Commit Graph

687 Commits

Author SHA1 Message Date
erwin.coumans
f7092c0767 version update to 2.74 2009-02-06 05:02:33 +00:00
erwin.coumans
2162f6663d disable help text by default in AllBulletDemos (text slows down many graphics cards)
improve CollisionDemo.cpp, show multi-contact generation using perturbation
improve ColladaConverter: add hinge/point 2 point constraint conversion support, add btScaledTriangleMeshShape support
Fix Dynamica MayaPlygin: remove 'active' flag, it has to be replaced by mass=0 for active, mass<>0 for passive
Added missing projectfiles
Fixed single-shot contact generation. it is disabled by default to improve performance
Bugfixes for character controller, thanks to John McCutchan for reporting
Constraint solver: better default settings
btDefaultAllocator: aligned allocator uses non-aligned allocator (instead of directly malloc/free)
disable memalign by default, use Bullet's aligned allocator
2009-02-06 03:20:43 +00:00
rponom
d1b9dd4c83 Several improvements in constraint debug drawing 2009-02-06 00:04:52 +00:00
rponom
2766d19d65 Bug in 6DOF constraint fixed
Twist is now locked when twistSpan == 0 for btConeTwistConstraint
Hinge axis for rigidBodyB is no longer flipped
2009-02-06 00:04:32 +00:00
erwin.coumans
fd2cc88db8 contact point perturbation is work-in-progress, so disable until fully functional and tested. 2009-02-05 06:25:09 +00:00
erwin.coumans
f4ad4b9d00 add generic btConeTwistConstraint::setLimit, and change defaults for limit drawing 2009-02-04 02:41:16 +00:00
rponom
2f23237185 Improved and more stable btConeTwistConstraint (thanks to Edy Boxerman) 2009-02-04 02:11:45 +00:00
erwin.coumans
daf350168d fix spelling mistake: pertube -> perturbe 2009-02-03 01:00:55 +00:00
erwin.coumans
0754876d77 Calculate multiple contact points (for convex-convex and convex-plane) when less then 3 points exist in the persistent manifold.
Uses the normal pertubation method, described by Gino van den Bergen:  http://www.bulletphysics.com/Bullet/phpBB3/viewtopic.php?f=4&t=288&p=888#p888
Made btRigidBody::getInvInertiaDiagLocal const, thanks to abhikp (http://code.google.com/p/bullet/issues/detail?id=183 )
2009-02-03 00:54:01 +00:00
erwin.coumans
bcbe730471 Perform several rotation pertubations, to create multiple collision contact. works for convex versus plane. todo: convex versus convex.
See issue http://code.google.com/p/bullet/issues/detail?id=20:

Note that the default number of pertubation iterations (10) and pertubation angle (0.05) can be modified through the collisionConfiguration:

	btConvexPlaneCollisionAlgorithm::CreateFunc* func = (btConvexPlaneCollisionAlgorithm::CreateFunc*)collisionConfiguration->getCollisionAlgorithmCreateFunc(BOX_SHAPE_PROXYTYPE,STATIC_PLANE_PROXYTYPE);
	func->m_numPertubationIterations = 0;
	func = (btConvexPlaneCollisionAlgorithm::CreateFunc*)collisionConfiguration->getCollisionAlgorithmCreateFunc(STATIC_PLANE_PROXYTYPE,BOX_SHAPE_PROXYTYPE);
	func->m_numPertubationIterations = 0;
2009-02-02 21:11:19 +00:00
john.mccutchan
bb07d68c32 Added shared library support to autoconf build.
Cleanups to autoconf makefile hierarchy
Fixes to bullet package config
2009-01-26 21:42:34 +00:00
erwin.coumans
57fb21879b Expose various advanced friction options to the developer, and use a higher-quality friction model by default, to match ODE quickstep constraint solver.
Thanks to Martijn Reuvers for bringing this up, and reproduction case.
See issue here: http://code.google.com/p/bullet/issues/detail?id=177
2009-01-20 01:21:48 +00:00
erwin.coumans
ed4fab6c47 Fix in btCompoundShape that can cause removeChildShapeByIndex to crash.
Thanks to Benoit for the report and proposed fix:
http://code.google.com/p/bullet/issues/detail?id=171
2009-01-19 07:32:24 +00:00
erwin.coumans
994224c94f fix another bug caused by error-prone btCollisionShape 'getShapeType' refactoring.
Thanks a lot to Alex Silverman for the report and fix:
http://code.google.com/p/bullet/issues/detail?id=170
2009-01-19 07:19:24 +00:00
erwin.coumans
fb15a0ab27 fix bug in btSoftBodyHelpers, flags the wrong linked index-pairs.
Thanks to basarugur for the fix:
http://code.google.com/p/bullet/issues/detail?id=172
2009-01-19 07:15:23 +00:00
erwin.coumans
0e3b04d952 Add COLLADA physics support for GImpact (allowing dynamic moving rigid bodies using concave collision shapes) in ColladaDemo, and ColladaConverter (import and export)
Note: ColladaConverter will export a btGImpactConvexDecompositionShape the same as a btCompoundShape, so importing an exported btGImpactConvexDecompositionShape (roundtrip) creates a btCompoundShape
2009-01-19 04:18:02 +00:00
erwin.coumans
d1263be23f Fix compile error: invalid initialization of non-const reference of type ‘btVector3&’ from a temporary of type ‘btVector3’ 2009-01-16 05:21:54 +00:00
rponom
21afccdb29 Handy functions for debug visualization was added 2009-01-16 03:04:55 +00:00
rponom
e7ca0e6a9c Bug in Generic 6DOF joint fixed
Debug visualization of joint constraints was added
2009-01-16 03:04:07 +00:00
rponom
33fe793bcd a bug in the btHingeConstraint motor for SIMD solver fixed 2009-01-13 20:23:29 +00:00
john.mccutchan
ff274a2e77 Allow setting up axis on kinematic character controller 2009-01-12 17:11:35 +00:00
rponom
682dd3262b Bug in the sign of linear motor force for btSliderConstraint fixed 2009-01-09 00:32:06 +00:00
john.mccutchan
a8ec916af0 Added Height Field Fluid Demo to Bullet. All code stored in the Demos/HeightFieldFluidDemo directory for now.
Please see HfFluidDemo.cpp for examples of how to use the height field fluid along with buoyant collision shapes.

