erwin.coumans
e260bcd1b2
Added initial Smoothed Particle Hydrodynamics implementation (SPH), for CPU and CUDA.
...
This software is contributed under the ZLib license by Rama Hoetzlein, http://www.rchoetzlein.com
We plan to integrate the SPH into the core Bullet library, including interaction with rigid bodies and soft bodies.
2009-05-13 22:28:03 +00:00
rponom
4616b62686
Static objects support added for appGpu2dDemo
2009-05-13 00:43:42 +00:00
erwin.coumans
22fe8935c3
updated test1.oec with a few static objects
...
fix Maya plugin hinge constraint support
update copyright year in BulletCollision/CollisionShapes.
2009-05-12 22:28:45 +00:00
rponom
6ac6b3a257
Second attempt to commit appGpu2dDemo with Bullet narrowphase
...
Previous version was with old btGpuDemoDynamicsWorld.cpp :-(
2009-05-12 18:56:08 +00:00
rponom
fcf7bda3b0
More stable parameters for solver (GpuDemo2d)
...
Added a possibility to switch between GPU/Bullet narrowphase ('j' key)
2009-05-12 01:54:41 +00:00
erwin.coumans
34685cb631
Fixes for Linux compilation,
...
Thanks to Ole: http://bulletphysics.com/Bullet/phpBB3/viewtopic.php?f=9&t=3590
Add option to select EPA or Minkowski sampling method in btDefaultCollisionConfiguration
2009-05-11 20:35:26 +00:00
erwin.coumans
0a360904b6
fixes in Jam msvcgen -> use SSE instead of SSE2 to stay compatible with older AMD Athlon XP processors, updated build files, minor compile fixes for GPU experimental code
2009-05-09 21:25:42 +00:00
erwin.coumans
9da45d5751
updated autogenerated msvc projectfiles,
...
by default, use SSE instead of SSE2 for release build
2009-05-09 21:20:47 +00:00
erwin.coumans
33029ad996
updated demos -> ALT + mouse uses Maya-style controls, replaced BMF_Fonts by GLDebugFont
...
fix debug drawing of btMultiSphereShape
added box2d demo
added experimental gpu 2d demo
2009-05-09 19:27:14 +00:00
erwin.coumans
7a210546cf
added existing demos to CMake build system
...
thanks to http://code.google.com/p/bullet/issues/detail?id=209
Added helper method 'getAxis' to btQuaternion,
thanks to Tully.Foote, http://code.google.com/p/bullet/issues/detail?id=205
2009-05-06 22:03:22 +00:00
erwin.coumans
d9c4529a26
+ bugfix in btAlignedObjectArray, not calling destructors on resize to smaller array.
...
Thanks Benoit for pointing this out, and bugfix: http://code.google.com/p/bullet/issues/detail?id=218
+ Added point to point, hinge, slider and generic 6dof constraints to Maya Dynamica plugin
Thanks to Herbert Law for the constribution: http://code.google.com/p/bullet/issues/detail?id=221
2009-05-06 19:55:05 +00:00
erwin.coumans
f3c3d2f156
+ disable perturbation for btConvexPlaneCollisionAlgorithm, it introduces artifacts (additional points cause spheres/cylinders and other curved objects to move)
...
+ applied patch to mix double/single precision meshes independent from double/single precision Bullet build
Thanks to Ole for the patch, http://code.google.com/p/bullet/issues/detail?id=213
+ re-enable warming starting in constraint solver, it was disabled by accident
+ fix btConvexHullShape constructor, so accept vertices with non-16-byte striding
Thanks Shawn Baird for report and fix: http://code.google.com/p/bullet/issues/detail?id=204
2009-05-06 19:13:11 +00:00
erwin.coumans
77fac5e2ae
revert accidently committed tweaks in demos
2009-03-23 03:36:03 +00:00
erwin.coumans
7ae29bd13e
add plSetOpenGLMatrix to Bullet-C-API
2009-03-10 00:13:18 +00:00
erwin.coumans
69b7f177db
Added basic example Bullet C-Sharp wrapping the Bullet C-API.
2009-03-10 00:12:24 +00:00
erwin.coumans
0cd0529c4a
the component of the up axis needs to be scaled, to reduce roll.
2009-03-09 03:53:16 +00:00
erwin.coumans
700db838b1
Add 1D and 2D support for Bullet: using rigidbody->angularFactor(const btVector3& factor) and body->setLinearFactor(const btVector3& linearFactor);
...
