Commit Graph

84 Commits

Author SHA1 Message Date
Erwin Coumans
e1a412454f fixes to improve demos a bit 2014-01-07 16:06:13 -08:00
erwincoumans
ed73bce9da Move Bullet 2.x demos in a single demo 'AllBullet2Demos', for now only BasicDemo and FeatherstoneDemo is implemented. 2014-01-05 21:58:30 -08:00
Erwin Coumans
999c5ff766 fix Mac OSX version of preparation of AllBullet2Demo collection 2013-12-19 22:23:50 -08:00
erwin coumans
12dd0daebc prepare for Bullet 2 demo collection 2013-12-19 22:14:37 -08:00
Erwin Coumans
33889a3dc9 Merge branch 'master' of https://github.com/erwincoumans/bullet3 2013-12-13 08:40:18 -08:00
Erwin Coumans
f9c22b61af fix Mac OSX build 2013-12-13 08:40:05 -08:00
erwin coumans
ba2ba28a89 add Bullet 2.x CPU FeatherstoneMultiBodyDemo 2013-12-09 14:16:51 -08:00
erwincoumans
fca6d11381 created new Bullet 2 CPU BasicDemo, using the OpenGL 3 rendering. I will add picking soon. Hold ctrl/alt + mouse to move/zoom camera
remove reference to btGImpact (it is removed now)
2013-12-06 17:48:58 -08:00
erwincoumans
8f3051fdf1 add ImplicitCloth demo, by Stan Melax
add SimpleOpenGL3App, used in ImplicitCloth demo. The Bullet 3.x demos should use this as a template, it will clean up some of the mess.
2013-11-09 12:12:33 -08:00
erwincoumans
a6bc61ad1a tweaked the particle demo a little bit 2013-11-08 23:21:01 -08:00
erwincoumans
82a6855f9e fix OSX build 2013-11-05 14:09:35 -08:00
erwincoumans
8faac34801 move ExplititEuler cloth solver to its own file, so it can be replaced by PDB, implicit euler etc
add wireframe toggle ('w' key)
add --paused command-line option to start simulation in paused mode
render cloth using drawPoints method
2013-09-06 18:09:35 -07:00
erwincoumans
ef42c17143 add drawPoint/drawLine (both slow) and drawPoints (faster) to GLInstancingRenderer, with GLSL shaders 2013-09-06 12:05:56 -07:00
erwincoumans
181a323631 move b3RaycastInfo.h so it can be used without OpenCL dependency
add b3Assert to make sure m_maxShapeCapacityInBytes is not exceeded in GLInstancingRenderer
prepare for CpuSoftClothDemo
2013-09-02 22:31:48 -07:00
erwincoumans
0ccb6922a8 more work towards CPU version 2013-08-30 08:06:46 -07:00
erwin coumans
f12fe0237b Merge branch 'master' of https://github.com/erwincoumans/bullet3 2013-08-22 23:16:02 -07:00
erwin coumans
2c019d579f reduce memory allocation, lack of GPU memory totally destroys performance on my GTX 650M on the Macbook retina
add some keys to toggle gui drawing and shadows
2013-08-22 23:15:37 -07:00
Erwin Coumans
74948ede54 fix Linux build 2013-08-22 17:49:59 -07:00
Erwin Coumans
d860e7f51a fix Mac OSX build (compound-compound still broken on OSX)
remove operator= from b3Vector3 to make it POD/Plane Old Data
2013-08-20 12:45:05 -07:00
erwincoumans
677722bba3 support compound versus compound collision shape acceleration on GPU, using aabb tree versus aabb tree.
Remove constructor from b3Vector3,  to make it a POD type, so it can go into a union (and more compatible with OpenCL float4)
Use b3MakeVector3 instead of constructor
Share some code between C++ and GPU in a shared file: see b3TransformAabb2 in src/Bullet3Collision/BroadPhaseCollision/shared/b3Aabb.h
Improve PairBench a bit, show timings and #overlapping pairs.
Increase shadowmap default size to 8192x8192 (hope the GPU supports it)
2013-08-20 03:19:59 -07:00
erwincoumans
3bf003ace1 change lcpp Lua preprocessor, to keep #defines and comments, remove empty lines
remove duplicate data in b3Contact4 (now in btContact4Data shared between CPU/C++ and OpenCL)
OpenCL kernels use #include "Bullet3Collision/NarrowPhaseCollision/shared/b3Contact4Data.h"
Increase number of batches back to 250 (from 50), need to fix this hard coded number (see https://github.com/erwincoumans/bullet3/issues/12)
Work towards GJK/EPA, in addition to SAT/clipping (early on)
2013-08-08 12:24:09 -07:00
erwincoumans
906415429c added (and stripped) a simple C/C++ preprocessor (written in Lua), so the stringifier can handle the #include directive,
and embed the included files directly in the stringified files.
