Commit Graph

698 Commits

Author SHA1 Message Date
Erwin Coumans
2f57c259fd Merge branch 'master' of https://github.com/erwincoumans/bullet3 2017-05-16 13:55:29 -07:00
Erwin Coumans
433d11d8cf Add a btIDEbugDraw::clearLines, helps multi-threaded rendering of lines (while updating those lines in a dynamics world in a different thread)
Expose COV_ENABLE_VR_RENDER_CONTROLLERS, to enable/disable rendering of controllers (and some frames) in VR
Expose COV_ENABLE_RENDERING to enable/disable rendering.
Fix some multi-threading issues (potential crashes), related to debug drawing/rendering in one thread, while changing the dynamics world/removing/resetSimulation in a different thread.
2017-05-16 12:19:03 -07:00
Andrew Meadows
81758bf1b3 'powered' is bool not int 2017-05-12 15:47:03 -07:00
Andrew Meadows
4a1c682c3c fix typo: Velosity-->Velocity 2017-05-12 15:46:01 -07:00
Oleg Klimov
f4943c3ed5 Fix self-collision code again (in case both flags are set) 2017-05-11 14:30:07 +03:00
erwincoumans
9a80b529d8 Merge pull request #1112 from erwincoumans/master
bump up setup.py pybullet pypi pip version to 1.0.2
2017-05-10 23:19:21 +00:00
Erwin Coumans
53a82819a0 expose b3LoadMJCFCommandSetFlags / pybullet.pybullet_loadMJCF(fileName,flags=pybullet.URDF_USE_SELF_COLLISION_EXCLUDE_ALL_PARENTS) 2017-05-10 15:01:25 -07:00
Erwin Coumans
fc6fb7b14c initialize values (padding etc) help asan/msan tests 2017-05-09 18:00:28 -07:00
Erwin Coumans
18dbf6f018 Merge remote-tracking branch 'bp/master' 2017-05-08 09:08:50 -07:00
Erwin Coumans
a69442d119 Some optimizations for btMultiBodyJointMotor (skip constraint generation if maxImpulse/maxForce = 0) and
skip constraint row generation if joint limit is not violated.
2017-05-08 09:06:39 -07:00
Gregery Barton
72b0b76b64 getSolveSwingLimit() returns wrong value
Should return m_solveSwingLimit instead of m_solveTwistLimit
2017-05-06 11:45:26 +10:00
Erwin Coumans
1f64a87abe Improve ChromeTraceUtil logging, allow filename to be specified.
Expose this ChromeTraceUtil  logging to C-API: start/statelogging and submitProfileTiming
pybullet.submitProfileTiming, and STATE_LOGGING_PROFILE_TIMINGS used in startStateLogging
added example for Python profileTiming.py and C++ b3RobotSimulatorClientAPI::submitProfileTiming
2017-05-04 17:51:40 -07:00
yunfeibai
939d6ead32 Add API to reset lateral friction coefficient. 2017-05-03 21:47:53 -07:00
nicolaichuk
2c6c64ca8a Merge remote-tracking branch 'remotes/bulletphysics/master' 2017-03-29 18:22:53 +03:00
Erwin Coumans
7503418c72 Split Bullet/src/LinearMath/btSerializer.cpp into btSerializer64.cpp to make it easier to rebuild serialization structure.
Add several MSVC optimization flags to cmake.
Bump up VERSION because serialization format changed
Expose btScalar& jointMaxForce, btScalar& jointMaxVelocity to 'getJointInfo2' API, add backwards compatibility to examples\Importers\ImportURDFDemo\URDFImporterInterface::getJointInfo.

