erwin coumans
2aad8419b7
add support for picking, using point 2 point constraint
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allow to remove constraints by unique id
added tiny wavefront loader, plan to use this instead of existing slow wavefront loader
2013-07-10 00:21:23 -07:00
erwin coumans
c4375a09e4
added GPU joint solver for non-contact constraints. Only point 2 point version for now, will add some other constraints soon (changes are very local)
2013-07-09 10:46:47 -07:00
erwin coumans
b18e03d737
work towards GPU joint solver (non-contact constraints), not working yet.
2013-07-06 13:11:13 -07:00
erwin coumans
72042f3094
add basic constraint demo
2013-07-02 11:07:50 -07:00
erwin coumans
6d6ef5d3dc
fixed many memory leaks
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added working shadows, using basic shadow mapping
2013-06-30 23:19:14 -07:00
erwin coumans
f2cc840c31
move shaders to .glsl files and stringify to .h file.
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add crude screenshot facility (using F1 key), it can also be used for debugging
start with shadows using shadowmap, not working yet
add experimental 'ignore' body index in raycast, using b3HitInfo.m_m_hitResult2
2013-06-28 14:10:23 -07:00
erwin coumans
a69ba48de4
Move b3Quickprof.* from Bullet 3.x src folder to btgui/Timing
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The Bullet 3.x B3_PROFILE can be customized using b3SetCustomEnterProfileZoneFunc/b3SetCustomLeaveProfileZoneFunc defined in Bullet3Common/b3Logging,
so you can hook Bullet 3.x up to your profiler of choice.
The Demos3/BasicGpuDemo will show the Bullet 3.x timings inside the Bullet 2.x btQuickprof profiler.
2013-06-19 22:08:03 -07:00
erwincoumans
9a92eecf10
allow larger amount of rigid bodies, dynamically increase b3Config limits
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avoid crashes in instancing renderer if instance maximum is exceeded.
2013-06-17 17:05:01 -07:00
erwincoumans
161c48d331
work-in-progress Bullet 3.x GPU raytest
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work-in-progress P2P constraint for b3GpuDynamicsWorld
2013-06-17 13:47:35 -07:00
erwin coumans
100449d76f
faster scene construction when not using instancing (avoid copy individual vertices/shapes to GPU, but do it afterwards in a batch), copy GPU data in 'writeAllBodiesToGpu' method
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add option --no_instanced_collision_shapes, this only applies to the 2 benchmark screnes at the moment
always use the user specified b3Config file, so the settings can be set at runtime, not just at compile time
adjust default constants in b3Config (needs more tweaking, ideally at run-time)
2013-06-08 11:08:44 -07:00
erwin coumans
3f10082aa3
add missing rayCast kernel
2013-06-07 20:47:47 -07:00
Erwin Coumans
afecad3ee4
Implemented b3OpenCLUtils::setCachePath
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Also made kernel caching work on Mac OSX (and likely Linux, needs testing before enabling)
2013-06-07 15:04:46 -07:00
Erwin Coumans
b36eba864f
start with box-plane for benchmarking
2013-06-04 05:28:01 -07:00
erwin coumans
ff3c79b900
Merge branch 'master' of https://github.com/erwincoumans/bullet3
2013-06-03 17:58:15 -07:00
Erwin Coumans
a9d4184e2d
fix Mac version of cloth rendering
2013-06-03 17:35:31 -07:00
erwin coumans
76b0d7697a
Added b3Printf, b3Warning and b3Error that can be re-routed to custom handlers.
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See in src/Bullet3Common/b3Logging.h for details
2013-06-03 13:10:27 -07:00
Erwin Coumans
f55473d586
GpuRaytraceScene work-in-progress, CPU only at the moment.
2013-05-27 00:42:28 -07:00
Erwin Coumans
a3559b3c92
add preliminary ray tracing test (ray-sphere placeholder on CPU)
2013-05-25 01:45:43 -07:00
Erwin Coumans
a92223890f
improve Mac OSX/Unix benchmark
2013-05-23 20:38:27 -07:00
Erwin Coumans
084bc4ec32
improve the benchmark mode, with 2 files (csv and details)
2013-05-23 18:34:39 -07:00
erwincoumans
98a877a80d
enable alignment macros for Linux
2013-05-22 17:59:13 -07:00
erwincoumans
ee5195d3e8
fix padding issue under Linux (where b3Vector3 is not 16-byte aligned)
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w
2013-05-22 17:46:47 -07:00
erwincoumans
25fe5f4a77
prepare for GPU cloth/softbody
2013-05-06 18:35:34 -07:00
erwincoumans
3ac332f3a7
reorder files, in preparation for Bullet 3 -> Bullet 2 merge
2013-04-29 19:04:08 -07:00