Commit Graph
3777 Commits
Author SHA1 Message Date
rponom 21afccdb29 Handy functions for debug visualization was added 2009-01-16 03:04:55 +00:00
rponom e7ca0e6a9c Bug in Generic 6DOF joint fixed
Debug visualization of joint constraints was added
2009-01-16 03:04:07 +00:00
rponom bdf78e0735 Motor parameter m_fMuscleStrength for the Dynamic Control Demo has been changed to allow demo work with new constraint solver 2009-01-14 02:40:09 +00:00
erwin.coumans 5a0d8a9470 Demos folder is not in the include path, use relative path to access btDebugDrawer.h
remove non-existent projects from CMakeLists.txt

Thanks a lot to Paul Martz for the report and suggested fixes.
http://bulletphysics.com/Bullet/phpBB3/viewtopic.php?f=9&t=3069
2009-01-14 01:18:41 +00:00
rponom 33fe793bcd a bug in the btHingeConstraint motor for SIMD solver fixed 2009-01-13 20:23:29 +00:00
erwin.coumans f8c80cc3f6 updated msvc projectfiles 2009-01-12 23:43:42 +00:00
erwin.coumans ab879b0528 fix build system problems, Dynamica build for Mac OSX, buyoancy demo 2009-01-12 23:26:07 +00:00
john.mccutchan 1320b5f2f6 Actually fix the Jamfile for HeightFieldFluidDemo 2009-01-12 22:37:16 +00:00
john.mccutchan fc592c6d35 Fix invalid path warning 2009-01-12 22:14:11 +00:00
john.mccutchan ff274a2e77 Allow setting up axis on kinematic character controller 2009-01-12 17:11:35 +00:00
rponom 682dd3262b Bug in the sign of linear motor force for btSliderConstraint fixed 2009-01-09 00:32:06 +00:00
erwin.coumans bdfd9784ed fix msvc compilation/crash when shooting a box 2009-01-08 23:48:13 +00:00
john.mccutchan a8ec916af0 Added Height Field Fluid Demo to Bullet. All code stored in the Demos/HeightFieldFluidDemo directory for now.
Please see HfFluidDemo.cpp for examples of how to use the height field fluid along with buoyant collision shapes.

The implementation is still lacking in my ways:
1) Need to complete more collision algorithms for buoyant collision shapes
2) Support compound buoyant shapes
3) The buoyancy model isn't that great
4) Fluid volume can be lost over time
2009-01-08 22:53:23 +00:00
erwin.coumans 9b57ba57f7 minor build system thing for Extras/iff binary file format 2009-01-08 05:11:06 +00:00
erwin.coumans e839350a2c bump up the Dynamica version to 2.73, to match the Bullet version (avoids confusion for now) 2009-01-08 00:16:12 +00:00
erwin.coumans 48526b720c Fixes in Dynamica that let's Maya Plugin playback the simulation using Maya 2009 (used to only work with previous version).
Thanks to Lawrence Chai from Disney Animation for the contribution.
2009-01-07 23:38:27 +00:00
rponom 1991bf3013 Added getInfo1()/ getInfo2() code for joints to support the new SIMD constraint solver 2008-12-25 02:13:46 +00:00
erwin.coumans 4be20dc347 BulletMultiThreaded optimization: remove some memory copy on non-SPU platforms, using cellDmaGetReadOnly. 2008-12-12 22:28:16 +00:00
erwin.coumans c541414c84 disable btDbvt::collideTT with transform, it is unused and uses an invalid Intersect method. 2008-12-09 06:21:19 +00:00
erwin.coumans 8ed2db9b42 finally applied this 'getGravity' patch, so getGravity matches setGravity.
Thanks to Evgeny for the report/patch:
http://www.bulletphysics.com/Bullet/phpBB3/viewtopic.php?f=9&t=1852
http://code.google.com/p/bullet/issues/detail?id=23
2008-12-09 02:16:05 +00:00
erwin.coumans 6db1b932fd Make the btDbvtBroadphase deterministic/reproducable, by sorting the btBroadphasePair using unique ID, instead of proxy address.
The btAxisSweep3 didn't suffer from this issue, because proxies were always allocated in-order, as part of an array.
2008-12-08 20:16:29 +00:00
erwin.coumans 65cdd7146f Use placement new for copy constructor of arrays. Thanks to M. Reuvers for the patch.
http://bulletphysics.com/Bullet/phpBB3/viewforum.php?f=9

Generally, however, it is best to avoid copying entire arrays, but use a 
reference.

typedef btAlignedObjectArray<btSomeClass> Array;

Array a;
Array b = a;//avoid this whenever possible

This is much better:
Array& b = a;//use a reference
const Array& b = a; //or const reference
2008-12-08 17:57:18 +00:00
erwin.coumans f3a70b65eb Fix issues with btCompoundShape when adding/removing child shapes after construction of a btRigidBody.
Thanks tp for the report:
http://bulletphysics.com/Bullet/phpBB3/viewtopic.php?f=9&t=2925&p=11700#p11700
2008-12-07 20:57:38 +00:00
erwin.coumans 06167a0b31 For visual studio 2005 and later project files, in release mode use /fp:fast, /arch:SSE2 and using intrinsics.
Thanks to Roy Eltham for the tip:
http://www.bulletphysics.com/Bullet/phpBB3/viewtopic.php?f=9&t=2930
2008-12-06 01:54:29 +00:00
erwin.coumans 635e1a6aa0 set broadphase handle to zero when destructing a btCollisionWorld, just in case a collision object/ rigid body is re-used.
Thanks to Ole for reporting

