Commit Graph

339 Commits

Author SHA1 Message Date
Erwin Coumans
7151865c16 Introduce kF_UseGjkConvexCastRaytest, and make kF_UseSubSimplexConvexCastRaytest the default for btCollisionWorld::rayTest See https://github.com/bulletphysics/bullet3/issues/34
Add btCollisionObject::setIgnoreCollisionCheck to disable collisions between specific instances, without having a btTypedConstraint. See https://github.com/bulletphysics/bullet3/issues/165

Make btMultiBody and btMultiBodyJointMotor backwards compatible with Bullet 2.82 API (single-DOF API)
2014-05-01 13:51:56 -07:00
erwin coumans
69e5454d18 Add the old Bullet 2.x obsolete demos, and CMake buildsystem files, and gradually move them to newer Bullet 3.x structure
Use statically linked freeglut, instead of dynamic glut for the obsolete Bullet 2.x demos
Add the 'reset' method to b3GpuDynamicsWorld, and use it in the BasicGpuDemo (pretty slow in debug mode, use release mode)
Don't crash in btCollisionWorld, if there is no collision dispatcher
2013-12-19 12:40:59 -08:00
erwincoumans
fca6d11381 created new Bullet 2 CPU BasicDemo, using the OpenGL 3 rendering. I will add picking soon. Hold ctrl/alt + mouse to move/zoom camera
remove reference to btGImpact (it is removed now)
2013-12-06 17:48:58 -08:00
erwin.coumans@gmail.com
1362b6ab48 Fix convex cast normals for btScaledBvhTriangleShape: normals were already in world space
See Issue 371 THere seems to be some other issues, need to get a reproduction case.
2013-11-26 18:44:06 +00:00
erwin.coumans@gmail.com
9aad92315b Avoid crash in btCompoundCompoundCollisionAlgorithm if there is no tree for one of the btCompoundShapes
Update the revision, to avoid clearing the child cache each frame
2013-11-17 20:35:35 +00:00
erwin.coumans@gmail.com
5bd6decb2e Use the more accurate, but slightly slower, gjk ray test by default, instead of the sub-simplex convex cast.
Set the rayCallback.m_flag  btTriangleRaycastCallback::kF_UseSubSimplexConvexCastRaytest to enable the previous approximate/faster ray test.
2013-10-19 16:42:17 +00:00
erwin.coumans@gmail.com
2fb686b937 change btMultiBody to allow removal/changing of links
(still not easy to modify the link structure of a btMultiBody -> You have to manually re-link parents, copying links around etc)
2013-10-03 05:13:41 +00:00
erwin.coumans
f02dd51597 Added a first version of a Featherstone multi body implementation.
The original version was written by Stephen Thompson.
I replaced Eigen math by Bullet LinearMath, and added a dedicated 6x6 matrix solver. 
Also I integrated support for collisions/contact constraints between btMultiBody and btRigidBody, and de-activation support.
See Demos/FeatherstoneMultiBodyDemo/Win32FeatherstoneMultiBodyDemo.cpp for example usage.
There is currently only support for contact constraints for btMultiBody. 
Next on the list will be adding support for joint limit constraint for btMultiBody. 
The implementation is still experimental/untested, the quality will improve in upcoming Bullet releases.
2013-10-01 22:50:31 +00:00
erwin.coumans
fa2276f1ca add option for slightly more accurate, and slightly slower algorithm for ray versus convex, used in btCollisionWorld::rayTest.
