how to use the new btTriangleIndexVertexMaterialArray.
Thanks to Alex Silverman for this contribution!
2008-07-10 22:19:30 +00:00
erwin.coumans
b66e5350d0
rename HasHit method to hasHit
...
rename AddSingleResult to addSingleResult
moved collision filtering for btCollisionWorld::rayTest and btCollisionWorld::convexSweepTest from argument to the callback needsCollision
2008-07-09 23:30:21 +00:00
erwin.coumans
9996da6f2d
Update to btDbvt and btDbvtBroadphase, thanks to Nathanael Presson
2008-07-09 22:45:01 +00:00
erwin.coumans
b9bc96e22b
use a btCollisionWorld instead of btDynamicsWorld, thanks reltham for the feedback
...
http://www.bulletphysics.com/Bullet/phpBB3/viewtopic.php?f=9&t=2317&p=9197#p9197
2008-07-09 18:41:41 +00:00
erwin.coumans
2c224b41c5
bump up the version to 2.70, and add (non-working) button for OSX template
2008-07-09 05:13:18 +00:00
erwin.coumans
104787aeaf
updated projectfiles for character demo
2008-07-09 05:12:03 +00:00
erwin.coumans
dcd57f333b
+ improved KinematicCharacterController
...
+ improved btSubsimplexConvexCast, btContinuousConvexCollision and btGjkConvexCast to support configuration that start in touching/penetration, required for 'sliding'.
+ added files to CMakeLists.txt for CharacterController
+ bump up version to 2.70 (preparation for beta)
2008-07-09 00:08:49 +00:00
erwin.coumans
76bac83937
Added new files to CMakeLists.txt for CharacterDemo
...
Use relative path, #include "../BspDemo/BspLoader.h"
2008-07-03 23:47:38 +00:00
erwin.coumans
b6af86bd98
need to include <windows.h> before glut.h (issue with glui.h)
2008-07-03 23:24:56 +00:00
john.mccutchan
a7f9bb8c8a
More KinematicCharacterController work.
2008-07-03 22:27:49 +00:00
erwin.coumans
65116fd3d3
Minor cleanup of CMakeLists.txt files, it works better with Code::Blocks+MinGW (glut32,opengl32,glu32)
2008-07-03 21:21:44 +00:00
john.mccutchan
de1f2631f4
Abstracted character controller interface
...
Renamed old character controller to DynamicCharacterController
First start at KinematicCharacterController. Still has bugs.
2008-07-02 23:19:02 +00:00
erwin.coumans
db146019f1
Fixed debug drawing for btCapsuleShapeX and btCapsuleShapeZ
2008-07-02 23:07:27 +00:00
erwin.coumans
dbc464f831
Applied patch from Alex Silverman, to swap the partId/triangleId correctly.
...
http://code.google.com/p/bullet/issues/detail?id=54
Thanks for the patch!
2008-06-26 23:52:39 +00:00
erwin.coumans
50d41b624b
Finally applied patch to removeChildShape from btCompoundShape
...
http://code.google.com/p/bullet/issues/detail?id=51
Thanks to Ola Røer Thorsen for the patch!
2008-06-26 23:29:42 +00:00
erwin.coumans
52de9fee03
add profiling for 'calculateOverlappingPairs'
2008-06-25 01:26:02 +00:00
erwin.coumans
e854a5133b
add support for non-power-of-2 dma sizes (for small dma transfers)
...
add setBroadphase
2008-06-24 02:15:06 +00:00
erwin.coumans
d16c1b615f
pass in reference to actual contact point in cache, rather then temporary value, should fix issue 53
...
http://code.google.com/p/bullet/issues/detail?id=53
Thanks Alex Silverman for reporting and suggested fix
Changed addContactPoint to lowercase
2008-06-22 03:30:55 +00:00
erwin.coumans
441c729169
Clear the user cache, when re-using an existing contact point in the contact cache (btPersistentManifold).
...
Issues reported here: http://www.bulletphysics.com/Bullet/phpBB3/viewtopic.php?f=9&t=2257
2008-06-22 03:15:31 +00:00
erwin.coumans
8634b6ba14
fixed a few issues with BulletColladaConverter/ColladaConverter.cpp, related to constraints.
2008-06-05 05:09:47 +00:00
erwin.coumans
35083aae4a
moved predictUnconstraintMotion to SPU
2008-06-04 02:39:37 +00:00
erwin.coumans
8827d5dbfb
undo btQuadWord changes, added integration in parallel SpuSampleTask
2008-06-04 02:01:41 +00:00
erwin.coumans
5e3777ddd2
added sample task, for multi threading tests
...
added union vec_float4 m_Vec128; for btVector3 for SPU and PPU.
2008-06-03 21:24:34 +00:00
erwin.coumans
8028fa4999
debug draw contact numbers in black, not green (hurts the eyes)
2008-05-29 05:37:50 +00:00
erwin.coumans
d49aeb9dff
+ improved split impulse constraint solver option
...