Fix a bug , causing some deep penetrations to be missed. Not likely to have impacted many users, as such deep penetrations should have prevented in the first place.
Thanks a lot to Andy O'Neil for reporting and reproduction case.
2008-12-05 22:40:13 +00:00
erwin.coumans b89b71b38d improving the SSE constraint solver performance: avoid a FPU/minus operation, by replacing a _mm_add_ps(-normal,X) by _mm_sub_ps(X,normal) 2008-12-03 17:40:01 +00:00
erwin.coumans 6966b627a9 update ChangeLog 2008-12-03 06:20:23 +00:00
erwin.coumans 452fd24501 use 0.2 for erp, 0.4 makes stacks very spungy 2008-12-03 06:09:25 +00:00
erwin.coumans a064fd2052 Use the opposite constraint axis inside the constraint solver for the second object (-normal).
This makes it easier to port existing constraints and makes it 100% compatible with ODE quickstep constraint layout (getInfo2)
2008-12-03 04:52:23 +00:00
erwin.coumans 12a9a6e412 reverted patch, it breaks all the demos. 2008-12-02 22:32:45 +00:00
erwin.coumans 23bb0d94e6 documentation/parameter name fix for btMatrix3x3::setEulerZYX. There is no change in behaviour, no compatibility issues.
Thanks Tully Foote for the patch.
http://code.google.com/p/bullet/issues/detail?id=157
2008-12-02 22:27:26 +00:00
erwin.coumans 76b3e44117 Enable contact constraint in the obsolete/experimental SpuParallellSolverTask. It will be replaced by a better parallel constraint solver. 2008-12-02 07:39:13 +00:00
erwin.coumans 5383ed4930 + need to reset rigid body using 'setCenterOfMassTransform' to reset world inertia tensor
+ fixes in compound algorithm -> recompute contact points
+ add debug drawing to some demos.
+ revert btJacobianEntry change
+ replace dCROSSMAT by btVector3::getSkewSymmetricMatrix
2008-12-02 04:01:56 +00:00
erwin.coumans f0c302f65c update changelog 2008-12-01 16:25:43 +00:00
erwin.coumans bfa8ebfbd8 fixes to keep compiler and unix/libspe developers happy 2008-12-01 16:22:43 +00:00
erwin.coumans dd21959709 Minor fixes to keep trunk compiling, while doing the refactoring. 2008-12-01 07:24:39 +00:00
erwin.coumans bbfdcd44b6 Minor fixes to keep trunk compiling, while doing the refactoring. 2008-12-01 06:57:41 +00:00
erwin.coumans 7341c6ee7e Minor fixes to keep trunk compiling, while doing the refactoring. 2008-12-01 06:55:27 +00:00
erwin.coumans e80feca36b Big work-in-progress refactoring of the constraint solver:
1) Add fast branchless SIMD support for constraint solver (Windows only until we get other contributions).
See resolveSingleConstraintRowGenericSIMD in Bullet/src/BulletDynamics/ConstraintSolver/btSequentialImpulseConstraintSolver.cpp
resolveSingleConstraintRowGenericSIMD can be used for all constraints, including contact, point 2 point, hinge, generic etc.

2) During this refactoring, all constraints support the obsolete 'solveConstraintObsolete' while we add 'getInfo1' and 'getInfo2' support.
This interface is almost identical interface to Open Dynamics Engine, to make it easier to port Dantzig LCP solver.

3) Some minor refactoring to reduce huge constructor overhead in math classes.
2008-12-01 06:41:25 +00:00
erwin.coumans 7e93be739b add copy constructor for btAlignedObjectArray, to avoid crashes as reported by JamesH
http://bulletphysics.com/Bullet/phpBB3/viewtopic.php?p=11600#p11600
2008-11-30 16:47:36 +00:00
erwin.coumans e26b11ea5a fixed IBM Cell sdk build + demo (need to review related patch), thanks Jochen for reporting the issues. 2008-11-26 19:34:20 +00:00
erwin.coumans 82047e601e updated Bullet sequential impulse constraint solver, so it matches 100% ODE PGS quickstep solver innerloop, mainly by renaming variables... 2008-11-26 00:27:35 +00:00
rponom 09aa2dbbe7 CPU implementation of btCudaBroadphase added.
It is called bt3DGridBroadphase and btCudaBroadphase is now derived from it rater than from btSimpleBroadphase
Test of bt3DGridBroadphase was added to CDTestFramework
2008-11-25 03:16:11 +00:00
erwin.coumans 7dda192bfc duplicate class name causes crashes, thanks to Nado and mickey for the report
http://bulletphysics.com/Bullet/phpBB3/viewtopic.php?t=2884
2008-11-20 19:18:48 +00:00
erwin.coumans bdea80f2ca added missing Jamfile 2008-11-20 08:10:05 +00:00
erwin.coumans bab2854e16 minor update in Bullet user manual (needs a lot of work) 2008-11-20 07:52:24 +00:00
erwin.coumans decf91a34d Made btCollisionWorld::convexSweepTest and btGhostObject::convexSweepTest consistent. Both have an optional last argument for allowedCcdPenetration.
Bugfix due to recent change in friction in constraint solver.
2008-11-19 19:55:14 +00:00
erwin.coumans 50344c4a23 Add support for broadphase acceleration of convex cast (re-use rayTest implementation with an added aabb min/max, zero for rays)
Add Concave Convexcast demo back in AllBulletDemos, and tweaked it a bit.
Fix view frustum of ForkLiftDemo (caused picking to fail)
Removed innerloop profiling for ray and convex casts, it hurts performance.
Set default #aabb's in CDTestFramework to 8192
2008-11-19 00:38:29 +00:00
erwin.coumans cb03329d06 added missing license in headers 2008-11-18 01:42:55 +00:00
erwin.coumans 615b7fbe94 removed unused files, accidently copied wrong license header in them. 2008-11-18 01:39:00 +00:00