Commit Graph
97 Commits
Author SHA1 Message Date
ejcoumans d6c6cbaee6 enabled the vehicle demo again (still needs lots of tuning before it drives well)
fixed some warnings
2006-10-29 03:36:16 +00:00
ejcoumans 3fe3b11924 use Dispatcher in ConcaveConvexCollisionAlgorithm (so it uses the registered collision algorithm, not hardcoded convexconcave)
improved performance of constraint solver by precalculating the cross product/impulse arm
added collision comparison code: ODE box-box, also sphere-triangle
added safety check into GJK, and an assert for AABB's that are very large
write partid/triangle index outside of GJK
2006-10-28 02:06:19 +00:00
ejcoumans e2093823ff fixed check for response (no static/kinematic, rather then 'active') 2006-10-21 16:34:36 +00:00
ejcoumans 289c5ca7fe improvements/bugfixes related to kinematic(animated) objects, synchronizeMotionStates 2006-10-19 15:20:38 +00:00
ejcoumans 33b3ec94f1 more fixes, related to introduction of btMotionState, and using realtime timestep 2006-10-18 04:01:07 +00:00
ejcoumans 3a6942fb91 processed a lot of feedback: added 'realtime' simulation with fixed substeps (and clamping maximum number of substeps), this means that when stepSimulation is called with smaller timesteps then 'fixed substep' the motionstate is interpolated.
renamed m_ccdSweptSphereRadius,
enabled wireframe debugDrawObject (using debugDrawer)
2006-10-18 03:28:42 +00:00
ejcoumans 1fe414d98a Hooked up 'disable deactivation mode' via debugMode 2006-10-17 01:59:02 +00:00
ejcoumans 15840d7bb0 2006-10-15 20:18:38 +00:00
sjbaker ca4a071880 Fixed bug - paying attention to compiler warnings saves lives! 2006-10-14 17:52:26 +00:00
ejcoumans 2c66be25fc added cleanup memory for BasicDemo, and another pragma warning ignore 2006-10-13 23:24:09 +00:00
ejcoumans ccb7a311b2 updated the Extras/quickstep files, for comparison 2006-10-13 22:34:16 +00:00
ejcoumans a337372905 added first draft of C-API, btConvexHullShape takes float* instead of btPoint*, added getGravity to btRigidBody 2006-10-11 06:07:14 +00:00
ejcoumans 919e8def68 removed scaling from btTransform (we only want to deal with rigid transforms)
added BasicDemo to projectfiles (serves as a very small test for porting Bullet to other languages)
2006-10-10 00:43:13 +00:00
ejcoumans f3eb3cfa37 Added a very basic dynamics demo, only using spheres (and optionally boxes) 2006-10-09 20:41:18 +00:00
ejcoumans 659207e7a3 removed some obsolete/debugging stuff 2006-10-07 02:18:05 +00:00
ejcoumans 2832300435 doxygen tags 2006-10-06 22:12:17 +00:00
ejcoumans 831636af25 doxygen comments 2006-10-06 22:03:04 +00:00
ejcoumans 7f8345f0e9 doxygen comments 2006-10-06 22:02:34 +00:00
ejcoumans e24aa9f0c7 doxygen comments 2006-10-06 22:02:02 +00:00
ejcoumans bbe301fff8 lowered safety limit to 32, and added link/comment to forum 2006-10-06 22:01:29 +00:00
ejcoumans ce627a8b2a doxygen comments 2006-10-06 21:57:10 +00:00
ejcoumans 70e5fcf024 doxygen comments 2006-10-06 21:56:39 +00:00
ejcoumans 4ba9619b5d 2006-10-06 05:49:40 +00:00
ejcoumans 3241443434 removed 1 file 2006-10-06 05:47:57 +00:00
ejcoumans bf847b839a another large series of changes, related to the refactoring.
CompoundShapes are tricky to manage with respect to persistent contact points and swapped order of btCollisionObjects,
During dispatch, finding an algorith etc. order can be swapped.
fixed several other issues, related to SimpleBroadphase (removing a proxy was not working)
2006-10-06 05:22:13 +00:00
ejcoumans 97b287a6bc updated Jam buildsystem to link properly under systems that rely on strict ordering of the link libraries 2006-10-05 14:05:09 +00:00
ejcoumans 323a1046fd Cleaned up/simplified construction of a btRigidBody
Fixed memoryleak in btOptimizedBvh (delete []m_contiguousNodes;)
Changed DemoApplication::localCreateRigidBody, so it adds the rigidbody to the btDynamicsWorld.
