Commit Graph

91 Commits

Author SHA1 Message Date
ejcoumans
6eb97cd966 added debug rendering for planeshape
added void* userpointer (+getUserPointer/setUserPointer) to each btCollisionShape
2008-01-23 03:06:15 +00:00
ejcoumans
f12f04fb97 optimization: only call solveGroup if there is some work: avoid virtual function call, its overhead can be excessive
based on 3000 body benchmark
2008-01-18 07:10:08 +00:00
ejcoumans
d051e2eacb First commit of 2008, Happy New Year!
Add option to compile without btClock and without profiling: comment out USE_BT_CLOCK, and #define BT_NO_PROFILE
Fixed typo/case in #include "LinearMath/btQuickProf.h", in SpuParallelSolver.cpp
Removed unnecessary files from libxml CMakeLists.txt
2008-01-03 04:42:00 +00:00
ejcoumans
17a214a2b3 - Added btRigidBodyConstructionInfo, to make it easier to set individual setting (and leave other untouched) during rigid body construction.
This was harder using default arguments. Thanks Vangelis Kokkevis for pointing this out.
- Fixed memoryleak in the ConstraintDemo and Raytracer demo.
- fixed issue with clearing forces/gravity at the end of the stepSimulation, instead of during internalSingleStepSimulation.
Thanks chunky for pointing this out: http://www.bulletphysics.com/Bullet/phpBB3/viewtopic.php?f=9&t=1780
- Disabled additional damping in rigid body by default, but enable it in most demos. Set btRigidBodyConstructionInfo m_additionalDamping to true to enable this.
- Removed obsolete QUICKPROF BEGIN/END_PROFILE, and enabled BT_PROFILE. Profiling is enabled by default (see Bullet/Demos/OpenGL/DemoApplication.cpp how to use this).
User can switch off profiling by enabling define BT_NO_PROFILE in Bullet/src/btQuickprof.h.
2007-12-17 04:26:36 +00:00
ejcoumans
947dc8d33d Moved the 'btRigidBody::clearForce' to the end of the stepSimulation, instead of in each substep.
Should help with this issue, reported here: http://www.bulletphysics.com/Bullet/phpBB3/viewtopic.php?f=9&t=1601
We can optionally leave out the 'clearForces'.
Thanks everyone for the discussion.
2007-12-12 02:53:51 +00:00
ejcoumans
a45912e39c move updateAabbs from dynamics world to collision world 2007-12-10 02:59:04 +00:00
ejcoumans
f1be4ab221 only update aabb of active objects, thanks Peter Tchernev for reporting (http://bulletphysics.com/Bullet/phpBB3/viewtopic.php?f=9&t=1764 )
move debug aabb rendering from updateAabb to debugDrawWorld
2007-12-10 02:18:38 +00:00
ejcoumans
71fb40b775 some demo cleanup, part 0 2007-12-06 23:58:50 +00:00
ejcoumans
eb9429ad31 need to include btQuickprof.h, instead of btQuickProf.h (breaks case sensitive systems)
Thanks ola for reporting this!
2007-11-28 18:55:28 +00:00
ejcoumans
cab75b53ec added hierarchical profiling (needs more cleanup)
avoid dynamic allocations in btRaycastVehicle
2007-11-21 03:00:40 +00:00
ejcoumans
f5fb2d77eb fixed include path (don't use system include <>, but "" instead)
Thanks to Stephen (shatcher) for reporting!
http://www.bulletphysics.com/Bullet/phpBB3/viewtopic.php?f=9&t=1696&p=6412#p6412
2007-11-17 17:16:19 +00:00
ejcoumans
e755d1ed4e added some comments, to clarify unit-test/brute force implementations. 2007-11-02 01:14:29 +00:00
ejcoumans
a101719687 - removed warnings in GLUI, thanks Jorrit Tyberghein for the patch!