pybullet: expose 4 more fields to getJointInfo: jointLowerLimit/jointUpperLimit/jointMaxForce/jointMaxVelocity
fix performance issue in CMD_ACTUAL_STATE_UPDATE_COMPLETED
2017-03-26 13:06:46 -07:00
erwincoumans
f27eb19633 revert m_linearDamping to previous (0.04f)
it broke many tests with empirical check values
2017-03-23 19:59:53 -07:00
Erwin Coumans
21d1827c9f revert previous cmake copy->symlink (doesn't work on Windows)
fix timing issues at small timestep, disable default linear damping for btMultiBody
2017-03-23 17:30:59 -07:00
nicolaichuk
5527e36139 Merge remote-tracking branch 'remotes/bulletphysics/master'
# Conflicts:
#	src/BulletCollision/CollisionDispatch/btCollisionWorldImporter.h
2017-03-23 14:28:49 +03:00
nicolaichuk
3bf2f107b2 add default constructor 2017-03-23 14:17:13 +03:00
nicolaichuk
db065b8af8 fix redefinition 2017-03-23 14:15:51 +03:00
nicolaichuk
74b1044a05 move constructor for abstract class in protected 2017-03-23 14:14:14 +03:00
Erwin Coumans
61b28621ea minor fix in friction anchors for btMultiBody 2017-03-21 09:24:00 -07:00
Erwin Coumans
0c874aa43a fix issue introduced in previous commit, related to
btMultiBodyConstraintSolver friction/penetration handling
2017-03-20 19:38:59 -07:00
Erwin Coumans
0b017b0f53 fix issue with btMultiBody friction in combination with soft contacts (friction should not re-use normal contact cfm/erp)
implement friction anchors, position friction correction, disabled by default. Use colObj->setCollisionFlag(flag | CF_HAS_FRICTION_ANCHOR); See test/RobotClientAPI/SlopeFrictionMain.cpp. In URDF or SDF, add <friction_anchor/> in <contact> section of <link> to enable.
PhysicsServer: properly restore old activation state after releasing picked object
btMultiBodyConstraintSolver: disable flip/flop of contact/friction constraint solving by default (it breaks some internal flaky unit tests)
2017-03-20 10:58:07 -07:00
erwincoumans
a89d3cfb95 Merge pull request #1019 from erikogenvik/kinematic_controller_initialization
Kinematic controller initialization
2017-03-16 10:54:41 -07:00
Erwin Coumans
4db6fa9e29 update minitaur.py to use minitaur.urdf (instead of quadruped.urdf), also sort the legs in the same order as real hardware
added test urdf files for minitaur with all fixed joints, or fixed knees.
added some stiffness/damping to minitaur legs (testing)
tiny_obj_loader, don't crash on invalid texture coordinates
btMultiBodyConstraintSolver: sweep back and forward to reduce asymmetry
2017-03-15 15:38:50 -07:00
Erik Ogenvik
4ee09c264c Avoid using unitialized values.
m_gravity was used before it was initialized. Simplest way to avoid
it is to call any method first after all values are initialized.
2017-03-14 22:10:15 +01:00
Szabolcs Dombi
41c5a2e972 sinf -> btSin and acosf -> btAcos 2017-03-13 18:26:36 +01:00
Szabolcs Dombi
953bc0d3e7 float to btScalar 2017-03-13 18:22:36 +01:00
erwincoumans
e1cfe94ac9 no special case for <=1 minimumSolverBatchSize 2017-02-01 11:20:36 -08:00
erwincoumans
bc997c1fd0 Update btMultiBody.h 2017-01-23 22:53:11 -08:00
Erwin Coumans
cf9f022d39 [pybullet] getNumConstraints, getConstraintInfo APIs.
[pybullet] updated pybullet_quickstartguide.pdf
Fail clearly (assert, return BT_INFINITY) if link index is out of range for btMultiBody methods localPosToWorld,worldPosToLocal,localDirToWorld,worldDirToLocal.
pybullet getConstraintInfo
Fix warnings due to Mac OSX 10.12 upgrade (with backward compatibility)
2017-01-22 19:08:31 -08:00
Erwin Coumans
93471a1c31 cmake Win32 fixes
fixed some more warnings
added alignment macros to some classes
btPersistentManifold from 128 to 16 bytes aligned
prepare command to select collision filter mode (SIM_PARAM_UPDATE_COLLISION_FILTER_MODE)
2017-01-16 13:05:26 -08:00
Erwin Coumans
c0c4c8ba3f fix many warnings
remove btMultiSapBroadphase.*
make collisionFilterGroup/collisionFilterMark int (instead of short int)
2017-01-15 22:26:11 -08:00
Erwin Coumans
9aa5a839d5 add pybullet.changeConstraint / b3InitChangeUserConstraintCommand/ b3InitChangeUserConstraintSetPivotInB /b3InitChangeUserConstraintSetFrameInB command, to change an existing user constraint.
add constraint.py example.