rayResult.m_flags |= btTriangleRaycastCallback::kF_UseGjkConvexRaytest;
See Demos/RaytestDemo/RaytestDemo.cpp for usage
This fixes issue 146, longest outstanding from 2008.
2013-09-12 20:25:06 +00:00
erwin.coumans
e792f0e549 Add faster processing of btCompoundShape versus btCompoundShape, using a dedicated btCompoundCompoundCollisionAlgorithm,
with hash pair caching and tandem tree traversal. It should be much faster, when using many child shapes for both compounds.
Fix iOS compilation, added header.
2013-09-12 19:28:39 +00:00
erwin.coumans
7195b54d13 Fix Issue 712, related to NVIDIA CUDA check in CMakeLists.txt
Enable btGImpact raycast optimization, thanks to C0DEFACE, see Issue 664
Cull triangle/AABB for concave/heightfield shapes, thanks to Danny Chapman
fix btGetCpuCapabilities, thanks to Ian Ollman! See https://code.google.com/p/bullet/issues/detail?id=738
2013-09-10 23:09:24 +00:00
erwin.coumans
6b3828d74b removed the early out, it was not general 2013-09-10 19:52:58 +00:00
erwin.coumans@gmail.com
2bb26cbb7d Enable btHeightfieldShape in VehicleDemo, so it is tested (using heightfield128x128)
(converted raw data to .cpp so it doesn't need to be loaded from disk)
Some optimizations for btHeightfieldShape, thanks to Danny Chapman
 Quick check on AABB (was not done) and reduce calls to 'getVertex'
2013-09-10 00:57:00 +00:00
erwin.coumans@gmail.com
4ed87140fc add an update revision, to make it easier to sync with Bullet 3.x
add set/getUserindex in addition to set/getUserPointer
2013-06-19 01:00:42 +00:00
erwin.coumans@gmail.com
542c53fb30 Don't pass along unused btStackAlloc everywhere. The API change might user code (derived classes with the old virtual method are not called anymore) 2013-05-08 22:45:35 +00:00
erwin.coumans
33688fc011 removed name from source code 2013-04-02 18:33:00 +00:00
erwin.coumans@gmail.com
e8c2475c95 Added a gCompoundChildShapePairCallback to filter (enable/disable) child shape collisions for a btCompoundShape.
Thanks to Rich McDaniel for the patch.
See MyCompoundChildShapeCallback in Demos/ConvexDecompositionDemo/ConvexDecompositionDemo.cpp for usage.
2013-04-02 02:01:43 +00:00
erwin.coumans
9eddd42347 fix win32 (non-glut) cmake build.
add partId/index to btCollisionObjectWrapper to be able to recognize recursive shape indices (a btCompoundShape with a btGimpactShape child shape etc)
2012-11-10 01:42:35 +00:00
erwin.coumans
eaabf1a2c8 Expose btManifoldResult::calculateCombinedRestitution and btManifoldResult::calculateCombinedFriction as static member functions, so it can be reused for speculative contacts
Add speculative contact restitution, but disabled by default, not well tested (btDiscreteDynamicsWorld::setApplySpeculativeContactRestitution)
Add --with-double-precision option to premake build system
2012-10-05 21:15:11 +00:00
erwin.coumans
394bb103f0 Fix src/BulletCollision/CollisionDispatch/btSphereBoxCollisionAlgorithm.cpp
See Issue 643, thanks to Laurent at liquiddragon for the patch.
Fix warning, See Issue 655
2012-10-04 20:32:04 +00:00
erwin.coumans
74db95d827 disable sphere-box again, it seems broken
http://bulletphysics.org/Bullet/phpBB3/viewtopic.php?f=9&t=8456

