Commit Graph

554 Commits

Author SHA1 Message Date
erwin.coumans
325fc0bab0 Improve CMake support:
Add CMake install support for libbulletmath,libbulletcollision,libbulletdynamics,libbulletsoftbody,and toplevel include files
Options to enable/disable BUILD_DEMOS and BUILD_ETRAS

Fixed compile issue in BulletMultiThreaded
Fixed double-precision issues with btMatrix3x3::getEulerZYX
2008-11-04 10:36:27 +00:00
erwin.coumans
ee380bcd09 Added CUSTOM_POLYHEDRAL_SHAPE_TYPE,CUSTOM_CONVEX_SHAPE_TYPE and CUSTOM_CONCAVE_SHAPE_TYPE to be used to extend Bullet by custom shapes without modifying source code.
Thanks to Ole K. for the suggestion:
http://code.google.com/p/bullet/issues/detail?id=125
2008-11-04 09:43:34 +00:00
erwin.coumans
8e51049359 Added btAxisSweep3::resetPool, to avoid non-determinism due to unsorted linked-list, thanks to Ole K., See http://code.google.com/p/bullet/issues/detail?id=126
Fixed recently introduced issue: can't re-use stack as member variable (to reduce memory allocs) in btDbvt, due to recursion.
remove btGjkEpa.* from Makefile.am, Makefile and CMakeLists.txt
avoid division-by-zero in ODE boxbox contact reduction
2008-11-04 09:37:31 +00:00
erwin.coumans
bcd0f48c28 some doxygen updates, added some comments to classes, fix broken links, rename some prefix some internal GIMPACT collision structures using (for example use GIM_AABB instead of BT_AAABB),
removed obsolete btGjkEpa (it was replaced by btGjkEpa2 ages ago)
2008-11-04 04:01:31 +00:00
erwin.coumans
8f181b5604 more work on IBM Cell SDK 3.1 build 2008-11-02 10:34:24 +00:00
erwin.coumans
a637a8c231 test10
http://groups.google.com/group/tortoisesvn/browse_thread/thread/8f6c2c999cce861f
2008-10-31 21:17:39 +00:00
erwin.coumans
6449438ef2 test9 2008-10-31 21:02:48 +00:00
erwin.coumans
632c3ca11f test3 2008-10-31 20:56:07 +00:00
erwin.coumans
da35b69e6d test2 2008-10-31 20:54:57 +00:00
erwin.coumans
ed8f568721 test commit following this discussion
http://groups.google.com/group/tortoisesvn/browse_thread/thread/8f6c2c999cce861f
2008-10-31 20:21:55 +00:00
erwin.coumans
f49e44b13c Don't search for duplicate vertices by default in btTriangleMesh, it is just too slow.
See http://code.google.com/p/bullet/issues/detail?id=122
2008-10-30 22:09:04 +00:00
erwin.coumans
2a871176d4 fix broken OS X build 2008-10-29 07:01:56 +00:00
erwin.coumans
487cc1cdf1 avoid a lot of dynamic allocations in btDbvt/btSoftBody (re-use stack)
add Maya 2009 to Dynamica msvc projectfiles
2008-10-29 06:27:40 +00:00
erwin.coumans
50930cec5c Some performance improvements and fixes related to btVector3 being aligned on SPU.
btQuantizedBvh has a version number, memory layout might be different now (due to aligned btVector3)
reorganized some data members of some classes, to reduce memory footprint
2008-10-29 02:45:43 +00:00
erwin.coumans
28e580c203 removed STL usage of Extras/ConvexBuilder and replaced by btAlignedObjectArray
fixed several warnings, thanks to sparkprime
added comments patch for linear math, thanks to Tully Foote
2008-10-28 18:52:46 +00:00
erwin.coumans
c5112e68e5 make sure the btDbvtBroadphase doesn't add/remove any pairs, use the btNullPairCache 2008-10-28 05:51:32 +00:00
erwin.coumans
1ff6420ffb Use the add support for double and float triangle vertices. If it has a bad impact on performance, we can hide it behind an #ifdef for double precision vertex support.
Fix btConvexTriangleMeshShape::calculatePrincipalAxisTransform
Both thanks to Ole.

