johnmccutchan
8fff5c54e9
Added name fields to Collision Object and Shape.
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Added name field to Typed Constraint.
Added accessor for gravity in dynamics world.
2008-01-30 01:52:07 +00:00
ejcoumans
5c40e615bd
make source compile under MinGW32
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todo: link against OpenGL GLU/GLUT.
2008-01-30 01:09:01 +00:00
ejcoumans
97e96c243b
removed post-build step, it just causes troubles for users.
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http://www.bulletphysics.com/Bullet/phpBB3/viewtopic.php?f=9&t=1871
http://www.bulletphysics.com/Bullet/phpBB3/viewtopic.php?f=9&t=1863&p=7073&hilit=post+build#p7073
2008-01-29 20:35:10 +00:00
ejcoumans
e5caadba0b
more build system work to fix this:
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http://www.bulletphysics.com/Bullet/phpBB3/viewtopic.php?f=9&t=1871
2008-01-29 20:23:14 +00:00
ejcoumans
daaca4bfcd
Removed post-build step, it just causes project not to compile under Visual Studio 2005 Express edition
2008-01-29 20:14:50 +00:00
ejcoumans
d3e4d87521
added a paper name for info in exponential map, part of the Bullet motion equation
2008-01-28 02:09:17 +00:00
ejcoumans
923f1411d7
Disable a recent new optimization for ray-aabb in btOptimizedBvh, it has some issues.
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///thanks Joerg/hiker for the reproduction case!
///http://www.bulletphysics.com/Bullet/phpBB3/viewtopic.php?f=9&t=1858
2008-01-28 01:34:48 +00:00
johnmccutchan
2addd46f4b
Further refactoring of btConvexHull.
2008-01-24 22:22:36 +00:00
ejcoumans
a267152945
fix doubleprecision build
2008-01-24 02:41:45 +00:00
ejcoumans
30e1c56520
fix doubleprecision build
2008-01-24 02:40:15 +00:00
ejcoumans
f7b8023fbc
updated MSVC projectfiles
2008-01-24 02:13:25 +00:00
ejcoumans
7d4b879c4b
bumped up version to 2.67
2008-01-24 02:12:09 +00:00
ejcoumans
c86fea11dc
use btHullShape/btConvexHull to reduce vertices in a convex hull. Perhaps we always use this, to avoid convex objects with too many vertices...?
2008-01-24 01:35:34 +00:00
ejcoumans
03a05c25af
removing a lot of unwanted code from btConvexHull (more refactoring will follow)
2008-01-24 01:08:15 +00:00
ejcoumans
19753da3b4
prettified convex composition demo (added concave version, next to convex hull and convex decomposition)
2008-01-23 23:48:30 +00:00
ejcoumans
95fa8f9185
use new convex hull drawing code for btConvexTriangleMeshShape
2008-01-23 23:36:45 +00:00
ejcoumans
af85183a48
fixed to get MacOSX to compile, added new files to CMakeLists.txt
2008-01-23 23:13:31 +00:00
ejcoumans
127d911c9d
Added Stan Melax Convex Hull utility under Zlib license, Thanks Stan!
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Use this Convex Hull to create a renderable shape, using btHullShape, Thanks to John McCutchan
2008-01-23 22:24:45 +00:00
ejcoumans
6eb97cd966
added debug rendering for planeshape
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added void* userpointer (+getUserPointer/setUserPointer) to each btCollisionShape
2008-01-23 03:06:15 +00:00
ejcoumans
63dc666bf6
fix for static planeshape and spheres, need to use the getSupportingVertex with margin for proper contact point location.
2008-01-23 02:42:14 +00:00
ejcoumans
f12f04fb97
optimization: only call solveGroup if there is some work: avoid virtual function call, its overhead can be excessive
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based on 3000 body benchmark
2008-01-18 07:10:08 +00:00
ejcoumans
c0055bdb4a
removed some profiling in the innerloop, it hurts performance
2008-01-18 06:48:55 +00:00
johnmccutchan
f593b6001f
Add support for batch raycast to ConcaveRaycastDemo. Disabled by default.
2008-01-14 23:50:10 +00:00
johnmccutchan
41e9491402
Move unquantize from btOptimizedBvh.cpp to btOptimizedBvh.h
2008-01-14 23:47:05 +00:00
johnmccutchan
be0beaf7bd
Refactored SpuGatheringCollisionTask to use code in SpuCollisionShapes.
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More work on SpuBatchRaycaster. It is working now on the PS3 and Windows.
2008-01-14 23:44:07 +00:00
ejcoumans
6ba6805b43
bugfix: need to use returned address of cellDmaSmallGetReadOnly
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Thanks John McCutchan for pointing this out. Affects non-Cell BulletMultiThreaded.
