ejcoumans
0404ba51b3
addad BulletDino demo (C instead of C++, will use future Bullet C-API) projectfiles
2006-10-29 16:51:49 +00:00
ejcoumans
733e135753
made the BulletDino a c-demo, to demonstrate future Bullet C-API
2006-10-29 16:26:19 +00:00
ejcoumans
507a06bc06
fixed Dino demo for Mac OS X
2006-10-29 14:48:55 +00:00
ejcoumans
82b310c9cd
prepared to add BulletDino, and made ForkLiftDemo compile (no functionality yet)
2006-10-29 06:34:58 +00:00
ejcoumans
d6c6cbaee6
enabled the vehicle demo again (still needs lots of tuning before it drives well)
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fixed some warnings
2006-10-29 03:36:16 +00:00
ejcoumans
caca3a1ca2
commented out some unused headerfile in the demo
2006-10-28 02:17:54 +00:00
ejcoumans
3fe3b11924
use Dispatcher in ConcaveConvexCollisionAlgorithm (so it uses the registered collision algorithm, not hardcoded convexconcave)
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improved performance of constraint solver by precalculating the cross product/impulse arm
added collision comparison code: ODE box-box, also sphere-triangle
added safety check into GJK, and an assert for AABB's that are very large
write partid/triangle index outside of GJK
2006-10-28 02:06:19 +00:00
ejcoumans
7987be45c5
added Pierre's PenetrationTestBullet.cpp
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See http://continuousphysics.com/Bullet/phpBB2/viewtopic.php?t=638
2006-10-27 21:22:29 +00:00
ejcoumans
b8376a1673
removed SphereSphereCollisionAlgorithm.cpp (is now part of core Bullet/src) and added ODE BoxBoxCollisionAlgorithm/BoxBoxDetector for comparison
2006-10-27 21:01:16 +00:00
ejcoumans
e2093823ff
fixed check for response (no static/kinematic, rather then 'active')
2006-10-21 16:34:36 +00:00
ejcoumans
289c5ca7fe
improvements/bugfixes related to kinematic(animated) objects, synchronizeMotionStates
2006-10-19 15:20:38 +00:00
ejcoumans
d11572a4d7
case-issue, QuickProf->Quickprof
2006-10-19 05:33:36 +00:00
ejcoumans
940e753086
made demos working for realtime
2006-10-18 04:32:00 +00:00
ejcoumans
33b3ec94f1
more fixes, related to introduction of btMotionState, and using realtime timestep
2006-10-18 04:01:07 +00:00
ejcoumans
3a6942fb91
processed a lot of feedback: added 'realtime' simulation with fixed substeps (and clamping maximum number of substeps), this means that when stepSimulation is called with smaller timesteps then 'fixed substep' the motionstate is interpolated.
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renamed m_ccdSweptSphereRadius,
enabled wireframe debugDrawObject (using debugDrawer)
2006-10-18 03:28:42 +00:00
ejcoumans
1fe414d98a
Hooked up 'disable deactivation mode' via debugMode
2006-10-17 01:59:02 +00:00
ejcoumans
15840d7bb0
2006-10-15 20:18:38 +00:00
ejcoumans
b476223c45
added/documented some options
2006-10-14 00:16:55 +00:00
ejcoumans
3db4afa4ec
disable comparison by default
2006-10-14 00:06:46 +00:00
ejcoumans
d878885db4
updated quickstep solver (for comparison), enabled GPU physics again (but WIN32 doesn't have the VertexTextureSupport enabled)
2006-10-13 23:58:52 +00:00
ejcoumans
2c66be25fc
added cleanup memory for BasicDemo, and another pragma warning ignore
2006-10-13 23:24:09 +00:00
ejcoumans
ccb7a311b2
updated the Extras/quickstep files, for comparison
2006-10-13 22:34:16 +00:00
ejcoumans
6fa35ba9a4
updated the Extras/quickstep files, for comparison
2006-10-13 22:33:28 +00:00
ejcoumans
f3b9dcd714
modified triangle mesh generation, to use btTriangleMesh, which is easier to build then the striding index/vertex arrays alternative.
