ejcoumans
0405ce278a
use size_t instead of int, for allocator
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added hashtable based PairManager, thanks Pierre Terdiman and Erin Catto
improved friction in 'cachefriendly' solver
moved 'refreshcontactpoints' into collision detection, instead of solver
avoid linear search for contact manifolds, by storing an index
ignore margin for sphere shape (its entire radius is already margin)
avoid alignment checks in BVH serialization, they don't compile on 64-bit architectures
made 'bomb' box more heavy
2007-10-11 03:17:54 +00:00
ejcoumans
0de474907c
updated/added Cell SPU demo for IBM Cell SDK
2007-10-03 00:37:16 +00:00
ejcoumans
23f07df420
added Makefile for the IBM Cell SDK 2.1 (need to review the build system for this architecture with PPU and SPU etc)
2007-10-01 04:26:42 +00:00
ejcoumans
8faebb4c1c
moved btGenericPoolAllocator to GIMPACT, updated jamfiles/buildsystem
2007-09-30 03:16:47 +00:00
ejcoumans
86bdc2f6c2
reverted shapedrawer (incompatible drawing with ConcaveDemo and VehicleDemo), made GimpactTestDemo build under OS X
2007-09-30 02:29:09 +00:00
ejcoumans
fcfdb96e54
demo for testing GIMPACT 0.3, thanks to Francisco Leon for the update. GIMPACT demo/build system will be fixed today.
2007-09-30 00:09:32 +00:00
ejcoumans
65b9fbe16e
More patches from Francisco Leon, will be tested multi-platform etc. today
2007-09-30 00:08:07 +00:00
ejcoumans
876ddcfd76
fixes for demo, jamfile
2007-09-20 06:16:14 +00:00
ejcoumans
bbb88e67fb
i duplicate (msvc6)
2007-09-20 06:00:08 +00:00
ejcoumans
63cd9618be
added Dev0's GIMPACT test/demo
2007-09-20 05:30:21 +00:00
ejcoumans
f50f3ad722
fix for restitution
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added preliminary continuous dynamics world (under construction, not ready yet)
fix crash on when restarting simplex demo using spacebar, Thanks Jorrit Tyberghein for reporting!
2007-09-20 05:24:03 +00:00
ejcoumans
a0e92efebb
more fixes in serialization/BVH/endianness
2007-09-19 23:04:37 +00:00
ejcoumans
339917a9eb
added Jamfile for GenericJointDemo
2007-09-19 02:03:56 +00:00
ejcoumans
f7117466a2
add support for the <interpenetrate>, which disables collisions between two bodies linked by a constraint.
2007-09-18 04:51:26 +00:00
ejcoumans
95da04bea9
use SIMD_HALF_PI instead of M_PI_2
2007-09-13 08:07:45 +00:00
ejcoumans
42cda1692d
update version, cmake, ColladaDemo
2007-09-13 07:54:57 +00:00
ejcoumans
7f5823ee16
updated ragdoll demo/Jamfile
2007-09-13 07:26:54 +00:00
ejcoumans
0300e8fa12
Applied patch/contribution to improve btGeneric6DofConstraint. See also GenericJointDemo/Ragdoll.cpp
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Thanks Francisco Leon/projectileman.
2007-09-13 07:22:40 +00:00
ejcoumans
a7841c7775
rewrote vector/quadword storage, it was incompatible with gcc compiler (causing some run-time problems)
2007-09-11 20:40:55 +00:00
ejcoumans
edbc5a932c
minor fixes for Mac OS X compilation
2007-09-11 07:40:18 +00:00
ejcoumans
ca5b68e9b8
added generic joint demo, by Francisco Leon
2007-09-11 07:05:13 +00:00
ejcoumans
11cfbc489d
upgraded version, fixed compiling issues
2007-09-10 01:25:09 +00:00
ejcoumans
b054f375bc
- Added serialization to btBvhTriangleMeshShape/btOptimizedBvh. See ConcaveDemo for example usage.
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- added bt32BitAxisSweep3, which co-exists without recompilation, using template class. This broadphase is recommended for large worlds with many objects (> 16384), until btMultiSwap is finished.
- Fixed some recent issues in Bullet 2.57 related to compound (thanks Proctoid) and memory allocations
2007-09-10 01:14:42 +00:00
ejcoumans
87df3d0f32
Based on feedback from another professional game company, there are several improvements, including some API change...
