Commit Graph

74 Commits

Author SHA1 Message Date
ejcoumans
b054f375bc - Added serialization to btBvhTriangleMeshShape/btOptimizedBvh. See ConcaveDemo for example usage.
- added bt32BitAxisSweep3, which co-exists without recompilation, using template class. This broadphase is recommended for large worlds with many objects (> 16384), until btMultiSwap is finished.
- Fixed some recent issues in Bullet 2.57 related to compound (thanks Proctoid) and memory allocations
2007-09-10 01:14:42 +00:00
ejcoumans
7f1bf0b78f register sphere-triangle dedicated collision algo by default.
updated projectfiles and ChangeLog.txt
2007-09-08 06:46:01 +00:00
ejcoumans
87df3d0f32 Based on feedback from another professional game company, there are several improvements, including some API change...
Some dynamic memory allocations have been replace by pool allocation or stack allocations.
quantized aabb versus quantized aabb overlap check is made branch-free (helps a lot on consoles PS3/XBox 360)
Collision algorithms are now created through a new btDefaultCollisionConfiguration, to decouple dependency (this is the API change):
Example:
	btDefaultCollisionConfiguration* collisionConfiguration = new btDefaultCollisionConfiguration();
	m_dispatcher = new	btCollisionDispatcher(collisionConfiguration);
2007-09-08 05:40:01 +00:00
ejcoumans
30b1887f40 added configuration files for collision detection.
this allows to use different collision algorithms by default, and avoid linkage issues.
2007-09-08 03:10:30 +00:00
ejcoumans
635632acf9 initialize m_islandTag1/m_companionId, thanks Marten 2007-08-13 20:53:02 +00:00
ejcoumans
1f7646f72a Refactoring to enable multi SAP broadphase.
This was already planned, and Pierre Terdiman recent thread motivated me to decouple the paircache from the sweep and prune.
http://continuousphysics.com/Bullet/phpBB2/viewtopic.php?t=1329
2007-08-02 23:48:46 +00:00
ejcoumans
a1fabc4b91 ray hitnormal is already in worldspace for convex objects, but not for trianglemeshes (ray is transformed in local space) 2007-07-27 23:52:33 +00:00
ejcoumans
bf967a458a applied patches from Marten (Starbreeze) for per-rigidbody sleeping thresholds, access to constraint references.
Also added assert, to make sure users don't delete rigidbodies while constraints point to them.
2007-07-26 00:16:06 +00:00
ejcoumans
685138d033 include paths should not be relative starting with "../
It leads to problems with certain compilers, when Bullet/src is located in a long pathname.
Keep include path starting with "LinearMath/, "BulletCollision/, or "BulletDynamics/
2007-07-14 05:08:57 +00:00
ejcoumans
7cd651c266 pass collision shapes as const. fixed some issues with continuous convex cast (resulting hitnormal was not initialized properly, results not proper) 2007-07-11 02:16:39 +00:00
ejcoumans
5c80ff1f7d improved performance by adding constructors to btTransform/btMatrix3x3 to avoid conversions, compoundshape returns const references (instead of duplicate objects)
Thanks Marten Svanfeldt, Starbreeze Studios
2007-07-05 23:48:05 +00:00
ejcoumans
cdc8485db9 updated version, added 'singleObjectQuery' preliminary collision query (convex cast etc)
added filtering for raycast, thanks Jacky_J
const propagated through a few files
added btHeightfieldTerrainShape.cpp to cmake buildsystem
2007-07-03 05:10:20 +00:00
ejcoumans
e33f5390dd added patch from Marten Svanfeld to pass collision filter group/mask in addRigidbody. 2007-06-29 19:37:30 +00:00
ejcoumans
ced94d63bf Thanks to Mårten Svanfeldt for the contribution:
- optionally disable collisions between bodies that are linked with constraints
- improved debug rendering with support for compounds, spheres, capsules
2007-06-28 19:14:30 +00:00
ejcoumans
3ad4316622 the relative path #include gives troubles in some cases.
I need to revert all those back (after Steve Bakers changes a while back).
All includes should really be relative to the 'src' folder, or wherever the developer copies all the headerfiles.
2007-05-09 19:26:31 +00:00
ejcoumans
bc3f9535ad cleaned up, removed warning under MSVC2005 (Level 4)
Mostly related to alignment and unused variables
2007-04-13 01:37:21 +00:00
ejcoumans
853bafb7ae Get the open source Bullet library more in sync with Playstation SPU version 2007-04-10 01:02:58 +00:00
ejcoumans
c791a3192c In the copy constructor initializer list of LocalRayResult in
btCollisionWorld.h  line 139 (version 2.48) it reads:
m_localShapeInfo(m_localShapeInfo),
which should be:
m_localShapeInfo(localShapeInfo),