- removed memory leaks from BasicDemo and Bullet library (other demos needs to be cleaned up!)
- added memory leak debugging functionality in btAlignedAlloc.h: #define BT_DEBUG_MEMORY_ALLOCATIONS
2007-10-31 08:00:03 +00:00
ejcoumans
fd1e672fcb updated demos to show debug display with new AllBulletDemos (AllInOne),
added btDynamicsWorld::getWorldType
2007-10-25 07:07:12 +00:00
ejcoumans
ec76f2e0a3 - keep track of all memory allocations (gNumAllignedAllocs/gNumAllignedFree)
All memory allocations in Bullet go through btAlignedAlloc/btAlignedFree
Fix in hinge constraint constructors, thanks Marcus Hennix!
2007-10-22 22:23:10 +00:00
ejcoumans
c80d1532f6 made access to mesh interface more consistent, so btConvexTriangleMeshShape uses also 'getMeshInterface', similar to btTriangleMeshShape.
Thanks Et3D for pointing this out here: http://www.bulletphysics.com/Bullet/phpBB3/viewtopic.php?f=9&t=1590
2007-10-21 21:04:04 +00:00
ejcoumans
e7caaa28d3 re-organized memory (stack and pool) allocators. this lets the user pass in their own memory allocators. 2007-10-20 02:23:39 +00:00
ejcoumans
ea3dfb4ca3 made 'calculateLocalInertia' const, thanks to cgripeos, see http://www.bulletphysics.com/Bullet/phpBB3/viewtopic.php?f=9&t=1514
- applied a large patch to remove warnings
Thanks to Enrico, see http://www.bulletphysics.com/Bullet/phpBB3/viewtopic.php?f=9&t=1568
- removed SSE includes, added #incude <string.h> for memset in Extras/quickstep, thanks Eternl Knight
- disabled 16-byte alignement on btQuadWord class, it causes problems under PS3 Linux. Need to check out why.
2007-10-13 23:41:37 +00:00
ejcoumans
eff4fe8ec8 more work on hashed pairmanager. growing doesn't work yet, so need to allocate enough room for the overlapping pairs in advance.
boxbox reports contact point in B, rather then average point
box, cylinder use halfextents corrected for scaling and margin. made the margin in this halfextents explicit in the 'getHalfExtentsWithMargin' and 'getHalfExtentsWithoutMargin'
integrated changed for ODE quickstep solver
replaced inline with SIMD_FORCE_INLINE
some minor optimizations in the btSequentialImpulseConstraintSolver

added cone drawing (for X,Y,Z cones)
2007-10-12 02:52:28 +00:00
ejcoumans
0405ce278a use size_t instead of int, for allocator
added hashtable based PairManager, thanks Pierre Terdiman and Erin Catto
improved friction in 'cachefriendly' solver
moved 'refreshcontactpoints' into collision detection, instead of solver
avoid linear search for contact manifolds, by storing an index
ignore margin for sphere shape (its entire radius is already margin)
avoid alignment checks in BVH serialization, they don't compile on 64-bit architectures
made 'bomb' box more heavy
2007-10-11 03:17:54 +00:00
ejcoumans
a38de566c6 make sure aligned structures/classes use the btAlignedAlloc/btAlignedFree, by overriding the operator new/delete for that struct/class.
integrated some contributions from IBM Germany for libspe2
2007-09-25 06:41:57 +00:00
ejcoumans
f50f3ad722 fix for restitution
added preliminary continuous dynamics world (under construction, not ready yet)
fix crash on when restarting simplex demo using spacebar, Thanks Jorrit Tyberghein for reporting!
2007-09-20 05:24:03 +00:00
ejcoumans
87df3d0f32 Based on feedback from another professional game company, there are several improvements, including some API change...
