setup complete - visible character
This commit is contained in:
1
.gitignore
vendored
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1
.gitignore
vendored
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@@ -0,0 +1 @@
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||||
/include/cute_headers-master
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||||
28
.vscode/launch.json
vendored
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28
.vscode/launch.json
vendored
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@@ -0,0 +1,28 @@
|
||||
{
|
||||
// Use IntelliSense to learn about possible attributes.
|
||||
// Hover to view descriptions of existing attributes.
|
||||
// For more information, visit: https://go.microsoft.com/fwlink/?linkid=830387
|
||||
"version": "0.2.0",
|
||||
"configurations": [
|
||||
{
|
||||
"name": "(gdb) Launch",
|
||||
"type": "cppdbg",
|
||||
"request": "launch",
|
||||
"program": "${workspaceFolder}/bin/main",
|
||||
"args": [],
|
||||
"stopAtEntry": false,
|
||||
"cwd": "${workspaceFolder}/bin",
|
||||
"environment": [],
|
||||
"externalConsole": true,
|
||||
"MIMode": "gdb",
|
||||
"setupCommands": [
|
||||
{
|
||||
"description": "Enable pretty-printing for gdb",
|
||||
"text": "-enable-pretty-printing",
|
||||
"ignoreFailures": true
|
||||
}
|
||||
],
|
||||
"preLaunchTask": "build"
|
||||
}
|
||||
]
|
||||
}
|
||||
34
.vscode/tasks.json
vendored
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34
.vscode/tasks.json
vendored
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@@ -0,0 +1,34 @@
|
||||
{
|
||||
"version": "2.0.0",
|
||||
"tasks": [
|
||||
{
|
||||
"label": "build",
|
||||
"type": "shell",
|
||||
"command": "make",
|
||||
"group": "build",
|
||||
"problemMatcher": "$gcc"
|
||||
},
|
||||
{
|
||||
"type": "cppbuild",
|
||||
"label": "C/C++: g++ build active file",
|
||||
"command": "/usr/bin/g++",
|
||||
"args": [
|
||||
"-g",
|
||||
"${file}",
|
||||
"-o",
|
||||
"${fileDirname}/${fileBasenameNoExtension}"
|
||||
],
|
||||
"options": {
|
||||
"cwd": "${workspaceFolder}/bin/main"
|
||||
},
|
||||
"problemMatcher": [
|
||||
"$gcc"
|
||||
],
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||||
"group": {
|
||||
"kind": "build",
|
||||
"isDefault": true
|
||||
},
|
||||
"detail": "Task generated by Debugger."
|
||||
}
|
||||
]
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||||
}
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22
Makefile
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22
Makefile
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@@ -0,0 +1,22 @@
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CXX := g++
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CXX_FLAGS := -std=c++17 -ggdb
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BIN := bin
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SRC := src
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INCLUDE := include
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LIBRARIES :=
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EXECUTABLE := main
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all: $(BIN)/$(EXECUTABLE)
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run: clean all
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clear
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./$(BIN)/$(EXECUTABLE)
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$(BIN)/$(EXECUTABLE): $(SRC)/*.cpp $(SRC)/components/*.cpp $(SRC)/imgui/*.cpp $(SRC)/logic/*.cpp $(SRC)/shaders/*.cpp $(SRC)/textureManager/*.cpp src/glad.c
