Applied picking cloth patch. Fixes Issue 646. Thanks to Dongsoo.
Applied patch Softbody updateConstraints. Fixes Issue 503. Thanks to Dave Bruce Phillips and Dongsoo.
Fix various warnigns under Mac OSX.
Skip btGeneric6DofSpringConstraintData parts of the data that will be invalid in .bullet files version 280 or older
This fixes Issue 618, thanks to cyrfer for the report.
minor improvements in premake build (name library output so multiple Visual Studio installations don't conflict)
remove msvc folder
For OSX:
cd build
./premake_osx xcode4
for iOS:
cd build
./ios_build.sh
./ios_run.sh
Also integrated the branches/StackAllocation to make it easier to multi-thread collision detection in the near future. It avoids changing the btCollisionObject while performing collision detection.
As this is a large patch, some stuff might be temporarily broken, I'll keep an eye out on issues.
Rename member numerator to m_numerator in btConvexHullComputer.cpp to avoid confusion (Thanks to Ian for the feedback)
Add btSoftBody::addAeroForceToNode and btSoftBody::addAeroForceToFace, thanks to Dongsoo Han/Saggita
Move btSoftBodySolverData.h to src/BulletMultiThreaded/GpuSoftBodySolvers/Shared/btSoftBodySolverData.h
Attempt to re-enable MiniCL version of OpenCLClothDemo (cloth-capsule collision still broken)
Add optional OpenCL acceleration to SerializeDemo (just for cloth)
use btConvexPolyhedron for debug rendering, if available
fixes in btConvexConvexAlgorithm for polyhedral contact clipping, if GJK separating normal is zero
don't shift vertices in btPolyhedralConvexShape
Thanks to Gregory Jaegy, see Issue 502
Avoid using btTransform to update btSoftBody (bounds are already in worldspace)
Use btConvexHullComputer for soft body cluster debug rendering
Fix soft body demo issue of invisible soft bodies (rendering was not enabled properly)
Main improvements are: GPU cloth collision detection against a capsule shape
,OpenCL-OpenGL interoperability (keeping data buffers on GPU), and bug fixes
Thanks to Lee Howes
Thanks majestik for reporting the issue and providing a patch, see Issue 469
Fix bug in findBinarySearch, luckily this method was not used yet.
Thanks snowcat for reporting a fix for this issue:
http://bulletphysics.org/Bullet/phpBB3/viewtopic.php?f=9&t=6294
Updated the Bullet/Demos/SerializeDemo to load .bullet files with the softbody data.
BulletSoftBody should use getWorldTransform and not getInterpolationWorldTransform
Fix btBulletWorldImporter so that it creates a copy of the index/vertex data, this prevents crashes when deleting the .bullet file with triangle meshes.
Serializes soft body nodes (vertices), links, faces, tetrahedra, materials, anchors with rigid bodies.
Some todo's are serialization of pose, constraints between soft bodies
+ add empty constructors to make Bullet compile using clang.
Thanks to Stillmoon for the report and patch, See http://bulletphysics.org/Bullet/phpBB3/viewtopic.php?f=9&t=5730
+ bullet-2.77/Demos/OpenCLClothDemo/cloth.h:103: error: ‘sprintf’ was not declared in this scope
Thanks to pprkut for the report in Issue 435
+ cmake build fails on Unix systems when using BUILD_SHARED_LIBS. Added pthreads to BulletMultiThreaded
Thanks to pprkut for the report in Issue 434
Thanks to Simon Green for the feedback, see also Issue 419
Added BT_PROFILE for "predictUnconstraintMotionSoftBody"
Added a few missing destructors.
Added AllMemoryBarrier
Thanks to Lee Howes for the commit in the branch.
Avoid crash in BulletWorldImporter, ignoring 'invalid' constraints between two static bodies
Use a bitfield for btCollisionObject::CollisionObjectTypes (to allow custom types that are derived from build-in types such as btRigidBody)
Revert/improve softbody debug rendering
Added assert to check for positive masses in btCompoundShape::calculatePrincipalAxisTransform, see Issue 399
Fixes for LLVM/GCC compilation issue in btSequentialImpulseConstraintSolver
(Untested) fix for Linux 64bit compilation Issue 409