Some dynamic memory allocations have been replace by pool allocation or stack allocations.
quantized aabb versus quantized aabb overlap check is made branch-free (helps a lot on consoles PS3/XBox 360)
Collision algorithms are now created through a new btDefaultCollisionConfiguration, to decouple dependency (this is the API change):
Example:
	btDefaultCollisionConfiguration* collisionConfiguration = new btDefaultCollisionConfiguration();
	m_dispatcher = new	btCollisionDispatcher(collisionConfiguration);
2007-09-08 05:40:01 +00:00
ejcoumans
ec22825e65 added parallel solver (work in progress) and made modifications to demo/constraints to allow for getting the type without using virtual functions (needed on CELL SPU processors) 2007-08-12 17:27:33 +00:00
ejcoumans
1f7646f72a Refactoring to enable multi SAP broadphase.
This was already planned, and Pierre Terdiman recent thread motivated me to decouple the paircache from the sweep and prune.
http://continuousphysics.com/Bullet/phpBB2/viewtopic.php?t=1329
2007-08-02 23:48:46 +00:00
ejcoumans
574aad98bc Updated BulletDino.c demo, to test C-API. 2007-08-02 06:09:35 +00:00
ejcoumans
0df4cedc3e added 'getConstraintSolver' and ability to 'reset' (set randseeds back to zero, and clear internal caches) 2007-07-27 23:54:22 +00:00
ejcoumans
fddd6c5721 remove accidental 'return' 2007-07-26 05:22:48 +00:00
ejcoumans
bf967a458a applied patches from Marten (Starbreeze) for per-rigidbody sleeping thresholds, access to constraint references.
Also added assert, to make sure users don't delete rigidbodies while constraints point to them.
2007-07-26 00:16:06 +00:00
ejcoumans
685138d033 include paths should not be relative starting with "../
It leads to problems with certain compilers, when Bullet/src is located in a long pathname.
Keep include path starting with "LinearMath/, "BulletCollision/, or "BulletDynamics/
2007-07-14 05:08:57 +00:00
ejcoumans
cb101274a1 fixed issue with kinematic objects 2007-07-06 04:32:01 +00:00
ejcoumans
e33f5390dd added patch from Marten Svanfeld to pass collision filter group/mask in addRigidbody. 2007-06-29 19:37:30 +00:00
ejcoumans
e34083551c make sure 'addConstraint' has the optional argument too 2007-06-28 19:20:17 +00:00
ejcoumans
ced94d63bf Thanks to Mårten Svanfeldt for the contribution:
- optionally disable collisions between bodies that are linked with constraints
- improved debug rendering with support for compounds, spheres, capsules
2007-06-28 19:14:30 +00:00
ejcoumans
2db8bfa3d6 Fix (needs more testing) in btRigidBody::setCenterOfMassTransform, assign m_interpolationWorldTransform = xform; instead of m_worldTransform;
Thanks Jay for reporting
Added braking capability to btRaycastVehicle, see Bullet/Demos/VehicleDemo/VehicleDemo.cpp
Added glutKeyboardUpFunc, for vehicle demo (keep accelerating/breaking, until key released/UP). Hope this is compatible with most GLUT implementations.
2007-04-22 15:23:20 +00:00
ejcoumans
bc3f9535ad cleaned up, removed warning under MSVC2005 (Level 4)
Mostly related to alignment and unused variables
2007-04-13 01:37:21 +00:00
ejcoumans
9546633ade Added 'cache friendly' tree traversal format, and traversal. Array of subtrees with specified maximum size. This is useful to fit tree traversals on SPU. 2007-03-27 21:02:45 +00:00
ejcoumans
c1a54d9edc Attempts to improve performance. Not much gain yet, but good to experiment what has effect and what hasn't.
Added 'DO_BENCHMARK_PYRAMID' to CcdPhysicsDemo.