allow pybullet.createConstraint to create user constraint without a child body ('fixed' to the world)
2017-01-12 10:30:46 -08:00
Lunkhound
6d2c7b9aba constraint solver: fix bug in getOrInitSolverBody (threadsafe case only) for kinematic objects 2016-12-19 21:31:38 -08:00
Erwin Coumans
379a852f93 fix compile issues 2016-12-16 18:43:21 -08:00
Erwin Coumans
8ff1e55166 disable VERBOSE_RESIDUAL_PRINTF 2016-12-16 18:12:33 -08:00
Erwin Coumans
dcd02a1e15 add option to terminate PGS constraint solvers based on a least square residual threshold
(for example solverInfo().m_leastSquaresResidualThreshold = 1e-7 and use large m_numSolverIterations
disable sphere-sphere contact cache, it is buggy (some contact point stay in the cache, when sphere penetrates more than total margins)
tweak some gpu demo settings
2016-12-16 18:09:52 -08:00
Erwin Coumans
38b10137c9 allow to terminate btSolveProjectedGaussSeidel MLCP solver based on a least squares residual threshold (m_leastSquaresResidualThreshold) 2016-12-16 14:30:12 -08:00
Erwin Coumans
032e0fb3ce Merge branch 'master' of https://github.com/erwincoumans/bullet3 2016-12-11 09:17:04 -08:00
Erwin Coumans
710ac09b56 fix clearVelocities (should use 6+dofCount, not 6+numLinks
fixes issue 878
2016-12-11 09:16:18 -08:00
Erwin Coumans
15cda75130 add <restitution> in <contact> settings of URDF/SDF
allow 'useMaximalCoordinates' and 'useFixedBase' in pybullet.loadURDF.
enable split impulse for btRigidBody, even in btMultiBodyDynamicsWorld.
allow initialization of velocity and apply force for btRigidBody in pybullet/shared memory API.
process contact parameters in URDF also for btRigidBody (friction, restitution etc)
add pybullet.setPhysicsEngineParameter with numSolverIterations, useSplitImpulse etc.
2016-11-30 22:24:20 -08:00
Lunkhound
2f4ec4f8c9 collisionObject: renamed uniqueId to worldArrayIndex; removed linear search in removeCollisionObject 2016-11-12 12:41:55 -08:00
Erwin Coumans
3b5d0f444b various fixes
move btSimulationIslandManagerMt.cpp from BulletCollision to BulletDynamics
2016-11-10 16:18:20 -08:00
Lunkhound
1c3686ca51 MultiThreaded Demo:
- fixing various race conditions throughout (usage of static vars, etc)
 - addition of a few lightweight mutexes (which are compiled out by default)
 - slight code rearrangement in discreteDynamicsWorld to facilitate multithreading
 - PoolAllocator::allocate() can now be called when pool is full without
     crashing (null pointer returned)
 - PoolAllocator allocate and freeMemory, are OPTIONALLY threadsafe
     (default is un-threadsafe)
 - CollisionDispatcher no longer checks if the pool allocator is full
     before calling allocate(), instead it just calls allocate() and
     checks if the return is null -- this avoids a race condition
 - SequentialImpulseConstraintSolver OPTIONALLY uses different logic in
     getOrInitSolverBody() to avoid a race condition with kinematic bodies
 - addition of 2 classes which together allow simulation islands to be run
   in parallel:
    - btSimulationIslandManagerMt
    - btDiscreteDynamicsWorldMt
 - MultiThreadedDemo example in the example browser demonstrating use of
   OpenMP, Microsoft PPL, and Intel TBB
 - use multithreading for other demos
 - benchmark demo: add parallel raycasting
2016-10-30 12:47:27 -07:00
yunfeibai
e112b15281 Move btSoftMultiBodyDynamicsWorld to BulletSoftBody. 2016-10-17 23:40:38 -07:00
yunfeibai
3ffd95fbab Merge remote-tracking branch 'origin/master' 2016-10-17 13:20:31 -07:00
erwin coumans
29f3afe2a4 don't use GL_LINEAR_MIPMAP_LINEAR for shadow maps
optimize gpu upload (use glBufferSubData instead of glMapBuffer
Avoid checking char array against zero.
2016-10-14 15:06:09 -07:00
yunfeibai
4fe86d2a1d Add btSoftMultiBodyDynamicsWorld. 2016-10-11 16:15:44 -07:00