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$(CXX) $(CXX_FLAGS) -I$(INCLUDE) -I$(INCLUDE)/imgui -I$(INCLUDE)/logic $^ -o $@ $(LIBRARIES) -lGL -lglfw3 -lX11 -lXxf86vm -lXrandr -lpthread -lXi -ldl -lXinerama -lXcursor
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clean:
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-rm $(BIN)/*
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209
Project1.vcxproj
209
Project1.vcxproj
@@ -1,209 +0,0 @@
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<?xml version="1.0" encoding="utf-8"?>
|
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<Project DefaultTargets="Build" xmlns="http://schemas.microsoft.com/developer/msbuild/2003">
|
||||
<ItemGroup Label="ProjectConfigurations">
|
||||
<ProjectConfiguration Include="Debug|Win32">
|
||||
<Configuration>Debug</Configuration>
|
||||
<Platform>Win32</Platform>
|
||||
</ProjectConfiguration>
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||||
<ProjectConfiguration Include="Release|Win32">
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||||
<Configuration>Release</Configuration>
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||||
<Platform>Win32</Platform>
|
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</ProjectConfiguration>
|
||||
<ProjectConfiguration Include="Debug|x64">
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||||
<Configuration>Debug</Configuration>
|
||||
<Platform>x64</Platform>
|
||||
</ProjectConfiguration>
|
||||
<ProjectConfiguration Include="Release|x64">
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||||
<Configuration>Release</Configuration>
|
||||
<Platform>x64</Platform>
|
||||
</ProjectConfiguration>
|
||||
</ItemGroup>
|
||||
<PropertyGroup Label="Globals">
|
||||
<VCProjectVersion>16.0</VCProjectVersion>
|
||||
<ProjectGuid>{851AA053-F6FF-4194-AD1A-FE25D73B16CF}</ProjectGuid>
|
||||
<RootNamespace>Project1</RootNamespace>
|
||||
<WindowsTargetPlatformVersion>10.0</WindowsTargetPlatformVersion>
|
||||
</PropertyGroup>
|
||||
<Import Project="$(VCTargetsPath)\Microsoft.Cpp.Default.props" />
|
||||
<PropertyGroup Condition="'$(Configuration)|$(Platform)'=='Debug|Win32'" Label="Configuration">
|
||||
<ConfigurationType>Application</ConfigurationType>
|
||||
<UseDebugLibraries>true</UseDebugLibraries>
|
||||
<PlatformToolset>v142</PlatformToolset>
|
||||
<CharacterSet>Unicode</CharacterSet>
|
||||
</PropertyGroup>
|
||||
<PropertyGroup Condition="'$(Configuration)|$(Platform)'=='Release|Win32'" Label="Configuration">
|
||||
<ConfigurationType>Application</ConfigurationType>
|
||||
<UseDebugLibraries>false</UseDebugLibraries>
|
||||
<PlatformToolset>v142</PlatformToolset>
|
||||
<WholeProgramOptimization>true</WholeProgramOptimization>
|
||||
<CharacterSet>Unicode</CharacterSet>
|
||||
</PropertyGroup>
|
||||
<PropertyGroup Condition="'$(Configuration)|$(Platform)'=='Debug|x64'" Label="Configuration">
|
||||
<ConfigurationType>Application</ConfigurationType>
|
||||
<UseDebugLibraries>true</UseDebugLibraries>
|
||||
<PlatformToolset>v142</PlatformToolset>
|
||||
<CharacterSet>Unicode</CharacterSet>
|
||||
</PropertyGroup>
|
||||
<PropertyGroup Condition="'$(Configuration)|$(Platform)'=='Release|x64'" Label="Configuration">
|
||||
<ConfigurationType>Application</ConfigurationType>
|
||||
<UseDebugLibraries>false</UseDebugLibraries>
|
||||
<PlatformToolset>v142</PlatformToolset>
|
||||
<WholeProgramOptimization>true</WholeProgramOptimization>
|
||||
<CharacterSet>Unicode</CharacterSet>
|
||||
</PropertyGroup>
|
||||
<Import Project="$(VCTargetsPath)\Microsoft.Cpp.props" />
|
||||
<ImportGroup Label="ExtensionSettings">
|
||||
</ImportGroup>
