Commit Graph
34 Commits
Author SHA1 Message Date
erwin.coumans 8e51049359 Added btAxisSweep3::resetPool, to avoid non-determinism due to unsorted linked-list, thanks to Ole K., See http://code.google.com/p/bullet/issues/detail?id=126
Fixed recently introduced issue: can't re-use stack as member variable (to reduce memory allocs) in btDbvt, due to recursion.
remove btGjkEpa.* from Makefile.am, Makefile and CMakeLists.txt
avoid division-by-zero in ODE boxbox contact reduction
2008-11-04 09:37:31 +00:00
erwin.coumans d8a5bf2c9c Calculation of bounding box: margins should be added before basis transform.
Disable btSphereBoxCollisionAlgorithm, it is broken.
More fixes for btSimpleBroadphase
Moved quickstep to Extras/quickstep folder, so developers don't get confused which constraint solver is default.
2008-09-04 22:53:24 +00:00
erwin.coumans a9080f2984 removed quickstep from Extras folder, into Bullet core as optional constraint solver.
Re-distributed under the Zlib license with permission from Russel L. Smith.
2008-03-30 20:51:49 +00:00
ejcoumans 31a88b386f error C2086: 'j' : redefinition 2008-02-05 06:35:25 +00:00
ejcoumans 17a214a2b3 - Added btRigidBodyConstructionInfo, to make it easier to set individual setting (and leave other untouched) during rigid body construction.
This was harder using default arguments. Thanks Vangelis Kokkevis for pointing this out.
- Fixed memoryleak in the ConstraintDemo and Raytracer demo.
- fixed issue with clearing forces/gravity at the end of the stepSimulation, instead of during internalSingleStepSimulation.
Thanks chunky for pointing this out: http://www.bulletphysics.com/Bullet/phpBB3/viewtopic.php?f=9&t=1780
- Disabled additional damping in rigid body by default, but enable it in most demos. Set btRigidBodyConstructionInfo m_additionalDamping to true to enable this.
- Removed obsolete QUICKPROF BEGIN/END_PROFILE, and enabled BT_PROFILE. Profiling is enabled by default (see Bullet/Demos/OpenGL/DemoApplication.cpp how to use this).
User can switch off profiling by enabling define BT_NO_PROFILE in Bullet/src/btQuickprof.h.
2007-12-17 04:26:36 +00:00
ejcoumans 49d9b14b14 fixed optional lib dependency in Jam build system for Extras/boxbox and Extras/quickstep 2007-10-20 15:35:36 +00:00
ejcoumans ea3dfb4ca3 made 'calculateLocalInertia' const, thanks to cgripeos, see http://www.bulletphysics.com/Bullet/phpBB3/viewtopic.php?f=9&t=1514
- applied a large patch to remove warnings
Thanks to Enrico, see http://www.bulletphysics.com/Bullet/phpBB3/viewtopic.php?f=9&t=1568
- removed SSE includes, added #incude <string.h> for memset in Extras/quickstep, thanks Eternl Knight
- disabled 16-byte alignement on btQuadWord class, it causes problems under PS3 Linux. Need to check out why.
2007-10-13 23:41:37 +00:00
ejcoumans 0aff20fc94 fixed issue, double precision doesn't compile with SSE 2007-10-12 08:23:43 +00:00
ejcoumans eff4fe8ec8 more work on hashed pairmanager. growing doesn't work yet, so need to allocate enough room for the overlapping pairs in advance.
boxbox reports contact point in B, rather then average point
box, cylinder use halfextents corrected for scaling and margin. made the margin in this halfextents explicit in the 'getHalfExtentsWithMargin' and 'getHalfExtentsWithoutMargin'
integrated changed for ODE quickstep solver
replaced inline with SIMD_FORCE_INLINE
some minor optimizations in the btSequentialImpulseConstraintSolver

added cone drawing (for X,Y,Z cones)
2007-10-12 02:52:28 +00:00
ejcoumans bb89cbcf08 quickstep improvements, thanks to Remotion
http://www.bulletphysics.com/Bullet/phpBB3/viewtopic.php?f=9&t=1557
2007-10-11 03:07:11 +00:00
ejcoumans 811c105c24 align btQuadWord on 16byte boundary
slightly improved friction model
2007-09-25 06:58:53 +00:00
ejcoumans 0bf8124668 added quickstep improvements, to allow for constraints (point to point etc).
Thanks Francisco Leon/projectileman
2007-09-13 07:44:05 +00:00
ejcoumans 87df3d0f32 Based on feedback from another professional game company, there are several improvements, including some API change...
