setup complete - visible character

This commit is contained in:
2021-07-07 23:20:04 +02:00
parent 9014681460
commit e4c6a45427
53 changed files with 180 additions and 422 deletions

1
.gitignore vendored Normal file
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/include/cute_headers-master

28
.vscode/launch.json vendored Normal file
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{
// Use IntelliSense to learn about possible attributes.
// Hover to view descriptions of existing attributes.
// For more information, visit: https://go.microsoft.com/fwlink/?linkid=830387
"version": "0.2.0",
"configurations": [
{
"name": "(gdb) Launch",
"type": "cppdbg",
"request": "launch",
"program": "${workspaceFolder}/bin/main",
"args": [],
"stopAtEntry": false,
"cwd": "${workspaceFolder}/bin",
"environment": [],
"externalConsole": true,
"MIMode": "gdb",
"setupCommands": [
{
"description": "Enable pretty-printing for gdb",
"text": "-enable-pretty-printing",
"ignoreFailures": true
}
],
"preLaunchTask": "build"
}
]
}

34
.vscode/tasks.json vendored Normal file
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{
"version": "2.0.0",
"tasks": [
{
"label": "build",
"type": "shell",
"command": "make",
"group": "build",
"problemMatcher": "$gcc"
},
{
"type": "cppbuild",
"label": "C/C++: g++ build active file",
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"args": [
"-g",
"${file}",
"-o",
"${fileDirname}/${fileBasenameNoExtension}"
],
"options": {
"cwd": "${workspaceFolder}/bin/main"
},
"problemMatcher": [
"$gcc"
],
"group": {
"kind": "build",
"isDefault": true
},
"detail": "Task generated by Debugger."
}
]
}

22
Makefile Normal file
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CXX := g++
CXX_FLAGS := -std=c++17 -ggdb
BIN := bin
SRC := src
INCLUDE := include
LIBRARIES :=
EXECUTABLE := main
all: $(BIN)/$(EXECUTABLE)
run: clean all
clear
./$(BIN)/$(EXECUTABLE)
$(BIN)/$(EXECUTABLE): $(SRC)/*.cpp $(SRC)/components/*.cpp $(SRC)/imgui/*.cpp $(SRC)/logic/*.cpp $(SRC)/shaders/*.cpp $(SRC)/textureManager/*.cpp src/glad.c
$(CXX) $(CXX_FLAGS) -I$(INCLUDE) -I$(INCLUDE)/imgui -I$(INCLUDE)/logic $^ -o $@ $(LIBRARIES) -lGL -lglfw3 -lX11 -lXxf86vm -lXrandr -lpthread -lXi -ldl -lXinerama -lXcursor
clean:
-rm $(BIN)/*

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@@ -1,209 +0,0 @@
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<ClCompile Include="vendor\imgui_impl_opengl3.cpp" />
<ClCompile Include="vendor\imgui_widgets.cpp" />
<ClCompile Include="Object.cpp" />
<ClCompile Include="Player.cpp" />
<ClCompile Include="resourceManager.cpp" />
<ClCompile Include="shaders\Shader.cpp" />
<ClCompile Include="SpriteRenderer.cpp" />
<ClCompile Include="stb_image.cpp" />
<ClCompile Include="Source.cpp" />
<ClCompile Include="textureManager\texture.cpp" />
<ClCompile Include="terrainFile\world.cpp" />
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<ItemGroup>
<ClInclude Include="animationManager.h" />
<ClInclude Include="enemy.h" />
<ClInclude Include="game.h" />
<ClInclude Include="Object.h" />
<ClInclude Include="Player.h" />
<ClInclude Include="resourceManager.h" />
<ClInclude Include="shaders\Shader.h" />
<ClInclude Include="SpriteRenderer.h" />
<ClInclude Include="textureManager\texture.h" />
<ClInclude Include="terrainFile\world.h" />
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<None Include="shaders\shader.frag" />
<None Include="shaders\shader.vert" />
<None Include="shaders\shaderTilemap.frag" />
<None Include="shaders\shaderTilemap.vert" />
</ItemGroup>
<ItemGroup>
<Image Include="art\dirt.png" />
<Image Include="art\gay1.png" />
<Image Include="art\gay2.png" />
<Image Include="art\player\idle\idle_idle_0.png" />
<Image Include="art\player\idle\idle_idle_1.png" />
<Image Include="art\player\idle\idle_idle_2.png" />
<Image Include="art\player\idle\idle_idle_3.png" />
<Image Include="art\player\playerAnim.png" />
<Image Include="art\player\playerAnim2.png" />
<Image Include="art\player\playerAnim3.png" />
<Image Include="art\player\player\idle\idle_idle_0.png" />
<Image Include="art\player\player\idle\idle_idle_1.png" />
<Image Include="art\player\player\idle\idle_idle_2.png" />
<Image Include="art\player\player\idle\idle_idle_3.png" />
<Image Include="art\player\walking_walk_0.png" />
<Image Include="art\terrain\dirt.png" />
</ItemGroup>
<ItemGroup>
<Text Include="terrainFile\terrain4.txt" />
<Text Include="terrainFile\terrain.txt" />
</ItemGroup>
<Import Project="$(VCTargetsPath)\Microsoft.Cpp.targets" />
<ImportGroup Label="ExtensionTargets">
</ImportGroup>
</Project>