2008-01-12 00:07:39 +00:00
johnmccutchan
15cdd9de8e
Rename btCollisionWorld::convexTest to btCollisionWorld::convexSweepTest. The new test sweeps the convex shape against all objects in the world taking into account the orientation specified in the from and to transformations.
2008-01-11 20:18:29 +00:00
johnmccutchan
702323f27a
Initial work on batch raycast support.
2008-01-08 23:38:33 +00:00
ejcoumans
abfe5c81f7
ADD_DEFINITIONS( -D_CRT_SECURE_NO_DEPRECATE) for COLLADA_DOM/CMakeLists.txt, so that msvc stop warning/complaining about sprintf etc.
2008-01-03 04:59:07 +00:00
ejcoumans
2c00af5dc9
removed duplicate .cpp entries in CMakeLists.txt
2008-01-03 04:55:34 +00:00
ejcoumans
d051e2eacb
First commit of 2008, Happy New Year!
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Add option to compile without btClock and without profiling: comment out USE_BT_CLOCK, and #define BT_NO_PROFILE
Fixed typo/case in #include "LinearMath/btQuickProf.h", in SpuParallelSolver.cpp
Removed unnecessary files from libxml CMakeLists.txt
2008-01-03 04:42:00 +00:00
ejcoumans
4a5af68c04
updated version for MSVC projects to 2.66
2007-12-17 05:26:24 +00:00
ejcoumans
7897368754
updated version to 2.66
2007-12-17 05:08:53 +00:00
ejcoumans
60fbf05a57
updated ChangeLog.txt, better to make a quick new release with the important fixes
2007-12-17 04:34:34 +00:00
ejcoumans
17a214a2b3
- Added btRigidBodyConstructionInfo, to make it easier to set individual setting (and leave other untouched) during rigid body construction.
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This was harder using default arguments. Thanks Vangelis Kokkevis for pointing this out.
- Fixed memoryleak in the ConstraintDemo and Raytracer demo.
- fixed issue with clearing forces/gravity at the end of the stepSimulation, instead of during internalSingleStepSimulation.
Thanks chunky for pointing this out: http://www.bulletphysics.com/Bullet/phpBB3/viewtopic.php?f=9&t=1780
- Disabled additional damping in rigid body by default, but enable it in most demos. Set btRigidBodyConstructionInfo m_additionalDamping to true to enable this.
- Removed obsolete QUICKPROF BEGIN/END_PROFILE, and enabled BT_PROFILE. Profiling is enabled by default (see Bullet/Demos/OpenGL/DemoApplication.cpp how to use this).
User can switch off profiling by enabling define BT_NO_PROFILE in Bullet/src/btQuickprof.h.
2007-12-17 04:26:36 +00:00
ejcoumans
b8c2cb6f53
Stop MSVC 8/9 from moaning
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ADD_DEFINITIONS( -D_CRT_SECURE_NO_WARNINGS)
2007-12-15 03:41:07 +00:00
ejcoumans
8feabf889b
fix in CMakeLists.txt
2007-12-15 03:33:23 +00:00
ejcoumans
81d781c1c5
updated ChangeLog.txt with recent improvements
2007-12-15 03:23:36 +00:00
ejcoumans
c09a09d169
replaced cellDmaSmallGet by mfc command
2007-12-15 03:03:09 +00:00
ejcoumans
61ffa6a1b5
Updated cmake files, added header files, Thanks John McCutchan
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re-autogenerated msvc projectfiles with new HelloWorld/BulletMultiThreaded Demo
Minor fixes
2007-12-15 02:48:24 +00:00
ejcoumans
4a3c2506d4
fixed cmake/jam for HelloWorld sample
2007-12-15 02:42:33 +00:00
ejcoumans
a77fca6394
add printing of worldpos in HelloWorld.cpp
2007-12-15 02:28:39 +00:00
ejcoumans
6dff743d68
Cleanup some #defines in parallel collision detector, add conditional freeglut support to return from glutMainLoop.
2007-12-15 00:40:34 +00:00
ejcoumans
335c79a2a2
added CMake support for AllBulletDemos
2007-12-14 08:35:35 +00:00
ejcoumans
b29330b19d
added MultiThreadedDemo to AllBulletDemos
2007-12-14 07:57:20 +00:00
ejcoumans
c5e6044e53
added MultiThreadedDemo
2007-12-14 07:17:35 +00:00
ejcoumans
d7354e5387
get SequentialThreadSupport to compile on the Mac
2007-12-14 06:21:51 +00:00
ejcoumans
9e25108b06
use freeglut by default under Windows
2007-12-14 02:48:53 +00:00
ejcoumans
38349b5af4
add freeglut (work in progress)
2007-12-14 01:46:49 +00:00
ejcoumans
961c38269b
Added address to debug memory allocator
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Renamed 'free' in 'freeMemory' to avoid name clashes with some Microsoft debugging tools.
2007-12-14 01:45:13 +00:00