2006-10-11 20:45:11 +00:00
ejcoumans
a337372905
added first draft of C-API, btConvexHullShape takes float* instead of btPoint*, added getGravity to btRigidBody
2006-10-11 06:07:14 +00:00
ejcoumans
919e8def68
removed scaling from btTransform (we only want to deal with rigid transforms)
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added BasicDemo to projectfiles (serves as a very small test for porting Bullet to other languages)
2006-10-10 00:43:13 +00:00
ejcoumans
f3eb3cfa37
Added a very basic dynamics demo, only using spheres (and optionally boxes)
2006-10-09 20:41:18 +00:00
ejcoumans
659207e7a3
removed some obsolete/debugging stuff
2006-10-07 02:18:05 +00:00
ejcoumans
04e5e70d31
updated manual with Bullet architecture overview picture
2006-10-07 00:38:03 +00:00
ejcoumans
abc52f3199
doxygen
2006-10-06 22:14:32 +00:00
ejcoumans
2832300435
doxygen tags
2006-10-06 22:12:17 +00:00
ejcoumans
831636af25
doxygen comments
2006-10-06 22:03:04 +00:00
ejcoumans
7f8345f0e9
doxygen comments
2006-10-06 22:02:34 +00:00
ejcoumans
e24aa9f0c7
doxygen comments
2006-10-06 22:02:02 +00:00
ejcoumans
bbe301fff8
lowered safety limit to 32, and added link/comment to forum
2006-10-06 22:01:29 +00:00
ejcoumans
ce627a8b2a
doxygen comments
2006-10-06 21:57:10 +00:00
ejcoumans
70e5fcf024
doxygen comments
2006-10-06 21:56:39 +00:00
ejcoumans
725d69c0c5
more refactoring/cleanup
2006-10-06 06:00:29 +00:00
ejcoumans
4ba9619b5d
2006-10-06 05:49:40 +00:00
ejcoumans
3241443434
removed 1 file
2006-10-06 05:47:57 +00:00
ejcoumans
bf847b839a
another large series of changes, related to the refactoring.
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CompoundShapes are tricky to manage with respect to persistent contact points and swapped order of btCollisionObjects,
During dispatch, finding an algorith etc. order can be swapped.
fixed several other issues, related to SimpleBroadphase (removing a proxy was not working)
2006-10-06 05:22:13 +00:00
ejcoumans
97b287a6bc
updated Jam buildsystem to link properly under systems that rely on strict ordering of the link libraries
2006-10-05 14:05:09 +00:00
ejcoumans
3d589a7544
bumbped up version to 2.12
2006-10-05 00:13:56 +00:00
ejcoumans
8bb89d4cef
updated projectfiles: renamed collada-dom to colladadom, tosatisfy VisualStudio6. Added clock.cpp to GPUphysics
2006-10-05 00:05:54 +00:00
ejcoumans
71393bac40
updated buildstuff, collada-dom is now colladadom (should make VisualStudio 6 users happy)
2006-10-04 23:54:22 +00:00
ejcoumans
323a1046fd
Cleaned up/simplified construction of a btRigidBody
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Fixed memoryleak in btOptimizedBvh (delete []m_contiguousNodes;)
Changed DemoApplication::localCreateRigidBody, so it adds the rigidbody to the btDynamicsWorld.
Added check for duplicate objects in world when adding.
Added assert to prevent setLinearVelocity on static rigidbodies
Added btCollisionFilterGroups to btBroadphaseProxy
removed duplicate 'btBroadphaseProxy* m_broadphaseProxy;' in btRigidBody
2006-10-04 23:46:27 +00:00
ejcoumans
d85ecfe5c2
removed more duplicate iterators
2006-10-03 18:01:24 +00:00
ejcoumans
1208c67f85
removed duplicate int i, caused VC6 not to compile.