|
||||
<ImportGroup Label="Shared">
|
||||
</ImportGroup>
|
||||
<ImportGroup Label="PropertySheets" Condition="'$(Configuration)|$(Platform)'=='Debug|Win32'">
|
||||
<Import Project="$(UserRootDir)\Microsoft.Cpp.$(Platform).user.props" Condition="exists('$(UserRootDir)\Microsoft.Cpp.$(Platform).user.props')" Label="LocalAppDataPlatform" />
|
||||
</ImportGroup>
|
||||
<ImportGroup Label="PropertySheets" Condition="'$(Configuration)|$(Platform)'=='Release|Win32'">
|
||||
<Import Project="$(UserRootDir)\Microsoft.Cpp.$(Platform).user.props" Condition="exists('$(UserRootDir)\Microsoft.Cpp.$(Platform).user.props')" Label="LocalAppDataPlatform" />
|
||||
</ImportGroup>
|
||||
<ImportGroup Label="PropertySheets" Condition="'$(Configuration)|$(Platform)'=='Debug|x64'">
|
||||
<Import Project="$(UserRootDir)\Microsoft.Cpp.$(Platform).user.props" Condition="exists('$(UserRootDir)\Microsoft.Cpp.$(Platform).user.props')" Label="LocalAppDataPlatform" />
|
||||
</ImportGroup>
|
||||
<ImportGroup Label="PropertySheets" Condition="'$(Configuration)|$(Platform)'=='Release|x64'">
|
||||
<Import Project="$(UserRootDir)\Microsoft.Cpp.$(Platform).user.props" Condition="exists('$(UserRootDir)\Microsoft.Cpp.$(Platform).user.props')" Label="LocalAppDataPlatform" />
|
||||
</ImportGroup>
|
||||
<PropertyGroup Label="UserMacros" />
|
||||
<PropertyGroup Condition="'$(Configuration)|$(Platform)'=='Debug|Win32'">
|
||||
<LinkIncremental>true</LinkIncremental>
|
||||
</PropertyGroup>
|
||||
<PropertyGroup Condition="'$(Configuration)|$(Platform)'=='Debug|x64'">
|
||||
<LinkIncremental>true</LinkIncremental>
|
||||
<IncludePath>C:\API\opengl\include;$(IncludePath)</IncludePath>
|
||||
<LibraryPath>C:\API\opengl\libs;$(LibraryPath)</LibraryPath>
|
||||
</PropertyGroup>
|
||||
<PropertyGroup Condition="'$(Configuration)|$(Platform)'=='Release|Win32'">
|
||||
<LinkIncremental>false</LinkIncremental>
|
||||
</PropertyGroup>
|
||||
<PropertyGroup Condition="'$(Configuration)|$(Platform)'=='Release|x64'">
|
||||
<LinkIncremental>false</LinkIncremental>
|
||||
<IncludePath>C:\API\opengl\include;$(IncludePath)</IncludePath>
|
||||
<LibraryPath>C:\API\opengl\libs;$(LibraryPath)</LibraryPath>
|
||||
</PropertyGroup>
|
||||
<ItemDefinitionGroup Condition="'$(Configuration)|$(Platform)'=='Debug|Win32'">
|
||||
<ClCompile>
|
||||
<WarningLevel>Level3</WarningLevel>
|
||||
<SDLCheck>true</SDLCheck>
|
||||
<PreprocessorDefinitions>_DEBUG;_CONSOLE;%(PreprocessorDefinitions)</PreprocessorDefinitions>
|
||||
<ConformanceMode>true</ConformanceMode>
|
||||
</ClCompile>
|
||||
<Link>
|
||||
<SubSystem>Console</SubSystem>
|
||||
<GenerateDebugInformation>true</GenerateDebugInformation>
|
||||
</Link>
|
||||
</ItemDefinitionGroup>
|
||||
<ItemDefinitionGroup Condition="'$(Configuration)|$(Platform)'=='Debug|x64'">
|
||||
<ClCompile>
|
||||
<WarningLevel>Level3</WarningLevel>
|
||||
<SDLCheck>true</SDLCheck>
|
||||
<PreprocessorDefinitions>_DEBUG;_CONSOLE;%(PreprocessorDefinitions)</PreprocessorDefinitions>
|
||||
<ConformanceMode>true</ConformanceMode>
|
||||
</ClCompile>
|
||||
<Link>
|
||||
<SubSystem>Console</SubSystem>
|
||||
<GenerateDebugInformation>true</GenerateDebugInformation>
|
||||
<AdditionalDependencies>GLFW\glfw3.lib;opengl32.lib;kernel32.lib;user32.lib;gdi32.lib;winspool.lib;comdlg32.lib;advapi32.lib;shell32.lib;ole32.lib;oleaut32.lib;uuid.lib;odbc32.lib;odbccp32.lib;%(AdditionalDependencies)</AdditionalDependencies>
|
||||
</Link>
|
||||
</ItemDefinitionGroup>
|
||||
<ItemDefinitionGroup Condition="'$(Configuration)|$(Platform)'=='Release|Win32'">
|
||||
<ClCompile>
|
||||