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@@ -1,165 +0,0 @@
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@@ -1,6 +0,0 @@
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<PropertyGroup>
<ShowAllFiles>true</ShowAllFiles>
</PropertyGroup>
</Project>

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@@ -1,15 +1,10 @@
[Window][Debug##Default] [Window][Debug##Default]
Pos=60,60 Pos=60,60
Size=400,400 Size=400,400
Collapsed=0 Collapsed=0
[Window][Hello, world!] [Window][babyboigame]
Pos=60,60 Pos=60,60
Size=345,180 Size=352,249
Collapsed=0 Collapsed=0
[Window][babyboigame]
Pos=290,196
Size=352,243
Collapsed=0

BIN
bin/main Executable file

Binary file not shown.

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@@ -1,13 +1,13 @@
#pragma once #pragma once
#include <GLAD/glad.h> #include <glad/glad.h>
#include <GLFW/glfw3.h> #include <GLFW/glfw3.h>
#include <glm/glm.hpp> #include <glm/glm.hpp>
#include "iostream" #include "iostream"
#include <cute_headers-master/cute_c2.h> #include <cute_headers-master/cute_c2.h>
//#include <cute_headers-master/cute_ani.h> //#include <cute_headers-master/cute_ani.h>
#include "SpriteRenderer.h" #include "spriteRenderer.h"
#include "resourceManager.h" #include "resourceManager.h"
#include "animationManager.h" #include "animationManager.h"

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@@ -1,5 +1,5 @@
#pragma once #pragma once
#include <GLAD/glad.h> #include <glad/glad.h>
#include <GLFW/glfw3.h> #include <GLFW/glfw3.h>
#include <glm/glm.hpp> #include <glm/glm.hpp>
@@ -11,11 +11,11 @@
#include <stb_image.h> #include <stb_image.h>
#include "resourceManager.h" #include "resourceManager.h"
#include "SpriteRenderer.h" #include "spriteRenderer.h"
#include "Player.h" #include "player.h"
#include "Enemy.h" #include "enemy.h"
#include "Object.h" #include "object.h"
#include "terrainFile/world.h" #include "world.h"
#include <cute_headers-master/cute_c2.h> #include <cute_headers-master/cute_c2.h>
#include <cute_headers-master/cute_gl.h> #include <cute_headers-master/cute_gl.h>

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@@ -3,11 +3,11 @@
#include <map> #include <map>
#include <string> #include <string>
#include <GLAD/glad.h> #include <glad/glad.h>
#include <stb_image.h> #include <stb_image.h>
#include "textureManager/texture.h" #include "texture.h"
#include "shaders/shader.h" #include "shader.h"
// A static singleton ResourceManager class that hosts several // A static singleton ResourceManager class that hosts several

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@@ -1,10 +1,10 @@
#pragma once #pragma once
#include <GLAD/glad.h> #include <glad/glad.h>
#include <glm/glm.hpp> #include <glm/glm.hpp>
#include <glm/gtc/matrix_transform.hpp> #include <glm/gtc/matrix_transform.hpp>
#include "textureManager/texture.h" #include "texture.h"
#include "shaders/shader.h" #include "shader.h"
class SpriteRenderer class SpriteRenderer

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@@ -1,7 +1,7 @@
#pragma once #pragma once
// Texture2D is able to store and configure a texture in OpenGL. // Texture2D is able to store and configure a texture in OpenGL.
// It also hosts utility functions for easy management. // It also hosts utility functions for easy management.
#include <GLAD/glad.h> #include <glad/glad.h>
class Texture class Texture
{ {

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@@ -1,12 +1,12 @@
#pragma once #pragma once
#include "SpriteRenderer.h" #include "spriteRenderer.h"
#include "resourceManager.h" #include "resourceManager.h"
#include "animationManager.h" #include "animationManager.h"
#include <cute_headers-master/cute_c2.h> #include <cute_headers-master/cute_c2.h>
#include <GLAD/glad.h> #include <glad/glad.h>
#include <GLFW/glfw3.h> #include <GLFW/glfw3.h>
#include <glm/glm.hpp> #include <glm/glm.hpp>
#include <iostream> #include <iostream>