The implementation is still lacking in my ways:
1) Need to complete more collision algorithms for buoyant collision shapes
2) Support compound buoyant shapes
3) The buoyancy model isn't that great
4) Fluid volume can be lost over time
2009-01-08 22:53:23 +00:00
rponom
1991bf3013 Added getInfo1()/ getInfo2() code for joints to support the new SIMD constraint solver 2008-12-25 02:13:46 +00:00
erwin.coumans
4be20dc347 BulletMultiThreaded optimization: remove some memory copy on non-SPU platforms, using cellDmaGetReadOnly. 2008-12-12 22:28:16 +00:00
erwin.coumans
c541414c84 disable btDbvt::collideTT with transform, it is unused and uses an invalid Intersect method. 2008-12-09 06:21:19 +00:00
erwin.coumans
8ed2db9b42 finally applied this 'getGravity' patch, so getGravity matches setGravity.
Thanks to Evgeny for the report/patch:
http://www.bulletphysics.com/Bullet/phpBB3/viewtopic.php?f=9&t=1852
http://code.google.com/p/bullet/issues/detail?id=23
2008-12-09 02:16:05 +00:00
erwin.coumans
6db1b932fd Make the btDbvtBroadphase deterministic/reproducable, by sorting the btBroadphasePair using unique ID, instead of proxy address.
The btAxisSweep3 didn't suffer from this issue, because proxies were always allocated in-order, as part of an array.
2008-12-08 20:16:29 +00:00
erwin.coumans
65cdd7146f Use placement new for copy constructor of arrays. Thanks to M. Reuvers for the patch.
http://bulletphysics.com/Bullet/phpBB3/viewforum.php?f=9

Generally, however, it is best to avoid copying entire arrays, but use a 
reference.

typedef btAlignedObjectArray<btSomeClass> Array;

Array a;
Array b = a;//avoid this whenever possible

This is much better:
Array& b = a;//use a reference
const Array& b = a; //or const reference
2008-12-08 17:57:18 +00:00
erwin.coumans
f3a70b65eb Fix issues with btCompoundShape when adding/removing child shapes after construction of a btRigidBody.
Thanks tp for the report:
http://bulletphysics.com/Bullet/phpBB3/viewtopic.php?f=9&t=2925&p=11700#p11700
2008-12-07 20:57:38 +00:00
erwin.coumans
635e1a6aa0 set broadphase handle to zero when destructing a btCollisionWorld, just in case a collision object/ rigid body is re-used.
Thanks to Ole for reporting