Added check for duplicate objects in world when adding.
Added assert to prevent setLinearVelocity on static rigidbodies
Added btCollisionFilterGroups to btBroadphaseProxy
removed duplicate 'btBroadphaseProxy*	m_broadphaseProxy;' in btRigidBody
2006-10-04 23:46:27 +00:00
ejcoumans 1208c67f85 removed duplicate int i, caused VC6 not to compile. 2006-10-03 17:51:07 +00:00
ejcoumans 708aa9fbcc added getW for btQuaternion 2006-10-03 02:00:11 +00:00
sjbaker 2aaab1ab1a Assorted cleanup of compilation warnings. Also fixed some actual errors:
#include "renderTexture.h"...when the file is actually called 'RenderTexture.h'.
2006-10-01 00:08:09 +00:00
ejcoumans 01a6290cf7 more refactoring, restored some profiling and some debugging 2006-09-30 02:26:51 +00:00
ejcoumans d38549aa54 more refactoring, removed PhysicsInterface, cleaned up demos to make use of btDynamicsWorld derived classes.
removed two cached optimizations, type in btTransform and cached inverse transform (todo: test performance impact)
committed fixes that make the code adhere to 'who creates it, also destroys it'
2006-09-30 01:36:39 +00:00
ejcoumans 14397a2f72 confusion about memory management, and removed obsolete PhysicsInterface code.todo: updated the demos that still use this code 2006-09-29 19:57:23 +00:00
ejcoumans 0d7c960eb6 removed #undef max
was leftover/redundant, thanks for reporting Jack
2006-09-29 15:20:45 +00:00
ejcoumans 21482e4cab some minor comment-renames, and moved some data from box/sphere into common convex. 2006-09-28 20:14:10 +00:00
ejcoumans 5a75c6e09e refactoring: sphere-box collision algorithm added 2006-09-28 01:47:24 +00:00
ejcoumans 153ffcda52 more refactoring: fixed conventions in this class 2006-09-28 01:46:36 +00:00
ejcoumans c473bd69ce refactoring 2006-09-28 01:28:16 +00:00
ejcoumans 2b1657b1dd Refactoring: another huge number of changes, renamed methods to start with lower-case. 2006-09-28 01:11:16 +00:00
ejcoumans d0f09040e9 fixed some merging conflicts 2006-09-27 20:58:49 +00:00
ejcoumans eb23bb5c0c merged most of the changes from the branch into trunk, except for COLLADA, libxml and glut glitches.
Still need to verify to make sure no unwanted renaming is introduced.
2006-09-27 20:43:51 +00:00
ejcoumans e48c81c55e added basic sphere-box case for porting purposes. This way, we can have a basic sample without GJK. 2006-09-27 00:51:25 +00:00
ejcoumans a54f928b60 added vehicle simulation 2006-09-27 00:08:24 +00:00
ejcoumans 2a602aefa1 added replacement for CcdPhysicsEnvironment 2006-09-26 23:55:35 +00:00
ejcoumans 9531ec4b30 most basic rigid body simulation
lacks object deactivation and constraints, vehicles etc.
2006-09-26 21:31:44 +00:00
ejcoumans 37a53ee7d9 small cleanup in the DemoApplication, removed references to obsolete PHY_ShapeProps/PHY_MaterialProps
removed deletion of motionstate in CcdPhysics/CcdPhysicsController destructor
disabled m_type optimization in SimdTransform (making the memory size 64 byte, potentially more cache friendly)
fixed a bug in island generation, causing the activation not propagating in one frame, but one 'layer' of rigidbodies at a time
2006-09-26 18:59:29 +00:00
ejcoumans 0e04cfc806 First stage in refactoring Bullet: moved Bullet Collision and Dynamics and LinearMath into src folder, and all files in Collision Detection and Dynamics have bt prefix.
Made all buildsystems to work again (jam, msvc, cmake)
2006-09-25 08:58:57 +00:00