<WarningLevel>Level3</WarningLevel>
|
||||
<FunctionLevelLinking>true</FunctionLevelLinking>
|
||||
<IntrinsicFunctions>true</IntrinsicFunctions>
|
||||
<SDLCheck>true</SDLCheck>
|
||||
<PreprocessorDefinitions>NDEBUG;_CONSOLE;%(PreprocessorDefinitions)</PreprocessorDefinitions>
|
||||
<ConformanceMode>true</ConformanceMode>
|
||||
</ClCompile>
|
||||
<Link>
|
||||
<SubSystem>Console</SubSystem>
|
||||
<EnableCOMDATFolding>true</EnableCOMDATFolding>
|
||||
<OptimizeReferences>true</OptimizeReferences>
|
||||
<GenerateDebugInformation>true</GenerateDebugInformation>
|
||||
</Link>
|
||||
</ItemDefinitionGroup>
|
||||
<ItemDefinitionGroup Condition="'$(Configuration)|$(Platform)'=='Release|x64'">
|
||||
<ClCompile>
|
||||
<WarningLevel>Level3</WarningLevel>
|
||||
<FunctionLevelLinking>true</FunctionLevelLinking>
|
||||
<IntrinsicFunctions>true</IntrinsicFunctions>
|
||||
<SDLCheck>true</SDLCheck>
|
||||
<PreprocessorDefinitions>NDEBUG;_CONSOLE;%(PreprocessorDefinitions)</PreprocessorDefinitions>
|
||||
<ConformanceMode>true</ConformanceMode>
|
||||
</ClCompile>
|
||||
<Link>
|
||||
<SubSystem>Console</SubSystem>
|
||||
<EnableCOMDATFolding>true</EnableCOMDATFolding>
|
||||
<OptimizeReferences>true</OptimizeReferences>
|
||||
<GenerateDebugInformation>true</GenerateDebugInformation>
|
||||
<AdditionalDependencies>GLFW\glfw3.lib;opengl32.lib;kernel32.lib;user32.lib;gdi32.lib;winspool.lib;comdlg32.lib;advapi32.lib;shell32.lib;ole32.lib;oleaut32.lib;uuid.lib;odbc32.lib;odbccp32.lib;%(AdditionalDependencies)</AdditionalDependencies>
|
||||
</Link>
|
||||
</ItemDefinitionGroup>
|
||||
<ItemGroup>
|
||||
<ClCompile Include="enemy.cpp" />
|
||||
<ClCompile Include="game.cpp" />
|
||||
<ClCompile Include="glad.c" />
|
||||
<ClCompile Include="vendor\imgui.cpp" />
|
||||
<ClCompile Include="vendor\imgui_demo.cpp" />
|
||||
<ClCompile Include="vendor\imgui_draw.cpp" />
|
||||
<ClCompile Include="vendor\imgui_impl_glfw.cpp" />
|
||||
<ClCompile Include="vendor\imgui_impl_opengl3.cpp" />
|
||||
<ClCompile Include="vendor\imgui_widgets.cpp" />
|
||||
<ClCompile Include="Object.cpp" />
|
||||
<ClCompile Include="Player.cpp" />
|
||||
<ClCompile Include="resourceManager.cpp" />
|
||||
<ClCompile Include="shaders\Shader.cpp" />
|
||||
<ClCompile Include="SpriteRenderer.cpp" />
|
||||
<ClCompile Include="stb_image.cpp" />
|
||||
<ClCompile Include="Source.cpp" />
|
||||
<ClCompile Include="textureManager\texture.cpp" />
|
||||
<ClCompile Include="terrainFile\world.cpp" />
|
||||
</ItemGroup>
|
||||
<ItemGroup>
|
||||
<ClInclude Include="animationManager.h" />
|
||||
<ClInclude Include="enemy.h" />
|
||||
<ClInclude Include="game.h" />
|
||||
<ClInclude Include="Object.h" />
|
||||
<ClInclude Include="Player.h" />
|
||||
<ClInclude Include="resourceManager.h" />
|
||||
<ClInclude Include="shaders\Shader.h" />
|
||||
<ClInclude Include="SpriteRenderer.h" />
|
||||
<ClInclude Include="textureManager\texture.h" />
|
||||
<ClInclude Include="terrainFile\world.h" />
|
||||
</ItemGroup>
|
||||
<ItemGroup>
|
||||
<None Include="shaders\shader.frag" />
|
||||
<None Include="shaders\shader.vert" />
|
||||
<None Include="shaders\shaderTilemap.frag" />
|
||||
<None Include="shaders\shaderTilemap.vert" />
|
||||
</ItemGroup>
|
||||
<ItemGroup>
|
||||
<Image Include="art\dirt.png" />
|
||||
<Image Include="art\gay1.png" />
|
||||
<Image Include="art\gay2.png" />
|
||||
<Image Include="art\player\idle\idle_idle_0.png" />
|
||||
<Image Include="art\player\idle\idle_idle_1.png" />
|
||||
<Image Include="art\player\idle\idle_idle_2.png" />
|
||||
<Image Include="art\player\idle\idle_idle_3.png" />
|