For example, to only allow linear motion in the X-Z plane, and only rotation around Y axis use:
body->setLinearFactor(btVector3(1,0,1));
body->setAngularFactor(btVector3(0,1,0));
Fix build issues with CodeBlocks, when generating projectfiles using CMake 2.6:
${OPENGL_glU_LIBRARY} should be ${OPENGL_glu_LIBRARY}
Fix build issue with CodeBlocks, comment out xmlfree in Extras/COLLADA_DOM/src/modules/LIBXMLPlugin/daeLIBXMLPlugin.cpp (will leak memory)
2009-03-08 04:14:17 +00:00
erwin.coumans
3317f17270
updated Bullet_User_Manual.pdf
...
minor cosmetic changes in some demos
2009-03-03 23:04:41 +00:00
erwin.coumans
8df080e1a6
delete some unused (broken) project solutions, to avoid confusion
2009-03-03 21:37:17 +00:00
erwin.coumans
0905002e3f
make sure to be backwards compatible with spubullet 2.73 sp1 (PLAYSTATION 3 version)
2009-03-03 20:30:31 +00:00
erwin.coumans
fab02c0104
sinf -> btSin
...
cosf -> btCos
Thanks to Hawkins22 for the report,
http://code.google.com/p/bullet/issues/detail?id=200
2009-03-03 18:43:01 +00:00
erwin.coumans
90f96aec27
Introduced btActionInterface. This makes it easier to extend user-defined actions, such as vehicles and characters.
...
btRaycastVehicle and btKinematicCharacterController are derived from btActionInterface now.
Some cosmetic cleanup: changed sourceforce/sf.net url to bulletphysics.com.
2009-03-03 16:18:23 +00:00
erwin.coumans
459c22e7cb
Synchronized changes of Bullet, from Blender.
...
Added optional flag btSoftBody::appendAnchor( int node,btRigidBody* body, bool disableCollisionBetweenLinkedBodies=false), to disable collision between soft body and rigid body, when pinned
Added btCollisionObject::setAnisotropicFriction, to scale friction in x,y,z direction.
Added btCollisionObject::setContactProcessingThreshold(float threshold), to avoid collision resolution of contact above a certain distance.
Avoid collisions between static objects (causes the CharacterDemo to assert, when a dynamic object hits character)
2009-03-03 06:47:52 +00:00
erwin.coumans
5be9f8f301
basic implementation of self-collision for btSoftBody with collision clusters: perform regular soft body versus soft body, but disable collision detection between clusters that are connected/share any node (vertex).
...
currently self-collision is always enabled for soft bodies that use clusters collision detectoin. to disable, call 'softbody.m_clusterConnectivity.clear' after 'generateClusters(...) call.
2009-03-02 05:13:26 +00:00
erwin.coumans
210fe36106
Add backface culling and option to keep unflipped hit normal in case a ray hits a back-facing triangle.
...
Usage: set RayResultCallback.m_flags to kF_FilterBackfaces, optionally combined with kF_KeepUnflippedNormal.
Thanks Andy O'Neil for the patch!
Remove the force_inline for some internal constraint solver methods, it makes re-use easier.
Workaround/avoid MSVC 2005 compiler error in LibXML/trionan.c
2009-02-28 01:25:23 +00:00
erwin.coumans
a216ce4bf6
apply patch for convex decomposition performance improvements, thanks to Tuan Kuranes:
...
http://code.google.com/p/bullet/issues/detail?id=199
Fix in soft body collision, adding collision margin twice (was visible when rigid body spheres rested on cloth)
2009-02-28 00:21:30 +00:00
erwin.coumans
93dd14dfff
use 0.2 as default erp for AllBulletDemos
2009-02-27 03:13:58 +00:00
erwin.coumans
3548c01985
add btCollisionWorld::updateSingleAabb see http://bulletphysics.com/Bullet/phpBB3/viewtopic.php?f=9&t=3262
...
Fix memory leak, see http://bulletphysics.com/Bullet/phpBB3/viewtopic.php?f=9&t=3266
Change contact breaking threshold
Add 'needsResponse' test for CcdMotionClamping, see http://code.google.com/p/bullet/issues/detail?id=179
Updated user manual (needs lots more work)
Added autoexp.dat, enabled Microsoft Visual Studio debug visualization for btAlignedObjectArray and btVector3.
