0c097bd45ae35d21c553890b8ce6588b29841ed7
Thanks to Erik Weitnauer http://code.google.com/p/bullet/issues/detail?id=215#c1 Fixed ccdMotionThreshold (wrongly squared input value) Thanks to Mark Carlson for the report/fix. http://code.google.com/p/bullet/issues/detail?id=216#c1
Bullet is a 3D Collision Detection and Rigid Body Dynamics Library for games and animation. Free for commercial use, including Playstation 3, open source under the ZLib License. Discrete and continuous collision detection, integrated into Blender 3D, and COLLADA 1.4 Physics import. See the Bullet_User_Manual.pdf for more info and visit the Bullet Physics Forum at http://bulletphysics.com
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