Some dynamic memory allocations have been replace by pool allocation or stack allocations.
quantized aabb versus quantized aabb overlap check is made branch-free (helps a lot on consoles PS3/XBox 360)
Collision algorithms are now created through a new btDefaultCollisionConfiguration, to decouple dependency (this is the API change):
Example:
	btDefaultCollisionConfiguration* collisionConfiguration = new btDefaultCollisionConfiguration();
	m_dispatcher = new	btCollisionDispatcher(collisionConfiguration);
2007-09-08 05:40:01 +00:00
ejcoumans c1a54d9edc Attempts to improve performance. Not much gain yet, but good to experiment what has effect and what hasn't.
Added 'DO_BENCHMARK_PYRAMID' to CcdPhysicsDemo.
2007-03-20 20:12:23 +00:00
ejcoumans 151cd4b9da prepare and added constraint solver optimizations, not activated yet. 2007-03-17 00:09:12 +00:00
ejcoumans 054d672592 - removed STL from the Bullet library: replace std::vector by btAlignedObjectArray. Also removed the std::set for overlapping pair set, and turned it into an overlapping pair array. The SAP only adds objects, never removed. Removal is postponed for during traversal of overlapping pairs (duplicates and non-overlapping pairs are removed during that traversal).
- added heap sort and binary search/linear search to btAlignedObjectArray
- fixed wrong cast, thanks Hamstray, http://www.continuousphysics.com/Bullet/phpBB2/viewtopic.php?t=1015
2007-03-06 09:59:17 +00:00
ejcoumans 99337454e3 Added Steve Baker and Jay Lee as contributors. Added double precision to autogenerated msvc projectfiles as build-configuration. 2006-12-27 05:35:20 +00:00
ejcoumans af5cfb838a updated Jamfiles so only the appropriate Bullet libraries gets installed, not the helper/internal ones. 2006-12-27 01:34:54 +00:00
ejcoumans 5929b2b79d fixed jam 'install' to properly copy right headerfiles in the destination directory 2006-12-26 17:16:40 +00:00
sjbaker db573e4a59 Clean up about a bazillion compilation warnings. 2006-12-22 02:33:42 +00:00
ejcoumans df9230327c Contribution to add optional double precision floating point support. Define BT_USE_DOUBLE_PRECISION for all involved libraries/apps. 2006-12-16 05:51:30 +00:00
ejcoumans 6dff5a218e process contact and non-contact constraints inside the same iteration loop
added first draft for hingeConstraint motor
2006-12-12 03:15:11 +00:00
ejcoumans f9832f6b88 updated build systems/GPU_physics for Mac OS X 2006-12-08 22:04:02 +00:00
ejcoumans 1aa4e010f0 updated jamfile, updated optional ODE quickstep/box-box 2006-12-08 16:28:02 +00:00
ejcoumans f3432e7069 2006-11-11 19:31:30 +00:00
ejcoumans de59b585f7 2006-11-11 19:30:53 +00:00
ejcoumans 98fa2a38e8 updated some jamfiles, for Extra folder 2006-11-11 06:40:55 +00:00
ejcoumans 07873854a4 more small refactoring: some methods were still upper-case. 2006-11-03 04:32:48 +00:00
ejcoumans d878885db4 updated quickstep solver (for comparison), enabled GPU physics again (but WIN32 doesn't have the VertexTextureSupport enabled) 2006-10-13 23:58:52 +00:00
ejcoumans 6fa35ba9a4 updated the Extras/quickstep files, for comparison 2006-10-13 22:33:28 +00:00
ejcoumans 2b1657b1dd Refactoring: another huge number of changes, renamed methods to start with lower-case. 2006-09-28 01:11:16 +00:00
ejcoumans eb23bb5c0c merged most of the changes from the branch into trunk, except for COLLADA, libxml and glut glitches.
Still need to verify to make sure no unwanted renaming is introduced.
2006-09-27 20:43:51 +00:00
ejcoumans 0e04cfc806 First stage in refactoring Bullet: moved Bullet Collision and Dynamics and LinearMath into src folder, and all files in Collision Detection and Dynamics have bt prefix.
Made all buildsystems to work again (jam, msvc, cmake)
2006-09-25 08:58:57 +00:00
ejcoumans 9105c3af5a Refactoring:
Moved optional code to Extras: AlgebraicCCD,EPA,quickstep
Moved SimpleBroadphase data to OverlappingPairCache, and derive both SimpleBroadphase and AxisSweep3 from OverlappingPairCache.
Added ParallelPhysicsEnvironment (prepair more parallel mainloop)
Upgraded hardcoded limit from 1024/8192 to 32766/65535 (max objects / max overlapping pairs)
2006-06-29 20:57:47 +00:00