2009-02-27 02:33:48 +00:00
erwin.coumans
0066e41a92
fix automake/make build for AllBulletDemos (ConstraintDemo was added), and remove unused folder from Jamfile
2009-02-20 17:40:23 +00:00
erwin.coumans
a95d0e638e
fixes in btConeTwistConstraint, check for btFuzzyZero instead of zero to avoid instability.
2009-02-20 00:53:24 +00:00
erwin.coumans
8acadeb711
minor tweaks to demos: enable constraint debug drawing in AllBulletDemos, default constraint debugging size set to 0.3,
...
set svn:eol-style native for folder files
http://code.google.com/p/bullet/issues/detail?id=191
2009-02-18 22:52:03 +00:00
erwin.coumans
d9218378b0
updated XCode projectfile for AllBulletDemosOSX
2009-02-18 20:14:54 +00:00
rponom
8295114c68
Some improvements for the btConeTwistConstraint:
...
- member m_fixThresh was added;
- one of two swing rotations become fixed if the corresponding limit is less than m_fixThresh value;
2009-02-18 19:46:42 +00:00
erwin.coumans
4236764cfb
enable 'getAngularFactor' again
...
add getAppliedImpulse accessor to btManifoldPoint
2009-02-17 20:38:54 +00:00
erwin.coumans
4b98cadd4c
revert some testing code in BasicDemo
2009-02-13 02:42:39 +00:00
erwin.coumans
d886c06fa5
Add the option for the btSimulationIslandManager to avoid splitting islands (for constraint solving)
...
Move the convertContact inside constraint solver to its own method
2009-02-13 02:34:46 +00:00
erwin.coumans
26d7757135
avoid breaking the API (forcing to implement resetPool), so that spubullet 2.73 sp1 stays compatible with public bullet-2.74
2009-02-12 02:48:18 +00:00
erwin.coumans
5698d6aed1
reset randseed in constraint solver for determinism
...
use BT_USE_SSE in btDbvt, defined in btScalar.h
2009-02-11 05:44:48 +00:00
erwin.coumans
6d17f63c54
fix in btMinkowskiSumShape,
...
thanks to Kester Maddock for the report, reproduction case and fix:
http://code.google.com/p/bullet/issues/detail?id=194
2009-02-11 00:12:08 +00:00
erwin.coumans
7a2a98078a
Fixes for broadphase/paircache determinism.
...
Revert definition for ATTRIBUTE_ALIGNED16, and try to force sizeof(btSolverConstraint) by using unions with btScalar, for non-btScalar data types.
Use btAssert and not assert.
Don't access btAlignedObjectArray elements, for zero sets
2009-02-10 23:50:21 +00:00
john.mccutchan
be3260280a
Fix for issue #192
...
Also: Avoid divide by zero before OpenGL window is up
2009-02-10 22:10:21 +00:00
erwin.coumans
d0572bdef7
revert to use non-obsolete implementation, thanks to Kate for bringing this up.
...
http://bulletphysics.com/Bullet/phpBB3/viewtopic.php?f=9&t=3191
2009-02-10 17:22:05 +00:00
john.mccutchan
225772b12a
Allocate large arrays of btVector3s on the heap instead of the stack. Fixes Issue #193
2009-02-10 16:24:12 +00:00
erwin.coumans
2a10a61f50
Some work-in-progress on making btDbvtBroadphase deterministic. When using the btSortedOverlappingPairCache, it seems deterministic now. todo: when using btHashedOverlappingPairCache.
2009-02-10 03:50:58 +00:00
rponom
bd5a7f623d
Bug in limits setup of ragdoll elbows fixed
2009-02-10 03:17:57 +00:00
rponom
c94cad8cba
Added a possibility for btHingeConstraint to use frame of rigid body A as a reference frame at construction time.
...
It is off by default, so the existing code should work as before
2009-02-10 02:42:54 +00:00
erwin.coumans
98436a85c3
Fix issues with btSortedOverlappingPairCache, both for btAxisSweep3 and btDbvtBroadphase.
2009-02-09 22:57:52 +00:00
erwin.coumans
cf751f5493
Add a convenience method to control the number of single-shot contact points for convex-convex collision detection, using the perturbation method.
...
(btDefaultCollisionConfiguration::setConvexConvexMultipointIterations)
Default value is zero, for best performance.
2009-02-09 19:53:00 +00:00
john.mccutchan
d65326d033
Position the camera properly for each demo
2009-02-09 16:29:12 +00:00
john.mccutchan
cd126aae8f
Height field terrain shape fixes from tomva1@yahoo.com
2009-02-09 16:28:44 +00:00