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@@ -1,13 +1,13 @@
#pragma once #pragma once
#include <GLAD/glad.h> #include <glad/glad.h>
#include <GLFW/glfw3.h> #include <GLFW/glfw3.h>
#include <glm/glm.hpp> #include <glm/glm.hpp>
#include "iostream" #include "iostream"
#include <cute_headers-master/cute_c2.h> #include <cute_headers-master/cute_c2.h>
//#include <cute_headers-master/cute_ani.h> //#include <cute_headers-master/cute_ani.h>
#include "SpriteRenderer.h" #include "spriteRenderer.h"
#include "resourceManager.h" #include "resourceManager.h"
#include "animationManager.h" #include "animationManager.h"

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@@ -2,12 +2,12 @@
#include <vector> #include <vector>
#include <iostream> #include <iostream>
#include "../Object.h" #include "object.h"
class World class World
{ {
public: public:
Texture Sprite = ResourceManager::LoadTexture("art/terrain/dirt.png", "dirtSheet"); Texture Sprite = ResourceManager::LoadTexture("../art/terrain/dirt.png", "dirtSheet");
glm::vec2 blocksize; glm::vec2 blocksize;
std::vector<Object*> objects; std::vector<Object*> objects;
std::vector<std::vector<unsigned int>> tileData; std::vector<std::vector<unsigned int>> tileData;

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@@ -1,4 +1,4 @@
#include "Enemy.h" #include "enemy.h"
Enemy::Enemy(glm::vec2 pos, glm::vec2 size) Enemy::Enemy(glm::vec2 pos, glm::vec2 size)
:Position(pos), Size(size) :Position(pos), Size(size)

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@@ -1,4 +1,4 @@
#include "Object.h" #include "object.h"
Object::Object(Texture sprite, glm::vec2 pos, glm::vec2 size, int blockType) Object::Object(Texture sprite, glm::vec2 pos, glm::vec2 size, int blockType)
:Sprite(sprite),Position(pos),Size(size), blockType(blockType) :Sprite(sprite),Position(pos),Size(size), blockType(blockType)

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@@ -1,9 +1,9 @@
#include "Player.h" #include "player.h"
Player::Player(glm::vec2 pos, glm::vec2 size) Player::Player(glm::vec2 pos, glm::vec2 size)
:Position(pos), Size(size) :Position(pos), Size(size)
{ {
ResourceManager::LoadTexture("art/player/playerAnim.png", "idle1"); ResourceManager::LoadTexture("../art/player/playerAnim.png", "idle1");
this->Sprite = ResourceManager::GetTexture("idle1"); this->Sprite = ResourceManager::GetTexture("idle1");
} }
Player::~Player(){} Player::~Player(){}

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@@ -1,4 +1,4 @@
#include "Game.h" #include "game.h"
void framebuffer_size_callback(GLFWwindow* window, int width, int height); void framebuffer_size_callback(GLFWwindow* window, int width, int height);

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@@ -1,4 +1,4 @@
#include "SpriteRenderer.h" #include "spriteRenderer.h"
SpriteRenderer::SpriteRenderer(Shader& shader) SpriteRenderer::SpriteRenderer(Shader& shader)

14
src/shaders/shader.frag Normal file
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#version 330 core
in vec2 texCoord;
out vec4 fragColor;
uniform sampler2D image;
void main()
{
vec4 texColor = texture(image, texCoord);
if(texColor.a < 0.1)
discard;
fragColor = texColor;
}

15
src/shaders/shader.vert Normal file
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#version 330 core
layout (location = 0) in vec4 aPos;
uniform mat4 model;
uniform mat4 view;
uniform mat4 projection;
out vec2 texCoord;
void main()
{
gl_Position = projection * view * vec4(aPos.xy,0.0,1.0);
texCoord = aPos.zw;
}

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#version 330 core
in vec2 texCoord;
out vec4 fragColor;
uniform sampler2D image;
void main()
{
vec4 texColor = texture(image, texCoord);
if(texColor.a < 0.1)
discard;
fragColor = texColor;
}

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#version 330 core
layout (location = 0) in vec4 aPos;
uniform mat4 model;
uniform mat4 view;
uniform mat4 projection;
uniform int offset[];
out vec2 texCoord;
void main()
{
gl_Position = projection * view * model * vec4(aPos.xy,0.0,1.0);
texCoord = aPos.zw;
}