2006-10-03 17:51:07 +00:00
ejcoumans
708aa9fbcc
added getW for btQuaternion
2006-10-03 02:00:11 +00:00
ejcoumans
9b01b6672e
updated makefile and fixed a GLuint <-> int conversion issue
2006-10-01 17:16:02 +00:00
ejcoumans
62bdd2bde2
don't crash when no debugdrawer is available, added some damping for the constraint demo
2006-09-30 03:16:02 +00:00
ejcoumans
45386e05dc
autogenerated updated projectfiles
2006-09-30 02:58:40 +00:00
ejcoumans
dcf007ca38
more refactoring for CMake buildsystem
2006-09-30 02:51:35 +00:00
ejcoumans
c9e468b127
update buildsystem for recent refactoring
2006-09-30 02:40:55 +00:00
ejcoumans
01a6290cf7
more refactoring, restored some profiling and some debugging
2006-09-30 02:26:51 +00:00
ejcoumans
d38549aa54
more refactoring, removed PhysicsInterface, cleaned up demos to make use of btDynamicsWorld derived classes.
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removed two cached optimizations, type in btTransform and cached inverse transform (todo: test performance impact)
committed fixes that make the code adhere to 'who creates it, also destroys it'
2006-09-30 01:36:39 +00:00
ejcoumans
14397a2f72
confusion about memory management, and removed obsolete PhysicsInterface code.todo: updated the demos that still use this code
2006-09-29 19:57:23 +00:00
ejcoumans
0d7c960eb6
removed #undef max
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was leftover/redundant, thanks for reporting Jack
2006-09-29 15:20:45 +00:00
ejcoumans
21482e4cab
some minor comment-renames, and moved some data from box/sphere into common convex.
2006-09-28 20:14:10 +00:00
ejcoumans
839c9b01c0
updated user manual with recent refactoring changes
2006-09-28 06:40:33 +00:00
ejcoumans
fc9319ee43
refactoring: added basic text in DemoApplication (not all keys are hooked up yet)
2006-09-28 01:56:34 +00:00
ejcoumans
5a75c6e09e
refactoring: sphere-box collision algorithm added
2006-09-28 01:47:24 +00:00
ejcoumans
153ffcda52
more refactoring: fixed conventions in this class
2006-09-28 01:46:36 +00:00
ejcoumans
73b996cafd
autogenerated new projectfiles, refactoring related
2006-09-28 01:33:59 +00:00
ejcoumans
c473bd69ce
refactoring
2006-09-28 01:28:16 +00:00
ejcoumans
5b2d6af1ef
refactoring: re-ordered libs
2006-09-28 01:27:48 +00:00
ejcoumans
2b1657b1dd
Refactoring: another huge number of changes, renamed methods to start with lower-case.
2006-09-28 01:11:16 +00:00
ejcoumans
d0f09040e9
fixed some merging conflicts
2006-09-27 20:58:49 +00:00
ejcoumans
eb23bb5c0c
merged most of the changes from the branch into trunk, except for COLLADA, libxml and glut glitches.
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Still need to verify to make sure no unwanted renaming is introduced.
2006-09-27 20:43:51 +00:00
ejcoumans
d1e9a885f3
added some files
2008-02-12 02:02:48 +00:00
ejcoumans
e48c81c55e
added basic sphere-box case for porting purposes. This way, we can have a basic sample without GJK.
2006-09-27 00:51:25 +00:00
ejcoumans
a54f928b60
added vehicle simulation
2006-09-27 00:08:24 +00:00
ejcoumans
2a602aefa1
added replacement for CcdPhysicsEnvironment
2006-09-26 23:55:35 +00:00
ejcoumans
9531ec4b30
most basic rigid body simulation
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lacks object deactivation and constraints, vehicles etc.
2006-09-26 21:31:44 +00:00
ejcoumans
37a53ee7d9
small cleanup in the DemoApplication, removed references to obsolete PHY_ShapeProps/PHY_MaterialProps
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removed deletion of motionstate in CcdPhysics/CcdPhysicsController destructor
disabled m_type optimization in SimdTransform (making the memory size 64 byte, potentially more cache friendly)
fixed a bug in island generation, causing the activation not propagating in one frame, but one 'layer' of rigidbodies at a time
2006-09-26 18:59:29 +00:00
ejcoumans
0e04cfc806
First stage in refactoring Bullet: moved Bullet Collision and Dynamics and LinearMath into src folder, and all files in Collision Detection and Dynamics have bt prefix.