Use our own union to extract a scalar value from an SSE intrinsic (instead of relying on MSVC-only m128_u32
Thanks to BlindSide
2008-10-27 21:36:36 +00:00
erwin.coumans
876009b053 fix two memory leaks, thanks to Benoit and Ole. 2008-10-27 20:24:01 +00:00
erwin.coumans
003b6fa669 removed some warnings, as reported here:
http://code.google.com/p/bullet/issues/detail?id=123
Thanks sparkprime
2008-10-27 20:20:28 +00:00
erwin.coumans
6ed11057e0 add empty 'processAllTriangles' for btEmptyShape, thanks to Ole K.
http://code.google.com/p/bullet/issues/detail?id=120
2008-10-27 20:08:21 +00:00
erwin.coumans
6f28170422 Removed obsolete btPoint3: use btVector3 instead 2008-10-27 19:56:48 +00:00
erwin.coumans
92c69ddefa added missing files to build systems for CMake and Automake (Makefile.am still needs to add additional include directory for BulletMultiThreaded, for vectormath) 2008-10-21 19:06:29 +00:00
erwin.coumans
e6202f58ad 1)Added SCE Physics Effects boxBoxDistance
BulletMultiThreaded/NarrowPhaseCollision makes use of this boxBoxDistance.
Cache some values in src/BulletMultiThreaded/SpuContactManifoldCollisionAlgorithm.cpp, to avoid DMA transfers

2) Added btConvexSeparatingDistanceUtil: this allows caching of separating distance/vector as early-out to avoid convex-convex collision detection.
btConvexSeparatingDistanceUtil is used in src/BulletCollision/CollisionDispatch/btConvexConvexAlgorithm.cpp and can be controlled by btDispatcherInfo.m_useConvexConservativeDistanceUtil/m_convexConservativeDistanceThreshold

3) Use BulletMultiThreaded/vectormath/scalar/cpp/vectormath/scalar/cpp/vectormath_aos.h as fallback for non-PlayStation 3 Cell SPU/PPU platforms (used by boxBoxDistance).
Note there are other implementations in Extras/vectormath folder, that are potentially faster for IBM Cell SDK 3.0 SPU (libspe2)
2008-10-20 20:12:39 +00:00
erwin.coumans
4cbb3f2e7b Added btGhostObject and btPairCachingGhostObject functionality.
It is a fast way to keep track of overlapping objects in an area, and doing rayTest and convexSweepTest for overlapping objects, instead of btCollisionWorld::rayTest/convexSweepTest.

Updated KinematicCharacterController to use btPairCachingGhostObject.
2008-10-18 01:33:23 +00:00
erwin.coumans
b48d05d52a Preliminary adding btGhostObject.
It can be useful for collision sensors, explosion objects, character controller etc.

Similar to Havok phantom object.
2008-10-16 22:29:38 +00:00
erwin.coumans
947a44452d Removed ray-AABB slopes code again, we are not using it and it is archived in Subversion repo now. 2008-10-16 20:18:41 +00:00
erwin.coumans
e627f38a28 Removed ray-AABB slopes code again, we are not using it and it is archived in Subversion repo now. 2008-10-16 20:18:23 +00:00
erwin.coumans
675c45f42d some rayTest improvements in btDbvt::rayTestInternal, it avoids/reduces memory allocations during stack allocation (by sharing a persistent m_stack)
and rayTestInternal re-uses precomputed invRayDirection/signs.
also did some performance comparison with different ray-AABB test, from 
http://jgt.akpeters.com/papers/EisemannEtAl07/