||||
<Image Include="art\player\playerAnim.png" />
|
||||
<Image Include="art\player\playerAnim2.png" />
|
||||
<Image Include="art\player\playerAnim3.png" />
|
||||
<Image Include="art\player\player\idle\idle_idle_0.png" />
|
||||
<Image Include="art\player\player\idle\idle_idle_1.png" />
|
||||
<Image Include="art\player\player\idle\idle_idle_2.png" />
|
||||
<Image Include="art\player\player\idle\idle_idle_3.png" />
|
||||
<Image Include="art\player\walking_walk_0.png" />
|
||||
<Image Include="art\terrain\dirt.png" />
|
||||
</ItemGroup>
|
||||
<ItemGroup>
|
||||
<Text Include="terrainFile\terrain4.txt" />
|
||||
<Text Include="terrainFile\terrain.txt" />
|
||||
</ItemGroup>
|
||||
<Import Project="$(VCTargetsPath)\Microsoft.Cpp.targets" />
|
||||
<ImportGroup Label="ExtensionTargets">
|
||||
</ImportGroup>
|
||||
</Project>
|
||||
@@ -1,165 +0,0 @@
|
||||
<?xml version="1.0" encoding="utf-8"?>
|
||||
<Project ToolsVersion="4.0" xmlns="http://schemas.microsoft.com/developer/msbuild/2003">
|
||||
<ItemGroup>
|
||||
<Filter Include="Source Files">
|
||||
<UniqueIdentifier>{4FC737F1-C7A5-4376-A066-2A32D752A2FF}</UniqueIdentifier>
|
||||
<Extensions>cpp;c;cc;cxx;c++;def;odl;idl;hpj;bat;asm;asmx</Extensions>
|
||||
</Filter>
|
||||
<Filter Include="Header Files">
|
||||
<UniqueIdentifier>{93995380-89BD-4b04-88EB-625FBE52EBFB}</UniqueIdentifier>
|
||||
<Extensions>h;hh;hpp;hxx;h++;hm;inl;inc;ipp;xsd</Extensions>
|
||||
</Filter>
|
||||
<Filter Include="Resource Files">
|
||||
<UniqueIdentifier>{67DA6AB6-F800-4c08-8B7A-83BB121AAD01}</UniqueIdentifier>
|
||||
<Extensions>rc;ico;cur;bmp;dlg;rc2;rct;bin;rgs;gif;jpg;jpeg;jpe;resx;tiff;tif;png;wav;mfcribbon-ms</Extensions>
|
||||
</Filter>
|
||||
</ItemGroup>
|
||||
<ItemGroup>
|
||||
<ClCompile Include="Source.cpp">
|
||||
<Filter>Source Files</Filter>
|
||||
</ClCompile>
|
||||
<ClCompile Include="game.cpp">
|
||||
<Filter>Source Files</Filter>
|
||||
</ClCompile>
|
||||
<ClCompile Include="glad.c">
|
||||
<Filter>Source Files</Filter>
|
||||
</ClCompile>
|
||||
<ClCompile Include="stb_image.cpp">
|
||||
<Filter>Source Files</Filter>
|
||||
</ClCompile>
|
||||
<ClCompile Include="textureManager\texture.cpp">
|
||||
<Filter>Source Files</Filter>
|
||||
</ClCompile>
|
||||
<ClCompile Include="resourceManager.cpp">
|
||||
<Filter>Source Files</Filter>
|
||||
</ClCompile>
|
||||
<ClCompile Include="SpriteRenderer.cpp">
|
||||
<Filter>Source Files</Filter>
|
||||
</ClCompile>
|
||||
<ClCompile Include="Player.cpp">
|
||||
<Filter>Source Files</Filter>
|
||||
</ClCompile>
|
||||
<ClCompile Include="Object.cpp">
|
||||
<Filter>Source Files</Filter>
|
||||
</ClCompile>
|
||||
<ClCompile Include="vendor\imgui.cpp">
|
||||
<Filter>Source Files</Filter>
|
||||
</ClCompile>
|
||||
<ClCompile Include="vendor\imgui_demo.cpp">
|
||||
<Filter>Source Files</Filter>
|
||||
</ClCompile>
|
||||
<ClCompile Include="vendor\imgui_draw.cpp">
|
||||
<Filter>Source Files</Filter>
|
||||
</ClCompile>
|
||||
<ClCompile Include="vendor\imgui_impl_glfw.cpp">
|
||||
<Filter>Source Files</Filter>
|
||||
</ClCompile>
|
||||
<ClCompile Include="vendor\imgui_impl_opengl3.cpp">
|
||||
<Filter>Source Files</Filter>
|
||||
</ClCompile>
|
||||
<ClCompile Include="vendor\imgui_widgets.cpp">
|
||||
<Filter>Source Files</Filter>
|
||||
</ClCompile>
|
||||
<ClCompile Include="terrainFile\world.cpp">
|
||||
<Filter>Source Files</Filter>
|
||||
</ClCompile>
|
||||
<ClCompile Include="shaders\Shader.cpp">
|
||||
<Filter>Source Files</Filter>
|
||||
</ClCompile>
|
||||
<ClCompile Include="enemy.cpp">
|
||||
<Filter>Source Files</Filter>
|
||||
</ClCompile>
