Commit Graph

43 Commits

Author SHA1 Message Date
erwincoumans
472614772f expose some more settings as command-line parameters:
[--disable_shadowmap] [--shadowmap_size=int] [--shadowmap_resolution=<int>] [--use_jacobi] [--use_uniform_grid]
2013-11-11 22:20:21 -08:00
erwincoumans
5ce0b3938f Re-introduce GPU parallel Jacobi solver, called btGpuJacobiContactSolver. There are still some issues, but for basic scene's it works.
To avoid confusion, rename GPU contact solver to btGpuContactSolver, and constraint (non-contact) solver to btPgsConstraintSolver.
2013-11-11 21:15:06 -08:00
erwincoumans
ad8585f184 prepare for btGpuGridBroadphase 2013-11-10 14:15:23 -08:00
erwincoumans
8f3051fdf1 add ImplicitCloth demo, by Stan Melax
add SimpleOpenGL3App, used in ImplicitCloth demo. The Bullet 3.x demos should use this as a template, it will clean up some of the mess.
2013-11-09 12:12:33 -08:00
erwincoumans
a6bc61ad1a tweaked the particle demo a little bit 2013-11-08 23:21:01 -08:00
erwincoumans
768ea211a6 add a waiting message, during startup of a demo.
fix an OpenCL kernel, broken in previous commit.
2013-11-07 16:47:18 -08:00
erwincoumans
8faac34801 move ExplititEuler cloth solver to its own file, so it can be replaced by PDB, implicit euler etc
add wireframe toggle ('w' key)
add --paused command-line option to start simulation in paused mode
render cloth using drawPoints method
2013-09-06 18:09:35 -07:00
erwincoumans
0ccb6922a8 more work towards CPU version 2013-08-30 08:06:46 -07:00
erwincoumans
ad8d0e32f4 expose 2 new command-line options [--disable_cached_cl_kernels] [--load_cl_kernels_from_disk]
on Windows (_WIN32) debug output goes to BOTH console and Visual Studio output log window.
2013-08-26 21:58:55 -07:00
erwincoumans
d32629dbe2 add the option to load a set of AABB's from a file, see PairBench
You can use the following command-line arguments:
App_Bullet*.exe --selected_demo=10 --cl_platform=1 --pair_benchmark_file=64006GPUAABBs.txt --benchmark
2013-08-23 17:55:28 -07:00
erwin coumans
2c019d579f reduce memory allocation, lack of GPU memory totally destroys performance on my GTX 650M on the Macbook retina
add some keys to toggle gui drawing and shadows
2013-08-22 23:15:37 -07:00
erwincoumans
677722bba3 support compound versus compound collision shape acceleration on GPU, using aabb tree versus aabb tree.
Remove constructor from b3Vector3,  to make it a POD type, so it can go into a union (and more compatible with OpenCL float4)
Use b3MakeVector3 instead of constructor
Share some code between C++ and GPU in a shared file: see b3TransformAabb2 in src/Bullet3Collision/BroadPhaseCollision/shared/b3Aabb.h
Improve PairBench a bit, show timings and #overlapping pairs.
Increase shadowmap default size to 8192x8192 (hope the GPU supports it)
2013-08-20 03:19:59 -07:00
erwincoumans
338118b3c6 expose the number of frame that the benchmark mode runs as commandline parameter:
for example --max_framecount=1000
2013-07-30 18:00:14 -07:00
erwincoumans
1c0fc6bc2d report when compound pair capacity is exceeded (and avoid crash)
add tetrahedron, reorganized demos
2013-07-30 17:00:50 -07:00
erwin coumans
2793a174c6 added fracture scene .bullet file (doesn't work well yet)
added tetrahedral mesh test scene
expose b3Config as member variable for demos.
move a 'glFlush' out of the innerloop (render performance)
SSE -> SSE2 in premake
fix crash in broadphase (when no aabb's exist)
2013-07-30 12:37:16 -07:00
erwin coumans
310d31f3d5 tweaks to demos, add middle-mouse support, 2013-07-21 00:36:00 -07:00
erwincoumans
12a4480d08 select different default demos 2013-07-18 17:43:51 -07:00
erwincoumans
a5b73e7c76 use Syoyo Fujita's Wavefront obj loader. made some performance improvements in debug mode for Visual Studio
use Maya style controls under Windows (need to fix Linux/OSX) use ALT+mouse to rotate, and mouse pick to pick objects
2013-07-18 15:55:38 -07:00
erwincoumans
ab125fbb6d implement GPU breakable constraints
add GPU fixed constraint
fix performance issue with concave meshes (didn't clear the number of concave-convex pairs, so it increased every frame)
2013-07-17 16:11:54 -07:00
erwin coumans
2aad8419b7 add support for picking, using point 2 point constraint
allow to remove constraints by unique id
added tiny wavefront loader, plan to use this instead of existing slow wavefront loader
2013-07-10 00:21:23 -07:00
erwin coumans
c4375a09e4 added GPU joint solver for non-contact constraints. Only point 2 point version for now, will add some other constraints soon (changes are very local) 2013-07-09 10:46:47 -07:00
erwin coumans
b18e03d737 work towards GPU joint solver (non-contact constraints), not working yet. 2013-07-06 13:11:13 -07:00
erwin coumans
72042f3094 add basic constraint demo 2013-07-02 11:07:50 -07:00
erwin coumans
6d6ef5d3dc fixed many memory leaks
added working shadows, using basic shadow mapping
2013-06-30 23:19:14 -07:00
erwin coumans
f2cc840c31 move shaders to .glsl files and stringify to .h file.