In short: it is faster, but it is not clear how to cull ray segments using ray slopes: when rays starts inside the AABB, we get a negative t value, but negatives also get false t-values...
2008-10-16 20:00:47 +00:00
erwin.coumans
60ce828419 Autoformat selection for soft body, btDbvt related classes (no code change, just layout using Visual Studio) 2008-10-15 18:39:27 +00:00
erwin.coumans
cac172d422 Use consistent rayFrom/rayTo API for rayTest for btDbvt and btSoftBody, instead of rayCast/collideRAY(origin,direction). This means RayFromToCaster has a fraction [0..1] instead of distance [0..INF]
Renamed collideRay -> rayTest to reflect change to (rayFrom,rayTo) interface.
Re-use btRayAabb2 function from src/LinearMath/btAabbUtil2.h in btDbvt instead of duplicated implementation.
2008-10-15 18:30:35 +00:00
erwin.coumans
e6c850f13b Fix/improve raycast performance for btBvhTriangleMeshShape (btQuantizedBvh, btOptimizedBvh)
Add raycast acceleration for btAxisSweep3, using btDbvtBroadphase, providing large speedup. Can be disabled in constructor to safe memory.
2008-10-14 20:24:28 +00:00
erwin.coumans
fffca75e9f Make raycast benchmark default, to show improved raycasting performance.
Add rayTest to btBroadphaseInterface, and implement efficient version for btDbvtBroadphase to accelerate raycasting.
btAxisSweep3, btSimpleBroadphase and btMultiSapBroadphase implement brute-force method (as before). For now, it is recommended to use btDbvtBroadphase for fastest world raycast.
2008-10-14 06:23:45 +00:00
erwin.coumans
4624bde28b updated autogenerated msvc projectfiles, minor fix in Gimpact/btGImpactShape.h (shapeType) and btWin32ThreadInterface. 2008-10-11 16:23:10 +00:00
erwin.coumans
9ae3c55a1c cmake build fixes for Gimpact move 2008-10-11 06:15:30 +00:00
erwin.coumans
22a79e61b1 updated Jamfile build system for reorganized files/folders 2008-10-11 05:23:00 +00:00
erwin.coumans
512c0f167e moved Extras/Gimpact to src/BulletCollision/Gimpact
moved Extras/BulletMultiThreaded to src/BulletMultiThreaded
(build systems will be updated soon)
2008-10-10 19:48:36 +00:00
erwin.coumans
9ad17dda22 Add aabbMin/aabbMax to broadphase proxy, and improve rayTest performance.
Todo: use broadphase acceleration structure (btDbvtBroadphase etc) for ray test
2008-10-10 17:32:52 +00:00
erwin.coumans
0508c3a5d5 Disable TEST_NON_VIRTUAL debugging for btGjkPairDetector 2008-10-08 21:00:15 +00:00
john.mccutchan
37f6b006af Move some code (mainly constructors) into header files.
Add parameter to optionally compute local AABB for ConvexPointCloudShape
Add setter and getter for cached local AABB in PolyhedralConvexShape
2008-10-08 16:56:08 +00:00
john.mccutchan
7b1f30f1cf btGjkEpa2 should call getMarginNonVirtual instead of getMargin() 2008-10-08 16:53:56 +00:00
erwin.coumans
30a13d5b5d updated INSTALL file and btCollisionWorld doxygen, adding ./autogen.sh and make support. 2008-10-04 14:52:01 +00:00
john.mccutchan
4e70343a8b by default, a btTriangleIndexVertexArray has no setPremadeAabb, so initialize m_hasAabb to zero. 2008-10-02 22:15:53 +00:00
erwin.coumans
0ca2eef022 FIX: use btScalar instead of float, otherwise double precision build breaks
FIX: make Maya plugin compile for Maya 8.0
FIX: btDbvt SSE doesn't compile for double precision builds
2008-10-02 01:17:18 +00:00
erwin.coumans
1800169604 add new files to CMake 2008-10-01 23:45:54 +00:00
erwin.coumans
d2a282dc07 fixed issue with clamping/quantization in btAxisSweep3,
Thanks to ole.k for report and fix:  http://code.google.com/p/bullet/issues/detail?id=87
2008-09-30 20:58:03 +00:00
erwin.coumans
0ff15db3f3 + capsule should subtract margin, and take local scaling into account.
+ boxshape uses btFsels
+ add assert in btGjkPairDetector that the new non-virtual method produces the same result as old non-virtual
2008-09-30 18:37:01 +00:00
erwin.coumans
9f28b2bc12 Improve damping formula in btRigidBody::applyDamping
Thanks to sparkprime, see http://code.google.com/p/bullet/issues/detail?id=74
Fixed btCompoundShape/btCapsuleShape/btGImpactShape for missing m_shapeType, and added an assert in DemoApplication::localCreateRigidBody for invalid shape types.
2008-09-30 00:34:58 +00:00
john.mccutchan
2b71784c86 Make getShapeType() a non virtual function.
Add localGetSupportVertexNonVirtual, localGetSupportVertexWithoutMarginNonVirtual, getAabbNonVirtual and getMarginNonVirtual methods to convex shape classes
2008-09-29 22:47:05 +00:00
john.mccutchan
41b6eaa87f Change to make serializing btOptimizedBvh/btQuantizedBvh properly deterministic. Contributed by reltham. 2008-09-29 21:17:37 +00:00
erwin.coumans
e590f4a721 fixed some outstanding issues with Bullet soft bodies:
1) re-allocate a pool allocator, if one of the soft body collision algorithms is larger than max pool element size
2) manage child shapes properly, and call RemoveReferences on the m_sparsesdf
2008-09-26 23:39:17 +00:00