Fix a bug , causing some deep penetrations to be missed. Not likely to have impacted many users, as such deep penetrations should have prevented in the first place.
Thanks a lot to Andy O'Neil for reporting and reproduction case.
2008-12-05 22:40:13 +00:00
erwin.coumans
b89b71b38d improving the SSE constraint solver performance: avoid a FPU/minus operation, by replacing a _mm_add_ps(-normal,X) by _mm_sub_ps(X,normal) 2008-12-03 17:40:01 +00:00
erwin.coumans
452fd24501 use 0.2 for erp, 0.4 makes stacks very spungy 2008-12-03 06:09:25 +00:00
erwin.coumans
a064fd2052 Use the opposite constraint axis inside the constraint solver for the second object (-normal).
This makes it easier to port existing constraints and makes it 100% compatible with ODE quickstep constraint layout (getInfo2)
2008-12-03 04:52:23 +00:00
erwin.coumans
12a9a6e412 reverted patch, it breaks all the demos. 2008-12-02 22:32:45 +00:00
erwin.coumans
23bb0d94e6 documentation/parameter name fix for btMatrix3x3::setEulerZYX. There is no change in behaviour, no compatibility issues.
Thanks Tully Foote for the patch.
http://code.google.com/p/bullet/issues/detail?id=157
2008-12-02 22:27:26 +00:00
erwin.coumans
76b3e44117 Enable contact constraint in the obsolete/experimental SpuParallellSolverTask. It will be replaced by a better parallel constraint solver. 2008-12-02 07:39:13 +00:00
erwin.coumans
5383ed4930 + need to reset rigid body using 'setCenterOfMassTransform' to reset world inertia tensor
+ fixes in compound algorithm -> recompute contact points
+ add debug drawing to some demos.
+ revert btJacobianEntry change
+ replace dCROSSMAT by btVector3::getSkewSymmetricMatrix
2008-12-02 04:01:56 +00:00
erwin.coumans
bfa8ebfbd8 fixes to keep compiler and unix/libspe developers happy 2008-12-01 16:22:43 +00:00
erwin.coumans
dd21959709 Minor fixes to keep trunk compiling, while doing the refactoring. 2008-12-01 07:24:39 +00:00
erwin.coumans
bbfdcd44b6 Minor fixes to keep trunk compiling, while doing the refactoring. 2008-12-01 06:57:41 +00:00
erwin.coumans
7341c6ee7e Minor fixes to keep trunk compiling, while doing the refactoring. 2008-12-01 06:55:27 +00:00
erwin.coumans
e80feca36b Big work-in-progress refactoring of the constraint solver:
1) Add fast branchless SIMD support for constraint solver (Windows only until we get other contributions).
See resolveSingleConstraintRowGenericSIMD in Bullet/src/BulletDynamics/ConstraintSolver/btSequentialImpulseConstraintSolver.cpp
resolveSingleConstraintRowGenericSIMD can be used for all constraints, including contact, point 2 point, hinge, generic etc.

2) During this refactoring, all constraints support the obsolete 'solveConstraintObsolete' while we add 'getInfo1' and 'getInfo2' support.
This interface is almost identical interface to Open Dynamics Engine, to make it easier to port Dantzig LCP solver.

3) Some minor refactoring to reduce huge constructor overhead in math classes.
2008-12-01 06:41:25 +00:00
erwin.coumans
7e93be739b add copy constructor for btAlignedObjectArray, to avoid crashes as reported by JamesH
http://bulletphysics.com/Bullet/phpBB3/viewtopic.php?p=11600#p11600
2008-11-30 16:47:36 +00:00
erwin.coumans
e26b11ea5a fixed IBM Cell sdk build + demo (need to review related patch), thanks Jochen for reporting the issues. 2008-11-26 19:34:20 +00:00
erwin.coumans
82047e601e updated Bullet sequential impulse constraint solver, so it matches 100% ODE PGS quickstep solver innerloop, mainly by renaming variables... 2008-11-26 00:27:35 +00:00
erwin.coumans
7dda192bfc duplicate class name causes crashes, thanks to Nado and mickey for the report
http://bulletphysics.com/Bullet/phpBB3/viewtopic.php?t=2884
2008-11-20 19:18:48 +00:00
erwin.coumans
decf91a34d Made btCollisionWorld::convexSweepTest and btGhostObject::convexSweepTest consistent. Both have an optional last argument for allowedCcdPenetration.
Bugfix due to recent change in friction in constraint solver.
2008-11-19 19:55:14 +00:00
erwin.coumans
50344c4a23 Add support for broadphase acceleration of convex cast (re-use rayTest implementation with an added aabb min/max, zero for rays)
Add Concave Convexcast demo back in AllBulletDemos, and tweaked it a bit.
Fix view frustum of ForkLiftDemo (caused picking to fail)
Removed innerloop profiling for ray and convex casts, it hurts performance.
Set default #aabb's in CDTestFramework to 8192
2008-11-19 00:38:29 +00:00
erwin.coumans
cb03329d06 added missing license in headers 2008-11-18 01:42:55 +00:00