add crude screenshot facility (using F1 key), it can also be used for debugging
start with shadows using shadowmap, not working yet
add experimental 'ignore' body index in raycast, using b3HitInfo.m_m_hitResult2
2013-06-28 14:10:23 -07:00
erwin coumans
a69ba48de4 Move b3Quickprof.* from Bullet 3.x src folder to btgui/Timing
The Bullet 3.x B3_PROFILE can be customized using b3SetCustomEnterProfileZoneFunc/b3SetCustomLeaveProfileZoneFunc defined in Bullet3Common/b3Logging,
so you can hook Bullet 3.x up to your profiler of choice.
The Demos3/BasicGpuDemo will show the Bullet 3.x timings inside the Bullet 2.x btQuickprof profiler.
2013-06-19 22:08:03 -07:00
erwincoumans
9a92eecf10 allow larger amount of rigid bodies, dynamically increase b3Config limits
avoid crashes in instancing renderer if instance maximum is exceeded.
2013-06-17 17:05:01 -07:00
erwincoumans
161c48d331 work-in-progress Bullet 3.x GPU raytest
work-in-progress P2P constraint for b3GpuDynamicsWorld
2013-06-17 13:47:35 -07:00
erwin coumans
100449d76f faster scene construction when not using instancing (avoid copy individual vertices/shapes to GPU, but do it afterwards in a batch), copy GPU data in 'writeAllBodiesToGpu' method
add option --no_instanced_collision_shapes, this only applies to the 2 benchmark screnes at the moment
always use the user specified b3Config file, so the settings can be set at runtime, not just at compile time
adjust default constants in b3Config (needs more tweaking, ideally at run-time)
2013-06-08 11:08:44 -07:00
erwin coumans
3f10082aa3 add missing rayCast kernel 2013-06-07 20:47:47 -07:00
Erwin Coumans
afecad3ee4 Implemented b3OpenCLUtils::setCachePath
Also made kernel caching work on Mac OSX (and likely Linux, needs testing before enabling)
2013-06-07 15:04:46 -07:00
Erwin Coumans
b36eba864f start with box-plane for benchmarking 2013-06-04 05:28:01 -07:00
erwin coumans
ff3c79b900 Merge branch 'master' of https://github.com/erwincoumans/bullet3 2013-06-03 17:58:15 -07:00
Erwin Coumans
a9d4184e2d fix Mac version of cloth rendering 2013-06-03 17:35:31 -07:00
erwin coumans
76b0d7697a Added b3Printf, b3Warning and b3Error that can be re-routed to custom handlers.
See in src/Bullet3Common/b3Logging.h for details
2013-06-03 13:10:27 -07:00
Erwin Coumans
f55473d586 GpuRaytraceScene work-in-progress, CPU only at the moment. 2013-05-27 00:42:28 -07:00
Erwin Coumans
a3559b3c92 add preliminary ray tracing test (ray-sphere placeholder on CPU) 2013-05-25 01:45:43 -07:00
Erwin Coumans
a92223890f improve Mac OSX/Unix benchmark 2013-05-23 20:38:27 -07:00
Erwin Coumans
084bc4ec32 improve the benchmark mode, with 2 files (csv and details) 2013-05-23 18:34:39 -07:00
erwincoumans
98a877a80d enable alignment macros for Linux 2013-05-22 17:59:13 -07:00
erwincoumans
ee5195d3e8 fix padding issue under Linux (where b3Vector3 is not 16-byte aligned)
w
2013-05-22 17:46:47 -07:00
erwincoumans
25fe5f4a77 prepare for GPU cloth/softbody 2013-05-06 18:35:34 -07:00
erwincoumans
3ac332f3a7 reorder files, in preparation for Bullet 3 -> Bullet 2 merge 2013-04-29 19:04:08 -07:00