|
||||
</ItemGroup>
|
||||
<ItemGroup>
|
||||
<ClInclude Include="game.h">
|
||||
<Filter>Header Files</Filter>
|
||||
</ClInclude>
|
||||
<ClInclude Include="shaders\Shader.h">
|
||||
<Filter>Header Files</Filter>
|
||||
</ClInclude>
|
||||
<ClInclude Include="textureManager\texture.h">
|
||||
<Filter>Header Files</Filter>
|
||||
</ClInclude>
|
||||
<ClInclude Include="resourceManager.h">
|
||||
<Filter>Header Files</Filter>
|
||||
</ClInclude>
|
||||
<ClInclude Include="SpriteRenderer.h">
|
||||
<Filter>Header Files</Filter>
|
||||
</ClInclude>
|
||||
<ClInclude Include="Player.h">
|
||||
<Filter>Header Files</Filter>
|
||||
</ClInclude>
|
||||
<ClInclude Include="Object.h">
|
||||
<Filter>Header Files</Filter>
|
||||
</ClInclude>
|
||||
<ClInclude Include="animationManager.h">
|
||||
<Filter>Header Files</Filter>
|
||||
</ClInclude>
|
||||
<ClInclude Include="terrainFile\world.h">
|
||||
<Filter>Header Files</Filter>
|
||||
</ClInclude>
|
||||
<ClInclude Include="enemy.h">
|
||||
<Filter>Header Files</Filter>
|
||||
</ClInclude>
|
||||
</ItemGroup>
|
||||
<ItemGroup>
|
||||
<None Include="shaders\shader.vert" />
|
||||
<None Include="shaders\shader.frag" />
|
||||
<None Include="shaders\shaderTilemap.frag" />
|
||||
<None Include="shaders\shaderTilemap.vert" />
|
||||
</ItemGroup>
|
||||
<ItemGroup>
|
||||
<Image Include="art\dirt.png">
|
||||
<Filter>Resource Files</Filter>
|
||||
</Image>
|
||||
<Image Include="art\player\walking_walk_0.png">
|
||||
<Filter>Resource Files</Filter>
|
||||
</Image>
|
||||
<Image Include="art\gay1.png">
|
||||
<Filter>Resource Files</Filter>
|
||||
</Image>
|
||||
<Image Include="art\gay2.png">
|
||||
<Filter>Resource Files</Filter>
|
||||
</Image>
|
||||
<Image Include="art\player\player\idle\idle_idle_0.png">
|
||||
<Filter>Resource Files</Filter>
|
||||
</Image>
|
||||
<Image Include="art\player\player\idle\idle_idle_1.png">
|
||||
<Filter>Resource Files</Filter>
|
||||
</Image>
|
||||
<Image Include="art\player\player\idle\idle_idle_2.png">
|
||||
<Filter>Resource Files</Filter>
|
||||
</Image>
|
||||
<Image Include="art\player\player\idle\idle_idle_3.png">
|
||||
<Filter>Resource Files</Filter>
|
||||
</Image>
|
||||
<Image Include="art\player\idle\idle_idle_0.png">
|
||||
<Filter>Resource Files</Filter>
|
||||
</Image>
|
||||
<Image Include="art\player\idle\idle_idle_1.png">
|
||||
<Filter>Resource Files</Filter>
|
||||
</Image>
|
||||
<Image Include="art\player\idle\idle_idle_2.png">
|
||||
<Filter>Resource Files</Filter>
|
||||
</Image>
|
||||
<Image Include="art\player\idle\idle_idle_3.png">
|
||||
<Filter>Resource Files</Filter>
|
||||
</Image>
|
||||
<Image Include="art\player\playerAnim.png">
|
||||
<Filter>Resource Files</Filter>
|
||||
</Image>
|
||||
<Image Include="art\player\playerAnim2.png">
|
||||
<Filter>Resource Files</Filter>
|
||||
</Image>
|
||||
<Image Include="art\player\playerAnim3.png">
|
||||
<Filter>Resource Files</Filter>
|
||||
</Image>
|
||||
<Image Include="art\terrain\dirt.png">
|
||||
<Filter>Resource Files</Filter>
|
||||
</Image>
|
||||
</ItemGroup>
|
||||
<ItemGroup>
|
||||
<Text Include="terrainFile\terrain4.txt" />
|
||||
<Text Include="terrainFile\terrain.txt" />
|
||||
</ItemGroup>
|
||||
</Project>
|
||||
@@ -1,6 +0,0 @@
|
||||
<?xml version="1.0" encoding="utf-8"?>
|
||||
<Project ToolsVersion="Current" xmlns="http://schemas.microsoft.com/developer/msbuild/2003">
|
||||
<PropertyGroup>
|
||||
<ShowAllFiles>true</ShowAllFiles>
|
||||
</PropertyGroup>
|
||||
</Project>
|
||||
@@ -3,13 +3,8 @@ Pos=60,60
|
||||
Size=400,400
|
||||
Collapsed=0
|
||||
|
||||
[Window][Hello, world!]