Thanks frinkiac8
2007-03-21 19:04:44 +00:00
ejcoumans
cef39974e1 fixed some enum issue (comma at last entry) 2007-03-21 18:51:40 +00:00
ejcoumans
c1a54d9edc Attempts to improve performance. Not much gain yet, but good to experiment what has effect and what hasn't.
Added 'DO_BENCHMARK_PYRAMID' to CcdPhysicsDemo.
2007-03-20 20:12:23 +00:00
ejcoumans
f199cd1347 make visual studio 6 compile again 2007-03-20 05:06:01 +00:00
ejcoumans
2b87104184 more solver optimizations, can be disabled using solver->setSolverMode(SOLVER_RANDMIZE_ORDER) 2007-03-17 07:59:27 +00:00
ejcoumans
151cd4b9da prepare and added constraint solver optimizations, not activated yet. 2007-03-17 00:09:12 +00:00
ejcoumans
ea97ed3e30 fix in template usage, error only reported on Sun Solaris ?!?
Thanks Noerghel for reporting!
2007-03-13 15:21:01 +00:00
ejcoumans
8fd8a85eee fixed memory leak, thanks AshMcConnell for reporting!
http://continuousphysics.com/Bullet/phpBB2/viewtopic.php?t=1009
2007-03-06 16:44:22 +00:00
ejcoumans
054d672592 - removed STL from the Bullet library: replace std::vector by btAlignedObjectArray. Also removed the std::set for overlapping pair set, and turned it into an overlapping pair array. The SAP only adds objects, never removed. Removal is postponed for during traversal of overlapping pairs (duplicates and non-overlapping pairs are removed during that traversal).
- added heap sort and binary search/linear search to btAlignedObjectArray
- fixed wrong cast, thanks Hamstray, http://www.continuousphysics.com/Bullet/phpBB2/viewtopic.php?t=1015
2007-03-06 09:59:17 +00:00
ejcoumans
9b94416d61 allow single raycast to be performed on objects 2007-02-14 04:09:17 +00:00
sjbaker
e9b21e21a6 Pathnames between #include files that are intended to be used within application code should not depend on the paths to the subdirectories being known to the compiler because this will not always be the case when an end-user includes your headers.
Includes of files in the local hierarchy must not use <...> please stick with "..."
2006-12-26 15:33:28 +00:00
ejcoumans
24691e8eb8 reverted jam buildsystem, until changed for make is working,
minor fix in island processing
2006-12-25 20:39:39 +00:00
sjbaker
db573e4a59 Clean up about a bazillion compilation warnings. 2006-12-22 02:33:42 +00:00
ejcoumans
df9230327c Contribution to add optional double precision floating point support. Define BT_USE_DOUBLE_PRECISION for all involved libraries/apps. 2006-12-16 05:51:30 +00:00
ejcoumans
df0c044228 removed obsolete code, added #ifdef to allow skipping of default registration of collision algorithm (avoid linking of unneeded code) 2006-12-13 22:44:20 +00:00
ejcoumans
6dff5a218e process contact and non-contact constraints inside the same iteration loop
added first draft for hingeConstraint motor
2006-12-12 03:15:11 +00:00
ejcoumans
bf591b44ec Replaced most STL std::vector with btAlignedObjectArray.
Same interface but less features (push_back, pop_back, clear, size, [] etc).
To prepare for SIMD/SSE code: Added 		#define ATTRIBUTE_ALIGNED16(a) __declspec(align(16)) a
2006-12-06 04:22:36 +00:00
ejcoumans
b6d1b4c94e Added btNearCallback. This is similar to Open Dynamics Engine (ODE) dNearCallback, but important differences:
- contact points are persistent (lifetime more then one frame, for warmstarting/incremental contact point management)
- continuous collision detection, time of impact
Added btRigidBody::isInWorld(), returns true if btRigidBody is inside a btCollisionWorld/btDynamicsWorld derived class
Added angularFactor to btRigidbody, this helps some character control (no angular impulse applied)
2006-12-04 15:42:03 +00:00
ejcoumans
71145de242 renamed ConcaveShape to btConcaveShape
added btHeightfieldTerrainShape (not done yet)
2006-11-29 02:11:25 +00:00
ejcoumans
6738ed329d ASSERT -> btAssert
Added btStackAlloc to Bullet (right now only used by btGjkEpa)
removed default constructors of btCollisionWorld/btDiscreteDynamicsWorld, to reduce link-time dependencies
2006-11-29 01:52:09 +00:00
ejcoumans
0757f1fe9e add 'force activate', for static/kinematic objects that get moved.
fixed some activation issues with kinematic objects
2006-11-21 13:00:18 +00:00
sjbaker
04d41b7a0a Cleanup compilation warnings. 2008-02-12 04:22:31 +00:00
ejcoumans
5a28e96a38 Added a more reliable EPA penetration depth solver, contributed by Nathanael Presson. 2006-11-15 15:40:24 +00:00
ejcoumans
6bc090fd28 2006-11-14 05:36:30 +00:00
ejcoumans
be175e888e 2006-11-14 05:09:11 +00:00
ejcoumans
5102b7ac60 added very basic debug drawing for vehicle wheels, and updated raycast in world to do ray-aabb instead of aabb-aabb 2006-11-09 04:43:18 +00:00
ejcoumans
6d47d9492e added non-uniform scaling to btMultiSphereShape
added ray-aabb check
modified Raycast demo to be more useful for debugging collision shapes
2006-11-09 01:58:33 +00:00
ejcoumans
23c64fb0db more solver experiments, randomize the order of contact points, not just manifolds
use #defines for constants, rather then const btScalar
2006-11-04 05:22:36 +00:00
ejcoumans
07873854a4 more small refactoring: some methods were still upper-case. 2006-11-03 04:32:48 +00:00
ejcoumans
4050da0e2f One of the last parts of the refactoring (hopefully), made most members of btCollisionObject protected.
Also did some work on improving the constraint solver.
2006-11-02 03:42:53 +00:00
ejcoumans
d1a1b3d492 fixes to allow applying impulses during interpolated timesteps (avoid visual discontinuities)
experimental jitter removal (doesn't work very well yet)
2006-10-30 19:37:08 +00:00
ejcoumans
b14ccdaa57 rename treshold into thresold (spelling mistake)
added cr/linefeed at end of btDefaultMotionState.h
2006-10-30 05:06:46 +00:00
ejcoumans
dd8297c86e refresh contact points, even when they are already persistent. needs a bit more work (a 'replacedContactCallback' where optionally the user can carry over the persistent contact data) 2006-10-30 04:51:17 +00:00