We need this, because we start sharing struct definitions and code between C/C++ and OpenCL (and potentially other languages)
preprocessor is from http://github.com/willsteel/lcpp
2013-08-01 21:05:19 -07:00
erwincoumans
1c0fc6bc2d report when compound pair capacity is exceeded (and avoid crash)
add tetrahedron, reorganized demos
2013-07-30 17:00:50 -07:00
erwin coumans
2793a174c6 added fracture scene .bullet file (doesn't work well yet)
added tetrahedral mesh test scene
expose b3Config as member variable for demos.
move a 'glFlush' out of the innerloop (render performance)
SSE -> SSE2 in premake
fix crash in broadphase (when no aabb's exist)
2013-07-30 12:37:16 -07:00
erwin coumans
310d31f3d5 tweaks to demos, add middle-mouse support, 2013-07-21 00:36:00 -07:00
Erwin Coumans
415c6cd24d fix OSX Multithreading test 2013-07-18 21:21:10 -07:00
erwincoumans
2f0fd80c9c enable poxix MultiThreading sample under Linux 2013-07-18 21:18:09 -07:00
Erwin Coumans
0399b55e1c add modifier support for Mac 2013-07-18 17:29:27 -07:00
erwincoumans
392347b202 use Control or Alt under Linux for Maya style mouse control (Ubuntu hijacks Alt) 2013-07-18 16:28:41 -07:00
erwincoumans
a5b73e7c76 use Syoyo Fujita's Wavefront obj loader. made some performance improvements in debug mode for Visual Studio
use Maya style controls under Windows (need to fix Linux/OSX) use ALT+mouse to rotate, and mouse pick to pick objects
2013-07-18 15:55:38 -07:00
erwincoumans
b448e56a51 add basic CPU multi threading files from Bullet 2.x (still need to make it work) 2013-07-16 18:16:54 -07:00
erwin coumans
1e31073f4b made the simulation deterministic
disable 'simdwidth' optimization for determinism (need to double-check)
made the spatial batching 3D
2013-07-14 19:16:33 -07:00
erwin coumans
2aad8419b7 add support for picking, using point 2 point constraint
allow to remove constraints by unique id
added tiny wavefront loader, plan to use this instead of existing slow wavefront loader
2013-07-10 00:21:23 -07:00
Erwin Coumans
8faf5bca21 fix OSX build 2013-07-02 21:08:52 -07:00
erwin coumans
0f78c696b5 GWEN improvement: allow to navigate TreeControl and ComboBox using the cursor keys 2013-07-01 23:43:49 -07:00
erwincoumans
898f423f95 fix linux build 2013-07-01 09:45:12 -07:00
erwin coumans
6d6ef5d3dc fixed many memory leaks
added working shadows, using basic shadow mapping
2013-06-30 23:19:14 -07:00
erwin coumans
f2cc840c31 move shaders to .glsl files and stringify to .h file.
add crude screenshot facility (using F1 key), it can also be used for debugging
start with shadows using shadowmap, not working yet
add experimental 'ignore' body index in raycast, using b3HitInfo.m_m_hitResult2
2013-06-28 14:10:23 -07:00
erwin coumans
bb723f9fd1 remove some un-used data from b3Generic6DofConstraint
add GLRenderToTexture helper class
enable OpenGLTrueTypeFont test
2013-06-26 16:09:40 -07:00
erwin coumans
c959f32d7e added b3Clock/b3Quickprof files 2013-06-20 10:14:21 -07:00
erwin coumans
a69ba48de4 Move b3Quickprof.* from Bullet 3.x src folder to btgui/Timing
The Bullet 3.x B3_PROFILE can be customized using b3SetCustomEnterProfileZoneFunc/b3SetCustomLeaveProfileZoneFunc defined in Bullet3Common/b3Logging,
so you can hook Bullet 3.x up to your profiler of choice.
The Demos3/BasicGpuDemo will show the Bullet 3.x timings inside the Bullet 2.x btQuickprof profiler.
2013-06-19 22:08:03 -07:00
erwincoumans
227d88f553 fix Linux build 2013-06-17 21:57:04 -07:00
erwincoumans
9a92eecf10 allow larger amount of rigid bodies, dynamically increase b3Config limits
avoid crashes in instancing renderer if instance maximum is exceeded.
2013-06-17 17:05:01 -07:00
erwincoumans
74bdccc2cf fix Linux build (tested on Ubuntu 12.10, 32bit) 2013-06-05 08:51:13 -07:00
erwin coumans
ff3c79b900 Merge branch 'master' of https://github.com/erwincoumans/bullet3 2013-06-03 17:58:15 -07:00
Erwin Coumans
a9d4184e2d fix Mac version of cloth rendering 2013-06-03 17:35:31 -07:00
erwin coumans
76b0d7697a Added b3Printf, b3Warning and b3Error that can be re-routed to custom handlers.
See in src/Bullet3Common/b3Logging.h for details
2013-06-03 13:10:27 -07:00
Erwin Coumans
f55473d586 GpuRaytraceScene work-in-progress, CPU only at the moment. 2013-05-27 00:42:28 -07:00
Erwin Coumans
a3559b3c92 add preliminary ray tracing test (ray-sphere placeholder on CPU) 2013-05-25 01:45:43 -07:00
erwincoumans
6bfa60c365 tweak demo a bit and add 'exit' to X11 window 2013-05-23 10:23:08 -07:00