258ef6e25a40befe147ebb659844d8c32c2252d3
See also http://www.bulletphysics.com/Bullet/phpBB3/viewtopic.php?f=9&t=2677 and http://code.google.com/p/bullet/issues/detail?id=227 To enable, use constraint->enableFeedback(true); And then either use constraint->getAppliedImpulse() for an estimated applied impulse, or constraint-> getAppliedLinearImpulse(), or constraint->getAppliedAngularImpulseA() or constraint->getAppliedAngularImpulseB(). +removed a few warnings.
Bullet is a 3D Collision Detection and Rigid Body Dynamics Library for games and animation. Free for commercial use, including Playstation 3, open source under the ZLib License. Discrete and continuous collision detection, integrated into Blender 3D, and COLLADA 1.4 Physics import. See the Bullet_User_Manual.pdf for more info and visit the Bullet Physics Forum at http://bulletphysics.com
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