|
||||
Pos=60,60
|
||||
Size=345,180
|
||||
Collapsed=0
|
||||
|
||||
[Window][babyboigame]
|
||||
Pos=290,196
|
||||
Size=352,243
|
||||
Pos=60,60
|
||||
Size=352,249
|
||||
Collapsed=0
|
||||
|
||||
@@ -1,13 +1,13 @@
|
||||
#pragma once
|
||||
|
||||
#include <GLAD/glad.h>
|
||||
#include <glad/glad.h>
|
||||
#include <GLFW/glfw3.h>
|
||||
#include <glm/glm.hpp>
|
||||
#include "iostream"
|
||||
|
||||
#include <cute_headers-master/cute_c2.h>
|
||||
//#include <cute_headers-master/cute_ani.h>
|
||||
#include "SpriteRenderer.h"
|
||||
#include "spriteRenderer.h"
|
||||
#include "resourceManager.h"
|
||||
#include "animationManager.h"
|
||||
|
||||
@@ -1,5 +1,5 @@
|
||||
#pragma once
|
||||
#include <GLAD/glad.h>
|
||||
#include <glad/glad.h>
|
||||
#include <GLFW/glfw3.h>
|
||||
#include <glm/glm.hpp>
|
||||
|
||||
@@ -11,11 +11,11 @@
|
||||
|
||||
#include <stb_image.h>
|
||||
#include "resourceManager.h"
|
||||
#include "SpriteRenderer.h"
|
||||
#include "Player.h"
|
||||
#include "Enemy.h"
|
||||
#include "Object.h"
|
||||
#include "terrainFile/world.h"
|
||||
#include "spriteRenderer.h"
|
||||
#include "player.h"
|
||||
#include "enemy.h"
|
||||
#include "object.h"
|
||||
#include "world.h"
|
||||
|
||||
#include <cute_headers-master/cute_c2.h>
|
||||
#include <cute_headers-master/cute_gl.h>
|
||||
@@ -3,11 +3,11 @@
|
||||
#include <map>
|
||||
#include <string>
|
||||
|
||||
#include <GLAD/glad.h>
|
||||
#include <glad/glad.h>
|
||||
#include <stb_image.h>
|
||||
|
||||
#include "textureManager/texture.h"
|
||||
#include "shaders/shader.h"
|
||||
#include "texture.h"
|
||||
#include "shader.h"
|
||||
|
||||
|
||||
// A static singleton ResourceManager class that hosts several
|
||||
@@ -1,10 +1,10 @@
|
||||
#pragma once
|
||||
#include <GLAD/glad.h>
|
||||
#include <glad/glad.h>
|
||||
#include <glm/glm.hpp>
|
||||
#include <glm/gtc/matrix_transform.hpp>
|
||||
|
||||
#include "textureManager/texture.h"
|
||||
#include "shaders/shader.h"
|
||||
#include "texture.h"
|
||||
#include "shader.h"
|
||||
|
||||
|
||||
class SpriteRenderer
|
||||
@@ -1,7 +1,7 @@
|
||||
#pragma once
|
||||
// Texture2D is able to store and configure a texture in OpenGL.
|
||||
// It also hosts utility functions for easy management.
|
||||
#include <GLAD/glad.h>
|
||||
#include <glad/glad.h>
|
||||
|
||||
class Texture
|
||||
{
|
||||
@@ -1,12 +1,12 @@
|
||||
#pragma once
|
||||
|
||||
#include "SpriteRenderer.h"
|
||||
#include "spriteRenderer.h"
|
||||
#include "resourceManager.h"
|
||||
#include "animationManager.h"
|
||||
|
||||
#include <cute_headers-master/cute_c2.h>
|
||||
|
||||
#include <GLAD/glad.h>
|
||||
#include <glad/glad.h>
|
||||
#include <GLFW/glfw3.h>
|
||||
#include <glm/glm.hpp>
|
||||
#include <iostream>
|
||||
@@ -1,13 +1,13 @@
|
||||
#pragma once
|
||||
|
||||
#include <GLAD/glad.h>
|
||||
#include <glad/glad.h>
|
||||
#include <GLFW/glfw3.h>
|
||||
#include <glm/glm.hpp>
|
||||
#include "iostream"
|
||||
|
||||
#include <cute_headers-master/cute_c2.h>
|
||||
//#include <cute_headers-master/cute_ani.h>
|
||||
#include "SpriteRenderer.h"
|
||||
#include "spriteRenderer.h"
|
||||
#include "resourceManager.h"
|
||||
#include "animationManager.h"
|
||||
|
||||
@@ -2,12 +2,12 @@
|
||||
#include <vector>
|
||||
#include <iostream>
|
||||
|
||||
#include "../Object.h"