fix some warnings
2012-10-02 02:26:37 +00:00
erwin.coumans
60bf599246 perform GrahamScanConvexHull2D around an arbitrary oriented 2D plane in 3D, to fix some convex hull face merging problems
add compound shape support to BulletXmlWorldImporter and fix some compile issue under Debian (hopefully)
object picking change in the demos: create a ball-socket picking constraint when holding shift while mouse dragging, otherwise a fixed (6dof) constraint
add assert in constraint solver, when both objects have their inertia tensor rows set to zero
btPolyhedralContactClipping: add edge-edge contact point in  findSeparatingAxis (similar to the default GJK case)
2012-09-28 07:14:48 +00:00
erwin.coumans
837e5cb5e0 serialize rolling friction 2012-09-27 16:20:29 +00:00
erwin.coumans
f2c9cdfb11 add m_rollingFriction to serialization structures
add btContactSolverInfo and gravity to serialization structures
(actual serialization code will follow soon)
2012-09-21 23:37:24 +00:00
erwin.coumans
22fb7d5c1e improve rolling friction using anisotropic direction, to avoid resting in an instable position
(for implicit capsule, cylinder and cone shape)
See Bullet/Demos/RollingFrictionDemo for an example
2012-09-16 17:01:25 +00:00
erwin.coumans
7eebb79ced implemented rolling friction, using a contact constraint. Useful to get rolling spheres to rest, even on a slightly sloped plane.
See http://www.youtube.com/watch?v=RV7sBAsKu4M and Bullet/Demos/RollingFrictionDemo
Fixes in FractureDemo (mouse picking constraint needs to be removed, otherwise constraint solver crashes/asserts)
2012-09-15 06:52:17 +00:00
erwin.coumans
c2f9d927c2 fix ray test kF_FilterBackfaces and kF_KeepUnflippedNormal flags
add Demos/RaytestDemo to show/test rayTest
fix premake batch files
2012-09-12 23:19:05 +00:00
erwin.coumans
9612561113 add btDiscreteDynamicsWorld::createPredictiveContacts after discrete collision detection and add temporary contact manifolds, for the constraint solver.
This should improve 'ccd' handling when using world->getDispatchInfo().m_useContinuous = true;body->setCcdSquareMotionThreshold(...); body->setCcdSquareMotionThreshold(...)
shoot smaller boxes (test)
use yellow instead of orange for contact point normals
tweak default erp and erp2 values, now split impulse is on by default (need to check it)
2012-09-11 00:56:11 +00:00
erwin.coumans
e2522c6f9b re-enable debug drawing of box, instead of using the generic convex path.
Fixes Issue 622. Thanks for the report!
2012-09-09 22:08:23 +00:00
erwin.coumans
2fb970ce33 disable debug drawing in btCompoundCollisionAlgorithm
Fixes Issue 600.
Thanks to Stuart for the report.
2012-09-09 21:31:02 +00:00
erwin.coumans
3b83428a7f Applied polar decomposition patch. Fixes Issue 621. Thanks to Christian for the report, Joshua for the fix, Dongsoo for checking the fix.
Applied picking cloth patch. Fixes Issue 646. Thanks to Dongsoo.
Applied patch Softbody updateConstraints. Fixes Issue 503. Thanks to Dave Bruce Phillips and Dongsoo.
Fix various warnigns under Mac OSX.
2012-09-09 17:22:30 +00:00
erwin.coumans
b69c6ac3f5 fix padding in btSolverConstraint, see Issue 650
fix some warnings
2012-09-08 19:21:14 +00:00
erwin.coumans
84b1774dda improve handling of restitution by using the velocity (linear/angular) before applying forces: this is done by re-introducing the btSolverBody and only apply the forces to solver body, and use the original rigid body velocity for restitution computation.
warmstarting for contact points was broken, fix in btPersistentManifold
enable split impulse by default (at the cost of some performance)
add  the option for zero-length friction (instead of recomputing friction directions using btPlaneSpace), use the solver mode flag SOLVER_ALLOW_ZERO_LENGTH_FRICTION_DIRECTIONS
precompute lateral friction directions (in btManifoldResult)
remove the mConstraintRow[3] from btManifoldPoint, it just took a lot of memory with no benefits: fixed it in btParallelConstraintSolver
2012-08-31 19:46:24 +00:00
erwin.coumans
37ebcc3aa6 fix and re-enable sphere-box collision algorithm, Issue 643
Thanks to Laurent for the fix and Thomas for adapting the fix to latest trunk revision!
2012-07-31 17:17:51 +00:00
erwin.coumans
73b217fb07 Apple contribution for OSX SSE and iOS NEON optimizations unit tests, thanks to Jordan Hubbard, Ian Ollmann and Hristo Hristov.
For OSX:
cd build
./premake_osx xcode4
for iOS:
cd build
./ios_build.sh
./ios_run.sh