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Made all buildsystems to work again (jam, msvc, cmake)
2006-09-25 08:58:57 +00:00
ejcoumans
804d99e392
fixed bug in PolyhedralConvexShape supportmapping, and better description for GJK max iteration exit
2006-09-24 04:21:11 +00:00
ejcoumans
ccced9fd82
fixed 2 bugs, updated changes.txt
2006-09-23 02:05:22 +00:00
ejcoumans
7c61399313
fixed two recently introduced bugs, that cause crashes when removing objects.
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one related to UnionFind optimization, the other to broadphase optimizations. Should do better unittesting next time!
2006-09-23 02:00:33 +00:00
ejcoumans
7dea1a911c
filename fixes
2006-09-20 03:48:58 +00:00
ejcoumans
1a8db5a00e
minor fix
2006-09-20 03:44:27 +00:00
ejcoumans
52a950db62
added alternative paths, when files are not found
2006-09-20 03:19:27 +00:00
ejcoumans
93e145a4fc
autogenerated projectfiles for GPUphysics
2006-09-20 03:08:16 +00:00
ejcoumans
69c11061c3
2006-09-20 03:04:40 +00:00
ejcoumans
c779f05989
added autogeneration file / jamfile
2006-09-20 02:59:26 +00:00
ejcoumans
fcb21dcfcd
added glew for msvc autogeneration
2006-09-20 02:56:15 +00:00
ejcoumans
aaed6cc26b
fixed some redundant arguments, and updated change list
2006-09-20 01:17:42 +00:00
ejcoumans
5ed0cf5b7f
improved performance, and allowed custom friction and contact solver models. See CcdPhysicsDemo #define USER_DEFINED_FRICTION_MODEL
2006-09-20 00:49:33 +00:00
ejcoumans
1d539aa662
XNA physics testbed, just 2 cubes for now, move with a/d keys
2006-09-19 19:03:41 +00:00
ejcoumans
7faf84d784
accidental typo
2006-09-19 18:07:27 +00:00
ejcoumans
4970e86100
latest 0.5 changes from Steven Baker, and fixed Windows MSVC compiling issues
2006-09-19 17:10:30 +00:00
ejcoumans
eb6664f7c2
issue with OS X and std::set, erase doesn't return an iterator. todo: check this
2006-09-19 07:06:23 +00:00
ejcoumans
d375a474b3
fixed broadphases after performance optimizations
2006-09-19 06:08:54 +00:00
ejcoumans
d78d0b3055
re-autogenerated projectfiles, moved some new file
2006-09-19 05:20:45 +00:00
ejcoumans
163948e351
strange, stl::set<>::iterator is a const iterator under Apple...
2006-09-19 05:14:11 +00:00
ejcoumans
84afe40064
changed version number, moved SphereSphere algorithm and decreased default number of rigidbodies from 3250 back to 250.
2006-09-19 04:58:11 +00:00
ejcoumans
96046852b2
moved SphereSphereCollisionAlgorithm to main library
2006-09-19 04:55:02 +00:00
ejcoumans
8c023e764c
started working on some serious performance improvements. now the union find is optimized, the broadphase add/remove overlapping pair was too slow. added a stl::set to keep track of overlapping pairs. this speeds up the set find/remove. work in progress.the SimpleBroadphase is broken. will be fixed tomorrow.
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Did some tests with 3000 rigidbodies, works much smoother now :)
2006-09-19 02:59:30 +00:00
ejcoumans
d47d23ea74
added glew, useful the GPU physics, see Extras/GPUphysics
2006-09-18 20:40:32 +00:00
ejcoumans
b548455ae9
added Steven Baker's GPU physics code (work in progress)
2006-09-18 20:16:43 +00:00