2007-03-20 20:12:23 +00:00
ejcoumans
2b87104184 more solver optimizations, can be disabled using solver->setSolverMode(SOLVER_RANDMIZE_ORDER) 2007-03-17 07:59:27 +00:00
ejcoumans
151cd4b9da prepare and added constraint solver optimizations, not activated yet. 2007-03-17 00:09:12 +00:00
ejcoumans
02e5f2dd8e void btDiscreteDynamicsWorld::solveConstraints(btContactSolverInfo& solverInfo)
sortedConstraints.heapSort(btAlignedObjectArray<btTypedConstraint*>::less());

should be

sortedConstraints.heapSort(btSortConstraintOnIslandPredicate);
Thanks  	Clemens Unterkofler for pointing this out!
2007-03-08 01:59:04 +00:00
ejcoumans
054d672592 - removed STL from the Bullet library: replace std::vector by btAlignedObjectArray. Also removed the std::set for overlapping pair set, and turned it into an overlapping pair array. The SAP only adds objects, never removed. Removal is postponed for during traversal of overlapping pairs (duplicates and non-overlapping pairs are removed during that traversal).
- added heap sort and binary search/linear search to btAlignedObjectArray
- fixed wrong cast, thanks Hamstray, http://www.continuousphysics.com/Bullet/phpBB2/viewtopic.php?t=1015
2007-03-06 09:59:17 +00:00
ejcoumans
4d6ec84630 always update position, even for sleeping objects (is workaround, because sleeping objects never get their motionstate update), needs fixing for optimization 2007-02-14 04:02:14 +00:00
sjbaker
e9b21e21a6 Pathnames between #include files that are intended to be used within application code should not depend on the paths to the subdirectories being known to the compiler because this will not always be the case when an end-user includes your headers.
Includes of files in the local hierarchy must not use <...> please stick with "..."
2006-12-26 15:33:28 +00:00
sjbaker
208bbe7594 Added a set of empty, classless 'extern "C"' probe functions to allow '.so' loaders and application domain 'autotools' to easily and unambiguously check for the correct installation of the various bullet libraries.
eg:

  bulletmath_suffix="-lbulletmath"
  bulletcollision_suffix="-lbulletcollision"
  bulletdynamics_suffix="-lbulletdynamics"
  dnl Check bulletmath library
  AC_CHECK_LIB(bulletmath, btBulletMathProbe, true,
  AC_MSG_ERROR([there seems to be a problem with the bulletmath library]))
  LIBS="$bulletmath_suffix $LIBS"
  dnl Check bulletcollision library
  AC_CHECK_LIB(bulletcollision, btBulletCollisionProbe, true,
  AC_MSG_ERROR([there seems to be a problem with the bulletcollision library]))
  LIBS="$bulletcollision_suffix $LIBS"
  dnl Check bulletdynamics library
  AC_CHECK_LIB(bulletdynamics, btBulletDynamicsProbe, true,
  AC_MSG_ERROR([there seems to be a problem with the bulletdynamics library]))
  LIBS="$bulletdynamics_suffix $LIBS"
2006-12-26 00:39:32 +00:00
sjbaker
db573e4a59 Clean up about a bazillion compilation warnings. 2006-12-22 02:33:42 +00:00
ejcoumans
48c6917387 don't assert on bad input, just export the warning (todo add proper user-feedback for asserts/warning!) 2006-12-20 21:23:26 +00:00
ejcoumans
df9230327c Contribution to add optional double precision floating point support. Define BT_USE_DOUBLE_PRECISION for all involved libraries/apps. 2006-12-16 05:51:30 +00:00
ejcoumans
6dff5a218e process contact and non-contact constraints inside the same iteration loop
added first draft for hingeConstraint motor
2006-12-12 03:15:11 +00:00
ejcoumans
bf591b44ec Replaced most STL std::vector with btAlignedObjectArray.
Same interface but less features (push_back, pop_back, clear, size, [] etc).
To prepare for SIMD/SSE code: Added 		#define ATTRIBUTE_ALIGNED16(a) __declspec(align(16)) a
2006-12-06 04:22:36 +00:00