Also integrated the branches/StackAllocation to make it easier to multi-thread collision detection in the near future. It avoids changing the btCollisionObject while performing collision detection.

As this is a large patch, some stuff might be temporarily broken, I'll keep an eye out on issues.
2012-06-07 00:56:30 +00:00
erwin.coumans
76375afff2 revert quickSort change in commit http://code.google.com/p/bullet/source/detail?r=2527 and fix the underlying sort issue
in VoronoiFractureDemo (store intermediate values in memory to avoid problems)
@todo: rewrite the island management to avoid sort for better performance
Thanks to Peter Kyme for the report, fixes Issue 607
2012-03-14 03:52:29 +00:00
erwin.coumans
b90352d62b changes in debug drawing, thanks to Dennis Cappendijk
See Issue 559
2012-02-29 04:15:09 +00:00
erwin.coumans
1bcfd824f2 object that have no contact response should not activate other objects
See Issue 592
2012-02-29 03:56:53 +00:00
erwin.coumans
b8d293c1fe Fixes for double precision compilation
Thanks to Dennis Cappendijk for the report and fix
See Issue 575
2012-02-29 03:50:53 +00:00
erwin.coumans
f754952232 Pass in a const reference to a CompareFunc for quickSort, to make Visual Studio 2011 happy.
Thanks to Cameron Hart
Fixes Issue 588
2012-01-23 21:39:44 +00:00
erwin.coumans
ccf30e8ee9 fix for ghost objects 2012-01-11 20:13:06 +00:00
erwin.coumans
c3ae82633c fix issue 586
fix OpenCL demo compile issue on non-Windows issues
2012-01-11 01:43:35 +00:00
erwin.coumans
606d65d95b Reduce dynamic memory allocation, fixes Issue 573
Thanks to Anton Breusov for the patch
2011-12-12 16:47:41 +00:00
erwin.coumans
665829bd81 only use the getInterpolationWorldTransform for objects that are not isStaticOrKinematic
This should solver the issue discussed here: http://bulletphysics.org/Bullet/phpBB3/viewtopic.php?t=7681
remove some warning
2011-12-12 13:33:34 +00:00
erwin.coumans
f64fc0a26b avoid array out-of-bounds access 2011-11-15 18:16:42 +00:00
erwin.coumans
961fb12985 also set the properties for the mirror version of the plane-convex algorithm (convex-plane)
This fixes Issue 548, thanks to ejtttje
2011-09-19 22:10:32 +00:00
erwin.coumans
a13d22dc84 Fix a lot of warnings, thanks to ejtttje, Fixes issue 537
Fix soft body debug rendering
2011-09-15 01:17:34 +00:00
erwin.coumans
385933b5ed Expose the multi-point perturbation algorithm for btConvexPlaneCollisionAlgorithm
Usage:
	m_collisionConfiguration = new btDefaultCollisionConfiguration();
	m_collisionConfiguration->setPlaneConvexMultipointIterations();

It is only enabled for polyhedral convex shapes, because implicit/smooth surfaces such as spheres, cylinders, capsules and cones keep on rolling forever, due to the extra off-center contact points
2011-09-14 20:38:33 +00:00
erwin.coumans
fe6991822d Use the original code for convex-plane collision in (btConvexPlaneCollisionAlgorithm),
rather than the perturbed rotated version (it is slower and harder to debug)
2011-09-14 01:28:40 +00:00
erwin.coumans
642a6821a5 remove speculative contacts, they break restitution and cause other artifacts
use btConvexPolyhedron for debug rendering, if available
fixes in btConvexConvexAlgorithm for polyhedral contact clipping, if GJK separating normal is zero
don't shift vertices in btPolyhedralConvexShape
2011-08-30 03:28:32 +00:00