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Some dynamic memory allocations have been replace by pool allocation or stack allocations.
quantized aabb versus quantized aabb overlap check is made branch-free (helps a lot on consoles PS3/XBox 360)
Collision algorithms are now created through a new btDefaultCollisionConfiguration, to decouple dependency (this is the API change):
Example:
btDefaultCollisionConfiguration* collisionConfiguration = new btDefaultCollisionConfiguration();
m_dispatcher = new btCollisionDispatcher(collisionConfiguration);
2007-09-08 05:40:01 +00:00
ejcoumans
375e428910
updated IBM Cell SDK makefiles
2007-08-18 16:45:06 +00:00
ejcoumans
cdbc95c105
updated IBM Cell SDK makefiles, to use CELL_TOP
2007-08-18 16:36:21 +00:00
ejcoumans
89272639e9
added IBM Cell SDK 2.1 makefile
2007-08-13 04:25:46 +00:00
ejcoumans
e7304e6cec
added Makefiles for IBM Cell SDK 2.1, thanks to Bruce D'Amora, IBM Watson
2007-08-13 04:18:25 +00:00
ejcoumans
ec22825e65
added parallel solver (work in progress) and made modifications to demo/constraints to allow for getting the type without using virtual functions (needed on CELL SPU processors)
2007-08-12 17:27:33 +00:00
ejcoumans
60d7d4b073
quantization/compression is now allowed for btTriangleMesh containers and btBvhTriangleMeshShape
2007-08-08 16:29:40 +00:00
ejcoumans
b6cd61a5e1
preparation for multi SAP broadphase
2007-08-03 01:39:36 +00:00
ejcoumans
1f7646f72a
Refactoring to enable multi SAP broadphase.
...
This was already planned, and Pierre Terdiman recent thread motivated me to decouple the paircache from the sweep and prune.
http://continuousphysics.com/Bullet/phpBB2/viewtopic.php?t=1329
2007-08-02 23:48:46 +00:00
ejcoumans
8a1d556e93
moved Bullet-C-Api.h to src, rather then include.
2007-08-02 06:41:24 +00:00
ejcoumans
574aad98bc
Updated BulletDino.c demo, to test C-API.
2007-08-02 06:09:35 +00:00
ejcoumans
871521dd6a
updated CMake build for btUniformScalingShape/btConvexInternalShape
2007-07-28 21:31:32 +00:00
ejcoumans
177b6f5ce2
Added btUniformScalingShape (including support for debug rendering etc)
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This allows to re-use a convex shape, while each instance can re-scale it (with a uniform scalar factor)
2007-07-28 19:20:45 +00:00
ejcoumans
2d038c8f49
added RagdollDemo (needs a bit more work, the initial constraint setup 'flips')
2007-07-27 20:23:54 +00:00
ejcoumans
121fd7808e
Changed BulletMultiThreaded Thread Support to be passed in, rather then global 'Win32ThreadSupport'/'Libspe2ThreadSupport' etc.
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This allows developer to hookup Bullet to a custom task scheduler, by deriving from btThreadSupportInterface.
2007-07-09 03:21:33 +00:00
ejcoumans
5c80ff1f7d
improved performance by adding constructors to btTransform/btMatrix3x3 to avoid conversions, compoundshape returns const references (instead of duplicate objects)
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Thanks Marten Svanfeldt, Starbreeze Studios
2007-07-05 23:48:05 +00:00
ejcoumans
5f8873c339
support diamondsubdivision (thanks Jay for contribution)
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support user-defined broadphase collision filtering (thanks Marten)
make sure btSimpeDynamicsWorld doesn't use cache friendly optimization in the solver (added an assert, and updated BasicDemo)
2007-06-29 22:13:15 +00:00
ejcoumans
e33f5390dd
added patch from Marten Svanfeld to pass collision filter group/mask in addRigidbody.
2007-06-29 19:37:30 +00:00
ejcoumans
cad28a8b35
allow for float data, and prepare for 'quad edge flip', either re-use the first triangle vertex, or second (re-use index 00 or 01)
2007-06-27 19:56:18 +00:00
ejcoumans
9099d6bed5
updated vehicle demo to load heightfield data from file
2007-06-27 19:12:09 +00:00
ejcoumans
0ef218424c
enable general drawing of concave meshes for heightfields/planes, not just trianglemeshes
2007-06-27 03:27:13 +00:00
ejcoumans
59cb275c9c
basic support for height fields. They are producing temporary triangles, similar to the plane shape.
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VehicleDemo demonstrates heightfield support.
2007-06-27 03:21:00 +00:00
ejcoumans
40a6009342
need to register 'triangle sphere' collision algorithm with types in right order.
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Thanks Stephen Marshall for pointing this out.
2007-06-22 17:40:57 +00:00
ejcoumans
980f03dc3d
upgrade to GIMPACT 0.2
2007-06-22 17:32:28 +00:00
ejcoumans
718b73371f
removed 'processAllTrianglesBruteForce'
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autogenerated new visual studio projectfiles
2007-06-14 13:06:05 +00:00
ejcoumans
f4d31a2dd8
unknown issue with dma size, need to investigate deeper (had to increase target buffer size to avoid crashes)
2007-06-13 23:18:04 +00:00
ejcoumans
effb5a8b62
added brute-force triangle iteration method, to allow graphics to skip aabb traversal (useful for debugging)
2007-06-13 22:35:14 +00:00