+ improved friction warm starting
+ made constraint solver configuration more consistent (moved m_solverMode into btContactSolverInfo)
+ reset timing in CDTestFramework after initialization (SAP init destorts timings)
+ make it easier to change default sizes for stack allocator in btDefaultCollisionConfiguration
2008-05-29 03:33:32 +00:00
erwin.coumans
6457f5a961
more changes in btGjkEpa2, thanks to Nathanael
2008-05-27 01:09:16 +00:00
erwin.coumans
596e94dfd1
fixes in GJK/btGjkEpa2, thanks to Dev0 for reporting and Nathanael for fixing
2008-05-25 17:45:13 +00:00
erwin.coumans
3726af466e
removed obsolete files, make CDTestFramework compile again
2008-05-25 07:32:44 +00:00
erwin.coumans
88ee734bfb
added custom memory allocator registration, thanks to Sly.
...
call CProfileManager::CleanupMemory(), to cleanup btQuickprof memory.
changed include from #include <new.h> to #include <new> in btOdeQuickstepConstraintSolver.cpp
2008-05-24 06:10:09 +00:00
erwin.coumans
3a94e70370
don't enable concave mesh for soft body demos (work-in-progress)
2008-05-24 05:32:54 +00:00
erwin.coumans
3d32cf7ddf
add penetration depth solver for btCollisionWorld::convexSweepTest, to handle touching/penetrating contact (useful for character controller)
2008-05-24 05:22:41 +00:00
erwin.coumans
f8e5481612
Added method to collect all persistent contact manifolds, given a btBroadphasePair (collision algorithm)
...
virtual void getAllContactManifolds(btManifoldArray& manifoldArray)
See Demos/CharacterDemo/CharacterDemo.cpp for example usage of getAllContactManifolds
Added btDbvtBroadphase to btBulletCollisionCommon.h headerfile
Enable soft body vs concave (albeit slow)
Improved contact point debug rendering (moved from constraint solver into debugDrawWorld)
2008-05-24 04:23:00 +00:00
rponom
6141a55f09
Added linear and angular motors for the slider constraint
2008-05-23 22:52:51 +00:00
erwin.coumans
a1578accac
more work on soft body versus concave trimesh
2008-05-23 18:50:41 +00:00
erwin.coumans
561066af75
+ make compound versus soft body work (soft body uses interpolated transform)
...
+ fixed issue with persistent manifold, warmstarting values were not initialized properly
+ don't clear manifold in sphere-sphere collision (need warmstarting)
+ added support for 'split impulse', decouple positional error correction from velocity correction
This avoids adding momentum due to penetration correction, it can be tuned using following variables:
solverInfo.m_splitImpulse = true/false (disable/enable)
solverInfo.m_splitImpulsePenetrationThreshold (below this value, baumgarte/mixed velocity/penetration is used (cheaper, looks more plausible)
solverInfo.m_linearSlop (less jitter, when small amound of penetration is allowed)
2008-05-23 09:05:37 +00:00
erwin.coumans
ea86559480
removed some warnings
2008-05-21 23:29:35 +00:00
john.mccutchan
09fbd19279
Don't return true when the hit happens after the end point
2008-05-21 18:37:41 +00:00
erwin.coumans
e7aa93af36
added compount shape to soft body demo
2008-05-18 01:51:10 +00:00
erwin.coumans
6a69fe7f3b
use collision margin of btBvhTriangleMeshShape for convexTest.
...
Thanks to reltham for the contribution.
http://www.bulletphysics.com/Bullet/phpBB3/viewtopic.php?f=9&t=2121&p=8454#p8454
2008-05-18 01:15:00 +00:00
erwin.coumans
0b48b1c76b
Added Mac OSX XCode project with Cocoa userinterface (wrapping GLUT) for Bullet demos
...
Thanks to TomorrowPlus for the constribution!
2008-05-18 00:38:17 +00:00
erwin.coumans
d9e7058ff2
Softbody improvements, thanks to Nathanael
2008-05-17 12:39:16 +00:00
erwin.coumans
649709dc2d
updated build files
2008-05-10 19:24:39 +00:00
erwin.coumans
e334254a7b
Added _CRT_SECURE_NO_DEPRECATE;_CRT_NONSTDC_NO_DEPRECATE to MSVC projectfiles, to make warnings in Bullet more visible. This deals with most COLLADA_DOM/libxml issues.
2008-05-10 18:43:09 +00:00
erwin.coumans
bd97c5e569
Fixed warnings in Bullet/src core library
...
Thanks Martijn Reuvers from Two Tribes B.V. (www.twotribes.com) for the patch
To make this work more visible, suppress warnings in external libraries in Extras (COLLADA_DOM, libxml and glui contain many warnings)
Added PreprocessorDefinitions: _CRT_SECURE_NO_DEPRECATE;_CRT_NONSTDC_NO_DEPRECATE to vcproj files
2008-05-10 18:00:21 +00:00
erwin.coumans
739d09a7af
use btAxisSweep3 by default in BenchmarkDemo
2008-05-06 02:59:40 +00:00
erwin.coumans
6cc18e05aa
initialize Element m_tag to zero
2008-05-06 02:57:27 +00:00
erwin.coumans
b9acc820d6
removed collision template, some code style cleanup, added btDbvhBroadphase to BenchmarkDemo
2008-05-06 02:45:56 +00:00
erwin.coumans
1d5050f584
added tetrahedral meshes
2008-05-06 01:41:48 +00:00