|
||||
#include "object.h"
|
||||
|
||||
class World
|
||||
{
|
||||
public:
|
||||
Texture Sprite = ResourceManager::LoadTexture("art/terrain/dirt.png", "dirtSheet");
|
||||
Texture Sprite = ResourceManager::LoadTexture("../art/terrain/dirt.png", "dirtSheet");
|
||||
glm::vec2 blocksize;
|
||||
std::vector<Object*> objects;
|
||||
std::vector<std::vector<unsigned int>> tileData;
|
||||
@@ -1,4 +1,4 @@
|
||||
#include "Enemy.h"
|
||||
#include "enemy.h"
|
||||
|
||||
Enemy::Enemy(glm::vec2 pos, glm::vec2 size)
|
||||
:Position(pos), Size(size)
|
||||
@@ -1,4 +1,4 @@
|
||||
#include "Object.h"
|
||||
#include "object.h"
|
||||
|
||||
Object::Object(Texture sprite, glm::vec2 pos, glm::vec2 size, int blockType)
|
||||
:Sprite(sprite),Position(pos),Size(size), blockType(blockType)
|
||||
@@ -1,9 +1,9 @@
|
||||
#include "Player.h"
|
||||
#include "player.h"
|
||||
|
||||
Player::Player(glm::vec2 pos, glm::vec2 size)
|
||||
:Position(pos), Size(size)
|
||||
{
|
||||
ResourceManager::LoadTexture("art/player/playerAnim.png", "idle1");
|
||||
ResourceManager::LoadTexture("../art/player/playerAnim.png", "idle1");
|
||||
this->Sprite = ResourceManager::GetTexture("idle1");
|
||||
}
|
||||
Player::~Player(){}
|
||||
@@ -1,4 +1,4 @@
|
||||
#include "Game.h"
|
||||
#include "game.h"
|
||||
|
||||
void framebuffer_size_callback(GLFWwindow* window, int width, int height);
|
||||
|
||||
@@ -1,4 +1,4 @@
|
||||
#include "SpriteRenderer.h"
|
||||
#include "spriteRenderer.h"
|
||||
|
||||
|
||||
SpriteRenderer::SpriteRenderer(Shader& shader)
|
||||
14
src/shaders/shader.frag
Normal file
14
src/shaders/shader.frag
Normal file
@@ -0,0 +1,14 @@
|
||||
#version 330 core
|
||||
in vec2 texCoord;
|
||||
|
||||
out vec4 fragColor;
|
||||
|
||||
uniform sampler2D image;
|
||||
|
||||
void main()
|
||||
{
|
||||
vec4 texColor = texture(image, texCoord);
|
||||
if(texColor.a < 0.1)
|
||||
discard;
|
||||
fragColor = texColor;
|
||||
}
|
||||
15
src/shaders/shader.vert
Normal file
15
src/shaders/shader.vert
Normal file
@@ -0,0 +1,15 @@
|
||||
#version 330 core
|
||||
|
||||
layout (location = 0) in vec4 aPos;
|
||||
|
||||
uniform mat4 model;
|
||||
uniform mat4 view;
|
||||
uniform mat4 projection;
|
||||
|
||||
out vec2 texCoord;
|
||||
|
||||
void main()
|
||||
{
|
||||
gl_Position = projection * view * vec4(aPos.xy,0.0,1.0);
|
||||
texCoord = aPos.zw;
|
||||
}
|
||||
14
src/shaders/shaderTilemap.frag
Normal file
14
src/shaders/shaderTilemap.frag
Normal file
@@ -0,0 +1,14 @@
|
||||
#version 330 core
|
||||
in vec2 texCoord;
|
||||
|
||||
out vec4 fragColor;
|
||||
|
||||
uniform sampler2D image;
|
||||
|
||||
void main()
|
||||
{
|
||||
vec4 texColor = texture(image, texCoord);
|
||||
if(texColor.a < 0.1)
|
||||
discard;
|
||||
fragColor = texColor;
|
||||
}
|
||||
15
src/shaders/shaderTilemap.vert
Normal file
15
src/shaders/shaderTilemap.vert
Normal file
@@ -0,0 +1,15 @@
|
||||
#version 330 core
|
||||
|
||||
layout (location = 0) in vec4 aPos;
|
||||
|
||||
uniform mat4 model;
|
||||
uniform mat4 view;
|
||||
uniform mat4 projection;
|
||||
uniform int offset[];
|
||||
out vec2 texCoord;
|
||||
|
||||
void main()
|
||||
{
|
||||
gl_Position = projection * view * model * vec4(aPos.xy,0.0,1.0);
|
||||
texCoord = aPos.zw;
|
||||
}
|
||||
Reference in New Issue
Block a user